Ovahlord
eefa94a5fe
Core/Creatures: refactored sparring handling and added all data for 85% health sparring
2019-04-28 23:18:48 +02:00
Ovahlord
e5d59d5f98
Core/Object: Range check ( #23179 ) (ported commit: 32e1de39a2)
2019-04-26 18:41:31 +02:00
jackpoz
738aa92782
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:19 +02:00
jackpoz
85bf4daf45
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:12 +02:00
jackpoz
d99de4db33
Core/Spells: Add range checks to GameObject targets
...
Close #23062
Patch by robinsch
2019-04-26 18:01:05 +02:00
Ovahlord
ab0d17d437
Core/Spells: improved logic for adding additional ticks to haste affected auras
2019-03-05 06:22:35 +01:00
Ovahlord
cab6c04d6f
Core/Spells: fixed calculating additional ticks from haste
2019-03-04 20:41:31 +01:00
Ovahlord
fda1f556af
Core/DataStores: use generated member names for AreaTable.dbc
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*load all fields of AreaTable.dbc
2019-02-24 00:51:54 +01:00
Ovahlord
b0c37b25cc
Core/Movement: ported some undermap fixups from a TC pull request
2019-02-23 22:37:17 +01:00
Ovahlord
911f8636c9
Core/Objects: fixed remaining differences for collision height code and fixed an issue that was causing units getting summoned in the air
2019-02-19 17:56:35 +01:00
Ovahlord
50a91bd590
Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map
2019-02-17 23:40:24 +01:00
Ovahlord
2e551a052e
Core/Spells: implement OnSpellStart spellscript hook that is getting called when the cast check has been successfully passed and the spell starts casting with a cast time
2019-02-14 09:07:29 +01:00
Ovahlord
7edabcbd88
Core/Movement: ported and merged Follow and Chase movement generator rewrite
2019-02-07 23:51:45 +01:00
Ovahlord
252147f704
Core/Spells: Fixed ErrorCube spell missiles (ported commit: 3b5014fdae)
2019-01-26 13:07:22 +01:00
Ovahlord
099a31a899
Core/Spells: fixed sending immunity masks in spells and channeled spells
2019-01-03 16:07:05 +01:00
Ovahlord
2dfc4eaa83
Core/Spells: merged the gcd calculation correction from 335 branch
2018-12-30 22:14:12 +01:00
Ovahlord
b1776e3585
Core/Spells: do not consume runes when the attack was dodged or parried
2018-11-13 07:40:03 +01:00
Ovahlord
085d596538
Core/Spells: allow mana leech spells to target the caster
2018-10-11 23:52:47 +02:00
Ovahlord
f0972517e8
Core/Spells: fixed focusing the correct target when a channel spell has a caster and a unit target at once
2018-10-11 19:48:59 +02:00
Ovahlord
65a0dbadd3
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-09-03 07:14:17 +02:00
PolarCookie
7810fc3b39
Chain heal won't bounce on 100% target now ( #22136 )
2018-08-29 18:46:57 +02:00
Ovahlord
9b75d09a7a
Core/Spells: reworked and fixed Combat Resurrection system
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* use SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED to notify resurrecting player if no resurrection charges are left
* removed mechanics that are not used for Cataclysm
2018-08-20 02:17:45 +02:00
Ovahlord
9ad9d7c518
Core/Spells: reworked and fixed Combat Resurrection system
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* use SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED to notify resurrecting player if no resurrection charges are left
* removed mechanics that are not used for Cataclysm
2018-08-19 03:43:45 +02:00
Ovahlord
3f53afd39e
Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account
2018-08-07 12:35:02 +02:00
Ovahlord
6aa71731f9
Core/Spells: fixed a focus issue with target tracking channel spells that have a cast time
2018-07-31 02:49:01 +02:00
Ovahlord
ed099e8600
Core/Spells: fixed Inquisition not consuming all Holy Power caused by an logic mistake in HandleHolyPower that was not thinking about spells that do not have a target
2018-07-27 11:45:38 +02:00
Ovahlord
1c4c6fc60d
Core/Spells: merged a focus release commit at spell launch phase
2018-07-27 01:28:32 +02:00
Ovahlord
0f32e2d263
Core/Spells: merged a radius calculation from 3.3.5 that covers the attempted fix from last commit
2018-07-13 15:17:54 +02:00
Ovahlord
0d46b893fc
Core/Objects:
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*merged 3.3.5 renaming of GetObjectSize() to GetCombatReach()
*made GetBoundaryRadius virtual and use it to determine the actual spell radius distance with it instead of using CombatReach
2018-07-13 14:50:10 +02:00
Ovahlord
0fd206c537
Core/Spells: do not reduce runic power gain when affected by cost modifiers
2018-06-17 13:45:05 +02:00
Ovahlord
bf120167b9
Core/Player: merged some rune regeneration related changes from all arround the world
2018-06-16 22:54:54 +02:00
Ovahlord
a241ee78e9
Core/Spells: merged some spell focussing and unit state changes
2018-04-29 12:54:38 +02:00
Ovahlord
cbadcab773
Core/Spells: merged DBC spell coefficient reading (commit: 1826437c09)
2018-04-23 21:22:21 +02:00
Ovah
327d515ede
Core/AI: Added CreatureAI hook that is getting triggered when a spell cast has been successfully finished. ( #21774 )
2018-04-12 20:31:53 +02:00
Ovahlord
2aeed48a69
Core/Spells: fixed some warnings
2018-04-08 18:13:35 +02:00
Ovahlord
af978724c0
Core/AI: implement OnSucessfulSpellCast hook
2018-04-04 23:04:03 +02:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Ovahlord
95410c029a
Core/Spells: dropped an exploit fix that is not compatible with Cataclysm
2018-03-23 16:21:03 +01:00
Ovahlord
f2825615dd
Core/Spells: fix Rune regeneration speed bonus from Improved Blood Presence
...
*fixed Runic Power retainment from Improved Frost Presence
2018-03-21 13:53:34 +01:00
Ovahlord
617b3a8a11
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-03-14 08:22:00 +01:00
Ovahlord
ce4e137889
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
2018-03-09 23:45:06 +01:00
Ovahlord
e44bb5f387
Core/Entities: Phase Rework (main commit)
2018-03-08 22:58:50 +01:00
Ovalord
e8bc3c5391
Core/Spells: merged DBC spell coefficient reading (commit: 1826437c09)
2018-02-25 20:12:22 +01:00
Ovalord
c9b5bf9534
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-02-18 20:55:31 +01:00
jackpoz
86f03d79cc
Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown
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Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown, too many spells unrelated to items have this attribute and the current handling was causing exploits with "Mote of Water" and other elements.
Fix #19547
2018-02-18 18:37:00 +01:00
Cannix
c238fd1017
Core/Spells: Execute item casts immediately instead ( #21396 )
2018-02-17 17:45:28 +01:00
ariel-
66334459a6
Core/Spells: fixed server being too overzealous with autoshot
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- Interrupting it when casting another spell and switching targets
Ref #21390
2018-02-16 03:27:16 +01:00
ariel-
23af4f93ba
Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells
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- It is already called at Unit::DealDamage
2018-02-10 11:36:50 +01:00
Ovalord
683a74f3ea
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-01-14 19:20:08 +01:00