/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "QuestDef.h" #include "DBCStores.h" #include "Field.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "QuestPackets.h" #include "World.h" Quest::Quest(Field* questRecord) { EmoteOnIncomplete = 0; EmoteOnComplete = 0; _reqItemsCount = 0; _reqNpcOrGoCount = 0; _rewItemsCount = 0; _rewChoiceItemsCount = 0; _eventIdForQuest = 0; _rewCurrencyCount = 0; _reqCurrencyCount = 0; Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); MinLevel = uint32(questRecord[3].GetInt16()); ZoneOrSort = questRecord[4].GetInt16(); Type = questRecord[5].GetUInt16(); SuggestedPlayers = questRecord[6].GetUInt8(); TimeAllowed = questRecord[7].GetUInt32(); AllowableRaces = questRecord[8].GetUInt32(); RequiredFactionId1 = questRecord[9].GetUInt16(); RequiredFactionId2 = questRecord[10].GetUInt16(); RequiredFactionValue1 = questRecord[11].GetInt32(); RequiredFactionValue2 = questRecord[12].GetInt32(); RewardNextQuest = questRecord[13].GetUInt32(); RewardXPDifficulty = questRecord[14].GetUInt8(); RewardMoney = questRecord[15].GetInt32(); RewardBonusMoney = questRecord[16].GetUInt32(); RewardDisplaySpell = questRecord[17].GetUInt32(); RewardSpell = questRecord[18].GetInt32(); RewardHonor = questRecord[19].GetUInt32(); RewardKillHonor = questRecord[20].GetFloat(); StartItem = questRecord[21].GetUInt32(); Flags = questRecord[22].GetUInt32(); MinimapTargetMark = questRecord[23].GetUInt8(); RewardTitleId = questRecord[24].GetUInt8(); RequiredPlayerKills = questRecord[25].GetUInt8(); RewardTalents = questRecord[26].GetUInt8(); RewardArenaPoints = questRecord[27].GetUInt16(); RewardSkillId = questRecord[28].GetUInt16(); RewardSkillPoints = questRecord[29].GetUInt8(); RewardReputationMask = questRecord[30].GetUInt8(); QuestGiverPortrait = questRecord[31].GetUInt32(); QuestTurnInPortrait = questRecord[32].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) { RewardItemId[i] = questRecord[33 + i * 2].GetUInt32(); RewardItemIdCount[i] = questRecord[34 + i * 2].GetUInt16(); if (RewardItemId[i]) ++_rewItemsCount; } for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[41 + i * 2].GetUInt32(); RewardChoiceItemCount[i] = questRecord[42 + i * 2].GetUInt16(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[53 + i * 3].GetUInt16(); RewardFactionValueId[i] = questRecord[54 + i * 3].GetInt32(); RewardFactionValueIdOverride[i] = questRecord[55 + i * 3].GetInt32(); } POIContinent = questRecord[68].GetUInt16(); POIx = questRecord[69].GetFloat(); POIy = questRecord[70].GetFloat(); POIPriority = questRecord[71].GetUInt32(); Title = questRecord[72].GetString(); Objectives = questRecord[73].GetString(); Details = questRecord[74].GetString(); AreaDescription = questRecord[75].GetString(); CompletedText = questRecord[76].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { RequiredNpcOrGo[i] = questRecord[77 + i].GetInt32(); RequiredNpcOrGoCount[i] = questRecord[81 + i].GetUInt16(); ObjectiveText[i] = questRecord[106 + i].GetString(); if (RequiredNpcOrGo[i]) ++_reqNpcOrGoCount; } for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { ItemDrop[i] = questRecord[85 + i].GetUInt32(); ItemDropQuantity[i] = questRecord[89 + i].GetUInt16(); } for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { RequiredItemId[i] = questRecord[93 + i].GetUInt32(); RequiredItemCount[i] = questRecord[99 + i].GetUInt16(); if (RequiredItemId[i]) ++_reqItemsCount; } //int32 VerifiedBuild = questRecord[132].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { DetailsEmote[i] = 0; DetailsEmoteDelay[i] = 0; OfferRewardEmote[i] = 0; OfferRewardEmoteDelay[i] = 0; } RequiredSpell = questRecord[105].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { RewardCurrencyId[i] = questRecord[110 + i].GetUInt16(); RewardCurrencyCount[i] = questRecord[114 + i].GetUInt32(); if (RewardCurrencyId[i]) ++_rewCurrencyCount; } for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) { RequiredCurrencyId[i] = questRecord[118 + i].GetUInt16(); RequiredCurrencyCount[i] = questRecord[122 + i].GetUInt32(); if (RequiredCurrencyId[i]) ++_reqCurrencyCount; } QuestGiverTextWindow = questRecord[126].GetString(); QuestGiverTargetName = questRecord[127].GetString(); QuestTurnTextWindow = questRecord[128].GetString(); QuestTurnTargetName = questRecord[129].GetString(); SoundAccept = questRecord[130].GetUInt16(); SoundTurnIn = questRecord[131].GetUInt16(); StartsAtAreaTrigger = false; } void Quest::LoadQuestDetails(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } DetailsEmote[i] = fields[1 + i].GetUInt16(); } for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { EmoteOnComplete = fields[1].GetUInt16(); EmoteOnIncomplete = fields[2].GetUInt16(); if (!sEmotesStore.LookupEntry(EmoteOnComplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", EmoteOnComplete, fields[0].GetUInt32()); if (!sEmotesStore.LookupEntry(EmoteOnIncomplete)) TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", EmoteOnIncomplete, fields[0].GetUInt32()); RequestItemsText = fields[3].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16())) { TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32()); continue; } OfferRewardEmote[i] = fields[1 + i].GetUInt16(); } for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); OfferRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { MaxLevel = fields[1].GetUInt8(); AllowableClasses = fields[2].GetUInt32(); SourceSpellid = fields[3].GetUInt32(); PrevQuestId = fields[4].GetInt32(); NextQuestId = fields[5].GetInt32(); ExclusiveGroup = fields[6].GetInt32(); RewardMailTemplateId = fields[7].GetUInt32(); RewardMailDelay = fields[8].GetUInt32(); RequiredSkillId = fields[9].GetUInt16(); RequiredSkillPoints = fields[10].GetUInt16(); RequiredMinRepFaction = fields[11].GetUInt16(); RequiredMaxRepFaction = fields[12].GetUInt16(); RequiredMinRepValue = fields[13].GetInt32(); RequiredMaxRepValue = fields[14].GetInt32(); StartItemCount = fields[15].GetUInt8(); RewardMailSenderEntry = fields[16].GetUInt32(); SpecialFlags = fields[17].GetUInt8(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; } uint32 Quest::GetXPReward(Player const* player) const { if (player) { int32 quest_level = (Level == -1 ? player->getLevel() : Level); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = RoundXPValue(diffFactor * xpentry->Exp[RewardXPDifficulty] / 10); if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO)) { uint32 minScaledXP = RoundXPValue(xpentry->Exp[RewardXPDifficulty]) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100; xp = std::max(minScaledXP, xp); } return xp; } return 0; } int32 Quest::GetRewOrReqMoney(Player const* player) const { // RequiredMoney: the amount is the negative copper sum. if (RewardMoney < 0) return RewardMoney; // RewardMoney: the positive amount if (!player || player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) return int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST)); else // At level cap, the money reward is the maximum amount between normal and bonus money reward return std::max(int32(GetRewMoneyMaxLevel()), int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST))); } void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const { data << uint32(GetRewChoiceItemsCount()); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) data << uint32(RewardChoiceItemId[i]); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) data << uint32(RewardChoiceItemCount[i]); for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(GetReqItemsCount()); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) data << uint32(RewardItemId[i]); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) data << uint32(RewardItemIdCount[i]); for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(GetRewOrReqMoney(player)); data << uint32(GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST)); data << uint32(GetCharTitleId()); data << uint32(0); // unk data << float(0.0f); // unk data << uint32(GetBonusTalents()); data << uint32(0); // unk data << uint32(GetRewardReputationMask()); for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(RewardFactionId[i]); for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(RewardFactionValueId[i]); for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(RewardFactionValueIdOverride[i]); data << uint32(GetRewSpell()); data << uint32(GetRewSpellCast()); for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) data << uint32(RewardCurrencyId[i]); for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) data << uint32(RewardCurrencyCount[i]); data << uint32(GetRewardSkillId()); data << uint32(GetRewardSkillPoints()); } void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const { rewards.ChoiceItemCount = GetRewChoiceItemsCount(); rewards.ItemCount = GetReqItemsCount(); rewards.Money = GetRewOrReqMoney(player); rewards.XP = GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST); rewards.Title = GetCharTitleId(); rewards.FactionFlags = GetRewardReputationMask(); rewards.SpellCompletionDisplayID = GetRewSpell(); rewards.SpellCompletionID = GetRewSpellCast(); rewards.SkillLineID = GetRewardSkillId(); rewards.NumSkillUps = GetRewardSkillPoints(); rewards.NumBonusTalents = GetBonusTalents(); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { rewards.ChoiceItems[i].ItemID = RewardChoiceItemId[i]; rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i]; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i])) rewards.ChoiceItems[i].DisplayID = itemTemplate->DisplayInfoID; } for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { rewards.ItemID[i] = RewardItemId[i]; rewards.ItemQty[i] = RewardItemIdCount[i]; if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i])) rewards.ItemDisplayID[i] = itemTemplate->DisplayInfoID; } for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { rewards.FactionID[i] = RewardFactionId[i]; rewards.FactionValue[i] = RewardFactionValueId[i]; rewards.FactionOverride[i] = RewardFactionValueIdOverride[i]; } for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) { rewards.CurrencyID[i] = RewardCurrencyId[i]; rewards.CurrencyQty[i] = RewardCurrencyCount[i]; } } uint32 Quest::GetRewMoneyMaxLevel() const { // If Quest has flag to not give money on max level, it's 0 if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; // Else, return the rewarded copper sum modified by the rate return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST)); } bool Quest::IsAutoAccept() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && Method == 0; } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (Type) { case QUEST_TYPE_RAID: return true; case QUEST_TYPE_RAID_10: return !(difficulty & RAID_DIFFICULTY_MASK_25MAN); case QUEST_TYPE_RAID_25: return difficulty & RAID_DIFFICULTY_MASK_25MAN; default: break; } if ((Flags & QUEST_FLAGS_RAID) != 0) return true; return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f); honor += GetRewHonorAddition(); }*/ return honor; } bool Quest::CanIncreaseRewardedQuestCounters() const { // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. // This affects counters and client requests for completed quests. return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); } uint32 Quest::RoundXPValue(uint32 xp) { if (xp <= 100) return 5 * ((xp + 2) / 5); else if (xp <= 500) return 10 * ((xp + 5) / 10); else if (xp <= 1000) return 25 * ((xp + 12) / 25); else return 50 * ((xp + 25) / 50); }