Files
TrinityCore/src/server/game/Scripting/ScriptSystem.h
Naios bf33159a70 Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00

96 lines
2.7 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
/// @todo find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
FACTION_ESCORT_A_PASSIVE = 774,
FACTION_ESCORT_H_PASSIVE = 775,
FACTION_ESCORT_N_ACTIVE = 1986,
FACTION_ESCORT_H_ACTIVE = 2046
};
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector<ScriptPointMove> ScriptPointVector;
class TC_GAME_API SystemMgr
{
private:
SystemMgr() { }
~SystemMgr() { }
public:
static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
//Database
void LoadScriptWaypoints();
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return _empty;
return itr->second;
}
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
static ScriptPointVector const _empty;
};
#define sScriptSystemMgr SystemMgr::instance()
#endif