Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Note: Not exactly sure how shutdown should be handled, currently the queue clears itself out before shutting down
This might need to be changed if the queue should be fully processed before being deleted
Improve WheatyExceptionReport Windows crash report to write a cleaner and more readable crash report, in particular:
- Fix missing variable Type in some cases
- Fix missing variable Name in some cases
- Properly format each member to avoid confusion when reading the log
- Add support for double pointers, e.g. Type**
- Add initial support for arrays, logging the number of elements and the first 10 elements for now. UDT members of array elements are not supported yet
- Skip static members, SymTagVTable and other not needed types
- Skip SymTagUDT with no children
- Fix possible stack overflows when logging strings/char*/char[] values.
- Fix "punting on symbol" error happening when trying to dereference bad pointers.
- Fix <user defined> type being logged instead of the correct type when reaching WER_MAX_NESTING_LEVEL or with pointer types with invalid addresses.
* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
Revert f9cb4280bd which retrieved the callstack each time a ByteBufferPositionException or a ByteBufferSourceException occurred, for example with bad packet structure.
Throw a ByteBufferException if client sends 1.#INF0000, 1.#QNAN000, 1.#IND0000 or other invalid float/double values.
Handle this invalid values in StaticMapTree::isInLineOfSight() to avoid triggering an assert.
Fixes#12126