* fixed quest "Flamebreaker"
* added remaining sparring data for Hyjal Warden
* added new sparring data for Twilight Vanquisher, Twilight Flamecaller, Blazebound Elemental, Ironbark Ancient and Twilight Overseer and Nordrassil Druid
* Elemental Goo and Overseer's Key will now require their corresponding quest to be active
* fixed some quest chaining for the Verdant Thicked area
* fixed Nordrassil Druids casting their green beams on Ysera at Nordrassil
* corrected damage and money loot values for Twilight Vanquisher, Twilight Flamecaller, and Twilight Overseer
* fixed Fingers of Frost rank 3 proc. Todo: find out why using the proc charges consumes the whole aura instead of a single charge
* Arcane Missiles will no longer proc when caster has learned Brain Freeze
* Brain Freeze will now get consumed when Fireball or Frostfire Bolt has been casted
* Deep Freeze will now do damage to stun immune targets
* fixed quest "Heroe's Call: Mount Hyjal"
* fixed quest "Warchief's Command: Mount Hyjal"
* fixed quest "As Hyjal Burns"
* fixed quest "Inciting the Elements"
* fixed quest "Flames from Above"
* improved SAI for Hyjal Warden and Furious Hyjal Warden
* added sparring data for Hyjal Warden vs. Scalding Rock Elemental and Furious Hyjal Warden vs. Scalding Rock Elemental
* corrected damage modifiers for all common hostile npc's under Nordrassil to a more blizzlike value
* Anraphet's destruction Protocoll will now properly increase the respawn time for the killed troggs.
* Earthrager Ptah's adds will now attack when Ptah explodes rather than on spawn
* converted generic spell scripts and creature scripts to new model
* Scripted cosmetic intro for Rajh's adds
* unclusterfuck boss state madness for Vault of Light. Elemental handling will be implemented some day.
* reworked Anraphets respawn mechanic to work with dynamic spawn system
* updated Anraphets scripts to new model
* use own calculations for Shock Defense lightning destinations to come as close as possible to retail behaivior
* removed some random movements and auras from several trash npc's within the instance
* fixed some missing visuals for Ozumat's heroic encounter
* Purify will no longer target trigger npc's on the ground of the Coral Garden
* and improved Faceless Mindlasher AI script