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07fd84b679fd6958b7e669a96c78783875e1b949
TrinityCore
/
src
/
server
/
game
/
Entities
/
GameObject
History
Peter Keresztes Schmidt
85b5b842ca
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (
#25054
)
...
Related:
#25006
2020-07-18 20:42:28 +02:00
..
GameObject.cpp
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (
#25054
)
2020-07-18 20:42:28 +02:00
GameObject.h
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (
#23
) (
#24997
)
2020-07-14 09:34:03 +02:00
GameObjectData.h
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (
#23
) (
#24997
)
2020-07-14 09:34:03 +02:00