Machiavelli
eda06321b9
Update src/server/shared/Database/Field.h
2012-03-25 14:11:24 +03:00
Machiavelli
87176c84d3
Core/DBLayer: Refine field type checks in Field::GetXXX methods. Should give us logs of wrong GetXXX calls for a certain type without having to dig trough valgrind logs.
2012-03-25 14:10:06 +03:00
leak
61691d7698
Core/DBLayer: Restore pinfo timestamp output (Prepared statment results don't deliver TIMESTAMP as string)
2012-03-25 00:00:16 +01:00
click
cbcd4e6afb
Core: Fix .pinfo handling of player level and securitylevel after recent cleanups (and clean up my last commit)
2012-03-24 22:59:23 +01:00
click
eb3305932c
Core/DB layer: Change functionality in previous memoryleak-fix (Patch by raczman)
2012-03-24 22:34:33 +01:00
Machiavelli
0eb3ffca41
Core/DB Layer: Fix a memory leak. Author: raczman (yes, you read correctly)
2012-03-24 19:24:36 +01:00
leak
47a597d406
Core/DBLayer: Query should actually be available on both sync and async mysql connections
2012-03-24 17:32:00 +01:00
leak
cddf1dcf03
Core/DBLayer: Prepare statement on the right connection
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fixes #5862
2012-03-24 14:54:24 +01:00
leak
12e55a04bb
Core/DBLayer: Convert PQuery() queries to prepared statements
2012-03-24 01:25:08 +01:00
leak
4665d5bfc4
Core/DBLayer: Remnant cleanups
2012-03-19 18:09:14 +01:00
leak
178c658363
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
2012-03-19 18:09:13 +01:00
leak
847b4366f3
Core/DBLayer: Convert PExecute() queries to prepared statements
2012-03-19 16:48:08 +01:00
click
593d003b7c
Core. Fix non-PCH build
2012-03-09 21:53:47 +01:00
leak
700203ad1e
Core/Shared: Add thread-safe access to BigNumber::AsByteArray()
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fixes #5469
2012-03-06 17:22:58 +01:00
click
45946e23ba
Core: Adjust parameter output values to avoid excessive warning outputs on GCC and some other minor warnings
2012-03-04 21:38:57 +01:00
leak
33a04897de
Core/Shared: Remove unused functions
2012-03-04 15:19:53 +01:00
Shauren
03a7a80687
Core/Packets: Fixed exceptions being incorrectly thrown when appending empty strings to packets
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Closes #5486
Closes #5495
2012-02-29 20:12:11 +01:00
teyrnon
8e18726b69
Update src/server/shared/Packets/ByteBuffer.h
2012-02-29 15:09:51 +02:00
Shauren
7eff1c8f53
Core: Build fix (for real this time) and warning fix
2012-02-29 12:02:28 +01:00
Shauren
77c848b937
Fixed build broken in 218ed813d0
2012-02-28 23:03:38 +01:00
Machiavelli
218ed813d0
Core/Misc: Add more extensive ByteBuffer exceptions to trace down seemingly random crashes.
2012-02-28 14:51:50 +01:00
Machiavelli
b2e4f8f958
Core/Misc: Add some documentation to TRINITY_WRITE_GUARD and TRINITY_READ_GUARD because ACE's documentation on underlying objects is not clear.
2012-02-26 15:16:22 +01:00
click
e615fba7f8
Revert "Core: Fix the SFMT randgen-initbug" - alignment-fix is now properly handled within the respective code
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This reverts commit 28310f0938 .
2012-02-25 20:39:28 +01:00
Shauren
6ce46624d2
Core/Calendar: Fixed crash happening when inviting an offline player to an event
2012-02-25 11:14:19 +01:00
Elron103
28310f0938
Core: Fix the SFMT randgen-initbug
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Signed-off-by: click <click@gonnamakeyou.com >
2012-02-25 02:16:08 +01:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
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Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
leak
08268d2430
Core/Warden: Update copyright information / More cleanups
2012-02-20 14:31:26 +01:00
leak
8e3a4b956e
Core/Warden: Base implementation for Warden functionality
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Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
click
5411e1ce52
Core: Clean up whitespace and tabs in the base sourcetree
2012-02-18 16:52:08 +01:00
leak
ca8862a21a
Core/DBLayer: Remove unused struct
2012-02-15 19:00:40 +01:00
Subv
8a72aede16
Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
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Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-14 12:46:26 -05:00
Shauren
1b676b1ccf
Core/Items: Some work on hotfixes and SMSG_DB_REPLY
2012-01-31 14:02:59 +01:00
Spp
37b66384f3
Merge branch 'master' into 4.x
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Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
leak
0fbb86f221
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
2012-01-30 00:31:06 +01:00
Shauren
ef471da666
Core/Player: Updated talent system for cataclysm
2012-01-29 17:40:14 +01:00
click
e6d5b21778
Core: Fix non-PCH build and remove a few warnings.
2012-01-24 00:24:39 +01:00
Rat
7749359269
Core/ByteBuffer: Implemented ReadXorByte, usefull when reading guid bytes based on bits
2012-01-20 14:25:46 +01:00
Rat
e5bdc6612d
Core/Packets: Moved Bit related functions to ByteBuffer from WorldPacket
2012-01-19 12:59:28 +01:00
Subv2112
f4075f0f94
Core/LFG:
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Fix priority of the player when its added to the lfg group
Better implementation of the Dungeon Deserter debuff
Rewrite the NeedBeforeGreed loot
Fixed players being shown as Unknown Entity when entering the lfg group
Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2012-01-14 17:37:28 +01:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Gyx
12e879c5b8
Core/Opcodes: Few opcodes from WPP
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+ Some random cleanup
2012-01-12 14:59:40 +00:00
Rat
07d27cbbf7
Core/ByteBuffer: fixed bitreader, this fixes the "strange movement" bug
2012-01-10 10:22:49 +01:00
Gyx
79e7e86384
P7: Small clean-up.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-01-08 11:35:00 +08:00
Nay
9f4bdbe3d7
Core/DB: Fix corpse loading prepared statements (typo introduced in merge)
2012-01-07 17:29:59 +00:00
Nay
9c26ce8da5
Merge branch 'master' into 4.x
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
Shauren
0c2dd2dc7f
Core/Events: Fixed crash when loading character_queststatus_seasonal
2012-01-06 14:57:01 +01:00
kandera
46fb199ee1
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
2012-01-04 07:59:32 -05:00
Machiavelli
e35fd87d3f
Merge pull request #4582 from Chaplain/cleanup4
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Core/Utilities: Implement random generator for float values.
NOTE: Actually just casts the outcome of int randgen to float
2012-01-03 03:52:26 -08:00
leak
73f79c41a1
Core/DBLayer: Couple fixes
2012-01-02 20:29:22 +01:00
Chaplain
29c2dfb1da
[Core/Utilities] Implement random generator for float values.
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*for mt and sfmt
*some codestyle
2012-01-02 12:38:55 +03:00