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https://github.com/TrinityCore/TrinityCore.git
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* Fix crash /exploit issue with improper pasing when '%' is in ticket message * Remove obsolete recv_data from tickets * Allow closing of a ticket inserting the guid of the GM or player that closed it into the database. * Allow assigning tickets to offline GMs. * Tighten up SQL escape strings, increased security against SQL injections * Fix issue where multiple tickets could have the same entry * --- by Machiavelli --- --HG-- branch : trunk
183 lines
4.3 KiB
C++
183 lines
4.3 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS
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*
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* Copyright (C) 2008 Trinity
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Language.h"
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#include "ObjectAccessor.h"
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#include "WorldPacket.h"
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#include "Common.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "Chat.h"
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#include "TicketMgr.h"
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#include "World.h"
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#include "Chat.h"
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void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
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{
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// always do a packet check
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CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
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std::string ticketText = "";
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std::string ticketText2 = "";
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GM_Ticket *ticket = new GM_Ticket;
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WorldPacket data(SMSG_GMTICKET_CREATE, 4);
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// recv Data
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recv_data >> ticketText;
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// get additional data, rarely used
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recv_data >> ticketText2;
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// assign values
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ticket->name = GetPlayer()->GetName();
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ticket->guid = ticketmgr.GenerateTicketID();
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ticket->playerGuid = GetPlayer()->GetGUID();
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ticket->message = ticketText;
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ticket->timestamp = time(NULL);
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ticket->closed = 0;
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ticket->assignedToGM = 0;
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ticket->comment = "";
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// remove ticket by player, shouldn't happen
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ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
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// add ticket
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ticketmgr.AddGMTicket(ticket, false);
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// Response - no errors
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data << uint32(2);
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// Send ticket creation
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETNEW, ticket->name.c_str(), ticket->guid);
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}
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void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data)
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{
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// always do a packet check
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CHECK_PACKET_SIZE(recv_data,1);
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std::string message = "";
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time_t t = time(NULL);
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WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
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// recv Data
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recv_data >> message;
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// Update Ticket
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GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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// Check if player has a GM Ticket yet
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if(!ticket)
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{
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// Response - error couldnt find existing Ticket
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data << uint32(1);
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// Send packet
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SendPacket(&data);
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return;
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}
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ticket->message = message;
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ticket->timestamp = (uint32)t;
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ticketmgr.UpdateGMTicket(ticket);
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// Response - no errors
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data << uint32(2);
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// Send packet
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
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}
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void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/)
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{
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// NO recv_data, NO packet check size
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GM_Ticket* ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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// CHeck for Ticket
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if(ticket)
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{
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// Remove Tickets from Player
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// Response - no errors
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WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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data << uint32(9);
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// Send Packet
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SendPacket(&data);
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sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid );
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ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID(), GetPlayer()->GetGUID());
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}
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}
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void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/)
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{
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// NO recv_data NO packet size check
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WorldPacket data(SMSG_GMTICKET_GETTICKET, 400);
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// get Current Ticket
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GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
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// check for existing ticket
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if(!ticket)
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{
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data << uint32(10);
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// send packet
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SendPacket(&data);
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return;
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}
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// Send current Ticket
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data << uint32(6); // unk ?
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data << ticket->message.c_str();
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SendPacket(&data);
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}
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void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/)
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{
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// NO recv_data NO packet size check
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WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
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// Response - System is working Fine
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// No need for checks, ticket system is active
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// in case of disactivity, this should be set to (0)
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data << uint32(1);
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// Send Packet
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SendPacket(&data);
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}
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