Commit Graph

826 Commits

Author SHA1 Message Date
Shauren
fd0d0f25a9 Core/Spells: Fixed extra charge effect visuals 2017-03-12 00:40:52 +01:00
joschiwald
2ea8b3477c Fixed warning 2017-03-05 02:58:35 +01:00
ariel-
3ce3acf765 Core/Player: Implemented Titan's Grip damage reduction
Closes #6375

(cherry picked from commit a4baef19dd)

Core/Player: unconditionally remove Titan's grip penalty aura on Spell removal

Was causing an issue when switching spec, because off hand weapon was still equipped
(cherry picked from commit df0f88eb80)
2017-03-04 20:18:55 +01:00
SnapperRy
4f34c8c563 Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_EFFECT_QUEST_COMPLETE. (#18021)
Prevents people from ending up with strange quests in their quest logs.
(cherry picked from commit 6d62f852ac)
2017-03-04 19:01:43 +01:00
Rochet2
117b45d768 Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
(cherry picked from commit c52566a888)
2017-02-26 15:36:01 +01:00
ariel-
934f038753 Core/Scripts: Removed Glyph of Backstab.
(cherry picked from commit 31399d5f34)
2017-02-26 15:30:02 +01:00
vincent-michael
a4c226eecc Core/Spells: Fixed possible crash 2017-02-25 00:05:21 +01:00
ariel-
b239afb0ef Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
  * SPELL_EFFECT_DUEL
  * SPELL_EFFECT_SUMMON_OBJECT_WILD
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT1
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT2
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT3
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add

Closes #17891

(cherry picked from commit 14445d2202)
2017-02-19 15:34:57 +01:00
Shauren
5e437f5d3d Core/Movement: Implement SpellEffectExtraData curve modifiers 2017-02-18 21:55:28 +01:00
ariel-
d4a2a725e4 Update SpellEffects.cpp
(cherry picked from commit 5b81f55141)
2017-02-18 17:20:42 +01:00
ariel-
27208252ee Core/Spell: Calculate GO rotation for SPELL_EFFECT_TRANS_DOOR
(cherry picked from commit f5a0342913)

# Conflicts:
#	src/server/game/Spells/SpellEffects.cpp
2017-02-18 17:19:40 +01:00
treeston
e201647ef5 Core/Spells: Fix Spell::EffectJumpDest not to turn caster to zero orientation when ground targeting.
(cherry picked from commit 78a44dd81e)

# Conflicts:
#	src/server/game/Spells/SpellEffects.cpp
2017-02-12 16:26:34 +01:00
Treeston
346e4824be Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
(cherry picked from commit 8deda7ed7f)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/MovementHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
2017-02-12 16:24:25 +01:00
Aokromes
d2dd5f9f02 Core/Logs: Fine tune more logs
And move others to more logical appenders
(cherry picked from commit 1ad24352ac)

# Conflicts:
#	src/server/authserver/Server/AuthSession.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/GuildHandler.cpp
#	src/server/game/Handlers/LootHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Handlers/QuestHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Spells/SpellEffects.cpp
2017-02-11 23:15:24 +01:00
Aokromes
db668cde46 Core/Logs: Fine tunning some logs
(cherry picked from commit b51409a5d3)

# Conflicts:
#	src/server/game/Texts/CreatureTextMgr.cpp
2017-02-11 22:35:00 +01:00
ariel-
04f7de8957 Core/Spells: Abyssal Shatter should have a chance to skill up
(cherry picked from commit 0d91ccf6bd)
2017-02-11 20:59:21 +01:00
ariel-
c429e7d489 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Entities/Object/Object.h
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/zone_feralas.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
ariel-
02cef6f034 Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35df: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table

Closes #14146

(cherry picked from commit 2967bf59b4)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 19:10:43 +01:00
Shauren
6f176c0980 Core/Spells: Fixed fishing
Closes #19016
2017-02-11 13:04:12 +01:00
Traesh
6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
joschiwald
ab06ae799e Core/Spells: SPELL_ATTR0_CU_SHARE_DAMAGE no longer depend on SpellFamily 2017-01-01 03:05:33 +01:00
Shauren
ac1dc758b9 Core/Units: Cleanup hardcoded magic numbers for byte field offsets 2016-12-13 20:58:22 +01:00
Shauren
b9f7b500a3 Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras
* Now the entire aura is removed when changing equipment
* All aura types can now depend on equipped items
2016-11-20 00:44:49 +01:00
tkrokli
08d7f094a9 Core/Spells: wrong comment reference in SpellEffects.cpp (#18157)
Typo pointed out by P-Kito
Closes #18140
2016-10-28 14:32:38 +02:00
Krudor
08aab73c7f Core/Spells: Effect leap back fix (#18057)
* Fixed unintentional typo?

Seemed to fix the issues related to the effect for the spells I tried.
Sometimes the caster triggers leapback onto targets, and with the old
code, it instead made the caster leap back instead of its targets
2016-10-09 21:54:55 +02:00
Shauren
a52c50e809 Core/Auras: Add root aura handler to aura type 455
Closes #18030
2016-10-05 23:15:58 +02:00
joschiwald
12a52595ed Core/Spells: use spellinfo helper methods 2016-10-01 17:51:05 +02:00
Shauren
e1f4b6b04c Core/Spells: Removed handling of deprecated spell attribute
Closes #17936
2016-09-19 22:45:37 +02:00
Shauren
ef29f32965 Core/Items: Defined all item flags 2016-09-09 10:22:57 +02:00
Shauren
a727a99e34 Core/Players: Implemented new glyph system 2016-08-25 19:12:00 +02:00
Shocker
0ba1d49bae Core/Spells: Define SPELL_EFFECT_PLAY_SCENE (effect #198) 2016-08-18 18:15:35 +03:00
Shauren
fea0cb16f2 Core/Items: Implemented artifacts 2016-08-15 00:03:38 +02:00
Shauren
51657e44d1 Core/Spells: Renamed some old and new spell effects 2016-08-09 17:21:19 +02:00
Shauren
7a3362a264 Core/Spells: Defined new spell effect names 2016-07-30 00:11:44 +02:00
Shauren
0d9136f764 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-10 00:37:33 +02:00
Shauren
a78aa3cf4e Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to final buffer and removed UpdateMask class 2016-07-10 00:11:19 +02:00
Shauren
70137b8f3a Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-06 00:05:13 +02:00
Shauren
f7883bd525 Core/Transmog: Implemented transmog collection and updated transmog handling 2016-07-05 22:07:35 +02:00
Shauren
7ed1c47f6b Core/Auras: Implemented SPELL_AURA_OVERRIDE_SPELL_VISUAL 2016-06-29 19:49:23 +02:00
Shauren
73aababbd4 Core/Spells: Fixed handling spell interrupts - PreventionType dbc field is a bitmask 2016-06-23 22:19:52 +02:00
Shauren
d8861342a3 Core/PacketIO: Updated combat log packets 2016-06-16 20:50:27 +02:00
Shauren
d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren
c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Shauren
f14c66b5e4 Core/Players: Updated talent specializations 2016-06-09 21:33:18 +02:00
Shauren
6b1c85a676 Core/PacketIO: Updated spell packets 2016-06-05 14:08:53 +02:00
Shauren
3ab3a667ed Core/Spells: Add assertions validating various spell enums 2016-06-03 16:45:01 +02:00
Shocker
63f8f54e5c Core/Spells: Define SPELL_EFFECT_ALTER_ITEM 2016-06-02 17:07:07 +03:00
Shauren
b82332487a Core/DataStores: Updated db2 to 7.0.3.21737 2016-05-27 23:14:36 +02:00
myran2
bc1a81747a Core/Pets: Implemented pet specializations (#17058)
* Use prepared statements in Pet::SavePetToDB
* Add support for resetting all of a player's pet specializations
* Send one big spell unlearn/learn packet instead of lots of small ones
* Implemented Adaptation talent
2016-05-26 17:20:01 +02:00