mirror of
https://github.com/TrinityCore/TrinityCore.git
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214 lines
7.7 KiB
C++
214 lines
7.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MAPMANAGER_H
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#define TRINITY_MAPMANAGER_H
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#include "Object.h"
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#include "Map.h"
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#include "MapInstanced.h"
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#include "GridStates.h"
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#include "MapUpdater.h"
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#include <boost/dynamic_bitset.hpp>
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class PhaseShift;
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class Transport;
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struct TransportCreatureProto;
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class TC_GAME_API MapManager
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{
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public:
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static MapManager* instance();
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Map* CreateBaseMap(uint32 mapId);
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Map* FindBaseNonInstanceMap(uint32 mapId) const;
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Map* CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId=0);
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Map* FindMap(uint32 mapId, uint32 instanceId) const;
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uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z)
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{
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Map* m = CreateBaseMap(mapid);
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return m->GetAreaId(phaseShift, x, y, z);
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}
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uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetAreaId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
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uint32 GetAreaId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetAreaId(phaseShift, loc.GetMapId(), loc); }
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uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z)
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{
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Map* m = CreateBaseMap(mapid);
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return m->GetZoneId(phaseShift, x, y, z);
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}
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uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetZoneId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
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uint32 GetZoneId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetZoneId(phaseShift, loc.GetMapId(), loc); }
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void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
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{
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Map* m = CreateBaseMap(mapid);
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m->GetZoneAndAreaId(phaseShift, zoneid, areaid, x, y, z);
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}
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void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
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void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, WorldLocation const& loc) { GetZoneAndAreaId(phaseShift, zoneid, areaid, loc.GetMapId(), loc); }
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void Initialize();
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void InitializeParentMapData(std::unordered_map<uint32, std::vector<uint32>> const& mapData);
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void Update(uint32);
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void SetGridCleanUpDelay(uint32 t)
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{
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if (t < MIN_GRID_DELAY)
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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}
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void SetMapUpdateInterval(uint32 t)
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{
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if (t < MIN_MAP_UPDATE_DELAY)
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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i_timer.Reset();
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}
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//void LoadGrid(int mapid, int instId, float x, float y, WorldObject const* obj, bool no_unload = false);
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void UnloadAll();
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static bool ExistMapAndVMap(uint32 mapid, float x, float y);
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static bool IsValidMAP(uint32 mapid, bool startUp);
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static bool IsValidMapCoord(uint32 mapid, float x, float y)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
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{
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return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
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}
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static bool IsValidMapCoord(WorldLocation const& loc)
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{
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return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
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}
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void DoDelayedMovesAndRemoves();
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Map::EnterState PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck = false);
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void InitializeVisibilityDistanceInfo();
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/* statistics */
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uint32 GetNumInstances();
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uint32 GetNumPlayersInInstances();
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// Instance ID management
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void InitInstanceIds();
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uint32 GenerateInstanceId();
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void RegisterInstanceId(uint32 instanceId);
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void FreeInstanceId(uint32 instanceId);
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MapUpdater * GetMapUpdater() { return &m_updater; }
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template<typename Worker>
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void DoForAllMaps(Worker&& worker);
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template<typename Worker>
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void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
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void IncreaseScheduledScriptsCount() { ++_scheduledScripts; }
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void DecreaseScheduledScriptCount() { --_scheduledScripts; }
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void DecreaseScheduledScriptCount(std::size_t count) { _scheduledScripts -= count; }
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bool IsScriptScheduled() const { return _scheduledScripts > 0; }
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private:
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typedef std::unordered_map<uint32, Map*> MapMapType;
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typedef boost::dynamic_bitset<size_t> InstanceIds;
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MapManager();
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~MapManager();
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Map* FindBaseMap(uint32 mapId) const
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{
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MapMapType::const_iterator iter = i_maps.find(mapId);
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return (iter == i_maps.end() ? nullptr : iter->second);
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}
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Map* CreateBaseMap_i(MapEntry const* mapEntry);
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MapManager(MapManager const&) = delete;
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MapManager& operator=(MapManager const&) = delete;
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std::mutex _mapsLock;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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InstanceIds _freeInstanceIds;
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uint32 _nextInstanceId;
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MapUpdater m_updater;
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// atomic op counter for active scripts amount
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std::atomic<std::size_t> _scheduledScripts;
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// parent map links
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std::unordered_map<uint32, std::vector<uint32>> _parentMapData;
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};
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template<typename Worker>
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void MapManager::DoForAllMaps(Worker&& worker)
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{
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std::lock_guard<std::mutex> lock(_mapsLock);
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for (auto& mapPair : i_maps)
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{
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Map* map = mapPair.second;
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if (MapInstanced* mapInstanced = map->ToMapInstanced())
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{
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MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
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for (auto& instancePair : instances)
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worker(instancePair.second);
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}
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else
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worker(map);
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}
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}
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template<typename Worker>
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inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
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{
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std::lock_guard<std::mutex> lock(_mapsLock);
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auto itr = i_maps.find(mapId);
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if (itr != i_maps.end())
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{
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Map* map = itr->second;
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if (MapInstanced* mapInstanced = map->ToMapInstanced())
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{
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MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
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for (auto& p : instances)
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worker(p.second);
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}
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else
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worker(map);
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}
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}
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#define sMapMgr MapManager::instance()
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#endif
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