mirror of
https://github.com/TrinityCore/TrinityCore.git
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6824 lines
263 KiB
C++
6824 lines
263 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "UpdateMask.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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#include "UpdateData.h"
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#include "ObjectAccessor.h"
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#include "Policies/SingletonImp.h"
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#include "Totem.h"
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#include "Creature.h"
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#include "Formulas.h"
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#include "BattleGround.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "CreatureAI.h"
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#include "ScriptCalls.h"
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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pAuraHandler AuraHandler[TOTAL_AURAS]=
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{
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&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
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&AuraEffect::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
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&AuraEffect::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
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&AuraEffect::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
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&AuraEffect::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
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&AuraEffect::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
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&AuraEffect::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
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&AuraEffect::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
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&AuraEffect::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
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&AuraEffect::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
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&AuraEffect::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
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&AuraEffect::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
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&AuraEffect::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
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&AuraEffect::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
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&AuraEffect::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&AuraEffect::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
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&AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
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&AuraEffect::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
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&AuraEffect::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
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&AuraEffect::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
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&AuraEffect::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
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&AuraEffect::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_ENERGY
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&AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
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&AuraEffect::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
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&AuraEffect::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
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&AuraEffect::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
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&AuraEffect::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
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&AuraEffect::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
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&AuraEffect::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
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&AuraEffect::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
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&AuraEffect::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
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&AuraEffect::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
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&AuraEffect::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
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&AuraEffect::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
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&AuraEffect::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
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&AuraEffect::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
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&AuraEffect::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
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&AuraEffect::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
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&AuraEffect::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
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&AuraEffect::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
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&AuraEffect::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
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&AuraEffect::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
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&AuraEffect::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
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&AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
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&AuraEffect::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
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&AuraEffect::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
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&AuraEffect::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
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&AuraEffect::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
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&AuraEffect::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
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&AuraEffect::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
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&AuraEffect::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
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&AuraEffect::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
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&AuraEffect::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
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&AuraEffect::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
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&AuraEffect::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
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&AuraEffect::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
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&AuraEffect::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
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&AuraEffect::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
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&AuraEffect::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
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&AuraEffect::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
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&AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
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&AuraEffect::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
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&AuraEffect::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
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&AuraEffect::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
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&AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
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&AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
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&AuraEffect::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
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&AuraEffect::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
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&AuraEffect::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
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&AuraEffect::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
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&AuraEffect::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
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&AuraEffect::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
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&AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
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&AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
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&AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
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&AuraEffect::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
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&AuraEffect::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
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&AuraEffect::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
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&AuraEffect::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
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&AuraEffect::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
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&AuraEffect::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
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&AuraEffect::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
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&AuraEffect::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
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&AuraEffect::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
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&AuraEffect::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
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&AuraEffect::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
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&AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
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&AuraEffect::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
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&AuraEffect::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
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&AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
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&AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
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&AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
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&AuraEffect::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
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&AuraEffect::HandleAuraGhost, // 95 SPELL_AURA_GHOST
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&AuraEffect::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
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&AuraEffect::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
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&AuraEffect::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
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&AuraEffect::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
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&AuraEffect::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
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&AuraEffect::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
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&AuraEffect::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
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&AuraEffect::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
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&AuraEffect::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
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&AuraEffect::HandleAuraHover, //106 SPELL_AURA_HOVER
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&AuraEffect::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
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&AuraEffect::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
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&AuraEffect::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
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&AuraEffect::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
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&AuraEffect::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
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&AuraEffect::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
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&AuraEffect::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
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&AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
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&AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
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&AuraEffect::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
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&AuraEffect::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
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&AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
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&AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
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&AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
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&AuraEffect::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
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&AuraEffect::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
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&AuraEffect::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
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&AuraEffect::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
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&AuraEffect::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
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&AuraEffect::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
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&AuraEffect::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
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&AuraEffect::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
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&AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
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&AuraEffect::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
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&AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&AuraEffect::HandleHaste, //138 SPELL_AURA_MOD_HASTE
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&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
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&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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&AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
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&AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
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&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
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&AuraEffect::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
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&AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
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&AuraEffect::HandleModMechanicImmunity, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
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&AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
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&AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
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&AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
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&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
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&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
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&AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
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&AuraEffect::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
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&AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
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&AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
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&AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
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&AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
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&AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
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&AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
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&AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
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&AuraEffect::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
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&AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
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&AuraEffect::HandleUnused, //164 unused (3.0.8a), only one test spell
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&AuraEffect::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
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&AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
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&AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
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&AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
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&AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
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&AuraEffect::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
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&AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
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&AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
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&AuraEffect::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
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&AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
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&AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
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&AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
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&AuraEffect::HandleNULL, //177 SPELL_AURA_AOE_CHARM
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&AuraEffect::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
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&AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
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&AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
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&AuraEffect::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
|
|
&AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
|
|
&AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
|
|
&AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&AuraEffect::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&AuraEffect::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
|
|
&AuraEffect::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
|
|
&AuraEffect::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
|
|
&AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
|
|
&AuraEffect::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
|
|
&AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
|
|
&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
|
|
&AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
|
|
&AuraEffect::HandleNULL, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
|
|
&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
|
|
&AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
|
|
&AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
|
|
&AuraEffect::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
|
|
&AuraEffect::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
|
|
&AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
|
|
&AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
|
|
&AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
|
|
&AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
|
|
&AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
|
|
&AuraEffect::HandleNULL, //205 vulnerable to school dmg?
|
|
&AuraEffect::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
|
|
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
|
|
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
|
|
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
|
|
&AuraEffect::HandleNULL, //210 Commentator's Command
|
|
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
|
|
&AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
|
|
&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
|
|
&AuraEffect::HandleNULL, //214 Tamed Pet Passive
|
|
&AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
|
|
&AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
|
|
&AuraEffect::HandleUnused, //217 unused (3.0.8a)
|
|
&AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
|
|
&AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
|
|
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
|
|
&AuraEffect::HandleNULL, //221 ignored
|
|
&AuraEffect::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
|
|
&AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
|
|
&AuraEffect::HandleUnused, //224 unused (3.0.8a)
|
|
&AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
|
|
&AuraEffect::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
|
|
&AuraEffect::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
|
|
&AuraEffect::HandleNoImmediateEffect, //228 stealth detection
|
|
&AuraEffect::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
|
|
&AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
|
&AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
|
|
&AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
|
|
&AuraEffect::HandleNULL, //233 set model id to the one of the creature with id GetMiscValue()
|
|
&AuraEffect::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
|
|
&AuraEffect::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
|
|
&AuraEffect::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
|
|
&AuraEffect::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
|
|
&AuraEffect::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
|
|
&AuraEffect::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
|
|
&AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
|
|
&AuraEffect::HandleForceMoveForward, //241 Forces the player to move forward
|
|
&AuraEffect::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
|
|
&AuraEffect::HandleNULL, //243 faction reaction override spells
|
|
&AuraEffect::HandleComprehendLanguage, //244 Comprehend language
|
|
&AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
|
|
&AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
|
|
&AuraEffect::HandleNULL, //247 target to become a clone of the caster
|
|
&AuraEffect::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&AuraEffect::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
|
|
&AuraEffect::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
|
&AuraEffect::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
|
|
&AuraEffect::HandleNULL, //252 haste all?
|
|
&AuraEffect::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
|
|
&AuraEffect::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
|
|
&AuraEffect::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
|
|
&AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
|
|
&AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
|
|
&AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
|
|
&AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
|
|
&AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
|
|
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
|
|
&AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
|
|
&AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
|
|
&AuraEffect::HandleUnused, //264 unused (3.0.8a)
|
|
&AuraEffect::HandleUnused, //265 unused (3.0.8a)
|
|
&AuraEffect::HandleUnused, //266 unused (3.0.8a)
|
|
&AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
|
|
&AuraEffect::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
|
|
&AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
|
|
&AuraEffect::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
|
|
&AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
|
|
&AuraEffect::HandleNULL, //272 reduce spell cast time?
|
|
&AuraEffect::HandleUnused, //273 clientside
|
|
&AuraEffect::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
|
|
&AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
|
|
&AuraEffect::HandleNULL, //276 mod damage % mechanic?
|
|
&AuraEffect::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
|
|
&AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
|
|
&AuraEffect::HandleNULL, //279 visual effects? 58836 and 57507
|
|
&AuraEffect::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE
|
|
&AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
|
|
&AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
|
|
&AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
|
|
&AuraEffect::HandleUnused, //284 not used by any spells (3.08a)
|
|
&AuraEffect::HandleUnused, //285 not used by any spells (3.08a)
|
|
&AuraEffect::HandleUnused, //286 not used by any spells (3.08a)
|
|
&AuraEffect::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
|
|
&AuraEffect::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
|
|
};
|
|
|
|
Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
|
|
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
|
|
m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
|
|
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
|
|
{
|
|
assert(target);
|
|
|
|
assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
|
|
|
|
m_auraFlags = effMask;
|
|
|
|
m_spellProto = spellproto;
|
|
|
|
m_isPassive = IsPassiveSpell(GetId());
|
|
|
|
m_auraStateMask = 0;
|
|
|
|
m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
|
|
|
|
m_applyTime = time(NULL);
|
|
|
|
if(!caster)
|
|
{
|
|
m_caster_guid = target->GetGUID();
|
|
//damage = m_currentBasePoints+1; // stored value-1
|
|
m_maxduration = target->CalcSpellDuration(m_spellProto);
|
|
}
|
|
else
|
|
{
|
|
m_caster_guid = caster->GetGUID();
|
|
|
|
//damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
|
|
m_maxduration = caster->CalcSpellDuration(m_spellProto);
|
|
}
|
|
|
|
if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
|
|
m_permanent = true;
|
|
else
|
|
m_permanent = false;
|
|
|
|
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
|
|
|
|
if(!m_permanent && modOwner)
|
|
{
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
|
|
// Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
|
|
if (m_maxduration<=0)
|
|
m_maxduration = 1;
|
|
}
|
|
|
|
m_duration = m_maxduration;
|
|
|
|
m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
|
|
|
|
m_procCharges = m_spellProto->procCharges;
|
|
if(modOwner)
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
|
|
|
|
m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
|
|
m_spellProto->Stances &&
|
|
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
|
|
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
|
|
|
|
for (uint8 i=0 ;i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (m_auraFlags & (uint8(1) << i))
|
|
{
|
|
if (¤tBasePoints[0])
|
|
m_partAuras[i]=CreateAuraEffect(this, i,¤tBasePoints[0]+i, caster);
|
|
else
|
|
m_partAuras[i]=CreateAuraEffect(this, i, NULL , caster);
|
|
// correct flags if aura couldn't be created
|
|
if (!m_partAuras[i])
|
|
m_auraFlags &= uint8(~(1<< i));
|
|
}
|
|
else
|
|
{
|
|
m_partAuras[i]=NULL;
|
|
}
|
|
}
|
|
|
|
// Aura is positive when it is casted by friend and at least one aura is positive
|
|
// or when it is casted by enemy and at least one aura is negative
|
|
bool swap=false;
|
|
if (!caster || caster==target)
|
|
m_positive=IsPositiveSpell(m_spellProto->Id);
|
|
else
|
|
{
|
|
m_positive = !caster->IsHostileTo(m_target);
|
|
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (!(1<<i & GetEffectMask()))
|
|
continue;
|
|
if (m_positive == IsPositiveEffect(GetId(), i))
|
|
{
|
|
swap = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!swap)
|
|
m_positive=!m_positive;
|
|
}
|
|
}
|
|
|
|
Aura::~Aura()
|
|
{
|
|
// free part auras memory
|
|
for (uint8 i=0 ; i<MAX_SPELL_EFFECTS;++i)
|
|
if (m_partAuras[i])
|
|
delete m_partAuras[i];
|
|
}
|
|
|
|
AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster, Item* castItem) :
|
|
m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
|
|
m_target(parentAura->GetTarget())
|
|
{
|
|
m_spellProto = parentAura->GetSpellProto();
|
|
m_effIndex = effIndex;
|
|
m_auraName = AuraType(m_spellProto->EffectApplyAuraName[m_effIndex]);
|
|
|
|
if(currentBasePoints)
|
|
m_currentBasePoints = *currentBasePoints;
|
|
else
|
|
m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex];
|
|
|
|
if(caster)
|
|
m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target);
|
|
else
|
|
m_amount = m_currentBasePoints + 1;
|
|
|
|
if (!m_amount && castItem && castItem->GetItemSuffixFactor())
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
|
|
if(item_rand_suffix)
|
|
{
|
|
for (int k=0; k<3; k++)
|
|
{
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
|
|
if(pEnchant)
|
|
{
|
|
for (int t=0; t<3; t++)
|
|
if(pEnchant->spellid[t] == m_spellProto->Id)
|
|
{
|
|
m_amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_amount)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
|
|
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
|
|
|
|
//apply casting time mods for channeled spells
|
|
if (modOwner && m_amplitude && IsChanneledSpell(m_spellProto))
|
|
modOwner->ModSpellCastTime(m_spellProto, m_amplitude);
|
|
|
|
// Apply periodic time mod
|
|
if(modOwner && m_amplitude)
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude);
|
|
|
|
// Start periodic on next tick or at aura apply
|
|
if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
|
|
m_periodicTimer += m_amplitude;
|
|
}
|
|
|
|
AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem)
|
|
: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem)
|
|
{
|
|
m_removeTime = FRIENDLY_AA_REMOVE_TIME;
|
|
m_isAreaAura = true;
|
|
|
|
Unit* caster_ptr = caster ? caster : m_target;
|
|
|
|
if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
|
|
m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
|
|
else
|
|
m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
|
|
|
|
if(Player* modOwner = caster_ptr->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
|
|
|
|
switch(m_spellProto->Effect[effIndex])
|
|
{
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
m_areaAuraType = AREA_AURA_PARTY;
|
|
if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
|
|
m_auraName = SPELL_AURA_NONE;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
|
|
m_areaAuraType = AREA_AURA_RAID;
|
|
if(m_target->GetTypeId() == TYPEID_UNIT && ((Creature*)m_target)->isTotem())
|
|
m_auraName = SPELL_AURA_NONE;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
m_areaAuraType = AREA_AURA_FRIEND;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
m_areaAuraType = AREA_AURA_ENEMY;
|
|
if(m_target == caster_ptr)
|
|
m_auraName = SPELL_AURA_NONE; // Do not do any effect on self
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
|
m_areaAuraType = AREA_AURA_PET;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
|
|
m_areaAuraType = AREA_AURA_OWNER;
|
|
if(m_target == caster_ptr)
|
|
m_auraName = SPELL_AURA_NONE;
|
|
break;
|
|
default:
|
|
sLog.outError("Wrong spell effect in AreaAura constructor");
|
|
ASSERT(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
AreaAuraEffect::~AreaAuraEffect()
|
|
{
|
|
}
|
|
|
|
PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem)
|
|
: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem)
|
|
{
|
|
m_isPersistent = true;
|
|
}
|
|
|
|
PersistentAreaAuraEffect::~PersistentAreaAuraEffect()
|
|
{
|
|
}
|
|
|
|
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem)
|
|
{
|
|
assert (parentAura);
|
|
if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
|
|
return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
|
|
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
|
|
return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
|
|
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
|
|
else return NULL;
|
|
}
|
|
|
|
Unit* Aura::GetCaster() const
|
|
{
|
|
if(m_caster_guid==m_target->GetGUID())
|
|
return m_target;
|
|
|
|
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
|
|
//must return caster even if it's in another grid/map
|
|
Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
|
|
return unit && unit->IsInWorld() ? unit : NULL;
|
|
}
|
|
|
|
void Aura::Update(uint32 diff)
|
|
{
|
|
if (m_duration > 0)
|
|
{
|
|
m_duration -= diff;
|
|
if (m_duration < 0)
|
|
m_duration = 0;
|
|
m_timeCla -= diff;
|
|
|
|
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
|
|
if(m_timeCla <= 0)
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
Powers powertype = Powers(m_spellProto->powerType);
|
|
int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
|
|
m_timeCla = 1000;
|
|
if (manaPerSecond)
|
|
{
|
|
if(powertype==POWER_HEALTH)
|
|
{
|
|
if (caster->GetHealth()>manaPerSecond)
|
|
caster->ModifyHealth(-manaPerSecond);
|
|
else
|
|
m_target->RemoveAura(this);
|
|
}
|
|
else if (caster->GetPower(powertype)>=manaPerSecond)
|
|
caster->ModifyPower(powertype,-manaPerSecond);
|
|
else
|
|
m_target->RemoveAura(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Channeled aura required check distance from caster except in possessed cases
|
|
if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID() && !m_target->isPossessed())
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
{
|
|
m_target->RemoveAura(this);
|
|
return;
|
|
}
|
|
// Get spell range
|
|
float radius=-1.0f;
|
|
SpellModOp mod;
|
|
for (uint8 i=0;i<3;++i)
|
|
{
|
|
if (HasEffect(i) && m_spellProto->EffectRadiusIndex[i])
|
|
{
|
|
radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[i]));
|
|
mod = SPELLMOD_RADIUS;
|
|
break;
|
|
}
|
|
}
|
|
if (radius<0)
|
|
{
|
|
radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
|
|
mod = SPELLMOD_RANGE;
|
|
}
|
|
|
|
if(Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
|
|
|
|
if(!caster->IsWithinDistInMap(m_target,radius))
|
|
{
|
|
m_target->RemoveAura(this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
|
|
if (m_partAuras[i])
|
|
{
|
|
if (m_partAuras[i]->IsAreaAura())
|
|
((AreaAuraEffect *) m_partAuras[i])->Update(diff);
|
|
else if(m_partAuras[i]->IsPersistent())
|
|
((PersistentAreaAuraEffect *) m_partAuras[i])->Update(diff);
|
|
else
|
|
m_partAuras[i]->Update(diff);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::Update(uint32 diff)
|
|
{
|
|
if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent()))
|
|
{
|
|
m_periodicTimer -= diff;
|
|
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
|
|
{
|
|
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
|
|
m_periodicTimer += m_amplitude;
|
|
|
|
if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
|
|
PeriodicTick();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AreaAuraEffect::Update(uint32 diff)
|
|
{
|
|
// update for the caster of the aura
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
{
|
|
Unit* caster = m_target;
|
|
|
|
if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
|
|
{
|
|
std::list<Unit *> targets;
|
|
|
|
switch(m_areaAuraType)
|
|
{
|
|
case AREA_AURA_PARTY:
|
|
caster->GetPartyMember(targets, m_radius);
|
|
break;
|
|
case AREA_AURA_RAID:
|
|
caster->GetRaidMember(targets, m_radius);
|
|
break;
|
|
case AREA_AURA_FRIEND:
|
|
{
|
|
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, caster, m_radius);
|
|
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(caster, targets, u_check);
|
|
caster->VisitNearbyObject(m_radius, searcher);
|
|
break;
|
|
}
|
|
case AREA_AURA_ENEMY:
|
|
{
|
|
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, caster, m_radius); // No GetCharmer in searcher
|
|
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
|
|
caster->VisitNearbyObject(m_radius, searcher);
|
|
break;
|
|
}
|
|
case AREA_AURA_OWNER:
|
|
case AREA_AURA_PET:
|
|
{
|
|
if(Unit *owner = caster->GetCharmerOrOwner())
|
|
targets.push_back(owner);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
|
|
{
|
|
if((*tIter)->HasAuraEffect(GetId(), GetEffIndex(), caster->GetGUID()))
|
|
continue;
|
|
|
|
if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
|
|
{
|
|
//int32 actualBasePoints = m_currentBasePoints;
|
|
// recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
|
|
//if(actualSpellInfo != GetSpellProto())
|
|
// actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
|
|
Aura * aur = (*tIter)->AddAuraEffect(actualSpellInfo->Id, GetEffIndex(), caster);
|
|
|
|
if(m_areaAuraType == AREA_AURA_ENEMY)
|
|
caster->CombatStart(*tIter);
|
|
}
|
|
}
|
|
}
|
|
AuraEffect::Update(diff);
|
|
}
|
|
else // aura at non-caster
|
|
{
|
|
Unit * tmp_target = m_target;
|
|
Unit* caster = GetCaster();
|
|
uint32 tmp_spellId = GetId();
|
|
uint32 tmp_effIndex = GetEffIndex();
|
|
uint64 tmp_guid = GetCasterGUID();
|
|
|
|
// WARNING: the aura may get deleted during the update
|
|
// DO NOT access its members after update!
|
|
AuraEffect::Update(diff);
|
|
|
|
// remove aura if out-of-range from caster (after teleport for example)
|
|
// or caster is isolated or caster no longer has the aura
|
|
// or caster is (no longer) friendly
|
|
bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
|
|
if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
|
|
!caster->HasAuraEffect(tmp_spellId, tmp_effIndex) ||
|
|
caster->IsFriendlyTo(tmp_target) != needFriendly
|
|
)
|
|
{
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
else if (!caster->IsWithinDistInMap(tmp_target, m_radius))
|
|
{
|
|
if (needFriendly)
|
|
{
|
|
m_removeTime -= diff;
|
|
if (m_removeTime < 0)
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
else
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
else
|
|
{
|
|
// Reset aura remove timer
|
|
m_removeTime = FRIENDLY_AA_REMOVE_TIME;
|
|
if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
|
|
{
|
|
if(!tmp_target->IsInPartyWith(caster))
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
else if( m_areaAuraType == AREA_AURA_RAID)
|
|
{
|
|
if(!tmp_target->IsInRaidWith(caster))
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
|
|
{
|
|
if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
|
|
m_target->RemoveAura(GetParentAura());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PersistentAreaAuraEffect::Update(uint32 diff)
|
|
{
|
|
bool remove = false;
|
|
|
|
// remove the aura if its caster or the dynamic object causing it was removed
|
|
// or if the target moves too far from the dynamic object
|
|
Unit *caster = GetCaster();
|
|
if (caster)
|
|
{
|
|
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
|
|
if (dynObj)
|
|
{
|
|
if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
|
|
remove = true;
|
|
}
|
|
else
|
|
remove = true;
|
|
}
|
|
else
|
|
remove = true;
|
|
|
|
if(remove)
|
|
m_target->RemoveAura(GetParentAura());
|
|
|
|
AuraEffect::Update(diff);
|
|
}
|
|
|
|
void AuraEffect::ApplyModifier(bool apply, bool Real)
|
|
{
|
|
if (GetParentAura()->IsRemoved())
|
|
return;
|
|
|
|
if(m_auraName<TOTAL_AURAS)
|
|
(*this.*AuraHandler [m_auraName])(apply,Real);
|
|
}
|
|
|
|
void AuraEffect::CleanupTriggeredSpells()
|
|
{
|
|
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
|
|
if(!tSpellId)
|
|
return;
|
|
|
|
SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
|
|
if(!tProto)
|
|
return;
|
|
|
|
if(GetSpellDuration(tProto) != -1)
|
|
return;
|
|
|
|
// needed for spell 43680, maybe others
|
|
// TODO: is there a spell flag, which can solve this in a more sophisticated way?
|
|
if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
|
|
GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
|
|
return;
|
|
|
|
m_target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
|
|
}
|
|
|
|
void Aura::ApplyAllModifiers(bool apply, bool Real)
|
|
{
|
|
for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
|
|
if (m_partAuras[i])
|
|
m_partAuras[i]->ApplyModifier(apply, Real);
|
|
}
|
|
|
|
void Aura::SendAuraUpdate()
|
|
{
|
|
if (m_auraSlot>=MAX_AURAS)
|
|
return;
|
|
WorldPacket data(SMSG_AURA_UPDATE);
|
|
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint8(m_auraSlot);
|
|
|
|
if(!m_target->GetVisibleAura(m_auraSlot))
|
|
{
|
|
data << uint32(0);
|
|
sLog.outDebug("Aura %u removed slot %u",GetId(), m_auraSlot);
|
|
m_target->SendMessageToSet(&data, true);
|
|
return;
|
|
}
|
|
|
|
data << uint32(GetId());
|
|
data << uint8(m_auraFlags);
|
|
data << uint8(m_auraLevel);
|
|
data << uint8(m_stackAmount ? m_stackAmount : m_procCharges);
|
|
|
|
if(!(m_auraFlags & AFLAG_CASTER))
|
|
{
|
|
if (Unit * caster = GetCaster())
|
|
data.append(caster->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
}
|
|
|
|
if(m_auraFlags & AFLAG_DURATION)
|
|
{
|
|
data << uint32(m_maxduration);
|
|
data << uint32(m_duration);
|
|
}
|
|
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Aura::_AddAura()
|
|
{
|
|
if (!GetId())
|
|
return;
|
|
if(!m_target)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
// set infinity cooldown state for spells
|
|
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
{
|
|
Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
|
|
((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
|
|
}
|
|
}
|
|
|
|
// passive auras (except totem auras) do not get placed in the slots
|
|
// area auras with SPELL_AURA_NONE are not shown on target
|
|
if((m_spellProto->Attributes & 0x80 && GetTalentSpellPos(GetId()))
|
|
|| !m_isPassive
|
|
|| (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())
|
|
|| (IsAuraType(SPELL_AURA_ABILITY_IGNORE_AURASTATE))
|
|
&& (!IsAreaAura()
|
|
|| m_target!=caster ||
|
|
(m_spellProto->Effect[0]!=SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
|
&& m_spellProto->Effect[1]!=SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
|
&& m_spellProto->Effect[2]!=SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)))
|
|
{
|
|
// Try find slot for aura
|
|
uint8 slot = MAX_AURAS;
|
|
// Lookup for auras already applied from spell
|
|
if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))
|
|
{
|
|
// allow use single slot only by auras from same caster
|
|
slot = foundAura->GetAuraSlot();
|
|
}
|
|
else
|
|
{
|
|
Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras();
|
|
// lookup for free slots in units visibleAuras
|
|
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
|
|
for(uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
|
|
{
|
|
if(itr == visibleAuras->end() || itr->first != freeSlot)
|
|
{
|
|
slot = freeSlot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Register Visible Aura
|
|
if(slot < MAX_AURAS)
|
|
{
|
|
m_auraFlags |= (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) |
|
|
(GetCasterGUID() == m_target->GetGUID() ? AFLAG_CASTER : AFLAG_NONE) |
|
|
(GetAuraMaxDuration() > 0 ? AFLAG_DURATION : AFLAG_NONE);
|
|
m_auraLevel = (caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
SetAuraSlot( slot );
|
|
m_target->SetVisibleAura(slot, this);
|
|
m_target->UpdateAuraForGroup(slot);
|
|
SendAuraUpdate();
|
|
sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u",GetId(), GetEffectMask(), slot);
|
|
}
|
|
else
|
|
sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot",GetId(), GetEffectMask());
|
|
}
|
|
|
|
// Sitdown on apply aura req seated
|
|
if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
|
|
m_target->SetStandState(UNIT_STAND_STATE_SIT);
|
|
|
|
// register aura diminishing on apply
|
|
if (getDiminishGroup() != DIMINISHING_NONE )
|
|
m_target->ApplyDiminishingAura(getDiminishGroup(),true);
|
|
|
|
// Apply linked auras (On first aura apply)
|
|
uint32 id = GetId();
|
|
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
|
|
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
|
|
if(*itr < 0)
|
|
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), m_target);
|
|
else if(Unit* caster = GetCaster())
|
|
m_target->AddAura(*itr, m_target);
|
|
}
|
|
|
|
//*****************************************************
|
|
// Update target aura state flag
|
|
//*****************************************************
|
|
|
|
// Update Seals information
|
|
if (IsSealSpell(m_spellProto))
|
|
SetAuraState(AURA_STATE_JUDGEMENT);
|
|
|
|
// Conflagrate aura state on Immolate
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0] & 4)
|
|
SetAuraState(AURA_STATE_IMMOLATE);
|
|
|
|
// Faerie Fire (druid versions)
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x400)
|
|
SetAuraState(AURA_STATE_FAERIE_FIRE);
|
|
|
|
// Victorious
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x00040000)
|
|
SetAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH);
|
|
|
|
// Swiftmend state on Regrowth & Rejuvenation
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x50 )
|
|
SetAuraState(AURA_STATE_SWIFTMEND);
|
|
|
|
// Deadly poison aura state
|
|
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x10000)
|
|
SetAuraState(AURA_STATE_DEADLY_POISON);
|
|
|
|
// Enrage aura state
|
|
if(m_spellProto->Dispel == DISPEL_ENRAGE)
|
|
SetAuraState(AURA_STATE_ENRAGE);
|
|
|
|
if(GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
|
|
{
|
|
for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (m_spellProto->EffectApplyAuraName[i]==SPELL_AURA_MOD_STUN
|
|
|| m_spellProto->EffectApplyAuraName[i]==SPELL_AURA_MOD_ROOT)
|
|
{
|
|
SetAuraState(AURA_STATE_FROZEN);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, GetAuraStateMask(), true);
|
|
}
|
|
|
|
bool Aura::SetPartAura(AuraEffect* aurEff, uint8 effIndex)
|
|
{
|
|
if (IsRemoved())
|
|
return false;
|
|
if (m_auraFlags & (1<<effIndex))
|
|
return false;
|
|
m_auraFlags |= 1<<effIndex;
|
|
m_partAuras[effIndex]=aurEff;
|
|
m_target->HandleAuraEffect(aurEff, true);
|
|
SendAuraUpdate();
|
|
return true;
|
|
}
|
|
|
|
void Aura::_RemoveAura()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
|
|
//passive auras do not get put in slots
|
|
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
|
|
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
|
|
// return;
|
|
|
|
uint8 slot = GetAuraSlot();
|
|
|
|
if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))
|
|
{
|
|
// allow use single slot only by auras from same caster
|
|
slot = foundAura->GetAuraSlot();
|
|
if(slot < MAX_AURAS) // slot not set
|
|
if (Aura *entry = m_target->GetVisibleAura(slot))
|
|
{
|
|
// set not valid slot for aura - prevent removing other visible aura
|
|
slot = MAX_AURAS;
|
|
}
|
|
}
|
|
|
|
// update for out of range group members
|
|
if (slot < MAX_AURAS)
|
|
{
|
|
m_target->RemoveVisibleAura(slot);
|
|
m_target->UpdateAuraForGroup(slot);
|
|
SendAuraUpdate();
|
|
}
|
|
|
|
// unregister aura diminishing (and store last time)
|
|
if (getDiminishGroup() != DIMINISHING_NONE )
|
|
m_target->ApplyDiminishingAura(getDiminishGroup(),false);
|
|
|
|
// Check needed only if aura applies aurastate
|
|
if(GetAuraStateMask())
|
|
{
|
|
uint32 foundMask = 0;
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
// Get mask of all aurastates from remaining auras
|
|
for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
|
|
{
|
|
foundMask|=(*i).second->GetAuraStateMask();
|
|
}
|
|
// Remove only aurastates which were not found
|
|
foundMask = GetAuraStateMask() &~foundMask;
|
|
if (foundMask)
|
|
m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, foundMask, false);
|
|
}
|
|
|
|
// since now aura cannot apply/remove it's modifiers
|
|
m_isRemoved = true;
|
|
// disable client server communication for removed aura
|
|
SetAuraSlot(MAX_AURAS);
|
|
|
|
// reset cooldown state for spells
|
|
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)caster)->SendCooldownEvent(GetSpellProto());
|
|
}
|
|
if (m_removeMode==AURA_REMOVE_BY_EXPIRE)
|
|
{
|
|
// Remove Linked Auras (on last aura remove)
|
|
uint32 id = GetId();
|
|
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
|
|
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
|
|
if(*itr < 0)
|
|
m_target->RemoveAurasDueToSpell(-(*itr));
|
|
else if(Unit* caster = GetCaster())
|
|
m_target->CastSpell(m_target, *itr, true, 0, 0, caster->GetGUID());
|
|
}
|
|
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
|
|
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
|
|
if(*itr < 0)
|
|
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
|
|
else
|
|
m_target->RemoveAurasDueToSpell(*itr);
|
|
}
|
|
}
|
|
// Proc on aura remove (only spell flags for now)
|
|
if (caster)
|
|
{
|
|
uint32 ProcCaster, ProcVictim;
|
|
if (IsPositiveSpell(GetId()))
|
|
{
|
|
ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
|
|
ProcVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
|
|
}
|
|
else
|
|
{
|
|
ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
|
|
}
|
|
uint32 procEx=0;
|
|
if (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL)
|
|
procEx = PROC_EX_AURA_REMOVE_DESTROY;
|
|
else if (m_removeMode == AURA_REMOVE_BY_EXPIRE || m_removeMode == AURA_REMOVE_BY_CANCEL)
|
|
procEx = PROC_EX_AURA_REMOVE_EXPIRE;
|
|
else return;
|
|
|
|
caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_procDamage, BASE_ATTACK, m_spellProto);
|
|
}
|
|
}
|
|
|
|
void Aura::SetStackAmount(uint8 stackAmount)
|
|
{
|
|
if (stackAmount != m_stackAmount)
|
|
{
|
|
Unit *target = GetTarget();
|
|
Unit *caster = GetCaster();
|
|
if (!target || !caster)
|
|
return;
|
|
m_stackAmount = stackAmount;
|
|
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (AuraEffect * part = GetPartAura(i))
|
|
{
|
|
int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, part->GetEffIndex(), part->GetBasePoints(), target);
|
|
// Reapply if amount change
|
|
if (amount!=part->GetAmount())
|
|
{
|
|
bool Real = bool (part->m_spellmod);
|
|
// Auras which are applying spellmod should have removed spellmods for real
|
|
part->ApplyModifier(false,Real);
|
|
part->SetAmount(amount);
|
|
part->ApplyModifier(true, Real);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RefreshAura();
|
|
}
|
|
|
|
bool Aura::modStackAmount(int32 num)
|
|
{
|
|
// Can`t mod
|
|
if (!m_spellProto->StackAmount)
|
|
return true;
|
|
|
|
// Modify stack but limit it
|
|
int32 stackAmount = m_stackAmount + num;
|
|
if (stackAmount > m_spellProto->StackAmount)
|
|
stackAmount = m_spellProto->StackAmount;
|
|
else if (stackAmount <=0) // Last aura from stack removed
|
|
{
|
|
m_stackAmount = 0;
|
|
return true; // need remove aura
|
|
}
|
|
|
|
// Update stack amount
|
|
SetStackAmount(stackAmount);
|
|
return false;
|
|
}
|
|
|
|
void Aura::SetAuraDuration(int32 duration)
|
|
{
|
|
m_duration = duration;
|
|
//if (duration<0)
|
|
//m_permanent=true;
|
|
//else
|
|
//m_permanent=false;
|
|
SendAuraUpdate();
|
|
}
|
|
|
|
void Aura::SetAuraCharges(uint8 charges)
|
|
{
|
|
if (m_procCharges == charges)
|
|
return;
|
|
m_procCharges = charges;
|
|
SendAuraUpdate();
|
|
}
|
|
|
|
bool Aura::DropAuraCharge()
|
|
{
|
|
if (m_procCharges == 0)
|
|
return false;
|
|
m_procCharges--;
|
|
SendAuraUpdate();
|
|
// return true if last charge dropped
|
|
return m_procCharges == 0;
|
|
}
|
|
|
|
bool Aura::IsPersistent() const
|
|
{
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (m_partAuras[i])
|
|
{
|
|
if (m_partAuras[i]->IsPersistent())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Aura::IsAreaAura() const
|
|
{
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (m_partAuras[i])
|
|
{
|
|
if (m_partAuras[i]->IsAreaAura())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Aura::IsAuraType(AuraType type) const
|
|
{
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (m_partAuras[i])
|
|
{
|
|
if (m_partAuras[i]->GetAuraName()==type)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount)
|
|
{
|
|
m_caster_guid = caster_guid;
|
|
m_maxduration = maxduration;
|
|
m_duration = duration;
|
|
m_procCharges = charges;
|
|
m_stackAmount = stackamount;
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
|
|
if (m_partAuras[i])
|
|
m_partAuras[i]->SetAmount(amount[i]);
|
|
}
|
|
|
|
void AuraEffect::HandleShapeshiftBoosts(bool apply)
|
|
{
|
|
uint32 spellId = 0;
|
|
uint32 spellId2 = 0;
|
|
uint32 HotWSpellId = 0;
|
|
|
|
switch(GetMiscValue())
|
|
{
|
|
case FORM_CAT:
|
|
spellId = 3025;
|
|
HotWSpellId = 24900;
|
|
break;
|
|
case FORM_TREE:
|
|
spellId = 5420;
|
|
spellId2 = 34123;
|
|
break;
|
|
case FORM_TRAVEL:
|
|
spellId = 5419;
|
|
break;
|
|
case FORM_AQUA:
|
|
spellId = 5421;
|
|
break;
|
|
case FORM_BEAR:
|
|
spellId = 1178;
|
|
spellId2 = 21178;
|
|
HotWSpellId = 24899;
|
|
break;
|
|
case FORM_DIREBEAR:
|
|
spellId = 9635;
|
|
spellId2 = 21178;
|
|
HotWSpellId = 24899;
|
|
break;
|
|
case FORM_BATTLESTANCE:
|
|
spellId = 21156;
|
|
break;
|
|
case FORM_DEFENSIVESTANCE:
|
|
spellId = 7376;
|
|
break;
|
|
case FORM_BERSERKERSTANCE:
|
|
spellId = 7381;
|
|
break;
|
|
case FORM_MOONKIN:
|
|
spellId = 24905;
|
|
// aura from effect trigger spell
|
|
spellId2 = 24907;
|
|
break;
|
|
case FORM_FLIGHT:
|
|
spellId = 33948;
|
|
spellId2 = 34764;
|
|
break;
|
|
case FORM_FLIGHT_EPIC:
|
|
spellId = 40122;
|
|
spellId2 = 40121;
|
|
break;
|
|
case FORM_METAMORPHOSIS:
|
|
spellId = 54817;
|
|
spellId2 = 54879;
|
|
break;
|
|
case FORM_SPIRITOFREDEMPTION:
|
|
spellId = 27792;
|
|
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
|
|
break;
|
|
case FORM_GHOSTWOLF:
|
|
case FORM_AMBIENT:
|
|
case FORM_GHOUL:
|
|
case FORM_SHADOW:
|
|
case FORM_STEALTH:
|
|
case FORM_CREATURECAT:
|
|
case FORM_CREATUREBEAR:
|
|
spellId = 0;
|
|
break;
|
|
}
|
|
|
|
uint32 form = GetMiscValue()-1;
|
|
|
|
if(apply)
|
|
{
|
|
if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
|
|
if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
if(itr->first==spellId || itr->first==spellId2) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
|
|
if (spellInfo->Stances & (1<<form))
|
|
m_target->CastSpell(m_target, itr->first, true, NULL, this);
|
|
}
|
|
//LotP
|
|
if (((Player*)m_target)->HasSpell(17007))
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
|
|
if (spellInfo && spellInfo->Stances & (1<<form))
|
|
m_target->CastSpell(m_target, 24932, true, NULL, this);
|
|
}
|
|
// HotW
|
|
if (HotWSpellId)
|
|
{
|
|
Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
|
|
for(Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
|
|
{
|
|
int32 HotWMod = (*i)->GetAmount();
|
|
if(GetMiscValue() == FORM_CAT)
|
|
HotWMod /= 2;
|
|
|
|
m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
m_target->RemoveAurasDueToSpell(spellId2);
|
|
|
|
Unit::AuraMap& tAuras = m_target->GetAuras();
|
|
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
if (itr->second->IsRemovedOnShapeLost())
|
|
{
|
|
m_target->RemoveAura(itr);
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AuraEffect::isAffectedOnSpell(SpellEntry const *spell) const
|
|
{
|
|
if (!spell)
|
|
return false;
|
|
// Check family name
|
|
if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
|
|
return false;
|
|
// Check EffectClassMask
|
|
if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** BASIC AURA FUNCTION ***/
|
|
/*********************************************************/
|
|
void AuraEffect::HandleAddModifier(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
|
|
return;
|
|
|
|
if(GetMiscValue() >= MAX_SPELLMOD)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SpellModOp(GetMiscValue());
|
|
mod->value = m_amount;
|
|
mod->type = SpellModType(m_auraName); // SpellModType value == spell aura types
|
|
mod->spellId = GetId();
|
|
|
|
flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
|
|
if (!spellAffect)
|
|
spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
|
|
mod->mask = *spellAffect;
|
|
mod->charges = GetParentAura()->GetAuraCharges();
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
|
|
// reapply some passive spells after add/remove related spellmods
|
|
if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (m_spellmod->mask[1] & 0x00001000))
|
|
{
|
|
m_target->RemoveAurasDueToSpell(45471);
|
|
|
|
if(apply)
|
|
m_target->CastSpell(m_target,45471,true);
|
|
}
|
|
}
|
|
void AuraEffect::HandleAddTargetTrigger(bool apply, bool Real)
|
|
{
|
|
// Use SpellModifier structure for check
|
|
// used only fields:
|
|
// spellId, mask, mask2
|
|
if (apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->spellId = GetId();
|
|
|
|
flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
|
|
if (!spellAffect)
|
|
spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
|
|
|
|
mod->mask = *spellAffect;
|
|
m_spellmod = mod;
|
|
}
|
|
else
|
|
{
|
|
delete m_spellmod;
|
|
m_spellmod = NULL;
|
|
}
|
|
}
|
|
|
|
void AuraEffect::TriggerSpell()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* target = GetTriggerTarget();
|
|
|
|
if(!caster || !target)
|
|
return;
|
|
|
|
// generic casting code with custom spells and target/caster customs
|
|
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
|
|
|
|
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
|
|
SpellEntry const *auraSpellInfo = GetSpellProto();
|
|
uint32 auraId = auraSpellInfo->Id;
|
|
|
|
// specific code for cases with no trigger spell provided in field
|
|
if (triggeredSpellInfo == NULL)
|
|
{
|
|
switch(auraSpellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Firestone Passive (1-5 ranks)
|
|
case 758:
|
|
case 17945:
|
|
case 17947:
|
|
case 17949:
|
|
case 27252:
|
|
{
|
|
if (caster->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
|
|
if (!item)
|
|
return;
|
|
uint32 enchant_id = 0;
|
|
switch (GetId())
|
|
{
|
|
case 758: enchant_id = 1803; break; // Rank 1
|
|
case 17945: enchant_id = 1823; break; // Rank 2
|
|
case 17947: enchant_id = 1824; break; // Rank 3
|
|
case 17949: enchant_id = 1825; break; // Rank 4
|
|
case 27252: enchant_id = 2645; break; // Rank 5
|
|
default:
|
|
return;
|
|
}
|
|
// remove old enchanting before applying new
|
|
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
|
|
item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_amplitude+1000, 0);
|
|
// add new enchanting
|
|
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
|
|
return;
|
|
}
|
|
// // Periodic Mana Burn
|
|
// case 812: break;
|
|
// // Polymorphic Ray
|
|
// case 6965: break;
|
|
// // Fire Nova (1-7 ranks)
|
|
// case 8350:
|
|
// case 8508:
|
|
// case 8509:
|
|
// case 11312:
|
|
// case 11313:
|
|
// case 25540:
|
|
// case 25544:
|
|
// break;
|
|
// Thaumaturgy Channel
|
|
case 9712: trigger_spell_id = 21029; break;
|
|
// // Egan's Blaster
|
|
// case 17368: break;
|
|
// // Haunted
|
|
// case 18347: break;
|
|
// // Ranshalla Waiting
|
|
// case 18953: break;
|
|
// // Inferno
|
|
// case 19695: break;
|
|
// // Frostwolf Muzzle DND
|
|
// case 21794: break;
|
|
// // Alterac Ram Collar DND
|
|
// case 21866: break;
|
|
// // Celebras Waiting
|
|
// case 21916: break;
|
|
// Brood Affliction: Bronze
|
|
case 23170:
|
|
{
|
|
m_target->CastSpell(m_target, 23171, true, 0, this);
|
|
return;
|
|
}
|
|
// // Mark of Frost
|
|
// case 23184: break;
|
|
// Restoration
|
|
case 23493:
|
|
{
|
|
int32 heal = caster->GetMaxHealth() / 10;
|
|
caster->ModifyHealth( heal );
|
|
caster->SendHealSpellLog(caster, 23493, heal);
|
|
|
|
int32 mana = caster->GetMaxPower(POWER_MANA);
|
|
if (mana)
|
|
{
|
|
mana /= 10;
|
|
caster->ModifyPower( POWER_MANA, mana );
|
|
caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
|
|
}
|
|
return;
|
|
}
|
|
// // Stoneclaw Totem Passive TEST
|
|
// case 23792: break;
|
|
// // Axe Flurry
|
|
// case 24018: break;
|
|
// // Mark of Arlokk
|
|
// case 24210: break;
|
|
// // Restoration
|
|
// case 24379: break;
|
|
// // Happy Pet
|
|
// case 24716: break;
|
|
// // Dream Fog
|
|
// case 24780: break;
|
|
// // Cannon Prep
|
|
// case 24832: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 24834: break;
|
|
// // Stink Trap
|
|
// case 24918: break;
|
|
// // Mark of Nature
|
|
// case 25041: break;
|
|
// // Agro Drones
|
|
// case 25152: break;
|
|
// // Consume
|
|
// case 25371: break;
|
|
// // Pain Spike
|
|
// case 25572: break;
|
|
// // Rotate 360
|
|
// case 26009: break;
|
|
// // Rotate -360
|
|
// case 26136: break;
|
|
// // Consume
|
|
// case 26196: break;
|
|
// // Berserk
|
|
// case 26615: break;
|
|
// // Defile
|
|
// case 27177: break;
|
|
// // Teleport: IF/UC
|
|
// case 27601: break;
|
|
// // Five Fat Finger Exploding Heart Technique
|
|
// case 27673: break;
|
|
// Nitrous Boost
|
|
case 27746:
|
|
{
|
|
if (caster->GetPower(POWER_MANA) >= 10)
|
|
{
|
|
caster->ModifyPower( POWER_MANA, -10 );
|
|
caster->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
|
|
} else
|
|
{
|
|
caster->RemoveAurasDueToSpell(27746);
|
|
return;
|
|
}
|
|
} break;
|
|
// // Steam Tank Passive
|
|
// case 27747: break;
|
|
// Frost Blast
|
|
case 27808:
|
|
{
|
|
int32 bpDamage = target->GetMaxHealth()*26/100;
|
|
caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
|
|
return;
|
|
}
|
|
// // Detonate Mana
|
|
// case 27819: break;
|
|
// // Controller Timer
|
|
// case 28095: break;
|
|
// // Stalagg Chain
|
|
// case 28096: break;
|
|
// // Stalagg Tesla Passive
|
|
// case 28097: break;
|
|
// // Feugen Tesla Passive
|
|
// case 28109: break;
|
|
// // Feugen Chain
|
|
// case 28111: break;
|
|
// // Mark of Didier
|
|
// case 28114: break;
|
|
// // Communique Timer, camp
|
|
// case 28346: break;
|
|
// // Icebolt
|
|
// case 28522: break;
|
|
// // Silithyst
|
|
// case 29519: break;
|
|
// Inoculate Nestlewood Owlkin
|
|
case 29528:
|
|
if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
|
|
return;
|
|
break;
|
|
// // Overload
|
|
// case 29768: break;
|
|
// // Return Fire
|
|
// case 29788: break;
|
|
// // Return Fire
|
|
// case 29793: break;
|
|
// // Return Fire
|
|
// case 29794: break;
|
|
// // Guardian of Icecrown Passive
|
|
// case 29897: break;
|
|
// Feed Captured Animal
|
|
case 29917: trigger_spell_id = 29916; break;
|
|
// // Flame Wreath
|
|
// case 29946: break;
|
|
// // Flame Wreath
|
|
// case 29947: break;
|
|
// // Mind Exhaustion Passive
|
|
// case 30025: break;
|
|
// // Nether Beam - Serenity
|
|
// case 30401: break;
|
|
// Extract Gas
|
|
case 30427:
|
|
{
|
|
// move loot to player inventory and despawn target
|
|
if(caster->GetTypeId() ==TYPEID_PLAYER &&
|
|
target->GetTypeId() == TYPEID_UNIT &&
|
|
((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
|
|
{
|
|
Player* player = (Player*)caster;
|
|
Creature* creature = (Creature*)target;
|
|
// missing lootid has been reported on startup - just return
|
|
if (!creature->GetCreatureInfo()->SkinLootId)
|
|
return;
|
|
|
|
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
|
|
|
|
creature->setDeathState(JUST_DIED);
|
|
creature->RemoveCorpse();
|
|
creature->SetHealth(0); // just for nice GM-mode view
|
|
}
|
|
return;
|
|
}
|
|
// Quake
|
|
case 30576: trigger_spell_id = 30571; break;
|
|
// // Burning Maul
|
|
// case 30598: break;
|
|
// // Regeneration
|
|
// case 30799:
|
|
// case 30800:
|
|
// case 30801:
|
|
// break;
|
|
// // Despawn Self - Smoke cloud
|
|
// case 31269: break;
|
|
// // Time Rift Periodic
|
|
// case 31320: break;
|
|
// // Corrupt Medivh
|
|
// case 31326: break;
|
|
// Doom
|
|
case 31347:
|
|
{
|
|
m_target->CastSpell(m_target,31350,true);
|
|
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
return;
|
|
}
|
|
// Spellcloth
|
|
case 31373:
|
|
{
|
|
// Summon Elemental after create item
|
|
caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
|
|
return;
|
|
}
|
|
// // Bloodmyst Tesla
|
|
// case 31611: break;
|
|
// // Doomfire
|
|
// case 31944: break;
|
|
// // Teleport Test
|
|
// case 32236: break;
|
|
// // Earthquake
|
|
// case 32686: break;
|
|
// // Possess
|
|
// case 33401: break;
|
|
// // Draw Shadows
|
|
// case 33563: break;
|
|
// // Murmur's Touch
|
|
// case 33711: break;
|
|
// Flame Quills
|
|
case 34229:
|
|
{
|
|
// cast 24 spells 34269-34289, 34314-34316
|
|
for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
|
|
caster->CastSpell(m_target,spell_id,true);
|
|
for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
|
|
caster->CastSpell(m_target,spell_id,true);
|
|
return;
|
|
}
|
|
// // Gravity Lapse
|
|
// case 34480: break;
|
|
// // Tornado
|
|
// case 34683: break;
|
|
// // Frostbite Rotate
|
|
// case 34748: break;
|
|
// // Arcane Flurry
|
|
// case 34821: break;
|
|
// // Interrupt Shutdown
|
|
// case 35016: break;
|
|
// // Interrupt Shutdown
|
|
// case 35176: break;
|
|
// // Inferno
|
|
// case 35268: break;
|
|
// // Salaadin's Tesla
|
|
// case 35515: break;
|
|
// // Ethereal Channel (Red)
|
|
// case 35518: break;
|
|
// // Nether Vapor
|
|
// case 35879: break;
|
|
// // Dark Portal Storm
|
|
// case 36018: break;
|
|
// // Burning Maul
|
|
// case 36056: break;
|
|
// // Living Grove Defender Lifespan
|
|
// case 36061: break;
|
|
// // Professor Dabiri Talks
|
|
// case 36064: break;
|
|
// // Kael Gaining Power
|
|
// case 36091: break;
|
|
// // They Must Burn Bomb Aura
|
|
// case 36344: break;
|
|
// // They Must Burn Bomb Aura (self)
|
|
// case 36350: break;
|
|
// // Stolen Ravenous Ravager Egg
|
|
// case 36401: break;
|
|
// // Activated Cannon
|
|
// case 36410: break;
|
|
// // Stolen Ravenous Ravager Egg
|
|
// case 36418: break;
|
|
// // Enchanted Weapons
|
|
// case 36510: break;
|
|
// // Cursed Scarab Periodic
|
|
// case 36556: break;
|
|
// // Cursed Scarab Despawn Periodic
|
|
// case 36561: break;
|
|
// // Vision Guide
|
|
// case 36573: break;
|
|
// // Cannon Charging (platform)
|
|
// case 36785: break;
|
|
// // Cannon Charging (self)
|
|
// case 36860: break;
|
|
// Remote Toy
|
|
case 37027: trigger_spell_id = 37029; break;
|
|
// // Mark of Death
|
|
// case 37125: break;
|
|
// // Arcane Flurry
|
|
// case 37268: break;
|
|
// // Spout
|
|
// case 37429: break;
|
|
// // Spout
|
|
// case 37430: break;
|
|
// // Karazhan - Chess NPC AI, Snapshot timer
|
|
// case 37440: break;
|
|
// // Karazhan - Chess NPC AI, action timer
|
|
// case 37504: break;
|
|
// // Karazhan - Chess: Is Square OCCUPIED aura (DND)
|
|
// case 39400: break;
|
|
// // Banish
|
|
// case 37546: break;
|
|
// // Shriveling Gaze
|
|
// case 37589: break;
|
|
// // Fake Aggro Radius (2 yd)
|
|
// case 37815: break;
|
|
// // Corrupt Medivh
|
|
// case 37853: break;
|
|
// Eye of Grillok
|
|
case 38495:
|
|
{
|
|
m_target->CastSpell(m_target, 38530, true);
|
|
return;
|
|
}
|
|
// Absorb Eye of Grillok (Zezzak's Shard)
|
|
case 38554:
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
caster->CastSpell(caster, 38495, true);
|
|
|
|
Creature* creatureTarget = (Creature*)m_target;
|
|
|
|
creatureTarget->setDeathState(JUST_DIED);
|
|
creatureTarget->RemoveCorpse();
|
|
creatureTarget->SetHealth(0); // just for nice GM-mode view
|
|
return;
|
|
}
|
|
// // Magic Sucker Device timer
|
|
// case 38672: break;
|
|
// // Tomb Guarding Charging
|
|
// case 38751: break;
|
|
// // Murmur's Touch
|
|
// case 38794: break;
|
|
// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
|
|
// case 39105: break;
|
|
// // Drain World Tree Visual
|
|
// case 39140: break;
|
|
// // Quest - Dustin's Undead Dragon Visual aura
|
|
// case 39259: break;
|
|
// // Hellfire - The Exorcism, Jules releases darkness, aura
|
|
// case 39306: break;
|
|
// // Inferno
|
|
// case 39346: break;
|
|
// // Enchanted Weapons
|
|
// case 39489: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 39630: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 39634: break;
|
|
// // Shadow Inferno
|
|
// case 39645: break;
|
|
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
|
|
case 39857: trigger_spell_id = 39856; break;
|
|
// // Soulgrinder Ritual Visual (Smashed)
|
|
// case 39974: break;
|
|
// // Simon Game Pre-game timer
|
|
// case 40041: break;
|
|
// // Knockdown Fel Cannon: The Aggro Check Aura
|
|
// case 40113: break;
|
|
// // Spirit Lance
|
|
// case 40157: break;
|
|
// // Demon Transform 2
|
|
// case 40398: break;
|
|
// // Demon Transform 1
|
|
// case 40511: break;
|
|
// // Ancient Flames
|
|
// case 40657: break;
|
|
// // Ethereal Ring Cannon: Cannon Aura
|
|
// case 40734: break;
|
|
// // Cage Trap
|
|
// case 40760: break;
|
|
// // Random Periodic
|
|
// case 40867: break;
|
|
// // Prismatic Shield
|
|
// case 40879: break;
|
|
// Aura of Desire
|
|
case 41350:
|
|
{
|
|
Unit::AuraEffectList const& mMod = m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT);
|
|
for(Unit::AuraEffectList::const_iterator i = mMod.begin(); i != mMod.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 41350)
|
|
{
|
|
(*i)->ApplyModifier(false);
|
|
(*i)->SetAmount((*i)->GetAmount()-5);
|
|
(*i)->ApplyModifier(true);
|
|
break;
|
|
}
|
|
}
|
|
}break;
|
|
// // Dementia
|
|
// case 41404: break;
|
|
// // Chaos Form
|
|
// case 41629: break;
|
|
// // Alert Drums
|
|
// case 42177: break;
|
|
// // Spout
|
|
// case 42581: break;
|
|
// // Spout
|
|
// case 42582: break;
|
|
// // Return to the Spirit Realm
|
|
// case 44035: break;
|
|
// // Curse of Boundless Agony
|
|
// case 45050: break;
|
|
// // Earthquake
|
|
// case 46240: break;
|
|
// Personalized Weather
|
|
case 46736: trigger_spell_id = 46737; break;
|
|
// // Stay Submerged
|
|
// case 46981: break;
|
|
// // Dragonblight Ram
|
|
// case 47015: break;
|
|
// // Party G.R.E.N.A.D.E.
|
|
// case 51510: break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Invisibility
|
|
case 66:
|
|
// Here need periodic triger reducing threat spell (or do it manually)
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
// case SPELLFAMILY_WARRIOR:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// // Wild Magic
|
|
// case 23410: break;
|
|
// // Corrupted Totems
|
|
// case 23425: break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
// case SPELLFAMILY_PRIEST:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// // Blue Beam
|
|
// case 32930: break;
|
|
// // Fury of the Dreghood Elders
|
|
// case 35460: break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Cat Form
|
|
// trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
|
|
case 768:
|
|
return;
|
|
// Frenzied Regeneration
|
|
case 22842:
|
|
case 22895:
|
|
case 22896:
|
|
case 26999:
|
|
{
|
|
int32 LifePerRage = GetAmount();
|
|
|
|
int32 lRage = m_target->GetPower(POWER_RAGE);
|
|
if(lRage > 100) // rage stored as rage*10
|
|
lRage = 100;
|
|
m_target->ModifyPower(POWER_RAGE, -lRage);
|
|
int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
|
|
m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// case SPELLFAMILY_HUNTER:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// //Frost Trap Aura
|
|
// case 13810:
|
|
// return;
|
|
// //Rizzle's Frost Trap
|
|
// case 39900:
|
|
// return;
|
|
// // Tame spells
|
|
// case 19597: // Tame Ice Claw Bear
|
|
// case 19676: // Tame Snow Leopard
|
|
// case 19677: // Tame Large Crag Boar
|
|
// case 19678: // Tame Adult Plainstrider
|
|
// case 19679: // Tame Prairie Stalker
|
|
// case 19680: // Tame Swoop
|
|
// case 19681: // Tame Dire Mottled Boar
|
|
// case 19682: // Tame Surf Crawler
|
|
// case 19683: // Tame Armored Scorpid
|
|
// case 19684: // Tame Webwood Lurker
|
|
// case 19685: // Tame Nightsaber Stalker
|
|
// case 19686: // Tame Strigid Screecher
|
|
// case 30100: // Tame Crazed Dragonhawk
|
|
// case 30103: // Tame Elder Springpaw
|
|
// case 30104: // Tame Mistbat
|
|
// case 30647: // Tame Barbed Crawler
|
|
// case 30648: // Tame Greater Timberstrider
|
|
// case 30652: // Tame Nightstalker
|
|
// return;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
|
|
case 28820:
|
|
{
|
|
// Need remove self if Lightning Shield not active
|
|
Unit::AuraMap const& auras = target->GetAuras();
|
|
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
|
|
spell->SpellFamilyFlags[0] & 0x400)
|
|
return;
|
|
}
|
|
target->RemoveAurasDueToSpell(28820);
|
|
return;
|
|
}
|
|
// Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
|
|
case 38443:
|
|
{
|
|
bool all = true;
|
|
for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
|
|
{
|
|
if(!caster->m_SummonSlot[i])
|
|
{
|
|
all = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(all)
|
|
caster->CastSpell(caster,38437,true);
|
|
else
|
|
caster->RemoveAurasDueToSpell(38437);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Reget trigger spell proto
|
|
triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
|
|
}
|
|
else
|
|
{
|
|
// Spell exist but require custom code
|
|
switch(auraId)
|
|
{
|
|
// Curse of Idiocy
|
|
case 1010:
|
|
{
|
|
// TODO: spell casted by result in correct way mostly
|
|
// BUT:
|
|
// 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
|
|
// but must show affect apply like item casting
|
|
// 2) maybe aura must be replace by new with accumulative stat mods instead stacking
|
|
|
|
// prevent cast by triggered auras
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
return;
|
|
|
|
// stop triggering after each affected stats lost > 90
|
|
int32 intellectLoss = 0;
|
|
int32 spiritLoss = 0;
|
|
|
|
Unit::AuraEffectList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
|
|
for(Unit::AuraEffectList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 1010)
|
|
{
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
case STAT_INTELLECT: intellectLoss += (*i)->GetAmount(); break;
|
|
case STAT_SPIRIT: spiritLoss += (*i)->GetAmount(); break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(intellectLoss <= -90 && spiritLoss <= -90)
|
|
return;
|
|
|
|
caster = target;
|
|
break;
|
|
}
|
|
// Mana Tide
|
|
case 16191:
|
|
{
|
|
caster->CastCustomSpell(target, trigger_spell_id, &m_amount, NULL, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(triggeredSpellInfo)
|
|
{
|
|
if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
|
|
target = m_target; //for druid dispel poison
|
|
m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
|
|
}
|
|
else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
|
|
sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
|
|
}
|
|
|
|
Unit* AuraEffect::GetTriggerTarget() const
|
|
{
|
|
Unit* target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET));
|
|
return target ? target : m_target;
|
|
}
|
|
|
|
void AuraEffect::TriggerSpellWithValue()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* target = GetTriggerTarget();
|
|
|
|
if(!caster || !target)
|
|
return;
|
|
|
|
// generic casting code with custom spells and target/caster customs
|
|
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
|
|
int32 basepoints0 = this->GetAmount();
|
|
|
|
caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** AURA EFFECTS ***/
|
|
/*********************************************************/
|
|
|
|
void AuraEffect::HandleAuraDummy(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
// AT APPLY
|
|
if(apply)
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 1515: // Tame beast
|
|
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
|
|
if( caster && m_target->CanHaveThreatList())
|
|
m_target->AddThreat(caster, 10.0f);
|
|
return;
|
|
case 13139: // net-o-matic
|
|
// root to self part of (root_target->charge->root_self sequence
|
|
if(caster)
|
|
caster->CastSpell(caster,13138,true,NULL,this);
|
|
return;
|
|
case 34026: // kill command
|
|
{
|
|
Unit * pet = m_target->GetGuardianPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
m_target->CastSpell(m_target,34027,true,NULL,this);
|
|
|
|
// set 3 stacks and 3 charges (to make all auras not disappear at once)
|
|
Aura* owner_aura = m_target->GetAura(34027,GetCasterGUID());
|
|
Aura* pet_aura = pet->GetAura(58914, GetCasterGUID());
|
|
if( owner_aura )
|
|
{
|
|
owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
|
|
}
|
|
if( pet_aura )
|
|
{
|
|
pet_aura->SetAuraCharges(0);
|
|
pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
|
|
}
|
|
return;
|
|
}
|
|
case 55198: // Tidal Force
|
|
{
|
|
m_target->CastSpell(m_target,55166,true,NULL,this);
|
|
// set 3 stacks and 3 charges (to make all auras not disappear at once)
|
|
Aura* owner_aura = m_target->GetAura(55166,GetCasterGUID());
|
|
if( owner_aura )
|
|
{
|
|
// This aura lasts 2 sec, need this hack to properly proc spells
|
|
// TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell
|
|
GetParentAura()->SetAuraDuration(owner_aura->GetAuraDuration());
|
|
// Make aura be not charged-this prevents removing charge on not crit spells
|
|
owner_aura->SetAuraCharges(0);
|
|
owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
|
|
}
|
|
return;
|
|
}
|
|
case 39850: // Rocket Blast
|
|
if(roll_chance_i(20)) // backfire stun
|
|
m_target->CastSpell(m_target, 51581, true, NULL, this);
|
|
return;
|
|
case 43873: // Headless Horseman Laugh
|
|
m_target->PlayDistanceSound(11965);
|
|
return;
|
|
case 46354: // Blood Elf Illusion
|
|
if(caster)
|
|
{
|
|
switch(caster->getGender())
|
|
{
|
|
case GENDER_FEMALE:
|
|
caster->CastSpell(m_target,46356,true,NULL,this);
|
|
break;
|
|
case GENDER_MALE:
|
|
caster->CastSpell(m_target,46355,true,NULL,this);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
case 46699: // Requires No Ammo
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
|
|
return;
|
|
}
|
|
|
|
// Earth Shield
|
|
if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags[1] & 0x400))
|
|
{
|
|
// prevent double apply bonuses
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
|
|
m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE);
|
|
return;
|
|
}
|
|
//Druid, Survival Instincts
|
|
if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 )
|
|
{
|
|
if(!m_target)
|
|
return;
|
|
|
|
int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100);
|
|
m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
|
|
}
|
|
}
|
|
// AT REMOVE
|
|
else
|
|
{
|
|
if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
|
|
{
|
|
uint32 finalSpelId = 0;
|
|
switch(GetId())
|
|
{
|
|
case 19548: finalSpelId = 19597; break;
|
|
case 19674: finalSpelId = 19677; break;
|
|
case 19687: finalSpelId = 19676; break;
|
|
case 19688: finalSpelId = 19678; break;
|
|
case 19689: finalSpelId = 19679; break;
|
|
case 19692: finalSpelId = 19680; break;
|
|
case 19693: finalSpelId = 19684; break;
|
|
case 19694: finalSpelId = 19681; break;
|
|
case 19696: finalSpelId = 19682; break;
|
|
case 19697: finalSpelId = 19683; break;
|
|
case 19699: finalSpelId = 19685; break;
|
|
case 19700: finalSpelId = 19686; break;
|
|
case 30646: finalSpelId = 30647; break;
|
|
case 30653: finalSpelId = 30648; break;
|
|
case 30654: finalSpelId = 30652; break;
|
|
case 30099: finalSpelId = 30100; break;
|
|
case 30102: finalSpelId = 30103; break;
|
|
case 30105: finalSpelId = 30104; break;
|
|
}
|
|
|
|
if(finalSpelId)
|
|
caster->CastSpell(m_target,finalSpelId,true,NULL,this);
|
|
return;
|
|
}
|
|
|
|
// Waiting to Resurrect
|
|
if(GetId()==2584)
|
|
{
|
|
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
|
bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
|
|
return;
|
|
}
|
|
|
|
// Burning Winds
|
|
if(GetId()==46308) // casted only at creatures at spawn
|
|
{
|
|
m_target->CastSpell(m_target,47287,true,NULL,this);
|
|
return;
|
|
}
|
|
|
|
// Misdirection
|
|
if(GetId()==34477)
|
|
{
|
|
m_target->SetReducedThreatPercent(0, 0);
|
|
return;
|
|
}
|
|
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_WARLOCK:
|
|
// Haunt
|
|
if(m_spellProto->SpellFamilyFlags[1] & 0x40000)
|
|
{
|
|
if(caster)
|
|
caster->CastCustomSpell(caster, 48210, &m_currentBasePoints, 0, 0, true);
|
|
return;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
// Living Bomb
|
|
if(m_spellProto->SpellFamilyFlags[1] & 0x20000)
|
|
{
|
|
if(caster && (GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL || GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_DEATH || GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE))
|
|
caster->CastSpell(m_target, GetAmount(), true);
|
|
return;
|
|
}
|
|
// Focused Magic
|
|
if(m_spellProto->Id == 54646)
|
|
{
|
|
// only on remove by crit
|
|
if(caster && GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
|
|
caster->CastSpell(caster,54648, true);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// AT APPLY & REMOVE
|
|
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Unstable Power
|
|
if( GetId()==24658 )
|
|
{
|
|
uint32 spellId = 24659;
|
|
if (apply)
|
|
{
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
|
if (!spell)
|
|
return;
|
|
for (int i=0; i < spell->StackAmount; ++i)
|
|
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
|
return;
|
|
}
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
return;
|
|
}
|
|
// Restless Strength
|
|
if( GetId()==24661 )
|
|
{
|
|
uint32 spellId = 24662;
|
|
if (apply)
|
|
{
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
|
if (!spell)
|
|
return;
|
|
for (int i=0; i < spell->StackAmount; ++i)
|
|
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
|
return;
|
|
}
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
return;
|
|
}
|
|
//Summon Fire Elemental
|
|
if (GetId() == 40133 && caster)
|
|
{
|
|
Unit *owner = caster->GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(apply)
|
|
owner->CastSpell(owner,8985,true);
|
|
else
|
|
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//Summon Earth Elemental
|
|
if (GetId() == 40132 && caster)
|
|
{
|
|
Unit *owner = caster->GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(apply)
|
|
owner->CastSpell(owner,19704,true);
|
|
else
|
|
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Pain and Suffering
|
|
if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
|
|
{
|
|
if(apply)
|
|
{
|
|
// Reduce backfire damage (dot damage) from Shadow Word: Death
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_DOT;
|
|
mod->value = m_amount;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = GetId();
|
|
mod->mask[1] = 0x00002000;
|
|
m_spellmod = mod;
|
|
}
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 34246: // Idol of the Emerald Queen
|
|
{
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_DOT;
|
|
mod->value = m_amount/7;
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = GetId();
|
|
mod->mask[1] = 0x0010;
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
case 61336: // Survival Instincts
|
|
{
|
|
if(apply)
|
|
{
|
|
if (!m_target->IsInFeralForm())
|
|
return;
|
|
|
|
int32 bp0 = int32(m_target->GetMaxHealth() * m_amount / 100);
|
|
m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
|
|
}
|
|
else
|
|
m_target-> RemoveAurasDueToSpell(50322);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Lifebloom
|
|
if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
|
|
{
|
|
if ( apply )
|
|
{
|
|
if ( caster )
|
|
// prevent double apply bonuses
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
|
|
m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
else
|
|
{
|
|
// Final heal only on dispelled or duration end
|
|
if (GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetParentAura()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
|
|
return;
|
|
|
|
// final heal
|
|
if(m_target->IsInWorld())
|
|
m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
|
|
|
|
/*// have a look if there is still some other Lifebloom dummy aura
|
|
Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
|
|
(*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
|
|
return;
|
|
|
|
// final heal
|
|
if(m_target->IsInWorld() && m_stackAmount > 0)
|
|
{
|
|
int32 amount = m_amount / m_stackAmount;
|
|
m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
|
|
}*/
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Predatory Strikes
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
|
|
{
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage();
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Improved Aspect of the Viper
|
|
if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
|
|
{
|
|
if(apply)
|
|
{
|
|
// + effect value for Aspect of the Viper
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_EFFECT1;
|
|
mod->value = m_amount;
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = GetId();
|
|
mod->mask[1] = 0x40000;
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
// Glyph of Aspect of the Monkey
|
|
if(m_spellProto->Id==56833)
|
|
{
|
|
if(apply)
|
|
{
|
|
// Reduce backfire damage (dot damage) from Shadow Word: Death
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_CHANCE_OF_SUCCESS;
|
|
mod->value = 100;
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = GetId();
|
|
mod->mask[2] = 8192;
|
|
mod->mask[1] = 0x00000000;
|
|
mod->mask[0] = 524288;
|
|
m_spellmod = mod;
|
|
}
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Improved Weapon Totems
|
|
if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
|
|
{
|
|
if(apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_EFFECT1;
|
|
mod->value = m_amount;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = GetId();
|
|
switch (m_effIndex)
|
|
{
|
|
case 0:
|
|
mod->mask[1] = 0x002; // Windfury Totem
|
|
break;
|
|
case 1:
|
|
mod->mask[1] = 0x004; // Flametongue Totem
|
|
break;
|
|
}
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
|
|
// Sentry Totem
|
|
if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (apply)
|
|
{
|
|
uint64 guid = caster->m_SummonSlot[3];
|
|
if (guid)
|
|
{
|
|
Creature *totem = ObjectAccessor::GetCreature(*caster, guid);
|
|
if (totem && totem->isTotem())
|
|
((Player*)caster)->CastSpell(totem, 6277, true);
|
|
}
|
|
}
|
|
else
|
|
((Player*)caster)->StopCastingBindSight();
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// pet auras
|
|
if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
|
|
{
|
|
if(apply)
|
|
m_target->AddPetAura(petSpell);
|
|
else
|
|
m_target->RemovePetAura(petSpell);
|
|
return;
|
|
}
|
|
|
|
if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
m_target->GetZoneAndAreaId(zone,area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// some auras remove at aura remove
|
|
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
|
|
m_target->RemoveAurasDueToSpell(itr->second->spellId);
|
|
// some auras applied at aura apply
|
|
else if(itr->second->autocast)
|
|
{
|
|
if( !m_target->HasAuraEffect(itr->second->spellId,0) )
|
|
m_target->CastSpell(m_target,itr->second->spellId,true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraMounted(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue());
|
|
if(!ci)
|
|
{
|
|
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue());
|
|
return;
|
|
}
|
|
|
|
uint32 team = 0;
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
team = ((Player*)m_target)->GetTeam();
|
|
|
|
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
|
|
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
|
|
if (minfo)
|
|
display_id = minfo->modelid;
|
|
|
|
m_target->Mount(display_id);
|
|
}
|
|
else
|
|
{
|
|
m_target->Unmount();
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraWaterWalk(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data,true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << (uint32)0;
|
|
m_target->SendMessageToSet(&data,true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraHover(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data,true);
|
|
}
|
|
|
|
void AuraEffect::HandleWaterBreathing(bool apply, bool Real)
|
|
{
|
|
// update timers in client
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_target)->UpdateMirrorTimers();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
uint32 modelid = 0;
|
|
Powers PowerType = POWER_MANA;
|
|
ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 892;
|
|
else
|
|
modelid = 8571;
|
|
PowerType = POWER_ENERGY;
|
|
break;
|
|
case FORM_TRAVEL:
|
|
modelid = 632;
|
|
break;
|
|
case FORM_AQUA:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 2428;
|
|
else
|
|
modelid = 2428;
|
|
break;
|
|
case FORM_BEAR:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 2281;
|
|
else
|
|
modelid = 2289;
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_GHOUL:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 10045;
|
|
break;
|
|
case FORM_DIREBEAR:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 2281;
|
|
else
|
|
modelid = 2289;
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_CREATUREBEAR:
|
|
modelid = 902;
|
|
break;
|
|
case FORM_GHOSTWOLF:
|
|
modelid = 4613;
|
|
break;
|
|
case FORM_FLIGHT:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 20857;
|
|
else
|
|
modelid = 20872;
|
|
break;
|
|
case FORM_MOONKIN:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 15374;
|
|
else
|
|
modelid = 15375;
|
|
break;
|
|
case FORM_FLIGHT_EPIC:
|
|
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
|
|
modelid = 21243;
|
|
else
|
|
modelid = 21244;
|
|
break;
|
|
case FORM_METAMORPHOSIS:
|
|
modelid = 25277;
|
|
break;
|
|
case FORM_AMBIENT:
|
|
case FORM_SHADOW:
|
|
case FORM_STEALTH:
|
|
break;
|
|
case FORM_TREE:
|
|
modelid = 864;
|
|
break;
|
|
case FORM_BATTLESTANCE:
|
|
case FORM_BERSERKERSTANCE:
|
|
case FORM_DEFENSIVESTANCE:
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_SPIRITOFREDEMPTION:
|
|
modelid = 16031;
|
|
break;
|
|
default:
|
|
sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue());
|
|
}
|
|
|
|
// remove polymorph before changing display id to keep new display id
|
|
switch ( form )
|
|
{
|
|
case FORM_CAT:
|
|
case FORM_TREE:
|
|
case FORM_TRAVEL:
|
|
case FORM_AQUA:
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
case FORM_FLIGHT_EPIC:
|
|
case FORM_FLIGHT:
|
|
case FORM_MOONKIN:
|
|
// remove movement affects
|
|
m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
|
|
m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
|
|
// and polymorphic affects
|
|
if(m_target->IsPolymorphed())
|
|
m_target->RemoveAurasDueToSpell(m_target->getTransForm());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(apply)
|
|
{
|
|
// remove other shapeshift before applying a new one
|
|
if(m_target->m_ShapeShiftFormSpellId)
|
|
m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId);
|
|
|
|
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
|
|
|
|
if(modelid > 0)
|
|
m_target->SetDisplayId(modelid);
|
|
|
|
if(PowerType != POWER_MANA)
|
|
{
|
|
// reset power to default values only at power change
|
|
if(m_target->getPowerType()!=PowerType)
|
|
m_target->setPowerType(PowerType);
|
|
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
{
|
|
// get furor proc chance
|
|
uint32 FurorChance = 0;
|
|
Unit::AuraEffectList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraEffectList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 238)
|
|
{
|
|
FurorChance = (*i)->GetAmount();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GetMiscValue() == FORM_CAT)
|
|
{
|
|
m_target->SetPower(POWER_ENERGY,0);
|
|
if(urand(1,100) <= FurorChance)
|
|
m_target->CastSpell(m_target,17099,true,NULL,this);
|
|
}
|
|
else
|
|
{
|
|
m_target->SetPower(POWER_RAGE,0);
|
|
if(urand(1,100) <= FurorChance)
|
|
m_target->CastSpell(m_target,17057,true,NULL,this);
|
|
}
|
|
break;
|
|
}
|
|
case FORM_BATTLESTANCE:
|
|
case FORM_DEFENSIVESTANCE:
|
|
case FORM_BERSERKERSTANCE:
|
|
{
|
|
uint32 Rage_val = 0;
|
|
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
|
|
Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
|
|
}
|
|
}
|
|
|
|
if (m_target->GetPower(POWER_RAGE) > Rage_val)
|
|
m_target->SetPower(POWER_RAGE,Rage_val);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_target->m_ShapeShiftFormSpellId = GetId();
|
|
m_target->m_form = form;
|
|
}
|
|
else
|
|
{
|
|
if(modelid > 0)
|
|
m_target->SetDisplayId(m_target->GetNativeDisplayId());
|
|
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
|
|
if(m_target->getClass() == CLASS_DRUID)
|
|
m_target->setPowerType(POWER_MANA);
|
|
m_target->m_ShapeShiftFormSpellId = 0;
|
|
m_target->m_form = FORM_NONE;
|
|
|
|
switch(form)
|
|
{
|
|
// Nordrassil Harness - bonus
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
case FORM_CAT:
|
|
{
|
|
if(AuraEffect* dummy = m_target->GetDummyAura(37315) )
|
|
m_target->CastSpell(m_target,37316,true,NULL,dummy);
|
|
break;
|
|
}
|
|
// Nordrassil Regalia - bonus
|
|
case FORM_MOONKIN:
|
|
{
|
|
if(AuraEffect* dummy = m_target->GetDummyAura(37324) )
|
|
m_target->CastSpell(m_target,37325,true,NULL,dummy);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// adding/removing linked auras
|
|
// add/remove the shapeshift aura's boosts
|
|
HandleShapeshiftBoosts(apply);
|
|
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_target)->InitDataForForm();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraTransform(bool apply, bool Real)
|
|
{
|
|
if (apply)
|
|
{
|
|
// special case (spell specific functionality)
|
|
if(GetMiscValue()==0)
|
|
{
|
|
// player applied only
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
switch(GetId())
|
|
{
|
|
// Orb of Deception
|
|
case 16739:
|
|
{
|
|
uint32 orb_model = m_target->GetNativeDisplayId();
|
|
switch(orb_model)
|
|
{
|
|
// Troll Female
|
|
case 1479: m_target->SetDisplayId(10134); break;
|
|
// Troll Male
|
|
case 1478: m_target->SetDisplayId(10135); break;
|
|
// Tauren Male
|
|
case 59: m_target->SetDisplayId(10136); break;
|
|
// Human Male
|
|
case 49: m_target->SetDisplayId(10137); break;
|
|
// Human Female
|
|
case 50: m_target->SetDisplayId(10138); break;
|
|
// Orc Male
|
|
case 51: m_target->SetDisplayId(10139); break;
|
|
// Orc Female
|
|
case 52: m_target->SetDisplayId(10140); break;
|
|
// Dwarf Male
|
|
case 53: m_target->SetDisplayId(10141); break;
|
|
// Dwarf Female
|
|
case 54: m_target->SetDisplayId(10142); break;
|
|
// NightElf Male
|
|
case 55: m_target->SetDisplayId(10143); break;
|
|
// NightElf Female
|
|
case 56: m_target->SetDisplayId(10144); break;
|
|
// Undead Female
|
|
case 58: m_target->SetDisplayId(10145); break;
|
|
// Undead Male
|
|
case 57: m_target->SetDisplayId(10146); break;
|
|
// Tauren Female
|
|
case 60: m_target->SetDisplayId(10147); break;
|
|
// Gnome Male
|
|
case 1563: m_target->SetDisplayId(10148); break;
|
|
// Gnome Female
|
|
case 1564: m_target->SetDisplayId(10149); break;
|
|
// BloodElf Female
|
|
case 15475: m_target->SetDisplayId(17830); break;
|
|
// BloodElf Male
|
|
case 15476: m_target->SetDisplayId(17829); break;
|
|
// Dranei Female
|
|
case 16126: m_target->SetDisplayId(17828); break;
|
|
// Dranei Male
|
|
case 16125: m_target->SetDisplayId(17827); break;
|
|
default: break;
|
|
}
|
|
break;
|
|
}
|
|
// Murloc costume
|
|
case 42365: m_target->SetDisplayId(21723); break;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue());
|
|
if(!ci)
|
|
{
|
|
//pig pink ^_^
|
|
m_target->SetDisplayId(16358);
|
|
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
|
|
}
|
|
else
|
|
{
|
|
// Will use the default model here
|
|
if (uint32 modelid = ci->GetRandomValidModelId())
|
|
m_target->SetDisplayId(modelid);
|
|
|
|
// Dragonmaw Illusion (set mount model also)
|
|
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
|
|
}
|
|
m_target->setTransForm(GetId());
|
|
}
|
|
|
|
// polymorph case
|
|
if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
|
|
{
|
|
// for players, start regeneration after 1s (in polymorph fast regeneration case)
|
|
// only if caster is Player (after patch 2.4.2)
|
|
if(IS_PLAYER_GUID(GetCasterGUID()) )
|
|
((Player*)m_target)->setRegenTimer(1000);
|
|
|
|
//dismount polymorphed target (after patch 2.4.2)
|
|
if (m_target->IsMounted())
|
|
m_target->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Unit::AuraEffectList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
|
|
if(otherTransforms.empty())
|
|
{
|
|
m_target->SetDisplayId(m_target->GetNativeDisplayId());
|
|
m_target->setTransForm(0);
|
|
}
|
|
else
|
|
{
|
|
// look for other transform auras
|
|
AuraEffect* handledAura = *otherTransforms.begin();
|
|
for(Unit::AuraEffectList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
|
|
{
|
|
// negative auras are preferred
|
|
if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
|
|
{
|
|
handledAura = *i;
|
|
break;
|
|
}
|
|
}
|
|
handledAura->ApplyModifier(true);
|
|
}
|
|
|
|
// Dragonmaw Illusion (restore mount model)
|
|
if(GetId()==42016 && m_target->GetMountID()==16314)
|
|
{
|
|
if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
|
|
{
|
|
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
|
|
if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
|
|
{
|
|
uint32 team = 0;
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
team = ((Player*)m_target)->GetTeam();
|
|
|
|
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
|
|
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
|
|
if (minfo)
|
|
display_id = minfo->modelid;
|
|
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleForceReaction(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(!Real)
|
|
return;
|
|
|
|
Player* player = (Player*)m_target;
|
|
|
|
uint32 faction_id = GetMiscValue();
|
|
uint32 faction_rank = m_amount;
|
|
|
|
player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
|
|
player->GetReputationMgr().SendForceReactions();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModSkill(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
|
|
int32 points = m_amount;
|
|
|
|
((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_auraName==SPELL_AURA_MOD_SKILL_TALENT);
|
|
if(prot == SKILL_DEFENSE)
|
|
((Player*)m_target)->UpdateDefenseBonusesMod();
|
|
}
|
|
|
|
void AuraEffect::HandleChannelDeathItem(bool apply, bool Real)
|
|
{
|
|
if(Real && !apply)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* victim = m_target;
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim)// || m_removeMode!=AURA_REMOVE_BY_DEATH)
|
|
return;
|
|
|
|
//we cannot check removemode = death
|
|
//talent will remove the caster's aura->interrupt channel->remove victim aura
|
|
if(victim->GetHealth() > 0)
|
|
return;
|
|
// Item amount
|
|
if (m_amount <= 0)
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = GetSpellProto();
|
|
if(spellInfo->EffectItemType[m_effIndex] == 0)
|
|
return;
|
|
|
|
// Soul Shard only from non-grey units
|
|
if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
|
|
(victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
|
|
victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
|
|
return;
|
|
//Adding items
|
|
uint32 noSpaceForCount = 0;
|
|
uint32 count = m_amount;
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
count-=noSpaceForCount;
|
|
((Player*)caster)->SendEquipError( msg, NULL, NULL );
|
|
if (count==0)
|
|
return;
|
|
}
|
|
|
|
Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
|
|
((Player*)caster)->SendNewItem(newitem, count, true, false);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleBindSight(bool apply, bool Real)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)caster)->SetViewpoint(m_target, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleFarSight(bool apply, bool Real)
|
|
{
|
|
//Handled by client
|
|
}
|
|
|
|
void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 );
|
|
}
|
|
|
|
void AuraEffect::HandleAuraTrackResources(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 );
|
|
}
|
|
|
|
void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModScale(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_amount,apply);
|
|
}
|
|
|
|
/*void AuraEffect::HandleModPossess(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->getLevel() > m_amount)
|
|
return;
|
|
|
|
// not possess yourself
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
return;
|
|
|
|
if( apply )
|
|
{
|
|
m_target->SetCharmerGUID(GetCasterGUID());
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
|
|
|
|
caster->SetCharm(m_target);
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
|
|
((Player*)caster)->SetClientControl(m_target, 1);
|
|
}
|
|
|
|
m_target->CombatStop();
|
|
m_target->DeleteThreatList();
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
m_target->StopMoving();
|
|
m_target->GetMotionMaster()->Clear();
|
|
m_target->GetMotionMaster()->MoveIdle();
|
|
}
|
|
else if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->SetClientControl(m_target, 0);
|
|
}
|
|
|
|
if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
|
|
charmInfo->InitPossessCreateSpells();
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)caster)->PossessSpellInitialize();
|
|
}
|
|
else
|
|
{
|
|
m_target->SetCharmerGUID(0);
|
|
caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->setFactionForRace(m_target->getRace());
|
|
((Player*)m_target)->SetClientControl(m_target, 1);
|
|
}
|
|
else if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
|
|
}
|
|
|
|
caster->SetCharm(NULL);
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)caster)->SetFarSightGUID(0);
|
|
((Player*)caster)->SetClientControl(m_target,0);
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+4);
|
|
data << uint64(0);
|
|
data << uint32(0);
|
|
((Player*)caster)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
|
|
if (((Creature*)m_target)->AI())
|
|
((Creature*)m_target)->AI()->AttackStart(caster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModPossessPet(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Pet *pet = caster->GetGuardianPet();
|
|
if(!pet || pet != m_target)
|
|
return;
|
|
|
|
if(apply)
|
|
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
|
else
|
|
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
|
|
|
|
((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
|
|
((Player*)caster)->SetCharm(apply ? pet : NULL);
|
|
((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
|
|
|
|
if(apply)
|
|
{
|
|
pet->StopMoving();
|
|
pet->GetMotionMaster()->Clear();
|
|
pet->GetMotionMaster()->MoveIdle();
|
|
}
|
|
else
|
|
{
|
|
pet->AttackStop();
|
|
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
|
|
}
|
|
}*/
|
|
|
|
void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Recalculate pet tlaent points
|
|
if (Pet *pet = ((Player*)m_target)->GetPet())
|
|
pet->InitTalentForLevel();
|
|
}
|
|
|
|
/*void AuraEffect::HandleModCharm(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// not charm yourself
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
return;
|
|
|
|
if(int32(m_target->getLevel()) <= m_amount)
|
|
{
|
|
if( apply )
|
|
{
|
|
m_target->SetCharmerGUID(GetCasterGUID());
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
|
|
m_target->CastStop(m_target==caster ? GetId() : 0);
|
|
caster->SetCharm(m_target);
|
|
|
|
m_target->CombatStop();
|
|
m_target->DeleteThreatList();
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
|
|
charmInfo->InitCharmCreateSpells();
|
|
charmInfo->SetReactState( REACT_DEFENSIVE );
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
//to prevent client crash
|
|
m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
|
|
//just to enable stat window
|
|
charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
//if charmed two demons the same session, the 2nd gets the 1st one's name
|
|
m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)caster)->CharmSpellInitialize();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_target->SetCharmerGUID(0);
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->setFactionForRace(m_target->getRace());
|
|
else
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
|
|
// restore faction
|
|
if(((Creature*)m_target)->isPet())
|
|
{
|
|
if(Unit* owner = m_target->GetOwner())
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
|
|
else if(cinfo)
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
|
|
}
|
|
else if(cinfo) // normal creature
|
|
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
|
|
|
|
// restore UNIT_FIELD_BYTES_0
|
|
if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
|
|
if(cainfo && cainfo->bytes0 != 0)
|
|
m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
|
|
|
|
if(m_target->GetCharmInfo())
|
|
m_target->GetCharmInfo()->SetPetNumber(0, true);
|
|
else
|
|
sLog.outError("AuraEffect::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
|
|
}
|
|
}
|
|
|
|
caster->SetCharm(NULL);
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+4);
|
|
data << uint64(0);
|
|
data << uint32(0);
|
|
((Player*)caster)->GetSession()->SendPacket(&data);
|
|
}
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
if (((Creature*)m_target)->AI())
|
|
((Creature*)m_target)->AI()->AttackStart(caster);
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
|
|
void AuraEffect::HandleModConfuse(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
//m_target->SetConfused(apply, GetCasterGUID(), GetId());
|
|
m_target->SetControlled(apply, UNIT_STAT_CONFUSED);
|
|
}
|
|
|
|
void AuraEffect::HandleModFear(bool apply, bool Real)
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
//m_target->SetFeared(apply, GetCasterGUID(), GetId());
|
|
m_target->SetControlled(apply, UNIT_STAT_FLEEING);
|
|
}
|
|
|
|
void AuraEffect::HandleFeignDeath(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if( apply )
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<m_target->GetGUID();
|
|
data<<uint8(0);
|
|
m_target->SendMessageToSet(&data,true);
|
|
*/
|
|
|
|
std::list<Unit*> targets;
|
|
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, World::GetMaxVisibleDistance());
|
|
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check);
|
|
m_target->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
|
|
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
|
|
continue;
|
|
|
|
for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if((*iter)->m_currentSpells[i]
|
|
&& (*iter)->m_currentSpells[i]->m_targets.getUnitTargetGUID() == m_target->GetGUID())
|
|
{
|
|
(*iter)->InterruptSpell(i, false);
|
|
}
|
|
}
|
|
}
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
m_target->addUnitState(UNIT_STAT_DIED);
|
|
m_target->CombatStop();
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// prevent interrupt message
|
|
if(GetCasterGUID()==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
|
|
m_target->InterruptNonMeleeSpells(true);
|
|
m_target->getHostilRefManager().deleteReferences();
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<m_target->GetGUID();
|
|
data<<uint8(1);
|
|
m_target->SendMessageToSet(&data,true);
|
|
*/
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
m_target->clearUnitState(UNIT_STAT_DIED);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDisarm(bool apply, bool Real)
|
|
{
|
|
if (!Real)
|
|
return;
|
|
AuraType type = AuraType(GetAuraName());
|
|
|
|
//Prevent handling aura twice
|
|
if(apply && m_target->GetAurasByType(type).size()>1)
|
|
return;
|
|
if(!apply && m_target->HasAuraType(type))
|
|
return;
|
|
uint32 field, flag, slot;
|
|
WeaponAttackType attType;
|
|
switch (type)
|
|
{
|
|
case SPELL_AURA_MOD_DISARM:
|
|
field=UNIT_FIELD_FLAGS;
|
|
flag=UNIT_FLAG_DISARMED;
|
|
slot=EQUIPMENT_SLOT_MAINHAND;
|
|
attType=BASE_ATTACK;
|
|
break;
|
|
case SPELL_AURA_MOD_DISARM_OFFHAND:
|
|
field=UNIT_FIELD_FLAGS_2;
|
|
flag=UNIT_FLAG2_DISARM_OFFHAND;
|
|
slot=EQUIPMENT_SLOT_OFFHAND;
|
|
attType=OFF_ATTACK;
|
|
break;
|
|
case SPELL_AURA_MOD_DISARM_RANGED:
|
|
field=UNIT_FIELD_FLAGS_2;
|
|
flag=UNIT_FLAG2_DISARM_RANGED;
|
|
slot=EQUIPMENT_SLOT_RANGED;
|
|
attType=RANGED_ATTACK;
|
|
break;
|
|
}
|
|
if(apply)
|
|
m_target->SetFlag(field, flag);
|
|
else
|
|
m_target->RemoveFlag(field, flag);
|
|
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
|
|
if(!pItem )
|
|
return;
|
|
((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
|
|
}
|
|
else if (((Creature*)m_target)->GetCurrentEquipmentId())
|
|
m_target->UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
void AuraEffect::HandleModStealth(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
// drop flag at stealth in bg
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
|
|
|
|
// apply only if not in GM invisibility (and overwrite invisibility state)
|
|
if(m_target->GetVisibility() != VISIBILITY_OFF)
|
|
m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
|
|
}
|
|
else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
|
|
{
|
|
m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
|
|
|
|
if(m_target->GetVisibility() != VISIBILITY_OFF)
|
|
m_target->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleInvisibility(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->m_invisibilityMask |= (1 << GetMiscValue());
|
|
|
|
if(Real)
|
|
{
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// apply glow vision
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
|
|
|
|
m_target->SetToNotify();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// recalculate value at modifier remove (current aura already removed)
|
|
m_target->m_invisibilityMask = 0;
|
|
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
m_target->m_invisibilityMask |= (1 << GetMiscValue());
|
|
|
|
// only at real aura remove and if not have different invisibility auras.
|
|
if(Real)
|
|
{
|
|
// remove glow vision
|
|
if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
|
|
|
|
m_target->SetToNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
|
|
}
|
|
else
|
|
{
|
|
// recalculate value at modifier remove (current aura already removed)
|
|
m_target->m_detectInvisibilityMask = 0;
|
|
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
|
|
for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
|
|
}
|
|
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
//ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
|
|
m_target->SetToNotify();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModSilence(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
|
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
|
|
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
|
|
{
|
|
Spell* currentSpell = m_target->m_currentSpells[i];
|
|
if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
|
|
{
|
|
uint32 state = currentSpell->getState();
|
|
// Stop spells on prepare or casting state
|
|
if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
|
|
{
|
|
currentSpell->cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (GetId())
|
|
{
|
|
// Arcane Torrent (Energy)
|
|
case 25046:
|
|
{
|
|
Unit * caster = GetCaster();
|
|
if (!caster)
|
|
return;
|
|
|
|
// Search Mana Tap auras on caster
|
|
AuraEffect * dummy = caster->GetDummyAura(28734);
|
|
if (dummy)
|
|
{
|
|
int32 bp = dummy->GetParentAura()->GetStackAmount() * 10;
|
|
caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
|
|
m_target->RemoveAurasDueToSpell(28734);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
|
|
return;
|
|
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModThreat(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(!m_target->isAlive())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if(!caster || !caster->isAlive())
|
|
return;
|
|
|
|
int level_diff = 0;
|
|
int multiplier = 0;
|
|
switch (GetId())
|
|
{
|
|
// Arcane Shroud
|
|
case 26400:
|
|
level_diff = m_target->getLevel() - 60;
|
|
multiplier = 2;
|
|
break;
|
|
// The Eye of Diminution
|
|
case 28862:
|
|
level_diff = m_target->getLevel() - 60;
|
|
multiplier = 1;
|
|
break;
|
|
}
|
|
if (level_diff > 0)
|
|
m_amount += multiplier * level_diff;
|
|
|
|
for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(GetMiscValue() & int32(1<<x))
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
ApplyPercentModFloatVar(m_target->m_threatModifier[x], GetParentAura()->IsPositive() ? m_amount : -m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModTotalThreat(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if(!caster || !caster->isAlive())
|
|
return;
|
|
|
|
float threatMod = 0.0f;
|
|
if(apply)
|
|
threatMod = float(m_amount);
|
|
else
|
|
threatMod = float(-m_amount);
|
|
|
|
m_target->getHostilRefManager().threatAssist(caster, threatMod);
|
|
}
|
|
|
|
void AuraEffect::HandleModTaunt(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(!m_target->isAlive() || !m_target->CanHaveThreatList())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->TauntApply(caster);
|
|
else
|
|
{
|
|
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
|
|
m_target->TauntFadeOut(caster);
|
|
}
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** MODIFY SPEED ***/
|
|
/*********************************************************/
|
|
void AuraEffect::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Enable Fly mode for flying mounts
|
|
if (m_auraName == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
|
|
{
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
|
|
else
|
|
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0); // unknown
|
|
m_target->SendMessageToSet(&data, true);
|
|
|
|
//Players on flying mounts must be immune to polymorph
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<MECHANIC_POLYMORPH,apply);
|
|
|
|
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
|
|
if( apply && m_target->HasAuraEffect(42016,0) && m_target->GetMountID())
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
|
|
}
|
|
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** IMMUNITY ***/
|
|
/*********************************************************/
|
|
|
|
void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real)
|
|
{
|
|
uint32 mechanic;
|
|
if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
|
|
mechanic = 1 << GetMiscValue();
|
|
else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
|
|
mechanic = GetMiscValue();
|
|
//immune movement impairment and loss of control
|
|
if(GetId()==42292 || GetId()==59752)
|
|
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
|
|
{
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
|
|
spell->Id != GetId())
|
|
{
|
|
//check for mechanic mask
|
|
if(GetAllSpellMechanicMask(spell) & mechanic)
|
|
{
|
|
m_target->RemoveAura(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
|
|
|
|
// Bestial Wrath
|
|
if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574)
|
|
{
|
|
// The Beast Within cast on owner if talent present
|
|
if ( Unit* owner = m_target->GetOwner() )
|
|
{
|
|
// Search talent
|
|
Unit::AuraEffectList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraEffectList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
|
|
{
|
|
if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
|
|
{
|
|
if (apply)
|
|
owner->CastSpell(owner, 34471, true, 0, this);
|
|
else
|
|
owner->RemoveAurasDueToSpell(34471);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// The Beast Within and Bestial Wrath - immunity
|
|
if(GetId() == 19574 || GetId() == 34471)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->CastSpell(m_target,24395,true);
|
|
m_target->CastSpell(m_target,24396,true);
|
|
m_target->CastSpell(m_target,24397,true);
|
|
m_target->CastSpell(m_target,26592,true);
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveAurasDueToSpell(24395);
|
|
m_target->RemoveAurasDueToSpell(24396);
|
|
m_target->RemoveAurasDueToSpell(24397);
|
|
m_target->RemoveAurasDueToSpell(26592);
|
|
}
|
|
}
|
|
|
|
// Heroic Fury (remove Intercept cooldown)
|
|
if( apply && GetId() == 60970 && m_target->GetTypeId() == TYPEID_PLAYER )
|
|
{
|
|
((Player*)m_target)->RemoveSpellCooldown(20252);
|
|
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
|
|
data << uint32(20252);
|
|
data << uint64(m_target->GetGUID());
|
|
((Player*)m_target)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
|
|
void AuraEffect::HandleAuraModEffectImmunity(bool apply, bool Real)
|
|
{
|
|
// when removing flag aura, handle flag drop
|
|
if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
|
|
&& (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)m_target)->InBattleGround())
|
|
{
|
|
if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
|
|
bg->EventPlayerDroppedFlag(((Player*)m_target));
|
|
}
|
|
else
|
|
sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id);
|
|
}
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModStateImmunity(bool apply, bool Real)
|
|
{
|
|
if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
m_target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetParentAura());
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,GetMiscValue(),apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real)
|
|
{
|
|
if(apply && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),apply);
|
|
|
|
// remove all flag auras (they are positive, but they must be removed when you are immune)
|
|
if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
|
&& this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
|
|
if( Real && apply
|
|
&& GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
|
&& IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
|
|
{
|
|
uint32 school_mask = GetMiscValue();
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
|
|
{
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
|
|
&& !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
|
|
&& !iter->second->IsPositive() //Don't remove positive spells
|
|
&& spell->Id != GetId() ) //Don't remove self
|
|
{
|
|
m_target->RemoveAura(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
|
|
{
|
|
if( apply )
|
|
m_target->addUnitState(UNIT_STAT_ISOLATED);
|
|
else
|
|
m_target->clearUnitState(UNIT_STAT_ISOLATED);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDmgImmunity(bool apply, bool Real)
|
|
{
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(),apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDispelImmunity(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModStalked(bool apply, bool Real)
|
|
{
|
|
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
|
|
else
|
|
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** PERIODIC ***/
|
|
/*********************************************************/
|
|
|
|
void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
if (m_spellProto->Id == 66 && !apply)
|
|
{
|
|
if (GetParentAura()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
|
|
m_target->CastSpell(m_target, 32612, true, NULL, this);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
|
|
// Wrath of the Astromancer
|
|
if(!apply && m_spellProto->Id == 42783)
|
|
{
|
|
m_target->CastSpell(m_target, 42787, true, 0, this);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real)
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
m_isPeriodic = apply;
|
|
|
|
// Replenishment (0.25% from max)
|
|
// Infinite Replenishment
|
|
if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495)
|
|
m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
|
|
}
|
|
|
|
void AuraEffect::HandleAuraPowerBurn(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// For prevent double apply bonuses
|
|
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
SpellEntry const*spell = GetSpellProto();
|
|
switch( spell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Explosive Shot
|
|
if (apply && !loading && caster)
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 16 / 100);
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicHeal(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicDamage(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_isPeriodic = apply;
|
|
|
|
// For prevent double apply bonuses
|
|
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
|
|
|
|
// Custom damage calculation after
|
|
if (!apply || loading)
|
|
return;
|
|
|
|
Unit *caster = GetCaster();
|
|
if (!caster)
|
|
return;
|
|
|
|
switch (m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Pounce Bleed
|
|
if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
|
|
{
|
|
// $AP*0.18/6 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Rend
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x20)
|
|
{
|
|
// $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
|
|
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
int32 mws = caster->GetAttackTime(BASE_ATTACK);
|
|
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
|
|
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
|
|
m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Rake
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x1000)
|
|
{
|
|
// $AP*0.06 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
|
|
return;
|
|
}
|
|
// Lacerate
|
|
if (m_spellProto->SpellFamilyFlags[1] & 0x0000000100)
|
|
{
|
|
// $AP*0.05/5 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
|
|
return;
|
|
}
|
|
// Rip
|
|
if (m_spellProto->SpellFamilyFlags[1] & 0x800000)
|
|
{
|
|
// 0.01*$AP*cp
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint8 cp = ((Player*)caster)->GetComboPoints();
|
|
|
|
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
|
|
Unit::AuraEffectList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
if((*itr)->GetId()==34241)
|
|
{
|
|
m_amount += cp * (*itr)->GetAmount();
|
|
break;
|
|
}
|
|
}
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
|
|
return;
|
|
}
|
|
// Lock Jaw
|
|
if (m_spellProto->SpellFamilyFlags[1] & 0x10000000)
|
|
{
|
|
// 0.15*$AP
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Rupture
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x100000)
|
|
{
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
//1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
|
|
//2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
|
|
//3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
|
|
//4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
|
|
//5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
|
|
float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
|
|
uint8 cp = ((Player*)caster)->GetComboPoints();
|
|
if (cp > 5) cp = 5;
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
|
|
return;
|
|
}
|
|
// Garrote
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x100)
|
|
{
|
|
// $AP*0.07 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
|
|
return;
|
|
}
|
|
// Deadly Poison
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x10000)
|
|
{
|
|
// 0.08*$AP / 4 * amount of stack
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetParentAura()->GetStackAmount() / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Serpent Sting
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x4000)
|
|
{
|
|
// $RAP*0.1/5 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
|
|
return;
|
|
}
|
|
// Immolation Trap
|
|
if (m_spellProto->SpellFamilyFlags[0] & 0x4 && m_spellProto->SpellIconID == 678)
|
|
{
|
|
// $RAP*0.1/5 bonus per tick
|
|
m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicDamagePCT(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicLeech(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicManaLeech(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** MODIFY STATS ***/
|
|
/*********************************************************/
|
|
|
|
/********************************/
|
|
/*** RESISTANCE ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Real)
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(GetMiscValue() & int32(1<<x))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModResistance(bool apply, bool Real)
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(GetMiscValue() & int32(1<<x))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real)
|
|
{
|
|
// only players have base stats
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//pets only have base armor
|
|
if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(GetMiscValue() & int32(1<<x))
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModResistancePercent(bool apply, bool Real)
|
|
{
|
|
for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
|
|
{
|
|
if(GetMiscValue() & int32(1<<i))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
{
|
|
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_amount, apply);
|
|
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModBaseResistance(bool apply, bool Real)
|
|
{
|
|
// only players have base stats
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//only pets have base stats
|
|
if(((Creature*)m_target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
|
|
if(GetMiscValue() & (1<<i))
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
}
|
|
|
|
/********************************/
|
|
/*** STAT ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleAuraModStat(bool apply, bool Real)
|
|
{
|
|
if (GetMiscValue() < -2 || GetMiscValue() > 4)
|
|
{
|
|
sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue());
|
|
return;
|
|
}
|
|
|
|
for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
|
|
{
|
|
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
|
|
if (GetMiscValue() < 0 || GetMiscValue() == i)
|
|
{
|
|
//m_target->ApplyStatMod(Stats(i), m_amount,apply);
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyStatBuffMod(Stats(i),m_amount,apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModPercentStat(bool apply, bool Real)
|
|
{
|
|
if (GetMiscValue() < -1 || GetMiscValue() > 4)
|
|
{
|
|
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
|
|
return;
|
|
}
|
|
|
|
// only players have base stats
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
if(GetMiscValue() == i || GetMiscValue() == -1)
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDispelResist(bool apply, bool Real)
|
|
{
|
|
if(!Real || !apply)
|
|
return;
|
|
|
|
if(GetId()==33206)
|
|
m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void AuraEffect::HandleModHealingDone(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// implemented in Unit::SpellHealingBonus
|
|
// this information is for client side only
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void AuraEffect::HandleModTotalPercentStat(bool apply, bool Real)
|
|
{
|
|
if (GetMiscValue() < -1 || GetMiscValue() > 4)
|
|
{
|
|
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
|
|
return;
|
|
}
|
|
|
|
//save current and max HP before applying aura
|
|
uint32 curHPValue = m_target->GetHealth();
|
|
uint32 maxHPValue = m_target->GetMaxHealth();
|
|
|
|
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
|
|
{
|
|
if(GetMiscValue() == i || GetMiscValue() == -1)
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyStatPercentBuffMod(Stats(i), m_amount, apply );
|
|
}
|
|
}
|
|
|
|
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
|
|
if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
|
|
{
|
|
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
|
|
uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
|
|
m_target->SetHealth(newHPValue);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
|
|
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
|
|
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
|
|
return;
|
|
}
|
|
|
|
// Recalculate Armor
|
|
m_target->UpdateArmor();
|
|
}
|
|
|
|
/********************************/
|
|
/*** HEAL & ENERGIZE ***/
|
|
/********************************/
|
|
void AuraEffect::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real)
|
|
{
|
|
if(m_amplitude == 0)
|
|
m_amplitude = 1000;
|
|
|
|
m_periodicTimer = m_amplitude;
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandleModRegen(bool apply, bool Real) // eating
|
|
{
|
|
if(m_amplitude == 0)
|
|
m_amplitude = 5000;
|
|
|
|
m_periodicTimer = 5000;
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandleModPowerRegen(bool apply, bool Real) // drinking
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
Powers pt = m_target->getPowerType();
|
|
if(m_amplitude == 0)
|
|
{
|
|
// Anger Management (only spell use this aura for rage)
|
|
if (pt == POWER_RAGE)
|
|
m_amplitude = 3000;
|
|
else
|
|
m_amplitude = 2000;
|
|
}
|
|
|
|
m_periodicTimer = 5000;
|
|
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && GetMiscValue() == POWER_MANA)
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void AuraEffect::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Update manaregen value
|
|
if (GetMiscValue() == POWER_MANA)
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void AuraEffect::HandleModManaRegen(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
//Note: an increase in regen does NOT cause threat.
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void AuraEffect::HandleComprehendLanguage(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseHealth(bool apply, bool Real)
|
|
{
|
|
if(Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
|
|
m_target->ModifyHealth(m_amount);
|
|
}
|
|
else
|
|
{
|
|
if (int32(m_target->GetHealth()) > m_amount)
|
|
m_target->ModifyHealth(-m_amount);
|
|
else
|
|
m_target->SetHealth(1);
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
|
|
{
|
|
uint32 oldhealth = m_target->GetHealth();
|
|
double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_amount), apply);
|
|
|
|
// refresh percentage
|
|
if(oldhealth > 0)
|
|
{
|
|
uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
|
|
if(newhealth==0)
|
|
newhealth = 1;
|
|
|
|
m_target->SetHealth(newhealth);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseEnergy(bool apply, bool Real)
|
|
{
|
|
Powers powerType = m_target->getPowerType();
|
|
if(int32(powerType) != GetMiscValue())
|
|
return;
|
|
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
|
|
|
|
m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
|
|
{
|
|
Powers powerType = m_target->getPowerType();
|
|
if(int32(powerType) != GetMiscValue())
|
|
return;
|
|
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
|
|
|
|
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** FIGHT ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateParryPercentage();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateDodgePercentage();
|
|
//sLog.outError("BONUS DODGE CHANCE: + %f", float(m_amount));
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateBlockPercentage();
|
|
//sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_amount));
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModCritPercent(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
|
|
}
|
|
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// GetMiscValue() comparison with item generated damage types
|
|
|
|
if (GetSpellProto()->EquippedItemClass == -1)
|
|
{
|
|
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
|
|
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
|
|
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModHitChance(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateMeleeHitChances();
|
|
((Player*)m_target)->UpdateRangedHitChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_modMeleeHitChance += apply ? m_amount : (-m_amount);
|
|
m_target->m_modRangedHitChance += apply ? m_amount : (-m_amount);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellHitChance(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateSpellHitChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_modSpellHitChance += apply ? m_amount: (-m_amount);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellCritChance(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateAllSpellCritChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount;
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
|
|
if (GetMiscValue() & (1<<school))
|
|
((Player*)m_target)->UpdateSpellCritChance(school);
|
|
}
|
|
|
|
/********************************/
|
|
/*** ATTACK SPEED ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleModCastingSpeed(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyCastTimePercentMod(m_amount,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModCombatSpeedPct(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyCastTimePercentMod(m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModAttackSpeed(bool apply, bool Real)
|
|
{
|
|
if(!m_target->isAlive() )
|
|
return;
|
|
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_amount,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleHaste(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_amount,apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRangedHaste(bool apply, bool Real)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_amount, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleRangedAmmoHaste(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_amount, apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** ATTACK POWER ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleAuraModAttackPower(bool apply, bool Real)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRangedAttackPower(bool apply, bool Real)
|
|
{
|
|
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
|
|
return;
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModAttackPowerPercent(bool apply, bool Real)
|
|
{
|
|
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
|
|
{
|
|
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
|
|
return;
|
|
|
|
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
|
|
}
|
|
|
|
/********************************/
|
|
/*** DAMAGE BONUS ***/
|
|
/********************************/
|
|
void AuraEffect::HandleModDamageDone(bool apply, bool Real)
|
|
{
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
|
|
}
|
|
|
|
// GetMiscValue() is bitmask of spell schools
|
|
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
|
|
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
|
|
// 127 - full bitmask any damages
|
|
//
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// GetMiscValue() comparison with item generated damage types
|
|
|
|
if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
|
|
{
|
|
// apply generic physical damage bonuses including wand case
|
|
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(GetParentAura()->IsPositive())
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply);
|
|
else
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply);
|
|
}
|
|
}
|
|
|
|
// Skip non magic case for speedup
|
|
if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
|
|
return;
|
|
|
|
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
|
|
{
|
|
// wand magic case (skip generic to all item spell bonuses)
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
|
|
// Skip item specific requirements for not wand magic damage
|
|
return;
|
|
}
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(GetParentAura()->IsPositive())
|
|
{
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
|
|
{
|
|
if((GetMiscValue() & (1<<i)) != 0)
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
|
|
{
|
|
if((GetMiscValue() & (1<<i)) != 0)
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply);
|
|
}
|
|
}
|
|
Pet* pet = ((Player*)m_target)->GetPet();
|
|
if(pet)
|
|
pet->UpdateAttackPowerAndDamage();
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real)
|
|
{
|
|
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetParentAura()->IsPositive() ? 0 : 1);
|
|
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
|
|
}
|
|
|
|
// GetMiscValue() is bitmask of spell schools
|
|
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
|
|
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
|
|
// 127 - full bitmask any damages
|
|
//
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// GetMiscValue() comparison with item generated damage types
|
|
|
|
if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
|
|
{
|
|
// apply generic physical damage bonuses including wand case
|
|
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
// For show in client
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_amount/100.0f,apply);
|
|
}
|
|
|
|
// Skip non magic case for speedup
|
|
if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
|
|
return;
|
|
|
|
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
|
|
{
|
|
// wand magic case (skip generic to all item spell bonuses)
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
|
|
// Skip item specific requirements for not wand magic damage
|
|
return;
|
|
}
|
|
|
|
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
|
|
// Send info to client
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModOffhandDamagePercent(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
sLog.outDebug("AURA MOD OFFHAND DAMAGE");
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_amount), apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** POWER COST ***/
|
|
/********************************/
|
|
|
|
void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
float amount = m_amount /100.0f;
|
|
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
if(GetMiscValue() & (1<<i))
|
|
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModPowerCost(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
if(GetMiscValue() & (1<<i))
|
|
m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply);
|
|
}
|
|
|
|
void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
flag96 mask;
|
|
Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
|
|
for(Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
|
|
mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
|
|
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** OTHERS ***/
|
|
/*********************************************************/
|
|
|
|
void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
|
|
return;
|
|
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (apply)
|
|
m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
|
|
else
|
|
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraEmpathy(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
|
|
if(ci && ci->type == CREATURE_TYPE_BEAST)
|
|
m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraUntrackable(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
|
|
else
|
|
m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModPacify(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModPacifyAndSilence(bool apply, bool Real)
|
|
{
|
|
HandleAuraModPacify(apply,Real);
|
|
HandleAuraModSilence(apply,Real);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraGhost(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// allow fly
|
|
WorldPacket data;
|
|
if(apply)
|
|
{
|
|
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
|
|
m_target->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
|
|
m_target->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
|
}
|
|
}
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0); // unk
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void AuraEffect::HandleModRating(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
|
|
if (GetMiscValue() & (1 << rating))
|
|
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_amount, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleModRatingFromStat(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// Just recalculate ratings
|
|
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
|
|
if (GetMiscValue() & (1 << rating))
|
|
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleForceMoveForward(bool apply, bool Real)
|
|
{
|
|
if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModExpertise(bool /*apply*/, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
|
|
((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
|
|
void AuraEffect::HandleModTargetResistance(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
|
|
|
|
// show armor penetration
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_amount, apply);
|
|
|
|
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
|
|
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_amount, apply);
|
|
}
|
|
|
|
void AuraEffect::HandleShieldBlockValue(bool apply, bool Real)
|
|
{
|
|
BaseModType modType = FLAT_MOD;
|
|
if(m_auraName == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
|
|
modType = PCT_MOD;
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_amount), apply);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraRetainComboPoints(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player *target = (Player*)m_target;
|
|
|
|
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
|
|
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
|
|
if( !apply && GetParentAura()->GetAuraDuration()==0 && target->GetComboTarget())
|
|
if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
|
|
target->AddComboPoints(unit, -m_amount);
|
|
}
|
|
|
|
void AuraEffect::HandleModUnattackable( bool Apply, bool Real )
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(Apply)
|
|
{
|
|
m_target->CombatStop();
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
}
|
|
|
|
m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply);
|
|
}
|
|
|
|
void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real )
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// prepare spirit state
|
|
if(apply)
|
|
{
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// disable breath/etc timers
|
|
((Player*)m_target)->StopMirrorTimers();
|
|
|
|
// set stand state (expected in this form)
|
|
if(!m_target->IsStandState())
|
|
m_target->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
|
|
m_target->SetHealth(1);
|
|
}
|
|
// die at aura end
|
|
else
|
|
m_target->setDeathState(JUST_DIED);
|
|
}
|
|
|
|
void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// prevent double apply bonuses
|
|
if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
float DoneActualBenefit = 0.0f;
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PRIEST:
|
|
if(m_spellProto->SpellFamilyFlags.IsEqual(0x1)) //PW:S
|
|
{
|
|
//+30% from +healing bonus
|
|
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if(m_spellProto->SpellFamilyFlags.IsEqual(0x80100) || m_spellProto->SpellFamilyFlags.IsEqual(0x8) || m_spellProto->SpellFamilyFlags.IsEqual(0,0x1))
|
|
{
|
|
//frost ward, fire ward, ice barrier
|
|
//+10% from +spd bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
if(m_spellProto->SpellFamilyFlags.IsEqual(0,0,0x40))
|
|
{
|
|
//shadow ward
|
|
//+10% from +spd bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
|
|
|
|
m_amount += (int32)DoneActualBenefit;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::PeriodicTick()
|
|
{
|
|
if(!m_target->isAlive())
|
|
return;
|
|
|
|
switch(GetAuraName())
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
// some auras remove at specific health level or more
|
|
if(m_auraName==SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 43093: case 31956: case 38801:
|
|
case 35321: case 38363: case 39215:
|
|
if(m_target->GetHealth() == m_target->GetMaxHealth() )
|
|
{
|
|
m_target->RemoveAurasDueToSpell(GetId());
|
|
return;
|
|
}
|
|
break;
|
|
case 38772:
|
|
{
|
|
uint32 percent =
|
|
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
|
|
pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
|
|
100;
|
|
if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
|
|
{
|
|
m_target->RemoveAurasDueToSpell(GetId());
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case 41337:// aura of anger
|
|
{
|
|
Unit::AuraEffectList const& mMod = m_target->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for(Unit::AuraEffectList::const_iterator i = mMod.begin(); i != mMod.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 41337)
|
|
{
|
|
(*i)->ApplyModifier(false);
|
|
(*i)->SetAmount((*i)->GetAmount()+5);
|
|
(*i)->ApplyModifier(true);
|
|
break;
|
|
}
|
|
}
|
|
m_amount += 100;
|
|
}break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32 absorb=0;
|
|
uint32 resist=0;
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
//uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
|
|
uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
|
|
|
|
if(GetAuraName() == SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
|
|
|
|
// Calculate armor mitigation if it is a physical spell
|
|
// But not for bleed mechanic spells
|
|
if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
|
|
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
|
|
{
|
|
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
|
|
cleanDamage.damage += pdamage - pdamageReductedArmor;
|
|
pdamage = pdamageReductedArmor;
|
|
}
|
|
|
|
// Curse of Agony damage-per-tick calculation
|
|
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544)
|
|
{
|
|
// 1..4 ticks, 1/2 from normal tick damage
|
|
if (GetParentAura()->GetAuraDuration()>=((GetParentAura()->GetAuraMaxDuration()-m_amplitude)*2/3))
|
|
pdamage = pdamage/2;
|
|
// 9..12 ticks, 3/2 from normal tick damage
|
|
else if(GetParentAura()->GetAuraDuration()<((GetParentAura()->GetAuraMaxDuration()-m_amplitude)/3))
|
|
pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
|
|
// 5..8 ticks have normal tick damage
|
|
}
|
|
}
|
|
else
|
|
pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
|
|
|
|
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
|
|
// Reduce dot damage from resilience for players
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
|
|
|
|
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
|
data.append(m_target->GetPackGUID());
|
|
data.appendPackGUID(GetCasterGUID());
|
|
data << uint32(GetId());
|
|
data << uint32(1);
|
|
data << uint32(m_auraName);
|
|
data << (uint32)pdamage;
|
|
data << uint32(0); // overkill
|
|
data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
|
|
data << (uint32)absorb;
|
|
data << (uint32)resist;
|
|
m_target->SendMessageToSet(&data,true);
|
|
|
|
Unit* target = m_target; // aura can be deleted in DealDamage
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
|
|
if (pdamage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
|
|
|
|
pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if(!pCaster->isAlive())
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
uint32 absorb=0;
|
|
uint32 resist=0;
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
|
|
//uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
|
|
uint32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
|
|
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
|
|
|
|
//Calculate armor mitigation if it is a physical spell
|
|
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
|
|
cleanDamage.damage += pdamage - pdamageReductedArmor;
|
|
pdamage = pdamageReductedArmor;
|
|
}
|
|
|
|
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
|
|
// Reduce dot damage from resilience for players
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
|
|
|
|
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
|
|
|
|
if(m_target->GetHealth() < pdamage)
|
|
pdamage = uint32(m_target->GetHealth());
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
|
|
|
pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
|
|
|
|
Unit* target = m_target; // aura can be deleted in DealDamage
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
|
|
int32 stackAmount = GetParentAura()->GetStackAmount();
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
|
|
if (pdamage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
|
|
int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
|
|
|
|
if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
|
|
pCaster->m_currentSpells[i]->cancel();
|
|
}
|
|
}
|
|
|
|
|
|
if(Player *modOwner = pCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
|
|
|
|
// Don't apply heal mods for this aura
|
|
uint32 heal = uint32(new_damage * multiplier);//pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
|
|
|
|
int32 gain = pCaster->ModifyHealth(heal);
|
|
pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
|
|
|
|
pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
// heal for caster damage (must be alive)
|
|
if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
|
|
return;
|
|
|
|
if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetHealth()==m_target->GetMaxHealth())
|
|
return;
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
//uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
|
|
int32 pdamage = GetAmount() > 0 ? GetAmount() : 0;
|
|
|
|
if(m_auraName==SPELL_AURA_OBS_MOD_HEALTH)
|
|
pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetParentAura()->GetStackAmount() / 100);
|
|
else
|
|
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
|
data.append(m_target->GetPackGUID());
|
|
data.appendPackGUID(GetCasterGUID());
|
|
data << uint32(GetId());
|
|
data << uint32(1);
|
|
data << uint32(m_auraName);
|
|
data << (uint32)pdamage;
|
|
data << uint32(0); // wotlk
|
|
m_target->SendMessageToSet(&data,true);
|
|
|
|
int32 gain = m_target->ModifyHealth(pdamage);
|
|
|
|
// add HoTs to amount healed in bgs
|
|
if( pCaster->GetTypeId() == TYPEID_PLAYER )
|
|
if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
|
|
bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
|
|
|
|
//Do check before because m_modifier.auraName can be invalidate by DealDamage.
|
|
bool procSpell = (m_auraName == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
|
|
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
|
|
Unit* target = m_target; // aura can be deleted in DealDamage
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
bool haveCastItem = GetParentAura()->GetCastItemGUID()!=0;
|
|
|
|
// heal for caster damage
|
|
if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
|
|
{
|
|
uint32 dmg = spellProto->manaPerSecond;
|
|
if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
pCaster->RemoveAurasDueToSpell(GetId());
|
|
|
|
// finish current generic/channeling spells, don't affect autorepeat
|
|
if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
{
|
|
pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
|
|
}
|
|
if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
|
|
pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
|
|
}
|
|
}
|
|
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
|
|
uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
|
|
// ignore item heals
|
|
// if(procSpell && !haveCastItem)
|
|
// pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
{
|
|
if(GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS)
|
|
return;
|
|
|
|
Powers power = Powers(GetMiscValue());
|
|
|
|
// power type might have changed between aura applying and tick (druid's shapeshift)
|
|
if(m_target->getPowerType() != power)
|
|
return;
|
|
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if(!pCaster->isAlive())
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 pdamage = m_amount > 0 ? m_amount : 0;
|
|
|
|
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
|
|
// It's mana percent cost spells, m_amount is percent drain from target
|
|
if (m_spellProto->ManaCostPercentage)
|
|
{
|
|
// max value
|
|
uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
|
|
pdamage = m_target->GetMaxPower(power) * pdamage / 100;
|
|
if(pdamage > maxmana)
|
|
pdamage = maxmana;
|
|
}
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
|
|
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
|
|
|
|
m_target->ModifyPower(power, -drain_amount);
|
|
|
|
float gain_multiplier = 0;
|
|
|
|
if(pCaster->GetMaxPower(power) > 0)
|
|
{
|
|
gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
|
|
|
|
if(Player *modOwner = pCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
|
|
}
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
|
data.append(m_target->GetPackGUID());
|
|
data.appendPackGUID(GetCasterGUID());
|
|
data << uint32(GetId());
|
|
data << uint32(1);
|
|
data << uint32(m_auraName);
|
|
data << (uint32)power; // power type
|
|
data << (uint32)drain_amount;
|
|
data << (float)gain_multiplier;
|
|
m_target->SendMessageToSet(&data,true);
|
|
|
|
int32 gain_amount = int32(drain_amount*gain_multiplier);
|
|
|
|
if(gain_amount)
|
|
{
|
|
int32 gain = pCaster->ModifyPower(power,gain_amount);
|
|
m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
|
|
}
|
|
|
|
// Mark of Kaz'rogal
|
|
if(GetId() == 31447 && m_target->GetPower(power) == 0)
|
|
{
|
|
m_target->CastSpell(m_target, 31463, true, 0, this);
|
|
// Remove aura
|
|
GetParentAura()->SetAuraDuration(0);
|
|
}
|
|
|
|
// Mark of Kazzak
|
|
if(GetId() == 32960)
|
|
{
|
|
int32 modifier = (m_target->GetPower(power) * 0.05f);
|
|
m_target->ModifyPower(power, -modifier);
|
|
|
|
if(m_target->GetPower(power) == 0)
|
|
{
|
|
m_target->CastSpell(m_target, 32961, true, 0, this);
|
|
// Remove aura
|
|
GetParentAura()->SetAuraDuration(0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_OBS_MOD_ENERGY:
|
|
{
|
|
if(GetMiscValue() < 0)
|
|
return;
|
|
|
|
Powers power;
|
|
if (GetMiscValue() == POWER_ALL)
|
|
power = m_target->getPowerType();
|
|
else
|
|
power = Powers(GetMiscValue());
|
|
|
|
if(m_target->GetMaxPower(power) == 0)
|
|
return;
|
|
|
|
if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power))
|
|
return;
|
|
|
|
uint32 amount = m_amount * m_target->GetMaxPower(power) /100;
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
|
data.append(m_target->GetPackGUID());
|
|
data.appendPackGUID(GetCasterGUID());
|
|
data << uint32(GetId());
|
|
data << uint32(1);
|
|
data << uint32(m_auraName);
|
|
data << uint32(power); // power type
|
|
data << (uint32)amount;
|
|
m_target->SendMessageToSet(&data,true);
|
|
|
|
int32 gain = m_target->ModifyPower(power,amount);
|
|
|
|
if(Unit* pCaster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
{
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
if(m_amount < 0 || GetMiscValue() >= MAX_POWERS)
|
|
return;
|
|
|
|
Powers power = Powers(GetMiscValue());
|
|
|
|
if(m_target->GetMaxPower(power) == 0)
|
|
return;
|
|
|
|
if(GetParentAura()->GetAuraDuration() ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power))
|
|
return;
|
|
|
|
uint32 amount = m_amount;
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
|
data.append(m_target->GetPackGUID());
|
|
data.appendPackGUID(GetCasterGUID());
|
|
data << uint32(GetId());
|
|
data << uint32(1);
|
|
data << uint32(m_auraName);
|
|
data << (uint32)power; // power type
|
|
data << (uint32)amount;
|
|
m_target->SendMessageToSet(&data,true);
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
|
|
|
|
int32 gain = m_target->ModifyPower(power,amount);
|
|
|
|
if(Unit* pCaster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
int32 pdamage = m_amount > 0 ? m_amount : 0;
|
|
|
|
Powers powerType = Powers(GetMiscValue());
|
|
|
|
if(!m_target->isAlive() || m_target->getPowerType() != powerType)
|
|
return;
|
|
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
|
|
|
|
uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
|
|
|
|
gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
|
|
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
//maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
|
|
SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
|
|
//no SpellDamageBonus for burn mana
|
|
pCaster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto);
|
|
pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
|
|
if (damageInfo.damage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
|
|
pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
|
|
|
|
pCaster->DealSpellDamage(&damageInfo, true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_REGEN:
|
|
{
|
|
int32 gain = m_target->ModifyHealth(m_amount);
|
|
if (Unit *caster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POWER_REGEN:
|
|
{
|
|
Powers pt = m_target->getPowerType();
|
|
if(int32(pt) != GetMiscValue())
|
|
return;
|
|
|
|
if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
|
|
{
|
|
// eating anim
|
|
m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
|
|
}
|
|
else if( GetId() == 20577 )
|
|
{
|
|
// cannibalize anim
|
|
m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
|
|
}
|
|
|
|
// Anger Management
|
|
// amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
|
|
// so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
|
|
if(pt == POWER_RAGE)
|
|
m_target->ModifyPower(pt, m_amount*3/5);
|
|
break;
|
|
}
|
|
// Here tick dummy auras
|
|
case SPELL_AURA_PERIODIC_DUMMY:
|
|
{
|
|
PeriodicDummyTick();
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
{
|
|
TriggerSpell();
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
{
|
|
TriggerSpellWithValue();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AuraEffect::PeriodicDummyTick()
|
|
{
|
|
Unit *caster = GetCaster();
|
|
SpellEntry const* spell = GetSpellProto();
|
|
switch (spell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (spell->Id)
|
|
{
|
|
// Drink
|
|
case 430:
|
|
case 431:
|
|
case 432:
|
|
case 1133:
|
|
case 1135:
|
|
case 1137:
|
|
case 10250:
|
|
case 22734:
|
|
case 27089:
|
|
case 34291:
|
|
case 43706:
|
|
case 46755:
|
|
case 49472: // Drink Coffee
|
|
case 61830:
|
|
{
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
|
|
Unit::AuraEffectList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
for(Unit::AuraEffectList::const_iterator i = aura.begin(); i != aura.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == GetId())
|
|
{
|
|
(*i)->SetAmount(m_amount);
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
// Disable continue
|
|
m_isPeriodic = false;
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
// Forsaken Skills
|
|
case 7054:
|
|
{
|
|
// Possibly need cast one of them (but
|
|
// 7038 Forsaken Skill: Swords
|
|
// 7039 Forsaken Skill: Axes
|
|
// 7040 Forsaken Skill: Daggers
|
|
// 7041 Forsaken Skill: Maces
|
|
// 7042 Forsaken Skill: Staves
|
|
// 7043 Forsaken Skill: Bows
|
|
// 7044 Forsaken Skill: Guns
|
|
// 7045 Forsaken Skill: 2H Axes
|
|
// 7046 Forsaken Skill: 2H Maces
|
|
// 7047 Forsaken Skill: 2H Swords
|
|
// 7048 Forsaken Skill: Defense
|
|
// 7049 Forsaken Skill: Fire
|
|
// 7050 Forsaken Skill: Frost
|
|
// 7051 Forsaken Skill: Holy
|
|
// 7053 Forsaken Skill: Shadow
|
|
return;
|
|
}
|
|
// // Panda
|
|
// case 19230: break;
|
|
// // Gossip NPC Periodic - Talk
|
|
// case 33208: break;
|
|
// // Gossip NPC Periodic - Despawn
|
|
// case 33209: break;
|
|
// // Steal Weapon
|
|
// case 36207: break;
|
|
// // Simon Game START timer, (DND)
|
|
// case 39993: break;
|
|
// // Knockdown Fel Cannon: break; The Aggro Burst
|
|
// case 40119: break;
|
|
// // Old Mount Spell
|
|
// case 40154: break;
|
|
// // Magnetic Pull
|
|
// case 40581: break;
|
|
// // Ethereal Ring: break; The Bolt Burst
|
|
// case 40801: break;
|
|
// // Crystal Prison
|
|
// case 40846: break;
|
|
// // Copy Weapon
|
|
// case 41054: break;
|
|
// // Dementia
|
|
// case 41404: break;
|
|
// // Ethereal Ring Visual, Lightning Aura
|
|
// case 41477: break;
|
|
// // Ethereal Ring Visual, Lightning Aura (Fork)
|
|
// case 41525: break;
|
|
// // Ethereal Ring Visual, Lightning Jumper Aura
|
|
// case 41567: break;
|
|
// // No Man's Land
|
|
// case 41955: break;
|
|
// // Headless Horseman - Fire
|
|
// case 42074: break;
|
|
// // Headless Horseman - Visual - Large Fire
|
|
// case 42075: break;
|
|
// // Headless Horseman - Start Fire, Periodic Aura
|
|
// case 42140: break;
|
|
// // Ram Speed Boost
|
|
// case 42152: break;
|
|
// // Headless Horseman - Fires Out Victory Aura
|
|
// case 42235: break;
|
|
// // Pumpkin Life Cycle
|
|
// case 42280: break;
|
|
// // Brewfest Request Chick Chuck Mug Aura
|
|
// case 42537: break;
|
|
// // Squashling
|
|
// case 42596: break;
|
|
// // Headless Horseman Climax, Head: Periodic
|
|
// case 42603: break;
|
|
// // Fire Bomb
|
|
// case 42621: break;
|
|
// // Headless Horseman - Conflagrate, Periodic Aura
|
|
// case 42637: break;
|
|
// // Headless Horseman - Create Pumpkin Treats Aura
|
|
// case 42774: break;
|
|
// // Headless Horseman Climax - Summoning Rhyme Aura
|
|
// case 42879: break;
|
|
// // Tricky Treat
|
|
// case 42919: break;
|
|
// // Giddyup!
|
|
// case 42924: break;
|
|
// // Ram - Trot
|
|
// case 42992: break;
|
|
// // Ram - Canter
|
|
// case 42993: break;
|
|
// // Ram - Gallop
|
|
// case 42994: break;
|
|
// // Ram Level - Neutral
|
|
// case 43310: break;
|
|
// // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
|
|
// case 43884: break;
|
|
// // Wretched!
|
|
// case 43963: break;
|
|
// // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
|
|
// case 44000: break;
|
|
// // Energy Feedback
|
|
// case 44328: break;
|
|
// // Romantic Picnic
|
|
// case 45102: break;
|
|
// // Romantic Picnic
|
|
// case 45123: break;
|
|
// // Looking for Love
|
|
// case 45124: break;
|
|
// // Kite - Lightning Strike Kite Aura
|
|
// case 45197: break;
|
|
// // Rocket Chicken
|
|
// case 45202: break;
|
|
// // Copy Offhand Weapon
|
|
// case 45205: break;
|
|
// // Upper Deck - Kite - Lightning Periodic Aura
|
|
// case 45207: break;
|
|
// // Kite -Sky Lightning Strike Kite Aura
|
|
// case 45251: break;
|
|
// // Ribbon Pole Dancer Check Aura
|
|
// case 45390: break;
|
|
// // Holiday - Midsummer, Ribbon Pole Periodic Visual
|
|
// case 45406: break;
|
|
// // Parachute
|
|
// case 45472: break;
|
|
// // Alliance Flag, Extra Damage Debuff
|
|
// case 45898: break;
|
|
// // Horde Flag, Extra Damage Debuff
|
|
// case 45899: break;
|
|
// // Ahune - Summoning Rhyme Aura
|
|
// case 45926: break;
|
|
// // Ahune - Slippery Floor
|
|
// case 45945: break;
|
|
// // Ahune's Shield
|
|
// case 45954: break;
|
|
// // Nether Vapor Lightning
|
|
// case 45960: break;
|
|
// // Darkness
|
|
// case 45996: break;
|
|
// // Summon Blood Elves Periodic
|
|
// case 46041: break;
|
|
// // Transform Visual Missile Periodic
|
|
// case 46205: break;
|
|
// // Find Opening Beam End
|
|
// case 46333: break;
|
|
// // Ice Spear Control Aura
|
|
// case 46371: break;
|
|
// // Hailstone Chill
|
|
// case 46458: break;
|
|
// // Hailstone Chill, Internal
|
|
// case 46465: break;
|
|
// // Chill, Internal Shifter
|
|
// case 46549: break;
|
|
// // Summon Ice Spear Knockback Delayer
|
|
// case 46878: break;
|
|
// // Burninate Effect
|
|
// case 47214: break;
|
|
// // Fizzcrank Practice Parachute
|
|
// case 47228: break;
|
|
// // Send Mug Control Aura
|
|
// case 47369: break;
|
|
// // Direbrew's Disarm (precast)
|
|
// case 47407: break;
|
|
// // Mole Machine Port Schedule
|
|
// case 47489: break;
|
|
// case 47941: break; // Crystal Spike
|
|
// case 48200: break; // Healer Aura
|
|
// case 48630: break; // Summon Gauntlet Mobs Periodic
|
|
// case 49313: break; // Proximity Mine Area Aura
|
|
// // Mole Machine Portal Schedule
|
|
// case 49466: break;
|
|
// case 49555: break; // Corpse Explode
|
|
// case 49592: break; // Temporal Rift
|
|
// case 49957: break; // Cutting Laser
|
|
// case 50085: break; // Slow Fall
|
|
// // Listening to Music
|
|
// case 50493: break;
|
|
// // Love Rocket Barrage
|
|
// case 50530: break;
|
|
// Exist more after, need add later
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Mirror Image
|
|
// if (spell->Id == 55342)
|
|
// return;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Armored to the Teeth
|
|
if (spell->SpellIconID == 3516)
|
|
{
|
|
// Increases your attack power by $s1 for every $s2 armor value you have.
|
|
// Calculate AP bonus (from 1 efect of this spell)
|
|
int32 apBonus = m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
|
m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch (spell->Id)
|
|
{
|
|
// Frenzied Regeneration
|
|
case 22842:
|
|
{
|
|
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
|
|
// Should be manauser
|
|
if (m_target->getPowerType()!=POWER_RAGE)
|
|
return;
|
|
uint32 rage = m_target->GetPower(POWER_RAGE);
|
|
// Nothing todo
|
|
if (rage == 0)
|
|
return;
|
|
int32 mod = (rage < 100) ? rage : 100;
|
|
int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
|
int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
|
|
m_target->CastCustomSpell(m_target, 22845, ®en, 0, 0, true, 0, this);
|
|
m_target->SetPower(POWER_RAGE, rage-mod);
|
|
return;
|
|
}
|
|
// Force of Nature
|
|
case 33831:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch (spell->Id)
|
|
{
|
|
// Killing Spree
|
|
// case 51690: break;
|
|
// Overkill
|
|
case 58428:
|
|
if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
|
|
m_target->RemoveAurasDueToSpell(58427);
|
|
break;
|
|
// Master of Subtlety
|
|
case 31666:
|
|
if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
|
|
m_target->RemoveAurasDueToSpell(31665);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Explosive Shot
|
|
if (spell->SpellFamilyFlags[1] & 0x80000000)
|
|
{
|
|
if (!caster)
|
|
return;
|
|
int32 damage = m_amount;
|
|
caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
|
|
return;
|
|
}
|
|
switch (spell->Id)
|
|
{
|
|
// Harpooner's Mark
|
|
// case 40084:
|
|
// return;
|
|
// Feeding Frenzy Rank 1
|
|
case 53511:
|
|
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
|
|
m_target->CastSpell(m_target, 60096, true, 0, this);
|
|
return;
|
|
// Feeding Frenzy Rank 2
|
|
case 53512:
|
|
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
|
|
m_target->CastSpell(m_target, 60097, true, 0, this);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Astral Shift
|
|
if (spell->Id == 52179)
|
|
{
|
|
// Periodic need for remove visual on stun/fear/silence lost
|
|
if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
|
|
m_target->RemoveAurasDueToSpell(52179);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Death and Decay
|
|
if (spell->SpellFamilyFlags[0] & 0x20)
|
|
{
|
|
if (caster)
|
|
caster->CastCustomSpell(m_target, 52212, &m_amount, NULL, NULL, true, 0, this);
|
|
return;
|
|
}
|
|
// Raise Dead
|
|
// if (spell->SpellFamilyFlags & 0x0000000000001000LL)
|
|
// return;
|
|
// Chains of Ice
|
|
if (spell->SpellFamilyFlags[1] & 0x00004000)
|
|
{
|
|
// Get 0 effect aura
|
|
AuraEffect *slow = m_target->GetAuraEffect(GetId(), 0);
|
|
if (slow)
|
|
{
|
|
slow->ApplyModifier(false);;
|
|
slow->SetAmount(GetAmount()*2);
|
|
if (slow->GetAmount() > 0) slow->SetAmount(0);
|
|
slow->ApplyModifier(true);
|
|
}
|
|
return;
|
|
}
|
|
// Summon Gargoyle
|
|
// if (spell->SpellFamilyFlags & 0x0000008000000000LL)
|
|
// return;
|
|
// Death Rune Mastery
|
|
// if (spell->SpellFamilyFlags & 0x0000000000004000LL)
|
|
// return;
|
|
// Bladed Armor
|
|
if (spell->SpellIconID == 2653)
|
|
{
|
|
// Increases your attack power by $s1 for every $s2 armor value you have.
|
|
// Calculate AP bonus (from 1 efect of this spell)
|
|
int32 apBonus = m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
|
m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
|
|
return;
|
|
}
|
|
// Reaping
|
|
// if (spell->SpellIconID == 22)
|
|
// return;
|
|
// Blood of the North
|
|
// if (spell->SpellIconID == 30412)
|
|
// return;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandlePreventFleeing(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit::AuraEffectList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
|
|
if( !fearAuras.empty() )
|
|
{
|
|
m_target->SetControlled(!apply, UNIT_STAT_FLEEING);
|
|
/*if (apply)
|
|
m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
|
|
else
|
|
m_target->SetFeared(true);*/
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleManaShield(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// prevent double apply bonuses
|
|
if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
float DoneActualBenefit = 0.0f;
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
if(m_spellProto->SpellFamilyFlags[0] & 0x8000)
|
|
{
|
|
// Mana Shield
|
|
// +50% from +spd bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
|
|
|
|
m_amount += (int32)DoneActualBenefit;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleArenaPreparation(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(Pet *pet = ((Player*)m_target)->GetPet())
|
|
pet->Remove(PET_SAVE_AS_CURRENT);
|
|
|
|
//WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
//((Player*)m_target)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraConvertRune(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player *plr = (Player*)m_target;
|
|
|
|
if(plr->getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
// how to determine what rune need to be converted?
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if(apply)
|
|
{
|
|
if(!plr->GetRuneCooldown(i))
|
|
{
|
|
plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
|
|
{
|
|
plr->ConvertRune(i, plr->GetBaseRune(i));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Control Auras
|
|
|
|
void AuraEffect::HandleAuraModStun(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->SetControlled(apply, UNIT_STAT_STUNNED);
|
|
}
|
|
|
|
void AuraEffect::HandleAuraModRoot(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->SetControlled(apply, UNIT_STAT_ROOT);
|
|
}
|
|
|
|
// Charm Auras
|
|
|
|
void AuraEffect::HandleModPossess(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(caster && caster->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
HandleModCharm(apply, Real);
|
|
return;
|
|
}
|
|
|
|
if(apply)
|
|
{
|
|
if(m_target->getLevel() > m_amount)
|
|
return;
|
|
|
|
m_target->SetCharmedOrPossessedBy(caster, true);
|
|
}
|
|
else
|
|
m_target->RemoveCharmedOrPossessedBy(caster);
|
|
}
|
|
|
|
void AuraEffect::HandleModPossessPet(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
if(caster->GetGuardianPet() != m_target)
|
|
return;
|
|
|
|
m_target->SetCharmedOrPossessedBy(caster, true);
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveCharmedOrPossessedBy(caster);
|
|
|
|
// Reinitialize the pet bar and make the pet come back to the owner
|
|
((Player*)caster)->PetSpellInitialize();
|
|
if(!m_target->getVictim())
|
|
{
|
|
m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuraEffect::HandleModCharm(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if(apply)
|
|
{
|
|
if(int32(m_target->getLevel()) > m_amount)
|
|
return;
|
|
|
|
m_target->SetCharmedOrPossessedBy(caster, false);
|
|
}
|
|
else
|
|
m_target->RemoveCharmedOrPossessedBy(caster);
|
|
}
|
|
|
|
void AuraEffect::HandlePhase(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// always non stackable
|
|
if(apply)
|
|
{
|
|
m_target->RemoveAurasByType(SPELL_AURA_PHASE, NULL, GetParentAura());
|
|
}
|
|
|
|
// no-phase is also phase state so same code for apply and remove
|
|
|
|
// phase auras normally not expected at BG but anyway better check
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// drop flag at invisible in bg
|
|
if(((Player*)m_target)->InBattleGround())
|
|
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
|
bg->EventPlayerDroppedFlag((Player*)m_target);
|
|
|
|
// GM-mode have mask 0xFFFFFFFF
|
|
if(!((Player*)m_target)->isGameMaster())
|
|
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
|
|
|
|
((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
|
|
|
|
if(GetEffIndex()==0)
|
|
{
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
m_target->GetZoneAndAreaId(zone,area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// some auras remove at aura remove
|
|
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
|
|
m_target->RemoveAurasDueToSpell(itr->second->spellId);
|
|
// some auras applied at aura apply
|
|
else if(itr->second->autocast)
|
|
{
|
|
if( !m_target->HasAura(itr->second->spellId,0) )
|
|
m_target->CastSpell(m_target,itr->second->spellId,true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
|
|
|
|
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
|
|
if(m_target->GetVisibility()!=VISIBILITY_OFF)
|
|
m_target->SetVisibility(m_target->GetVisibility());
|
|
}
|
|
|
|
void Aura::UnregisterSingleCastAura()
|
|
{
|
|
if (IsSingleTarget())
|
|
{
|
|
Unit* caster = NULL;
|
|
caster = GetCaster();
|
|
if(caster)
|
|
{
|
|
caster->GetSingleCastAuras().remove(this);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
|
|
assert(false);
|
|
}
|
|
m_isSingleTargetAura = false;
|
|
}
|
|
}
|