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06df126bd0d13109c56afbb9054bfb2e539ad839
TrinityCore/src/server/game/AI
History
Subv 231b849ac4 Fixed build
2012-02-11 11:05:37 -05:00
..
CoreAI
Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
2012-02-10 14:18:59 +01:00
EventAI
Fix build with GCC (it seems like it doesn't allow using references to temporary objects).
2012-02-11 00:15:05 +01:00
ScriptedAI
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
SmartScripts
Fixed build
2012-02-11 11:05:37 -05:00
CreatureAI.cpp
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAI.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAIFactory.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAIImpl.h
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
CreatureAIRegistry.cpp
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAIRegistry.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAISelector.cpp
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAISelector.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
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