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089b0a44d71a63a9949ab4ad69a435c9546b30da
TrinityCore/src/server/game/AI/SmartScripts
History
Subv 089b0a44d7 Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello
2012-06-07 08:09:16 -05:00
..
SmartAI.cpp
Core/SmartAI:
2012-05-19 13:04:58 +02:00
SmartAI.h
Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI.
2012-05-29 12:19:46 +02:00
SmartScript.cpp
Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello
2012-06-07 08:09:16 -05:00
SmartScript.h
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id
2012-03-19 11:43:50 +01:00
SmartScriptMgr.cpp
Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
2012-06-02 14:29:15 +01:00
SmartScriptMgr.h
Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
2012-06-02 14:29:15 +01:00
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