Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
(cherry picked from commit 03b15d968b)
Rename 9999_99_99_99_world.sql to 2016_07_05_03_world.sql
(cherry picked from commit 8edc1caf32)
- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
(cherry picked from commit 764daeb9cc)
Rename 9999_99_99_99_world.sql to 2016_06_18_01_world.sql
(cherry picked from commit ce236d37c8)
* This fixes weird spellbook/talent/glyph/profession ui behavior when knowing multiple spells to remove talent or glyph, or multiple spells to open profession ui
- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
(cherry picked from commit 54d583b0fb)
# Conflicts:
# src/server/game/Spells/SpellMgr.cpp
thanks @MitchesD for help
(cherry picked from commit df21162fe4)
(cherry picked from commit 3a4f54197c)
(cherry picked from commit f50df72820)
(cherry picked from commit 95bae7143f)
(cherry picked from commit 5406f82044)
- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp