mirror of
https://github.com/TrinityCore/TrinityCore.git
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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SessionManager.h"
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bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount)
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{
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if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
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return false;
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_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
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_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
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return true;
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}
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NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
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{
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return new NetworkThread<Session>[GetNetworkThreadCount()];
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}
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void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
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{
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sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
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}
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Battlenet::SessionManager& Battlenet::SessionManager::Instance()
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{
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static SessionManager instance;
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return instance;
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}
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