For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
Also implement additional basic requirements for proper implementing checks for ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Req. DB support.
--HG--
branch : trunk
* Now `command` table loading set data for any use subcommand levels
* Errors output for not existed in code commands at related data loading from table.
* Detail log level report outout about overwrited security level for loaded chat command data.
Using this functionality found and fixed/update data for `command` in mangos.sql
NOTE: some command security levels changed.
Thank you to benemorius for pointing to this security problem.
--HG--
branch : trunk
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
Also
* Allow have in aura_spell spells with SPELL_AURA_PHASE in first effect.
* Allow negative aura_spell chaining in spell_area table.
* Better check at loading duplicate data (by requiremnt set) in spell_area table.
--HG--
branch : trunk
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
--HG--
branch : trunk
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
--HG--
branch : trunk
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
--HG--
branch : trunk
[7232] Use constant name that hide client dependent value. Author: VladimirMangos
Skip: [7231] Some info to sql updates commiters in slq/update/README and spell chain update of [7230]
--HG--
branch : trunk
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
--HG--
branch : trunk