ariel-
f8b148c334
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
2018-01-02 03:24:37 -03:00
ariel-
a5d4f34c31
Core/Scripts: Implemented Shifting Naaru Sliver
2018-01-02 02:58:19 -03:00
ariel-
de3fd4d076
Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter
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- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
2018-01-02 01:33:35 -03:00
joschiwald
2a5d3a64bc
Scripts: Fixed typo
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thanks @shenhuyong
2018-01-02 01:46:40 +01:00
Treeston
100ecf69f1
nopch fix 2 for d507a7e
2018-01-01 15:27:51 +01:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
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Best wishes for the new year.
2018-01-01 01:55:29 +01:00
jackpoz
513e153a13
Core/Misc: Removed unneeded checks
2017-12-31 14:41:31 +01:00
Treeston
6113b9dec2
Core/AI: Some more refactoring prep for #19930 . CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2017-12-31 03:23:42 +01:00
Treeston
d20b11cc5b
nopch fix
2017-12-30 21:00:29 +01:00
Treeston
d507a7e338
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
2017-12-30 20:28:41 +01:00
Jeremy
e42903ec16
Core/Entities: Fix some weird movement due to los issues ( #21125 )
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
2017-12-29 22:32:07 +01:00
ariel-
e2a97ba7e7
Core/Scripts: fix codestyle
2017-12-29 18:08:19 -03:00
Rochet2
4d9fa4ea5f
Core/Commands: Fix .modify mount ( #21137 )
2017-12-29 21:47:53 +01:00
Keader
502864e86c
Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effective heal
2017-12-29 14:16:53 -03:00
ariel-
f4629d83c6
Core/Scripts: prevent applying Aspect of the Beast on pet load if owner has switched aspects
2017-12-28 12:16:39 -03:00
ariel-
d13999c8d6
Core/Scripts: remove Quel'Delar from player inventory during "The Halls Of Reflection" quests (24480, 24561)
2017-12-28 12:16:38 -03:00
ariel-
720ba9e973
Core/Scripts: prevent Arthas in CoS losing his gossip flag and halting instance progress
2017-12-28 12:16:37 -03:00
ariel-
c409ba8d9d
Core/Scripts: fixed Festergut applying more than one stack of Inoculated at once
2017-12-28 12:16:36 -03:00
Keader
465b43fabe
Core/AI: Making guid const& in SetGUID method ( #21128 )
2017-12-27 22:17:13 +01:00
jackpoz
ad56299846
Core/Misc: Fix static analysis issues
2017-12-25 16:34:36 +01:00
jackpoz
cbc7642edd
Scripts/Trial of Crusader: Fix static analysis issues
2017-12-25 15:32:50 +01:00
jackpoz
12701cb0c6
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
2017-12-24 22:50:59 +01:00
Keader
2362e9c794
Scripts/Trial of Crusader: Northrend Beasts Rework ( #21031 )
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* Rewritten Gormok encounter
* Rewritten Snobold Vassal Script
* Rewritten Jormungars encounter
* Rewritten Icehowl encounter
* Added missing texts
* Added missing spells
* Implemented berserk mechanic on heroic diffs.
* Implemented Achievement requirement to make heroic diffs.
* Rewritten Barrett Ramsay scripts
* Added Barrett gossips and ported everything to DB.
* Added right Barrett in each encounter
* Removed a lot of hacks
* Rewritten Tirion Fordring script
* Rewritten Varian Wrynn script
* Rewritten Garrosh script
* Rewritten Wilfred event
* Rewritten Lich King event
* Updated codestyle
* Added missing spawns
* Fixed combat behavior before Gormok
* Fixed some visual stuff
2017-12-23 22:03:57 -03:00
Teppic1
ecc55c280c
Scripts/Deadmines: New script for Edwin VanCleef ( #20736 )
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* Scripts/Deadmines: New script for Edwin VanCleef
- Blackguards are now summoned properly as part of the encounter
- Blackguards will despawn on evade
- Fixed scripted actions/speech on health
- Removed Blackguards from world DB
- Corrected VanCleef's damage
2017-12-23 16:31:40 +01:00
Killyana
b08280fcfe
Typo
2017-12-22 21:06:36 +01:00
Killyana
be56a4669e
Scripts/Stratholme: Fix a DB error
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Ref #20749
2017-12-22 20:20:14 +01:00
Naios
85e460802d
Build: Inherit the features and warning flags privately
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(cherry picked from commit 1285347518 )
2017-12-21 23:31:11 +01:00
jackpoz
9a515c29ba
Scripts/Stratholme: Add missing header for no-pch build
2017-12-21 21:17:07 +01:00
jackpoz
828c5d08e7
Scripts/Stratholme: Fix build
2017-12-21 21:12:56 +01:00
jackpoz
a98b2aa8c8
Scripts/Stratholme: Fix build
2017-12-21 21:05:37 +01:00
Riztazz
2a25d9d9a7
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run ( #20749 )
2017-12-21 20:57:29 +01:00
ariel-
de9f904269
Core/Spells: fix some DB errors
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Ref #18542
- Implemented Choking Vines transformation at 5 stacks
- Implemented periodic Aura of Fear ticks
- Fixed Savage Rend passive proccing on anything (raptor pets)
2017-12-20 02:25:25 -03:00
Keader
143b2aeac0
Scripts/Naxxramas: Fixed blizzards following same player in Sapphiron encounter ( #21068 )
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Closes #18765
2017-12-18 08:39:35 -03:00
Naios
92f96fc10e
Build: Use the cotire library for precompiled header handling
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* Required for handling flags inherited by linked projects
correctly in the corresponding precompiled header.
* Reduces the maintenance effort for precompiled headers
2017-12-17 20:22:34 +01:00
Gogs
fbb2b1650f
Core/Accounts: prevent existing account ban from being updated
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Signed-off-by: jackpoz <giacomopoz@gmail.com >
2017-12-17 19:11:06 +01:00
Andrew Letson
1cedcf0bf3
Scripts/Commands: Add failure state for quest remove ( #20611 )
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Add more verbose messaging to the .quest remove command
2017-12-17 15:51:11 +01:00
ForesterDev
661dfee80e
Scripts/Commands: modify command .dismount to target any selected player ( #19788 )
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- change security lvl for command .dismount to 2 (gamemasters). For players there is /dismount command
Closes #19788
2017-12-17 04:36:59 +01:00
Keader
f560842b59
Build fix
2017-12-15 22:07:24 -03:00
Riztazz
56b0433b6d
Scripts/UBRS: The Beast ( #20751 )
2017-12-15 21:58:45 -03:00
ariel-
deebac9639
Core/Scripts: more nopch
2017-12-15 20:23:50 -03:00
ariel-
7fb70e74f2
Core/Scripts: nopch fix
2017-12-15 20:19:55 -03:00
ariel-
5fc4d36a1f
Core/Scripts: fix drink auras
2017-12-15 19:58:12 -03:00
ariel-
7dff0e3246
Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_APPLY ticks
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- Made SpellInfo::GetMaxTicks and AuraEffect::GetTotalTicks return the same number without mods (dumped arbitrary default return value of 6 and arbitrary 30 sec limit)
- They should be streamlined whenever SPELL_AURA_48 is implemented
2017-12-15 03:40:36 -03:00
ariel-
2d07d4f7b3
Core/Scripts: more travis
2017-12-15 03:39:42 -03:00
ariel-
ea0224e3bd
Core/Scripts: travis fixes
2017-12-15 02:51:48 -03:00
ariel-
a36e804ae4
Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to scripts
2017-12-15 01:46:52 -03:00
ariel-
193bd3b452
Core/Auras: periodics refactor part 4: ported periodic dummy auras to scripts
2017-12-15 01:46:51 -03:00
ariel-
16e20711d2
Core/Auras: periodics refactor part 3: move more switch hacks to scripts
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- Incidentally fixed some spells which were supposed to be removed by proc instead of healing to full
2017-12-15 00:37:12 -03:00
ariel-
0510bf7afe
Core/Auras: periodics refactor part 2: Move UpdatePeriodic to AuraScripts
2017-12-15 00:35:28 -03:00
ariel-
5d91beb1db
Core/Auras: periodics refactor part 1:
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- Don't skip ticks if diff is greater than amplitude
- Fixed spells without ampltude in DBC
2017-12-15 00:25:58 -03:00