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0d53a0ba981a2471fcd951465f6be5d073fddd38
TrinityCore/src/server/game/Grids
History
Treeston 163f44c1b0 Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
2019-07-29 00:14:10 +02:00
..
Cells
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
Dynamic
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
Notifiers
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned gameobjects. Closes #23262.
2019-07-11 23:31:46 +02:00
Grid.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
GridDefines.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
GridLoader.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
GridReference.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
GridRefManager.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
GridStates.cpp
Coding standards (#23514)
2019-06-26 08:56:20 +02:00
GridStates.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
NGrid.cpp
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
NGrid.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
ObjectGridLoader.cpp
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
2019-07-29 00:14:10 +02:00
ObjectGridLoader.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
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