Commit Graph

4845 Commits

Author SHA1 Message Date
Keader
f8a5ca9f6c DB/Misc: delete duplicate file 2016-07-17 14:16:18 +02:00
Keader
64237ae3f8 Changing remove aura method 2016-07-17 14:14:58 +02:00
Keader
de7b532e68 Fixing the issue 2016-07-17 14:14:40 +02:00
Keader
076d150d4b Rename spell_snakes_spray for spell_jormungars_snakes_spray and cleanup 2016-07-17 14:14:27 +02:00
Keader
62b97ff51d Core/Scripts Improve Jormungars fight 2016-07-17 14:14:05 +02:00
Aokromes
b8f8dbb77d Compile fix 7 2016-07-15 22:08:32 +02:00
Aokromes
fa5965fdfb Core/Battlefield: Tol Barad
By Mihapro
2016-07-15 15:02:09 +02:00
sun
6f10e72aa8 copyright 2016-07-10 12:59:50 +00:00
Aokromes
a527aaf835 Scripts/Fireland: Remove warning 2016-07-03 19:16:30 +02:00
Aokromes
73563434fd Merge branch 'build_fix' into '4.3.4'
Script/Firelands: Fixed Baleroc Build



See merge request !28
2016-07-03 16:37:39 +00:00
Flameshot
9ddc68b689 Script/Firelands: Fixed Baleroc Build 2016-07-03 19:33:41 +03:00
Girip Dragos
b921940c21 Scripts/The Vortex Pinnacle: Handled SPELL_LIGHTNING_BLAST 2016-07-03 14:48:30 +00:00
Aokromes
f58a2441aa Scripts/Firelands: Baleroc Encounter
By  Krudor
2016-07-03 14:21:02 +02:00
Aokromes
b790c23d54 Scripts/VortexPinnacle: Fix scripts loading 2016-07-02 17:04:23 +02:00
Aokromes
bb470df873 compile fix 2016-07-02 16:23:22 +02:00
Aokromes
1718cba085 Scripts/VortexPinnacle: Fix (C) dates 2016-07-02 16:11:57 +02:00
Aokromes
dc11f9fdd5 Scripts/Instance: The Vortex Pinnacle
By Mihapro
2016-07-02 16:06:29 +02:00
Aokromes
17a50fe8ed Scripts/HoO: Compile fix 2016-07-02 14:47:08 +02:00
Aokromes
b967f53646 Scripts/HoO: Templeguardian Anhuur Changes
By NorthStrider
2016-07-02 14:27:29 +02:00
sirikfoll
be85915dfc Core/Achievement A-bomb-inable and A-bomb-ination 2016-06-20 18:12:40 +02:00
Aokromes
7a0040791b Core/Scripts: remove dead code 2016-06-20 18:09:35 +02:00
Aokromes
bf9a46a84b Core/Scripts: remove dead code 2016-06-20 18:08:00 +02:00
Aokromes
95166f1052 Merge branch 'cinematic_434' into '4.3.4'
[Core/Maps] Activate creatures and objects during opening cinematics

As well as other flyby cameras (like sunwell etc)

Requires re-running map extractor to extract camera m2 files from data
files. These are very small.

See merge request !14
2016-05-29 19:37:06 +00:00
Aokromes
10da96acb5 * DB/Graveyards: Added a comment field to describe the graveyards in graveyard_zone 2016-05-29 02:47:10 +02:00
r00ty-tc
527654b512 [Core/Maps] Activate creatures and objects during opening cinematics
As well as other flyby cameras (like sunwell etc)

Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2016-05-18 21:31:07 +01:00
Aokromes
41c3193c6b Core: Remove whitespaces 2016-05-16 22:52:36 +02:00
Aokromes
95018939a8 Core/Maps: Implement optional pre-loading of maps. 2016-05-16 22:24:58 +02:00
Aokromes
e4eb3c841c Scripts/Commands: Small QoL adjustments 2016-05-15 07:13:07 +02:00
Aokromes
d647b5d6a1 Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dice 2016-05-14 06:23:38 +02:00
tkrokli
14bfdefd6a Core/Scripts: zone_shattrath_city cleanup
- restore missing text lines for Sal'salabim and Raliq the Drunk
- replace hardcoded text with DB gossip ID enum sections
- move gossip ID, quest ID, spell ID (and so on) into enum
- remove core script for Ishanah, High Priestess of the Aldor

Closes #16684
2016-05-14 05:49:51 +02:00
treeston
afa9a62e78 Scripts/Naxxramas: Clean-up and bug-fix megacommit. Read the full commit message if you care.
- Maexxna:
  - No longer packages pets and returns them to sender. Web Wrap now only targets players.
- Heigan the Unclean: Ripped its guts out.
  - Instance script hacks are gone.
  - GO spawns (done using the time-honored TC tradition of "eh, this'll work") are gone. You could say I evacuated the dance floor.
  - Sniffed spawns for all segments of the room. Because if you don't dance - well, you're no friends of mine.
- Loatheb:
  - First spore now spawns properly after 18 seconds on 10-man (down from 36 seconds). Time between subsequent spawns is unchanged.
- Thaddius:
  - Instance script hacks are gone. Again. Feels good man.
  - Players no longer drop out of combat during the phase transition. Put your snacks away, this is supposed to be a tense situation!
  - Thaddius will no longer savagely punish the main tank for stepping out of melee range for a fraction of a second by turning around and ball lightning-ing someone in the face. Typically a healer. He hates healers.
  - Thaddius will instead take out his frustration on another melee range target if available by smacking them in the face with his fists. It hurts, but a Ball Lightning would've hurt more. Blame the tank.
  - Feugen and Stalagg have been re-educated to improve their patience when a new target is flying towards them. They will no longer move while Magnetic Pull targets are mid-air, which should prevent them from running off their platform while the warrior helplessly flails trying to get them back.
- Instructor Razuvious:
  - Razuvious has been informed that Rubik's Cubes become noticably easier to solve if you buy six-colored ones. Thus, he will no longer take out his frustration out on raid groups by throwing unsolved two-colored variants at them. Fixes and closes #14966.
  - Death Knight Understudies will now realize that their situation is Hopeless even if they're currently mind controlled by a player. Apparently, if your situation is hopeless you take 5000% extra damage. No, that is supposed to be three zeroes.
- Gothik the Harvester:
  - Gothik has been schooled in proper Shadow Bolt spamming etiquette and will now take a brief pause to catch a breath and recompose himself between bolts.
- The Four Horsemen:
  - Will no longer stop and stare at the group sometimes when engaged instead of starting the encounter.
  - Horsemen can no longer be affected by stun, snare and shackle (heh, yeah, you could totally shackle Baron Rivendare) effects. It's called "Four Horsemen" after all, not "Three Horsemen that never attack because their friend can't move".
- Sapphiron:
  - When attempting to FREEZE THE BLOOD IN YOUR VEINS... Wait, no. Wrong boss. I was thinking of #16634.
  - Anyways, when freezing people into an Ice Block, Sapphiron now takes care to actually place the block on top of the frozen player, even if they were moving or jumping when the bolt hit them. Yay for positioning clarity!
  - Sapphiron has been sent to take multiple mandatory courses in "How to treat raid parties fairly while attempting to murder them" and will thus...
    - ...now properly pause after taking off to allow players to get into position before smacking them with ice bolts
    - ...no longer deal damage to players inside an Ice Block while they cannot fight back.
  - Being forced to attend the courses mentioned above has led to a large amount of pent-up frustration, which Sapphiron relieves by quite forcefully flapping his wings during take-off. Players immediately below him are now properly knocked back.
  - In addition, Kel'thuzad was sick of Sapphiron's continous pouting and allowed him to make Blizzard more malicious in exchange. Blizzard will now properly spawn near players and chase them down instead of pathing randomly.
- Also, tons of code style cleanups and hack removal that wasn't mentioned above. Read the diff if you really care.

Conflicts:
	src/server/game/Spells/Spell.cpp
2016-05-14 05:38:51 +02:00
Sirikfoll
fa368dc97f Script/SWP Full Rework on M'uru Encounter 2016-05-14 05:26:48 +02:00
sirikfoll
51671ccec9 Core/Scripts Implemented Boss Ahune
Implemented Midsummer Fire Festival event Boss, Ahune
2016-05-12 18:53:34 +02:00
sirikfoll
d5f05fcec4 Implement Quest Riding the Red Rocket 2016-05-12 09:23:21 +02:00
asterc
19bc4f63b2 Core/Battleground Script for Isle of Conquest Bosses
by @gerripeach
2016-05-12 09:21:56 +02:00
Vincent-Michael
81bfb0007d Core: Fixed warning
(cherry picked from commit b29005925e)
2016-05-12 09:20:02 +02:00
Vincent-Michael
d7e103c543 Core/Commands: Cleanup in 0940f3e077
(cherry picked from commit a3b4c40073)
2016-05-12 09:19:45 +02:00
Vincent-Michael
3e42602afc Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdown to take another parameter structure:
e.g.:
* .server idlerestart 12d3h13m13s
* .server idleshutdown 46m13s
* .server restart 45h56m
* .server shutdown 323m42s

(cherry picked from commit 0940f3e077)
2016-05-12 09:19:21 +02:00
Kito
4ce6bd3014 Scripts/Icecrown Citadel: Sindragosa - Ice Tomb should always deal damage to all other ice tombs too
Closes #7808
Merges #16863
2016-05-12 09:16:52 +02:00
Trond B Krokli
737d61e9ab Core/Scripts/DB: remove hardcoded text from npc_beaten_corpse (#16907)
- remove hardcoded text from script npc_beaten_corpse
- remove OnGossipHello() hook, gossip text moved to DB
- use sGossipSelect() hook instead of OnGossipSelect()
- add npc_text 3557 and 3558 as text_id to gossip_menu
- add gossip_menu_option 2871 to NPC 10668 Beaten Corpse
- add condition for gossip_menu_option 2871 in Quest ID 4921

Tested on 4 different characters/classes, male & female.
Thanks to joschiwald for the sGossipSelect() script change.
2016-05-12 09:14:45 +02:00
Duarte Duarte
28caabfdda Scripts/SWP: Remove unused #defines
(cherry picked from commit 71a7f96e22)
2016-05-12 09:14:23 +02:00
Shauren
af17e23204 Core/Misc: Fixed -Wmisleading-indentation warnings
(cherry picked from commit 3ac33163db)

# Conflicts:
#	src/server/game/Server/Protocol/PacketLog.cpp
2016-05-12 09:10:53 +02:00
joschiwald
42033fd904 Core/Utils: replaced std::random_shuffle with our own implementation using SFMT random generator 2016-05-12 09:07:29 +02:00
Gustavo
a407fddca5 Core/Quests Fix Quests Borrowed Technology, Volatility and The Solution Solution (#16968) 2016-05-12 08:47:02 +02:00
chaodhib
8a84d7de3e Scripts/Naxxramas: Rework of Gluth
1) Gluth should be able to eat zombies close to him, one at the time, during the whole fight.
2) Gluth should be able to eat zombies at an accelerated rate after each Decimate.
3) The zombies should put the "Infected Wound" debuff on their auto-attack targets.
4) Zombies should have a normal threat table before decimate and should loose all kind of aggro behavior and walk toward Gluth after decimate.
5) Gluth shouldn't be affected by the decimate damage.
6) Newly poped zombies should have all players in their aggro list as soon as they spawn. So far, they were not moving and were only aggroed by proximity.
7) and several minor fixes (emotes, useless data in db).
2016-05-12 08:45:44 +02:00
Aokromes
d1e3be8b00 Misc: typo fix 2016-05-12 08:38:01 +02:00
sirikfoll
5ebbfc63b5 Core/Spells Fix Spell Inferno, used by boss Baron Geddon
This is based on the cmangos fix 7556165b3e

Also correct the spellId of Armageddon spell
2016-05-12 08:35:21 +02:00
Shauren
a7f68c489a Properly rename the stand state method... 2016-05-12 08:27:48 +02:00
Shauren
a12493fd84 Core/Misc: Renamed getStandState to minimize differences between branches 2016-05-12 08:27:29 +02:00
Kittnz
5c2d8939f4 Pet/Misc: Implement Baby Blizzard Bear 2016-05-12 08:23:16 +02:00