mirror of
https://github.com/TrinityCore/TrinityCore.git
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3681 lines
137 KiB
C++
3681 lines
137 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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#include "CellImpl.h"
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#include "InstanceData.h"
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#include "Map.h"
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#include "GridNotifiersImpl.h"
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#include "Config.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Group.h"
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#include "MapRefManager.h"
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#include "Vehicle.h"
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#include "WaypointManager.h"
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#include "DBCEnums.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GossipDef.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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#include "VMapFactory.h"
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#define DEFAULT_GRID_EXPIRY 300
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#define MAX_GRID_LOAD_TIME 50
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#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
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GridState* si_GridStates[MAX_GRID_STATE];
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struct ScriptAction
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{
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uint64 sourceGUID;
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uint64 targetGUID;
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uint64 ownerGUID; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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Map::~Map()
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{
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UnloadAll();
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while (!i_worldObjects.empty())
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{
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WorldObject *obj = *i_worldObjects.begin();
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ASSERT(obj->m_isWorldObject);
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//ASSERT(obj->GetTypeId() == TYPEID_CORPSE);
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obj->RemoveFromWorld();
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obj->ResetMap();
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}
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if (!m_scriptSchedule.empty())
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sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
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}
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bool Map::ExistMap(uint32 mapid,int gx,int gy)
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{
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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char* tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
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FILE *pf=fopen(tmp,"rb");
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if (!pf)
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{
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sLog.outError("Map file '%s': does not exist!",tmp);
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delete[] tmp;
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return false;
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}
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map_fileheader header;
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fread(&header, sizeof(header), 1, pf);
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if (header.mapMagic != uint32(MAP_MAGIC) || header.versionMagic != uint32(MAP_VERSION_MAGIC))
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{
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sLog.outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.",tmp);
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delete [] tmp;
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fclose(pf); //close file before return
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return false;
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}
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delete [] tmp;
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fclose(pf);
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return true;
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}
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bool Map::ExistVMap(uint32 mapid,int gx,int gy)
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{
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if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
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{
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if (vmgr->isMapLoadingEnabled())
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{
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bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
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if (!exists)
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{
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std::string name = vmgr->getDirFileName(mapid,gx,gy);
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sLog.outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
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return false;
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}
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}
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}
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return true;
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}
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void Map::LoadVMap(int gx,int gy)
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{
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// x and y are swapped !!
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int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
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switch(vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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}
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}
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void Map::LoadMap(int gx,int gy, bool reload)
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{
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if (i_InstanceId != 0)
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{
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if (GridMaps[gx][gy])
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return;
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// load grid map for base map
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if (!m_parentMap->GridMaps[gx][gy])
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m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
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((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
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GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
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return;
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}
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if (GridMaps[gx][gy] && !reload)
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return;
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if (GridMaps[gx][gy])
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{
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sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
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delete (GridMaps[gx][gy]);
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GridMaps[gx][gy]=NULL;
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}
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// map file name
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char *tmp=NULL;
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
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sLog.outDetail("Loading map %s",tmp);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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{
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sLog.outError("Error loading map file: \n %s\n", tmp);
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}
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delete [] tmp;
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}
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void Map::LoadMapAndVMap(int gx,int gy)
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{
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LoadMap(gx,gy);
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if (i_InstanceId == 0)
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LoadVMap(gx, gy); // Only load the data for the base map
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}
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void Map::InitStateMachine()
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{
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si_GridStates[GRID_STATE_INVALID] = new InvalidState;
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si_GridStates[GRID_STATE_ACTIVE] = new ActiveState;
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si_GridStates[GRID_STATE_IDLE] = new IdleState;
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si_GridStates[GRID_STATE_REMOVAL] = new RemovalState;
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}
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void Map::DeleteStateMachine()
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{
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delete si_GridStates[GRID_STATE_INVALID];
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delete si_GridStates[GRID_STATE_ACTIVE];
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delete si_GridStates[GRID_STATE_IDLE];
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delete si_GridStates[GRID_STATE_REMOVAL];
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
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m_activeNonPlayersIter(m_activeNonPlayers.end()),
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i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
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m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
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i_scriptLock(false)
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{
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for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
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{
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//z code
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GridMaps[idx][j] =NULL;
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setNGrid(NULL, idx, j);
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}
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}
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//lets initialize visibility distance for map
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Map::InitVisibilityDistance();
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}
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void Map::InitVisibilityDistance()
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{
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//init visibility for continents
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m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
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m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodOnContinents();
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}
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// Template specialization of utility methods
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template<class T>
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void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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if (obj->m_isWorldObject)
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(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
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else
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(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
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}
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template<>
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void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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if (obj->m_isWorldObject)
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
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else
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
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obj->SetCurrentCell(cell);
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}
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template<class T>
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void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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if (obj->m_isWorldObject)
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(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
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else
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(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
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}
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template<class T>
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void Map::SwitchGridContainers(T* obj, bool on)
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{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
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sLog.outError("Map::SwitchGridContainers: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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DEBUG_LOG("Switch object " I64FMT " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(ngrid != NULL);
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GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
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if (on)
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{
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grid.RemoveGridObject<T>(obj);
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grid.AddWorldObject<T>(obj);
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/*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
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|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
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{
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ASSERT(false);
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}*/
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}
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else
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{
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grid.RemoveWorldObject<T>(obj);
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grid.AddGridObject<T>(obj);
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/*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
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|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
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{
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ASSERT(false);
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}*/
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}
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obj->m_isWorldObject = on;
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}
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template void Map::SwitchGridContainers(Creature *, bool);
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//template void Map::SwitchGridContainers(DynamicObject *, bool);
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template<class T>
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void Map::DeleteFromWorld(T* obj)
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{
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// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
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delete obj;
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}
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template<>
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void Map::DeleteFromWorld(Player* pl)
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{
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sObjectAccessor.RemoveObject(pl);
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delete pl;
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}
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void
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Map::EnsureGridCreated(const GridPair &p)
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{
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if (!getNGrid(p.x_coord, p.y_coord))
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{
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ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
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if (!getNGrid(p.x_coord, p.y_coord))
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{
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sLog.outDebug("Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
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setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
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p.x_coord, p.y_coord);
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// build a linkage between this map and NGridType
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buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
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getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
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//z coord
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int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
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int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
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if (!GridMaps[gx][gy])
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LoadMapAndVMap(gx,gy);
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}
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}
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}
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void
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Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
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{
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EnsureGridLoaded(cell);
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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if (player)
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{
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
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}
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else
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{
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DEBUG_LOG("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
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}
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// refresh grid state & timer
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if (grid->GetGridState() != GRID_STATE_ACTIVE)
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{
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ResetGridExpiry(*grid, 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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}
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}
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bool Map::EnsureGridLoaded(const Cell &cell)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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{
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sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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// Add resurrectable corpses to world object list in grid
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sObjectAccessor.AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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return true;
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}
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return false;
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}
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void Map::LoadGrid(float x, float y)
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{
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CellPair pair = Trinity::ComputeCellPair(x, y);
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Cell cell(pair);
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EnsureGridLoaded(cell);
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}
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bool Map::Add(Player *player)
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{
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// Check if we are adding to correct map
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ASSERT (player->GetMap() == this);
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
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sLog.outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
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return false;
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}
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player->SetMap(this);
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Cell cell(p);
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EnsureGridLoadedAtEnter(cell, player);
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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AddToGrid(player, grid, cell);
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player->AddToWorld();
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SendInitSelf(player);
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SendInitTransports(player);
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player->m_clientGUIDs.clear();
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player->UpdateObjectVisibility(true);
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return true;
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}
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template<class T>
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void
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Map::Add(T *obj)
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{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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{
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sLog.outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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if (obj->IsInWorld()) // need some clean up later
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{
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obj->UpdateObjectVisibility(true);
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return;
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}
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if (obj->isActiveObject())
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EnsureGridLoadedAtEnter(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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AddToGrid(obj,grid,cell);
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//obj->SetMap(this);
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obj->AddToWorld();
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if (obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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//something, such as vehicle, needs to be update immediately
|
|
//also, trigger needs to cast spell, if not update, cannot see visual
|
|
obj->UpdateObjectVisibility(true);
|
|
}
|
|
|
|
/*
|
|
void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
|
return;
|
|
|
|
Trinity::MessageDeliverer post_man(*player, msg, to_self);
|
|
TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
|
return;
|
|
|
|
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
|
|
//we have alot of blinking mobs because monster move packet send is broken...
|
|
Trinity::ObjectMessageDeliverer post_man(*obj,msg);
|
|
TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
|
return;
|
|
|
|
Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
|
|
TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *player, dist);
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
|
return;
|
|
|
|
Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
|
|
TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *obj, dist);
|
|
}
|
|
*/
|
|
|
|
bool Map::loaded(const GridPair &p) const
|
|
{
|
|
return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
|
|
}
|
|
|
|
void Map::Update(const uint32 &t_diff)
|
|
{
|
|
/// update players at tick
|
|
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
if (plr && plr->IsInWorld())
|
|
plr->Update(t_diff);
|
|
}
|
|
|
|
/// update active cells around players and active objects
|
|
resetMarkedCells();
|
|
|
|
Trinity::ObjectUpdater updater(t_diff);
|
|
// for creature
|
|
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
|
|
// for pets
|
|
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
|
|
|
|
// the player iterator is stored in the map object
|
|
// to make sure calls to Map::Remove don't invalidate it
|
|
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
|
|
if (!plr->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
//lets update mobs/objects in ALL visible cells around player!
|
|
CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance());
|
|
area.ResizeBorders(begin_cell, end_cell);
|
|
|
|
for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if (!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
//cell.SetNoCreate();
|
|
cell.Visit(pair, grid_object_update, *this);
|
|
cell.Visit(pair, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// non-player active objects
|
|
if (!m_activeNonPlayers.empty())
|
|
{
|
|
for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
|
|
{
|
|
// skip not in world
|
|
WorldObject* obj = *m_activeNonPlayersIter;
|
|
|
|
// step before processing, in this case if Map::Remove remove next object we correctly
|
|
// step to next-next, and if we step to end() then newly added objects can wait next update.
|
|
++m_activeNonPlayersIter;
|
|
|
|
if (!obj->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
begin_cell << 1; begin_cell -= 1; // upper left
|
|
end_cell >> 1; end_cell += 1; // lower right
|
|
|
|
for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if (!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
//cell.SetNoCreate();
|
|
cell.Visit(pair, grid_object_update, *this);
|
|
cell.Visit(pair, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///- Process necessary scripts
|
|
if (!m_scriptSchedule.empty())
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
|
|
MoveAllCreaturesInMoveList();
|
|
|
|
if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
|
|
ProcessRelocationNotifies(t_diff);
|
|
}
|
|
|
|
struct ResetNotifier
|
|
{
|
|
template<class T>inline void resetNotify(GridRefManager<T> &m)
|
|
{
|
|
for (typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
|
|
iter->getSource()->ResetAllNotifies();
|
|
}
|
|
template<class T> void Visit(GridRefManager<T> &) {}
|
|
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
|
|
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
|
|
};
|
|
|
|
void Map::ProcessRelocationNotifies(const uint32 & diff)
|
|
{
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
|
|
if (grid->GetGridState() != GRID_STATE_ACTIVE)
|
|
continue;
|
|
|
|
grid->getGridInfoRef()->getRelocationTimer().TUpdate(diff);
|
|
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
|
|
continue;
|
|
|
|
uint32 gx = grid->getX(), gy = grid->getY();
|
|
|
|
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
|
|
for (uint32 x = cell_min.x_coord; x < cell_max.x_coord; ++x)
|
|
{
|
|
for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
|
|
{
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if (!isCellMarked(cell_id))
|
|
continue;
|
|
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance());
|
|
TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
|
|
TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
|
|
Visit(cell, grid_object_relocation);
|
|
Visit(cell, world_object_relocation);
|
|
}
|
|
}
|
|
}
|
|
|
|
ResetNotifier reset;
|
|
TypeContainerVisitor<ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
|
|
TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
|
|
if (grid->GetGridState() != GRID_STATE_ACTIVE)
|
|
continue;
|
|
|
|
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
|
|
continue;
|
|
|
|
grid->getGridInfoRef()->getRelocationTimer().TReset(diff, m_VisibilityNotifyPeriod);
|
|
|
|
uint32 gx = grid->getX(), gy = grid->getY();
|
|
|
|
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
|
|
for (uint32 x = cell_min.x_coord; x < cell_max.x_coord; ++x)
|
|
{
|
|
for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
|
|
{
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if (!isCellMarked(cell_id))
|
|
continue;
|
|
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
Visit(cell, grid_notifier);
|
|
Visit(cell, world_notifier);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::Remove(Player *player, bool remove)
|
|
{
|
|
player->RemoveFromWorld();
|
|
SendRemoveTransports(player);
|
|
|
|
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
sLog.outCrash("Map::Remove: Player is in invalid cell!");
|
|
else
|
|
{
|
|
Cell cell(p);
|
|
if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
|
|
sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
|
|
else
|
|
{
|
|
DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
ASSERT(grid != NULL);
|
|
|
|
player->UpdateObjectVisibility(true);
|
|
RemoveFromGrid(player,grid,cell);
|
|
}
|
|
}
|
|
|
|
if (remove)
|
|
DeleteFromWorld(player);
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
Map::Remove(T *obj, bool remove)
|
|
{
|
|
obj->RemoveFromWorld();
|
|
if (obj->isActiveObject())
|
|
RemoveFromActive(obj);
|
|
|
|
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
sLog.outError("Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
else
|
|
{
|
|
Cell cell(p);
|
|
if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
|
{
|
|
DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
ASSERT(grid != NULL);
|
|
|
|
obj->UpdateObjectVisibility(true);
|
|
RemoveFromGrid(obj,grid,cell);
|
|
}
|
|
}
|
|
|
|
obj->ResetMap();
|
|
|
|
if (remove)
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
|
|
obj->SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
|
|
{
|
|
ASSERT(player);
|
|
|
|
CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
CellPair new_val = Trinity::ComputeCellPair(x, y);
|
|
|
|
Cell old_cell(old_val);
|
|
Cell new_cell(new_val);
|
|
|
|
player->Relocate(x, y, z, orientation);
|
|
|
|
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
|
|
{
|
|
DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
|
|
RemoveFromGrid(player, oldGrid,old_cell);
|
|
|
|
if (old_cell.DiffGrid(new_cell))
|
|
EnsureGridLoadedAtEnter(new_cell, player);
|
|
|
|
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
AddToGrid(player, newGrid,new_cell);
|
|
}
|
|
|
|
player->UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void
|
|
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
|
|
{
|
|
ASSERT(CheckGridIntegrity(creature,false));
|
|
|
|
Cell old_cell = creature->GetCurrentCell();
|
|
|
|
CellPair new_val = Trinity::ComputeCellPair(x, y);
|
|
Cell new_cell(new_val);
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
AddCreatureToMoveList(creature, x, y, z, ang);
|
|
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
|
|
}
|
|
else
|
|
{
|
|
creature->Relocate(x, y, z, ang);
|
|
creature->UpdateObjectVisibility(false);
|
|
}
|
|
|
|
ASSERT(CheckGridIntegrity(creature,true));
|
|
}
|
|
|
|
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
|
|
{
|
|
if (!c)
|
|
return;
|
|
|
|
i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
|
|
}
|
|
|
|
void Map::MoveAllCreaturesInMoveList()
|
|
{
|
|
while (!i_creaturesToMove.empty())
|
|
{
|
|
// get data and remove element;
|
|
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
|
|
Creature* c = iter->first;
|
|
CreatureMover cm = iter->second;
|
|
i_creaturesToMove.erase(iter);
|
|
|
|
// calculate cells
|
|
CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y);
|
|
Cell new_cell(new_val);
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if (CreatureCellRelocation(c,new_cell))
|
|
{
|
|
// update pos
|
|
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
|
|
//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
|
|
c->UpdateObjectVisibility(false);
|
|
}
|
|
else
|
|
{
|
|
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// creature coordinates will be updated and notifiers send
|
|
if (!CreatureRespawnRelocation(c))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
|
|
#endif
|
|
AddObjectToRemoveList(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
|
{
|
|
Cell const& old_cell = c->GetCurrentCell();
|
|
if (!old_cell.DiffGrid(new_cell)) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if (old_cell.DiffCell(new_cell))
|
|
{
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
}
|
|
else
|
|
{
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
|
#endif
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active creature
|
|
if (c->isActiveObject())
|
|
{
|
|
EnsureGridLoadedAtEnter(new_cell);
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal creature
|
|
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
|
{
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal creature attempt move to unloaded grid
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool Map::CreatureRespawnRelocation(Creature *c)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
|
|
|
|
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
|
|
Cell resp_cell(resp_val);
|
|
|
|
c->CombatStop();
|
|
c->GetMotionMaster()->Clear();
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
|
#endif
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if (CreatureCellRelocation(c,resp_cell))
|
|
{
|
|
c->Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
|
|
//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
|
|
c->UpdateObjectVisibility(false);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
|
|
{
|
|
NGridType *grid = getNGrid(x, y);
|
|
ASSERT(grid != NULL);
|
|
|
|
{
|
|
if (!unloadAll && ActiveObjectsNearGrid(x, y))
|
|
return false;
|
|
|
|
sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, GetId());
|
|
|
|
ObjectGridUnloader unloader(*grid);
|
|
|
|
if (!unloadAll)
|
|
{
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
|
// Must know real mob position before move
|
|
MoveAllCreaturesInMoveList();
|
|
|
|
// move creatures to respawn grids if this is diff.grid or to remove list
|
|
unloader.MoveToRespawnN();
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
|
MoveAllCreaturesInMoveList();
|
|
}
|
|
|
|
ObjectGridCleaner cleaner(*grid);
|
|
cleaner.CleanN();
|
|
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
unloader.UnloadN();
|
|
|
|
ASSERT(i_objectsToRemove.empty());
|
|
|
|
delete grid;
|
|
setNGrid(NULL, x, y);
|
|
}
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
|
|
|
|
// delete grid map, but don't delete if it is from parent map (and thus only reference)
|
|
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
|
|
{
|
|
if (i_InstanceId == 0)
|
|
{
|
|
if (GridMaps[gx][gy])
|
|
{
|
|
GridMaps[gx][gy]->unloadData();
|
|
delete GridMaps[gx][gy];
|
|
}
|
|
// x and y are swapped
|
|
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
|
|
}
|
|
else
|
|
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
|
|
|
|
GridMaps[gx][gy] = NULL;
|
|
}
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
|
|
return true;
|
|
}
|
|
|
|
void Map::RemoveAllPlayers()
|
|
{
|
|
if (HavePlayers())
|
|
{
|
|
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
if (!plr->IsBeingTeleportedFar())
|
|
{
|
|
// this is happening for bg
|
|
sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
|
|
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::UnloadAll()
|
|
{
|
|
// clear all delayed moves, useless anyway do this moves before map unload.
|
|
i_creaturesToMove.clear();
|
|
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
|
|
{
|
|
NGridType &grid(*i->getSource());
|
|
++i;
|
|
UnloadGrid(grid.getX(), grid.getY(), true); // deletes the grid and removes it from the GridRefManager
|
|
}
|
|
}
|
|
|
|
//*****************************
|
|
// Grid function
|
|
//*****************************
|
|
GridMap::GridMap()
|
|
{
|
|
m_flags = 0;
|
|
// Area data
|
|
m_gridArea = 0;
|
|
m_area_map = NULL;
|
|
// Height level data
|
|
m_gridHeight = INVALID_HEIGHT;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
// Liquid data
|
|
m_liquidType = 0;
|
|
m_liquid_offX = 0;
|
|
m_liquid_offY = 0;
|
|
m_liquid_width = 0;
|
|
m_liquid_height = 0;
|
|
m_liquidLevel = INVALID_HEIGHT;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
}
|
|
|
|
GridMap::~GridMap()
|
|
{
|
|
unloadData();
|
|
}
|
|
|
|
bool GridMap::loadData(char *filename)
|
|
{
|
|
// Unload old data if exist
|
|
unloadData();
|
|
|
|
map_fileheader header;
|
|
// Not return error if file not found
|
|
FILE *in = fopen(filename, "rb");
|
|
if (!in)
|
|
return true;
|
|
fread(&header, sizeof(header),1,in);
|
|
if (header.mapMagic == uint32(MAP_MAGIC) && header.versionMagic == uint32(MAP_VERSION_MAGIC))
|
|
{
|
|
// loadup area data
|
|
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
|
|
{
|
|
sLog.outError("Error loading map area data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup height data
|
|
if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
|
|
{
|
|
sLog.outError("Error loading map height data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup liquid data
|
|
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
|
|
{
|
|
sLog.outError("Error loading map liquids data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
fclose(in);
|
|
return true;
|
|
}
|
|
sLog.outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
|
|
void GridMap::unloadData()
|
|
{
|
|
delete[] m_area_map;
|
|
delete[] m_V9;
|
|
delete[] m_V8;
|
|
delete[] m_liquid_type;
|
|
delete[] m_liquid_map;
|
|
m_area_map = NULL;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
}
|
|
|
|
bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
|
|
{
|
|
map_areaHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_AREA_MAGIC))
|
|
return false;
|
|
|
|
m_gridArea = header.gridArea;
|
|
if (!(header.flags & MAP_AREA_NO_AREA))
|
|
{
|
|
m_area_map = new uint16 [16*16];
|
|
fread(m_area_map, sizeof(uint16), 16*16, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 /*size*/)
|
|
{
|
|
map_heightHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_HEIGHT_MAGIC))
|
|
return false;
|
|
|
|
m_gridHeight = header.gridHeight;
|
|
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
|
|
{
|
|
if ((header.flags & MAP_HEIGHT_AS_INT16))
|
|
{
|
|
m_uint16_V9 = new uint16 [129*129];
|
|
m_uint16_V8 = new uint16 [128*128];
|
|
fread(m_uint16_V9, sizeof(uint16), 129*129, in);
|
|
fread(m_uint16_V8, sizeof(uint16), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint16;
|
|
}
|
|
else if ((header.flags & MAP_HEIGHT_AS_INT8))
|
|
{
|
|
m_uint8_V9 = new uint8 [129*129];
|
|
m_uint8_V8 = new uint8 [128*128];
|
|
fread(m_uint8_V9, sizeof(uint8), 129*129, in);
|
|
fread(m_uint8_V8, sizeof(uint8), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint8;
|
|
}
|
|
else
|
|
{
|
|
m_V9 = new float [129*129];
|
|
m_V8 = new float [128*128];
|
|
fread(m_V9, sizeof(float), 129*129, in);
|
|
fread(m_V8, sizeof(float), 128*128, in);
|
|
m_gridGetHeight = &GridMap::getHeightFromFloat;
|
|
}
|
|
}
|
|
else
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
|
|
{
|
|
map_liquidHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_LIQUID_MAGIC))
|
|
return false;
|
|
|
|
m_liquidType = header.liquidType;
|
|
m_liquid_offX = header.offsetX;
|
|
m_liquid_offY = header.offsetY;
|
|
m_liquid_width = header.width;
|
|
m_liquid_height= header.height;
|
|
m_liquidLevel = header.liquidLevel;
|
|
|
|
if (!(header.flags & MAP_LIQUID_NO_TYPE))
|
|
{
|
|
m_liquid_type = new uint8 [16*16];
|
|
fread(m_liquid_type, sizeof(uint8), 16*16, in);
|
|
}
|
|
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
|
|
{
|
|
m_liquid_map = new float [m_liquid_width*m_liquid_height];
|
|
fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint16 GridMap::getArea(float x, float y)
|
|
{
|
|
if (!m_area_map)
|
|
return m_gridArea;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_area_map[lx*16 + ly];
|
|
}
|
|
|
|
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
|
|
{
|
|
return m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromFloat(float x, float y) const
|
|
{
|
|
if (!m_V8 || !m_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
|
|
// +--------------> X
|
|
// | h1-------h2 Coordinates is:
|
|
// | | \ 1 / | h1 0,0
|
|
// | | \ / | h2 0,1
|
|
// | | 2 h5 3 | h3 1,0
|
|
// | | / \ | h4 1,1
|
|
// | | / 4 \ | h5 1/2,1/2
|
|
// | h3-------h4
|
|
// V Y
|
|
// For find height need
|
|
// 1 - detect triangle
|
|
// 2 - solve linear equation from triangle points
|
|
// Calculate coefficients for solve h = a*x + b*y + c
|
|
|
|
float a,b,c;
|
|
// Select triangle:
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
float h1 = m_V9[(x_int)*129 + y_int];
|
|
float h2 = m_V9[(x_int+1)*129 + y_int];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
float h1 = m_V9[x_int*129 + y_int ];
|
|
float h3 = m_V9[x_int*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
float h2 = m_V9[(x_int+1)*129 + y_int ];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
float h3 = m_V9[(x_int)*129 + y_int+1];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return a * x + b * y + c;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint8(float x, float y) const
|
|
{
|
|
if (!m_uint8_V8 || !m_uint8_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint16(float x, float y) const
|
|
{
|
|
if (!m_uint16_V8 || !m_uint16_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getLiquidLevel(float x, float y)
|
|
{
|
|
if (!m_liquid_map)
|
|
return m_liquidLevel;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
|
|
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
|
|
|
|
if (cx_int < 0 || cx_int >=m_liquid_height)
|
|
return INVALID_HEIGHT;
|
|
if (cy_int < 0 || cy_int >=m_liquid_width)
|
|
return INVALID_HEIGHT;
|
|
|
|
return m_liquid_map[cx_int*m_liquid_width + cy_int];
|
|
}
|
|
|
|
uint8 GridMap::getTerrainType(float x, float y)
|
|
{
|
|
if (!m_liquid_type)
|
|
return m_liquidType;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_liquid_type[lx*16 + ly];
|
|
}
|
|
|
|
// Get water state on map
|
|
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
|
|
{
|
|
// Check water type (if no water return)
|
|
if (!m_liquid_type && !m_liquidType)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get cell
|
|
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)cx & (MAP_RESOLUTION-1);
|
|
int y_int = (int)cy & (MAP_RESOLUTION-1);
|
|
|
|
// Check water type in cell
|
|
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
|
|
if (type == 0)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check req liquid type mask
|
|
if (ReqLiquidType && !(ReqLiquidType&type))
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check water level:
|
|
// Check water height map
|
|
int lx_int = x_int - m_liquid_offY;
|
|
int ly_int = y_int - m_liquid_offX;
|
|
if (lx_int < 0 || lx_int >=m_liquid_height)
|
|
return LIQUID_MAP_NO_WATER;
|
|
if (ly_int < 0 || ly_int >=m_liquid_width)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get water level
|
|
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
|
|
// Get ground level (sub 0.2 for fix some errors)
|
|
float ground_level = getHeight(x, y);
|
|
|
|
// Check water level and ground level
|
|
if (liquid_level < ground_level || z < ground_level - 2)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// All ok in water -> store data
|
|
if (data)
|
|
{
|
|
data->type = type;
|
|
data->level = liquid_level;
|
|
data->depth_level = ground_level;
|
|
}
|
|
|
|
// For speed check as int values
|
|
int delta = int((liquid_level - z) * 10);
|
|
|
|
// Get position delta
|
|
if (delta > 20) // Under water
|
|
return LIQUID_MAP_UNDER_WATER;
|
|
if (delta > 0) // In water
|
|
return LIQUID_MAP_IN_WATER;
|
|
if (delta > -1) // Walk on water
|
|
return LIQUID_MAP_WATER_WALK;
|
|
// Above water
|
|
return LIQUID_MAP_ABOVE_WATER;
|
|
}
|
|
|
|
inline GridMap *Map::GetGrid(float x, float y)
|
|
{
|
|
// half opt method
|
|
int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
|
|
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
|
|
|
|
// ensure GridMap is loaded
|
|
EnsureGridCreated(GridPair(63-gx,63-gy));
|
|
|
|
return GridMaps[gx][gy];
|
|
}
|
|
|
|
float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchDist) const
|
|
{
|
|
// find raw .map surface under Z coordinates
|
|
float mapHeight;
|
|
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
|
|
// look from a bit higher pos to find the floor, ignore under surface case
|
|
if (z + 2.0f > _mapheight)
|
|
mapHeight = _mapheight;
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
float vmapHeight;
|
|
if (pUseVmaps)
|
|
{
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if (vmgr->isHeightCalcEnabled())
|
|
{
|
|
// look from a bit higher pos to find the floor
|
|
vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f, maxSearchDist);
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
|
|
// vmapheight set for any under Z value or <= INVALID_HEIGHT
|
|
|
|
if (vmapHeight > INVALID_HEIGHT)
|
|
{
|
|
if (mapHeight > INVALID_HEIGHT)
|
|
{
|
|
// we have mapheight and vmapheight and must select more appropriate
|
|
|
|
// we are already under the surface or vmap height above map heigt
|
|
// or if the distance of the vmap height is less the land height distance
|
|
if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z))
|
|
return vmapHeight;
|
|
else
|
|
return mapHeight; // better use .map surface height
|
|
|
|
}
|
|
else
|
|
return vmapHeight; // we have only vmapHeight (if have)
|
|
}
|
|
else
|
|
{
|
|
if (!pUseVmaps)
|
|
return mapHeight; // explicitly use map data (if have)
|
|
else if (mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
|
|
return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
|
|
else
|
|
return VMAP_INVALID_HEIGHT_VALUE; // we not have any height
|
|
}
|
|
}
|
|
|
|
inline bool IsOutdoorWMO(uint32 mogpFlags, int32 adtId, int32 rootId, int32 groupId, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
|
|
{
|
|
bool outdoor = true;
|
|
|
|
if(wmoEntry && atEntry)
|
|
{
|
|
if(atEntry->flags & AREA_FLAG_OUTSIDE)
|
|
return true;
|
|
if(atEntry->flags & AREA_FLAG_INSIDE)
|
|
return false;
|
|
}
|
|
|
|
outdoor = mogpFlags&0x8;
|
|
|
|
if(wmoEntry)
|
|
{
|
|
if(wmoEntry->Flags & 4)
|
|
return true;
|
|
if((wmoEntry->Flags & 2)!=0)
|
|
outdoor = false;
|
|
}
|
|
return outdoor;
|
|
}
|
|
|
|
bool Map::IsOutdoors(float x, float y, float z) const
|
|
{
|
|
uint32 mogpFlags;
|
|
int32 adtId, rootId, groupId;
|
|
|
|
// no wmo found? -> outside by default
|
|
if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
|
|
return true;
|
|
|
|
AreaTableEntry const* atEntry = 0;
|
|
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
|
|
if(wmoEntry)
|
|
{
|
|
DEBUG_LOG("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
|
|
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
|
|
}
|
|
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
}
|
|
|
|
bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
|
{
|
|
float vmap_z = z;
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
|
|
{
|
|
// check if there's terrain between player height and object height
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
|
|
if(z + 2.0f > _mapheight && _mapheight > vmap_z)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
|
|
{
|
|
uint32 mogpFlags;
|
|
int32 adtId, rootId, groupId;
|
|
WMOAreaTableEntry const* wmoEntry = 0;
|
|
AreaTableEntry const* atEntry = 0;
|
|
bool haveAreaInfo = false;
|
|
|
|
if (GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
|
|
{
|
|
haveAreaInfo = true;
|
|
if (wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
|
|
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
|
|
}
|
|
|
|
uint16 areaflag;
|
|
|
|
if (atEntry)
|
|
areaflag = atEntry->exploreFlag;
|
|
else
|
|
{
|
|
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
areaflag = gmap->getArea(x, y);
|
|
// this used while not all *.map files generated (instances)
|
|
else
|
|
areaflag = GetAreaFlagByMapId(i_mapEntry->MapID);
|
|
}
|
|
|
|
if (isOutdoors)
|
|
{
|
|
if (haveAreaInfo)
|
|
*isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
else
|
|
*isOutdoors = true;
|
|
}
|
|
return areaflag;
|
|
}
|
|
|
|
uint8 Map::GetTerrainType(float x, float y) const
|
|
{
|
|
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getTerrainType(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
|
|
{
|
|
ZLiquidStatus result = LIQUID_MAP_NO_WATER;
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
float liquid_level, ground_level = INVALID_HEIGHT;
|
|
uint32 liquid_type;
|
|
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
|
|
{
|
|
sLog.outDebug("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
|
|
// Check water level and ground level
|
|
if (liquid_level > ground_level && z > ground_level - 2)
|
|
{
|
|
// All ok in water -> store data
|
|
if (data)
|
|
{
|
|
data->type = liquid_type;
|
|
data->level = liquid_level;
|
|
data->depth_level = ground_level;
|
|
}
|
|
|
|
// For speed check as int values
|
|
int delta = int((liquid_level - z) * 10);
|
|
|
|
// Get position delta
|
|
if (delta > 20) // Under water
|
|
return LIQUID_MAP_UNDER_WATER;
|
|
if (delta > 0 ) // In water
|
|
return LIQUID_MAP_IN_WATER;
|
|
if (delta > -1) // Walk on water
|
|
return LIQUID_MAP_WATER_WALK;
|
|
result = LIQUID_MAP_ABOVE_WATER;
|
|
}
|
|
}
|
|
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
LiquidData map_data;
|
|
ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
|
|
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
|
|
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
|
|
{
|
|
if (data)
|
|
*data = map_data;
|
|
return map_result;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
float Map::GetWaterLevel(float x, float y) const
|
|
{
|
|
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getLiquidLevel(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if (entry)
|
|
return entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if (entry)
|
|
return (entry->zone != 0) ? entry->zone : entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
areaid = entry ? entry->ID : 0;
|
|
zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
|
|
}
|
|
|
|
bool Map::IsInWater(float x, float y, float pZ, LiquidData *data) const
|
|
{
|
|
// Check surface in x, y point for liquid
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
LiquidData liquid_status;
|
|
LiquidData *liquid_ptr = data ? data : &liquid_status;
|
|
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::IsUnderWater(float x, float y, float z) const
|
|
{
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
|
{
|
|
Cell const& cur_cell = c->GetCurrentCell();
|
|
|
|
CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
|
|
Cell xy_cell(xy_val);
|
|
if (xy_cell != cur_cell)
|
|
{
|
|
sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
|
|
c->GetGUIDLow(),
|
|
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
|
|
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
|
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
|
|
return true; // not crash at error, just output error in debug mode
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* Map::GetMapName() const
|
|
{
|
|
return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
|
}
|
|
|
|
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair)
|
|
{
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
Trinity::VisibleChangesNotifier notifier(*obj);
|
|
TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
|
cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair)
|
|
{
|
|
Trinity::VisibleNotifier notifier(*player);
|
|
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
|
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
|
cell.Visit(cellpair, world_notifier, *this, *player, GetVisibilityDistance());
|
|
cell.Visit(cellpair, grid_notifier, *this, *player, GetVisibilityDistance());
|
|
|
|
// send data
|
|
notifier.SendToSelf();
|
|
}
|
|
/*
|
|
void Map::PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair)
|
|
{
|
|
Trinity::PlayerRelocationNotifier relocationNotifier(*player);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
|
|
TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
|
|
|
|
cell.Visit(cellpair, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
|
cell.Visit(cellpair, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
|
}
|
|
|
|
void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
|
|
{
|
|
Trinity::CreatureRelocationNotifier relocationNotifier(*creature);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
|
|
|
|
TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
|
|
TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
|
|
|
|
cell.Visit(cellpair, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
|
cell.Visit(cellpair, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
|
}
|
|
*/
|
|
|
|
void Map::SendInitSelf(Player * player)
|
|
{
|
|
sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow());
|
|
|
|
UpdateData data;
|
|
|
|
// attach to player data current transport data
|
|
if (Transport* transport = player->GetTransport())
|
|
{
|
|
transport->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
|
|
// build data for self presence in world at own client (one time for map)
|
|
player->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
|
|
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
|
|
if (Transport* transport = player->GetTransport())
|
|
{
|
|
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
|
|
{
|
|
if (player != (*itr) && player->HaveAtClient(*itr))
|
|
{
|
|
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
data.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendInitTransports(Player * player)
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
{
|
|
// send data for current transport in other place
|
|
if ((*i) != player->GetTransport() && (*i)->GetMapId() == GetId())
|
|
{
|
|
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendRemoveTransports(Player * player)
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
// except used transport
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
if ((*i) != player->GetTransport() && (*i)->GetMapId() != GetId())
|
|
(*i)->BuildOutOfRangeUpdateBlock(&transData);
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
|
|
{
|
|
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
|
|
{
|
|
sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
|
|
ASSERT(false);
|
|
}
|
|
i_grids[x][y] = grid;
|
|
}
|
|
|
|
void Map::DelayedUpdate(const uint32 t_diff)
|
|
{
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
|
|
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
|
|
if (!IsBattleGroundOrArena())
|
|
{
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
GridInfo *info = i->getSource()->getGridInfoRef();
|
|
++i; // The update might delete the map and we need the next map before the iterator gets invalid
|
|
ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
|
|
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::AddObjectToRemoveList(WorldObject *obj)
|
|
{
|
|
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
|
|
|
|
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
|
|
|
|
i_objectsToRemove.insert(obj);
|
|
//sLog.outDebug("Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
|
|
}
|
|
|
|
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
|
|
{
|
|
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
|
|
|
|
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
|
|
if (itr == i_objectsToSwitch.end())
|
|
i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
|
|
else if (itr->second != on)
|
|
i_objectsToSwitch.erase(itr);
|
|
else
|
|
ASSERT(false);
|
|
}
|
|
|
|
void Map::RemoveAllObjectsInRemoveList()
|
|
{
|
|
while (!i_objectsToSwitch.empty())
|
|
{
|
|
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
|
|
WorldObject *obj = itr->first;
|
|
bool on = itr->second;
|
|
i_objectsToSwitch.erase(itr);
|
|
|
|
switch(obj->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
if (!obj->ToCreature()->isPet())
|
|
SwitchGridContainers(obj->ToCreature(), on);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//sLog.outDebug("Object remover 1 check.");
|
|
while (!i_objectsToRemove.empty())
|
|
{
|
|
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
|
|
WorldObject* obj = *itr;
|
|
|
|
switch(obj->GetTypeId())
|
|
{
|
|
case TYPEID_CORPSE:
|
|
{
|
|
Corpse* corpse = sObjectAccessor.GetCorpse(*obj, obj->GetGUID());
|
|
if (!corpse)
|
|
sLog.outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
|
|
else
|
|
Remove(corpse,true);
|
|
break;
|
|
}
|
|
case TYPEID_DYNAMICOBJECT:
|
|
Remove((DynamicObject*)obj,true);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
Remove((GameObject*)obj,true);
|
|
break;
|
|
case TYPEID_UNIT:
|
|
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
|
|
// make sure that like sources auras/etc removed before destructor start
|
|
obj->ToCreature()->CleanupsBeforeDelete();
|
|
Remove(obj->ToCreature(),true);
|
|
break;
|
|
default:
|
|
sLog.outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
i_objectsToRemove.erase(itr);
|
|
}
|
|
|
|
//sLog.outDebug("Object remover 2 check.");
|
|
}
|
|
|
|
uint32 Map::GetPlayersCountExceptGMs() const
|
|
{
|
|
uint32 count = 0;
|
|
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
if (!itr->getSource()->isGameMaster())
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
void Map::SendToPlayers(WorldPacket const* data) const
|
|
{
|
|
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->GetSession()->SendPacket(data);
|
|
}
|
|
|
|
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
|
{
|
|
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
|
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
|
|
|
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
|
|
//we must find visible range in cells so we unload only non-visible cells...
|
|
float viewDist = GetVisibilityDistance();
|
|
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
|
|
|
|
cell_min << cell_range;
|
|
cell_min -= cell_range;
|
|
cell_max >> cell_range;
|
|
cell_max += cell_range;
|
|
|
|
for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
|
{
|
|
Player* plr = iter->getSource();
|
|
|
|
CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
|
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
|
|
return true;
|
|
}
|
|
|
|
for (ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
|
{
|
|
WorldObject* obj = *iter;
|
|
|
|
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Map::AddToActive(Creature* c)
|
|
{
|
|
AddToActiveHelper(c);
|
|
|
|
// also not allow unloading spawn grid to prevent creating creature clone at load
|
|
if (!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = Trinity::ComputeGridPair(x, y);
|
|
if (getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::RemoveFromActive(Creature* c)
|
|
{
|
|
RemoveFromActiveHelper(c);
|
|
|
|
// also allow unloading spawn grid
|
|
if (!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = Trinity::ComputeGridPair(x, y);
|
|
if (getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Map::Add(Corpse *);
|
|
template void Map::Add(Creature *);
|
|
template void Map::Add(GameObject *);
|
|
template void Map::Add(DynamicObject *);
|
|
|
|
template void Map::Remove(Corpse *,bool);
|
|
template void Map::Remove(Creature *,bool);
|
|
template void Map::Remove(GameObject *, bool);
|
|
template void Map::Remove(DynamicObject *, bool);
|
|
|
|
/* ******* Dungeon Instance Maps ******* */
|
|
|
|
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
|
|
: Map(id, expiry, InstanceId, SpawnMode, _parent),
|
|
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
|
i_data(NULL), i_script_id(0)
|
|
{
|
|
//lets initialize visibility distance for dungeons
|
|
InstanceMap::InitVisibilityDistance();
|
|
|
|
// the timer is started by default, and stopped when the first player joins
|
|
// this make sure it gets unloaded if for some reason no player joins
|
|
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
}
|
|
|
|
InstanceMap::~InstanceMap()
|
|
{
|
|
delete i_data;
|
|
i_data = NULL;
|
|
}
|
|
|
|
void InstanceMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for instances
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
|
|
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
|
|
}
|
|
|
|
/*
|
|
Do map specific checks to see if the player can enter
|
|
*/
|
|
bool InstanceMap::CanEnter(Player *player)
|
|
{
|
|
if (player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
|
ASSERT(false);
|
|
return false;
|
|
}
|
|
|
|
// allow GM's to enter
|
|
if (player->isGameMaster())
|
|
return Map::CanEnter(player);
|
|
|
|
// cannot enter if the instance is full (player cap), GMs don't count
|
|
uint32 maxPlayers = GetMaxPlayers();
|
|
if (GetPlayersCountExceptGMs() >= maxPlayers)
|
|
{
|
|
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter while an encounter is in progress on raids
|
|
/*Group *pGroup = player->GetGroup();
|
|
if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
|
|
if (IsRaid() && GetInstanceData() && GetInstanceData()->IsEncounterInProgress())
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter if instance is in use by another party/soloer that have a
|
|
// permanent save in the same instance id
|
|
|
|
PlayerList const &playerList = GetPlayers();
|
|
Player *firstInsidePlayer = NULL;
|
|
|
|
if (!playerList.isEmpty())
|
|
for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
|
|
if (Player *iPlayer = i->getSource())
|
|
{
|
|
if (iPlayer->isGameMaster()) // bypass GMs
|
|
continue;
|
|
if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
// player inside instance has no group or his groups is different to entering player's one, deny entry
|
|
if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup() )
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
/*
|
|
Do map specific checks and add the player to the map if successful.
|
|
*/
|
|
bool InstanceMap::Add(Player *player)
|
|
{
|
|
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
|
|
// GMs still can teleport player in instance.
|
|
// Is it needed?
|
|
|
|
{
|
|
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
|
|
// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
|
|
//if (!CanEnter(player))
|
|
//return false;
|
|
|
|
// Dungeon only code
|
|
if (IsDungeon())
|
|
{
|
|
// get or create an instance save for the map
|
|
InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if (!mapSave)
|
|
{
|
|
sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
|
|
mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
|
|
}
|
|
|
|
// check for existing instance binds
|
|
InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
|
|
if (playerBind && playerBind->perm)
|
|
{
|
|
// cannot enter other instances if bound permanently
|
|
if (playerBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Group *pGroup = player->GetGroup();
|
|
if (pGroup)
|
|
{
|
|
// solo saves should be reset when entering a group
|
|
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
|
|
if (playerBind)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
|
if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
|
//ASSERT(false);
|
|
return false;
|
|
}
|
|
// bind to the group or keep using the group save
|
|
if (!groupBind)
|
|
pGroup->BindToInstance(mapSave, false);
|
|
else
|
|
{
|
|
// cannot jump to a different instance without resetting it
|
|
if (groupBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
|
if (mapSave)
|
|
sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
|
|
else
|
|
sLog.outError("MapSave NULL");
|
|
if (groupBind->save)
|
|
sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
|
else
|
|
sLog.outError("GroupBind save NULL");
|
|
return false;
|
|
}
|
|
// if the group/leader is permanently bound to the instance
|
|
// players also become permanently bound when they enter
|
|
if (groupBind->perm)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
player->BindToInstance(mapSave, true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set up a solo bind or continue using it
|
|
if (!playerBind)
|
|
player->BindToInstance(mapSave, false);
|
|
else
|
|
// cannot jump to a different instance without resetting it
|
|
ASSERT(playerBind->save == mapSave);
|
|
}
|
|
}
|
|
}
|
|
|
|
// for normal instances cancel the reset schedule when the
|
|
// first player enters (no players yet)
|
|
SetResetSchedule(false);
|
|
|
|
sLog.outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
|
|
// initialize unload state
|
|
m_unloadTimer = 0;
|
|
m_resetAfterUnload = false;
|
|
m_unloadWhenEmpty = false;
|
|
}
|
|
|
|
// this will acquire the same mutex so it cannot be in the previous block
|
|
Map::Add(player);
|
|
|
|
if (i_data)
|
|
i_data->OnPlayerEnter(player);
|
|
|
|
return true;
|
|
}
|
|
|
|
void InstanceMap::Update(const uint32& t_diff)
|
|
{
|
|
Map::Update(t_diff);
|
|
|
|
if (i_data)
|
|
i_data->Update(t_diff);
|
|
}
|
|
|
|
void InstanceMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
|
|
//if last player set unload timer
|
|
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
|
|
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
Map::Remove(player, remove);
|
|
// for normal instances schedule the reset after all players have left
|
|
SetResetSchedule(true);
|
|
}
|
|
|
|
void InstanceMap::CreateInstanceData(bool load)
|
|
{
|
|
if (i_data != NULL)
|
|
return;
|
|
|
|
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
|
|
if (mInstance)
|
|
{
|
|
i_script_id = mInstance->script_id;
|
|
i_data = sScriptMgr.CreateInstanceData(this);
|
|
}
|
|
|
|
if (!i_data)
|
|
return;
|
|
|
|
i_data->Initialize();
|
|
|
|
if (load)
|
|
{
|
|
// TODO: make a global storage for this
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId);
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
std::string data = fields[0].GetString();
|
|
if (data != "")
|
|
{
|
|
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
|
|
i_data->Load(data.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns true if there are no players in the instance
|
|
*/
|
|
bool InstanceMap::Reset(uint8 method)
|
|
{
|
|
// note: since the map may not be loaded when the instance needs to be reset
|
|
// the instance must be deleted from the DB by InstanceSaveManager
|
|
|
|
if (HavePlayers())
|
|
{
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// notify the players to leave the instance so it can be reset
|
|
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendResetFailedNotify(GetId());
|
|
}
|
|
else
|
|
{
|
|
if (method == INSTANCE_RESET_GLOBAL)
|
|
// set the homebind timer for players inside (1 minute)
|
|
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->m_InstanceValid = false;
|
|
|
|
// the unload timer is not started
|
|
// instead the map will unload immediately after the players have left
|
|
m_unloadWhenEmpty = true;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unloaded at next update
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
|
|
return m_mapRefManager.isEmpty();
|
|
}
|
|
|
|
void InstanceMap::PermBindAllPlayers(Player *player)
|
|
{
|
|
if (!IsDungeon())
|
|
return;
|
|
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if (!save)
|
|
{
|
|
sLog.outError("Cannot bind players, no instance save available for map!");
|
|
return;
|
|
}
|
|
|
|
Group *group = player->GetGroup();
|
|
// group members outside the instance group don't get bound
|
|
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
// players inside an instance cannot be bound to other instances
|
|
// some players may already be permanently bound, in this case nothing happens
|
|
InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
|
|
if (!bind || !bind->perm)
|
|
{
|
|
plr->BindToInstance(save, true);
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// if the leader is not in the instance the group will not get a perm bind
|
|
if (group && group->GetLeaderGUID() == plr->GetGUID())
|
|
group->BindToInstance(save, true);
|
|
}
|
|
}
|
|
|
|
void InstanceMap::UnloadAll()
|
|
{
|
|
ASSERT(!HavePlayers());
|
|
|
|
if (m_resetAfterUnload == true)
|
|
objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
|
|
|
|
Map::UnloadAll();
|
|
}
|
|
|
|
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
|
{
|
|
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
|
|
}
|
|
|
|
void InstanceMap::SetResetSchedule(bool on)
|
|
{
|
|
// only for normal instances
|
|
// the reset time is only scheduled when there are no payers inside
|
|
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
|
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
|
|
{
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
|
|
else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
|
|
}
|
|
}
|
|
|
|
MapDifficulty const* Map::GetMapDifficulty() const
|
|
{
|
|
return GetMapDifficultyData(GetId(),GetDifficulty());
|
|
}
|
|
|
|
uint32 InstanceMap::GetMaxPlayers() const
|
|
{
|
|
if (MapDifficulty const* mapDiff = GetMapDifficulty())
|
|
{
|
|
if (mapDiff->maxPlayers || IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
|
|
return mapDiff->maxPlayers;
|
|
else // DBC have 0 maxplayers for heroic instances with expansion < 2
|
|
{ // The heroic entry exists, so we don't have to check anything, simply return normal max players
|
|
MapDifficulty const* normalDiff = GetMapDifficultyData(GetId(), REGULAR_DIFFICULTY);
|
|
return normalDiff ? normalDiff->maxPlayers : 0;
|
|
}
|
|
}
|
|
else // I'd rather ASSERT(false);
|
|
return 0;
|
|
}
|
|
|
|
uint32 InstanceMap::GetMaxResetDelay() const
|
|
{
|
|
MapDifficulty const* mapDiff = GetMapDifficulty();
|
|
return mapDiff ? mapDiff->resetTime : 0;
|
|
}
|
|
|
|
/* ******* Battleground Instance Maps ******* */
|
|
|
|
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode)
|
|
: Map(id, expiry, InstanceId, spawnMode, _parent)
|
|
{
|
|
//lets initialize visibility distance for BG/Arenas
|
|
BattleGroundMap::InitVisibilityDistance();
|
|
}
|
|
|
|
BattleGroundMap::~BattleGroundMap()
|
|
{
|
|
}
|
|
|
|
void BattleGroundMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for BG/Arenas
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
|
|
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
|
|
}
|
|
|
|
bool BattleGroundMap::CanEnter(Player * player)
|
|
{
|
|
if (player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
|
|
ASSERT(false);
|
|
return false;
|
|
}
|
|
|
|
if (player->GetBattleGroundId() != GetInstanceId())
|
|
return false;
|
|
|
|
// player number limit is checked in bgmgr, no need to do it here
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
bool BattleGroundMap::Add(Player * player)
|
|
{
|
|
{
|
|
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
|
|
//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
|
|
//if (!CanEnter(player))
|
|
//return false;
|
|
// reset instance validity, battleground maps do not homebind
|
|
player->m_InstanceValid = true;
|
|
}
|
|
return Map::Add(player);
|
|
}
|
|
|
|
void BattleGroundMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
|
|
Map::Remove(player, remove);
|
|
}
|
|
|
|
void BattleGroundMap::SetUnload()
|
|
{
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
}
|
|
|
|
void BattleGroundMap::RemoveAllPlayers()
|
|
{
|
|
if (HavePlayers())
|
|
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
if (Player* plr = itr->getSource())
|
|
if (!plr->IsBeingTeleportedFar())
|
|
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
|
|
|
|
}
|
|
|
|
/// Put scripts in the execution queue
|
|
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
|
|
{
|
|
///- Find the script map
|
|
ScriptMapMap::const_iterator s = scripts.find(id);
|
|
if (s == scripts.end())
|
|
return;
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
///- Schedule script execution for all scripts in the script map
|
|
ScriptMap const *s2 = &(s->second);
|
|
bool immedScript = false;
|
|
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
|
|
{
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &iter->second;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
|
|
if (iter->first == 0)
|
|
immedScript = true;
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
}
|
|
///- If one of the effects should be immediate, launch the script execution
|
|
if (/*start &&*/ immedScript && !i_scriptLock)
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
}
|
|
|
|
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
|
|
{
|
|
// NOTE: script record _must_ exist until command executed
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &script;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
|
|
///- If effects should be immediate, launch the script execution
|
|
if (delay == 0 && !i_scriptLock)
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
}
|
|
|
|
// Helpers for ScriptProcess method.
|
|
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName) const
|
|
{
|
|
Player *pPlayer = NULL;
|
|
if (!source && !target)
|
|
sLog.outError("%s (script id: %u) source and target objects are NULL.", sCommandName, unScriptID);
|
|
else
|
|
{
|
|
// Check target first, then source.
|
|
if (target)
|
|
pPlayer = target->ToPlayer();
|
|
if (!pPlayer && source)
|
|
pPlayer = source->ToPlayer();
|
|
|
|
if (!pPlayer)
|
|
sLog.outError("%s (script id: %u) neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
sCommandName, unScriptID,
|
|
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
|
|
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
|
|
}
|
|
return pPlayer;
|
|
}
|
|
|
|
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName, bool bReverse) const
|
|
{
|
|
Creature *pCreature = NULL;
|
|
if (!source && !target)
|
|
sLog.outError("%s (script id: %u) source and target objects are NULL.", sCommandName, unScriptID);
|
|
else
|
|
{
|
|
if (bReverse)
|
|
{
|
|
// Check target first, then source.
|
|
if (target)
|
|
pCreature = target->ToCreature();
|
|
if (!pCreature && source)
|
|
pCreature = source->ToCreature();
|
|
}
|
|
else
|
|
{
|
|
// Check source first, then target.
|
|
if (source)
|
|
pCreature = source->ToCreature();
|
|
if (!pCreature && target)
|
|
pCreature = target->ToCreature();
|
|
}
|
|
|
|
if (!pCreature)
|
|
sLog.outError("%s (script id: %u) neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
sCommandName, unScriptID,
|
|
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
|
|
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
|
|
}
|
|
return pCreature;
|
|
}
|
|
|
|
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
|
|
{
|
|
Unit* pUnit = NULL;
|
|
if (!obj)
|
|
sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
|
|
else if (!obj->isType(TYPEMASK_UNIT))
|
|
sLog.outError("%s (script id: %u) %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
|
|
else
|
|
{
|
|
pUnit = dynamic_cast<Unit*>(obj);
|
|
if (!pUnit)
|
|
sLog.outError("%s (script id: %u) %s object could not be casted to unit.", sCommandName, unScriptID, isSource ? "source" : "target");
|
|
}
|
|
return pUnit;
|
|
}
|
|
|
|
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
|
|
{
|
|
Player* pPlayer = NULL;
|
|
if (!obj)
|
|
sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
|
|
else
|
|
{
|
|
pPlayer = obj->ToPlayer();
|
|
if (!pPlayer)
|
|
sLog.outError("%s (script id: %u) %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
|
|
sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
|
|
}
|
|
return pPlayer;
|
|
}
|
|
|
|
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
|
|
{
|
|
Creature* pCreature = NULL;
|
|
if (!obj)
|
|
sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
|
|
else
|
|
{
|
|
pCreature = obj->ToCreature();
|
|
if (!pCreature)
|
|
sLog.outError("%s (script id: %u) %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).",
|
|
sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
|
|
}
|
|
return pCreature;
|
|
}
|
|
|
|
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
|
|
{
|
|
WorldObject* pWorldObject = NULL;
|
|
if (!obj)
|
|
sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
|
|
else
|
|
{
|
|
pWorldObject = dynamic_cast<WorldObject*>(obj);
|
|
if (!pWorldObject)
|
|
sLog.outError("%s (script id: %u) %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
|
|
sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
|
|
}
|
|
return pWorldObject;
|
|
}
|
|
|
|
inline void Map::_ScriptProcessDoor(Object* source, Object* target, bool bOpen, uint32 guid, int32 nTimeToToggle, uint32 unScriptID) const
|
|
{
|
|
const char* sCommandName = bOpen ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR";
|
|
if (!guid)
|
|
sLog.outError("%s (script id: %u) door guid is not specified.", sCommandName, unScriptID);
|
|
else if (!source)
|
|
sLog.outError("%s (script id: %u) source object is NULL.", sCommandName, unScriptID);
|
|
else if (!source->isType(TYPEMASK_UNIT))
|
|
sLog.outError("%s (script id: %u) source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
sCommandName, unScriptID, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
{
|
|
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
|
|
if (!wSource)
|
|
sLog.outError("%s (script id: %u) source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
sCommandName, unScriptID, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
{
|
|
GameObject *pDoor = _FindGameObject(wSource, guid);
|
|
if (!pDoor)
|
|
sLog.outError("%s (script id: %u) gameobject was not found (guid: %u).", sCommandName, unScriptID, guid);
|
|
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
|
sLog.outError("%s (script id: %u) gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
|
|
sCommandName, unScriptID, pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
|
|
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
|
|
{
|
|
if (nTimeToToggle < 15)
|
|
nTimeToToggle = 15;
|
|
|
|
pDoor->UseDoorOrButton(nTimeToToggle);
|
|
|
|
if (target && target->isType(TYPEMASK_GAMEOBJECT))
|
|
{
|
|
GameObject* goTarget = dynamic_cast<GameObject*>(target);
|
|
if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
|
|
goTarget->UseDoorOrButton(nTimeToToggle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
|
|
{
|
|
GameObject *pGameObject = NULL;
|
|
|
|
CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
|
|
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
|
|
|
|
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
|
|
cell.Visit(p, objectChecker, *pSearchObject->GetMap());
|
|
|
|
return pGameObject;
|
|
}
|
|
|
|
/// Process queued scripts
|
|
void Map::ScriptsProcess()
|
|
{
|
|
if (m_scriptSchedule.empty())
|
|
return;
|
|
|
|
///- Process overdue queued scripts
|
|
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
|
|
// ok as multimap is a *sorted* associative container
|
|
while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
|
|
{
|
|
ScriptAction const& step = iter->second;
|
|
|
|
Object* source = NULL;
|
|
|
|
if (step.sourceGUID)
|
|
{
|
|
switch (GUID_HIPART(step.sourceGUID))
|
|
{
|
|
case HIGHGUID_ITEM:
|
|
// case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
|
|
{
|
|
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
|
|
if (player)
|
|
source = player->GetItemByGuid(step.sourceGUID);
|
|
break;
|
|
}
|
|
case HIGHGUID_UNIT:
|
|
source = HashMapHolder<Creature>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
source = HashMapHolder<Pet>::Find(step.sourceGUID);
|
|
break;
|
|
//case HIGHGUID_VEHICLE:
|
|
// source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
|
|
// break;
|
|
case HIGHGUID_PLAYER:
|
|
source = HashMapHolder<Player>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_MO_TRANSPORT:
|
|
for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
|
|
{
|
|
if ((*iter)->GetGUID() == step.sourceGUID)
|
|
{
|
|
source = reinterpret_cast<Object*>(*iter);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
//if (source && !source->IsInWorld()) source = NULL;
|
|
|
|
Object* target = NULL;
|
|
|
|
if (step.targetGUID)
|
|
{
|
|
switch (GUID_HIPART(step.targetGUID))
|
|
{
|
|
case HIGHGUID_UNIT:
|
|
target = HashMapHolder<Creature>::Find(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
target = HashMapHolder<Pet>::Find(step.targetGUID);
|
|
break;
|
|
//case HIGHGUID_VEHICLE:
|
|
// target = HashMapHolder<Vehicle>::Find(step.targetGUID);
|
|
// break;
|
|
case HIGHGUID_PLAYER: // empty GUID case also
|
|
target = HashMapHolder<Player>::Find(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
target = HashMapHolder<GameObject>::Find(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
target = HashMapHolder<Corpse>::Find(step.targetGUID);
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
//if (target && !target->IsInWorld()) target = NULL;
|
|
|
|
switch (step.script->command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TALK"))
|
|
{
|
|
if (step.script->datalong > CHAT_TYPE_WHISPER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) invalid chat type (%u) specified, skipping.", step.script->id, step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
uint64 targetGUID = target ? target->GetGUID() : 0;
|
|
switch (step.script->datalong)
|
|
{
|
|
case CHAT_TYPE_SAY:
|
|
cSource->Say(step.script->dataint, LANG_UNIVERSAL, targetGUID);
|
|
break;
|
|
case CHAT_TYPE_YELL:
|
|
cSource->Yell(step.script->dataint, LANG_UNIVERSAL, targetGUID);
|
|
break;
|
|
case CHAT_TYPE_TEXT_EMOTE:
|
|
cSource->TextEmote(step.script->dataint, targetGUID);
|
|
break;
|
|
case CHAT_TYPE_BOSS_EMOTE:
|
|
cSource->MonsterTextEmote(step.script->dataint, targetGUID, true);
|
|
break;
|
|
case CHAT_TYPE_WHISPER:
|
|
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) attempt to whisper to non-player unit, skipping.", step.script->id);
|
|
break;
|
|
}
|
|
cSource->Whisper(step.script->dataint, targetGUID);
|
|
break;
|
|
default:
|
|
break; // must be already checked at load
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_EMOTE"))
|
|
{
|
|
if (step.script->datalong2)
|
|
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong);
|
|
else
|
|
cSource->HandleEmoteCommand(step.script->datalong);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FIELD_SET:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FIELD_SET"))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
|
|
sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->id, step.script->datalong, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
|
|
else
|
|
cSource->SetUInt32Value(step.script->datalong, step.script->datalong2);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MOVE_TO:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_MOVE_TO"))
|
|
{
|
|
cSource->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2);
|
|
cSource->GetMap()->CreatureRelocation(cSource, step.script->x, step.script->y, step.script->z, 0);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FLAG_SET:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FLAG_SET"))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
cSource->SetFlag(step.script->datalong, step.script->datalong2);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_FLAG_REMOVE:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FLAG_REMOVE"))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
|
step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
else
|
|
cSource->RemoveFlag(step.script->datalong, step.script->datalong2);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
switch (step.script->datalong2)
|
|
{
|
|
case 0:
|
|
// Source or target must be Player.
|
|
if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TELEPORT_TO"))
|
|
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
|
|
break;
|
|
case 1:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TELEPORT_TO", true))
|
|
cSource->NearTeleportTo(step.script->x, step.script->y, step.script->z, step.script->o);
|
|
break;
|
|
default:
|
|
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id: %u) unknown datalong2 flag (%u), skipping.",
|
|
step.script->id, step.script->datalong2);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
// Source or target must be Player.
|
|
if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_KILL_CREDIT"))
|
|
{
|
|
if (step.script->datalong2)
|
|
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
|
|
else
|
|
pSource->KilledMonsterCredit(step.script->datalong, 0);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
// Source must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"))
|
|
{
|
|
if (!step.script->datalong)
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) creature entry (datalong) is not specified.",
|
|
step.script->id);
|
|
else
|
|
{
|
|
float x = step.script->x;
|
|
float y = step.script->y;
|
|
float z = step.script->z;
|
|
float o = step.script->o;
|
|
|
|
if (pSummoner->SummonCreature(step.script->datalong, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->datalong2))
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id: %u) creature was not spawned (entry: %u).",
|
|
step.script->id, step.script->datalong);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
if (!step.script->datalong)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) gameobject entry (datalong) is not specified.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// Source or target must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"))
|
|
{
|
|
GameObject *pGO = _FindGameObject(pSummoner, step.script->datalong);
|
|
if (!pGO)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) gameobject was not found (guid: %u).",
|
|
step.script->id, step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) can not be used with gameobject of type %u (guid: %u).",
|
|
step.script->id, uint32(pGO->GetGoType()), step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
// Check that GO is not spawned
|
|
if (!pGO->isSpawned())
|
|
{
|
|
int32 nTimeToDespawn = step.script->datalong2 < 5 ? 5 : (int32) step.script->datalong2;
|
|
pGO->SetLootState(GO_READY);
|
|
pGO->SetRespawnTime(nTimeToDespawn);
|
|
|
|
pGO->GetMap()->Add(pGO);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
_ScriptProcessDoor(source, target, true, step.script->datalong, (int32) step.script->datalong2, step.script->id);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
_ScriptProcessDoor(source, target, false, step.script->datalong, (int32) step.script->datalong2, step.script->id);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) source object is NULL.", step.script->id);
|
|
break;
|
|
}
|
|
if (!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) target object is NULL.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject* worldObject;
|
|
Player* pTarget = NULL;
|
|
if (pTarget = target->ToPlayer())
|
|
{
|
|
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->id, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(source);
|
|
}
|
|
else if (pTarget = source->ToPlayer())
|
|
{
|
|
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->id, target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(target);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->id,
|
|
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
|
|
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
|
|
break;
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
|
(step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->datalong2))))
|
|
pTarget->AreaExploredOrEventHappens(step.script->datalong);
|
|
else
|
|
pTarget->FailQuest(step.script->datalong);
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
|
// Source must be Unit.
|
|
if (Unit *pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_ACTIVATE_OBJECT"))
|
|
{
|
|
// Target must be GameObject.
|
|
if (!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) target object is NULL.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
|
step.script->id, target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
|
|
break;
|
|
}
|
|
|
|
if (GameObject *pGO = dynamic_cast<GameObject*>(target))
|
|
pGO->Use(pSource);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
|
|
if (Unit *pTarget = _GetScriptUnit(step.script->datalong2 ? source : target, step.script->datalong2, step.script->id, "SCRIPT_COMMAND_REMOVE_AURA"))
|
|
pTarget->RemoveAurasDueToSpell(step.script->datalong);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
// TODO: Allow gameobjects to be targets and casters
|
|
if (!source && !target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) source and target objects are NULL.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
Unit* uSource = NULL;
|
|
Unit* uTarget = NULL;
|
|
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
|
|
switch (step.script->datalong2)
|
|
{
|
|
case 0: // source -> target
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = dynamic_cast<Unit*>(target);
|
|
break;
|
|
case 1: // source -> source
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = uSource;
|
|
break;
|
|
case 2: // target -> target
|
|
uSource = dynamic_cast<Unit*>(target);
|
|
uTarget = uSource;
|
|
break;
|
|
case 3: // target -> source
|
|
uSource = dynamic_cast<Unit*>(target);
|
|
uTarget = dynamic_cast<Unit*>(source);
|
|
break;
|
|
case 4: // source -> creature with entry
|
|
uSource = dynamic_cast<Unit*>(source);
|
|
uTarget = GetClosestCreatureWithEntry(uSource, abs(step.script->dataint), step.script->x);
|
|
break;
|
|
}
|
|
|
|
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no source unit found for spell %u", step.script->id, step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no target unit found for spell %u", step.script->id, step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
bool triggered = (step.script->datalong2 != 4) ? step.script->dataint & 0x1 : step.script->dataint < 0;
|
|
uSource->CastSpell(uTarget, step.script->datalong, triggered);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_PLAY_SOUND:
|
|
// Source must be WorldObject.
|
|
if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_PLAY_SOUND"))
|
|
{
|
|
// datalong2 bitmask: 0/1=anyone/target
|
|
Player* pTarget = NULL;
|
|
if (step.script->datalong2 & 1)
|
|
{
|
|
// Target must be Player.
|
|
pTarget = _GetScriptPlayer(target, false, step.script->id, "SCRIPT_COMMAND_PLAY_SOUND");
|
|
if (!pTarget)
|
|
break;
|
|
}
|
|
|
|
// datalong2 bitmask: 0/2=without/with distance dependent
|
|
if (step.script->datalong2 & 2)
|
|
pSource->PlayDistanceSound(step.script->datalong, pTarget);
|
|
else
|
|
pSource->PlayDirectSound(step.script->datalong, pTarget);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
// Target or source must be Player.
|
|
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_CREATE_ITEM"))
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->datalong, step.script->datalong2);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (Item* item = pReceiver->StoreNewItem(dest, step.script->datalong, true))
|
|
pReceiver->SendNewItem(item, step.script->datalong2, false, true);
|
|
}
|
|
else
|
|
pReceiver->SendEquipError(msg, NULL, NULL, step.script->datalong);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_DESPAWN_SELF:
|
|
// Target or source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_DESPAWN_SELF", true))
|
|
cSource->ForcedDespawn(step.script->datalong);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_LOAD_PATH:
|
|
// Source must be Unit.
|
|
if (Unit* pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_START_MOVE"))
|
|
{
|
|
if (!sWaypointMgr->GetPath(step.script->datalong))
|
|
sLog.outError("SCRIPT_COMMAND_START_MOVE (script id: %u) source object has an invalid path (%u), skipping.", step.script->id, step.script->datalong);
|
|
else
|
|
pSource->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
|
|
{
|
|
if (!step.script->datalong)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) creature entry is not specified, skipping.", step.script->id);
|
|
break;
|
|
}
|
|
if (!step.script->datalong2)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) script id is not specified, skipping.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
Creature* cTarget;
|
|
if (source) //using grid searcher
|
|
{
|
|
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
|
|
|
|
CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->datalong);
|
|
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
|
|
cell.Visit(p, unit_checker, *wSource->GetMap());
|
|
}
|
|
else //check hashmap holders
|
|
{
|
|
if (CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
|
|
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), cTarget);
|
|
}
|
|
|
|
if (!cTarget)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) target was not found (entry: %u)", step.script->id, step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
//Lets choose our ScriptMap map
|
|
ScriptMapMap *datamap = NULL;
|
|
switch (step.script->dataint)
|
|
{
|
|
case 1: //QUEST END SCRIPTMAP
|
|
datamap = &sQuestEndScripts;
|
|
break;
|
|
case 2: //QUEST START SCRIPTMAP
|
|
datamap = &sQuestStartScripts;
|
|
break;
|
|
case 3: //SPELLS SCRIPTMAP
|
|
datamap = &sSpellScripts;
|
|
break;
|
|
case 4: //GAMEOBJECTS SCRIPTMAP
|
|
datamap = &sGameObjectScripts;
|
|
break;
|
|
case 5: //EVENTS SCRIPTMAP
|
|
datamap = &sEventScripts;
|
|
break;
|
|
case 6: //WAYPOINTS SCRIPTMAP
|
|
datamap = &sWaypointScripts;
|
|
break;
|
|
default:
|
|
sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) unknown scriptmap (%u) specified, skipping.", step.script->id, step.script->dataint);
|
|
break;
|
|
}
|
|
//if no scriptmap present...
|
|
if (!datamap)
|
|
break;
|
|
|
|
// Insert script into schedule but do not start it
|
|
ScriptsStart(*datamap, step.script->datalong2, cTarget, NULL);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL:
|
|
// Source or target must be Creature.
|
|
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_KILL"))
|
|
{
|
|
if (cSource->isDead())
|
|
sLog.outError("SCRIPT_COMMAND_KILL (script id: %u) creature is already dead (Entry: %u, GUID: %u)",
|
|
step.script->id, cSource->GetEntry(), cSource->GetGUIDLow());
|
|
else
|
|
{
|
|
cSource->setDeathState(JUST_DIED);
|
|
if (step.script->dataint == 1)
|
|
cSource->RemoveCorpse();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_ORIENTATION:
|
|
// Source must be Unit.
|
|
if (Unit *pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_ORIENTATION"))
|
|
{
|
|
if (!step.script->datalong)
|
|
pSource->SetOrientation(step.script->o);
|
|
else
|
|
{
|
|
// Target must be Unit.
|
|
Unit* pTarget = _GetScriptUnit(target, false, step.script->id, "SCRIPT_COMMAND_ORIENTATION");
|
|
if (!pTarget)
|
|
break;
|
|
|
|
pSource->SetInFront(pTarget);
|
|
}
|
|
|
|
pSource->SendMovementFlagUpdate();
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_EQUIP:
|
|
// Source must be Creature.
|
|
if (Creature *cSource = _GetScriptCreature(source, true, step.script->id, "SCRIPT_COMMAND_EQUIP"))
|
|
cSource->LoadEquipment(step.script->datalong);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MODEL:
|
|
// Source must be Creature.
|
|
if (Creature *cSource = _GetScriptCreature(source, true, step.script->id, "SCRIPT_COMMAND_MODEL"))
|
|
cSource->SetDisplayId(step.script->datalong);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CLOSE_GOSSIP:
|
|
// Source must be Player.
|
|
if (Player *pSource = _GetScriptPlayer(source, true, step.script->id, "SCRIPT_COMMAND_CLOSE_GOSSIP"))
|
|
pSource->PlayerTalkClass->CloseGossip();
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_PLAYMOVIE:
|
|
// Source must be Player.
|
|
if (Player *pSource = _GetScriptPlayer(source, true, step.script->id, "SCRIPT_COMMAND_PLAYMOVIE"))
|
|
pSource->SendMovieStart(step.script->datalong);
|
|
break;
|
|
|
|
default:
|
|
sLog.outError("Unknown script command %u called.", step.script->command);
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.erase(iter);
|
|
sWorld.DecreaseScheduledScriptCount();
|
|
|
|
iter = m_scriptSchedule.begin();
|
|
}
|
|
}
|
|
|
|
Creature*
|
|
Map::GetCreature(uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
|
|
}
|
|
|
|
GameObject*
|
|
Map::GetGameObject(uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
|
|
}
|
|
|
|
DynamicObject*
|
|
Map::GetDynamicObject(uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
|
|
}
|
|
|
|
void Map::UpdateIteratorBack(Player *player)
|
|
{
|
|
if (m_mapRefIter == player->GetMapRef())
|
|
m_mapRefIter = m_mapRefIter->nocheck_prev();
|
|
}
|