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">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
792 lines
29 KiB
C++
792 lines
29 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "Util.h"
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#include "Pet.h"
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#include "World.h"
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void WorldSession::HandlePetAction(WorldPacket & recv_data)
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{
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uint64 guid1;
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uint32 data;
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uint64 guid2;
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recv_data >> guid1; //pet guid
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recv_data >> data;
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recv_data >> guid2; //tag guid
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
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// used also for charmed creature
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Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
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sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
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if (!pet)
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{
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sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid1)));
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return;
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}
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if (pet != GetPlayer()->GetFirstControlled())
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{
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sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName());
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return;
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}
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if (!pet->isAlive())
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return;
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//TODO: allow control charmed player?
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if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
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return;
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if (GetPlayer()->m_Controlled.size() == 1)
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HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
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else
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{
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//If a pet is dismissed, m_Controlled will change
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std::vector<Unit*> controlled;
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for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
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if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
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controlled.push_back(*itr);
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for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
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HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
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}
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}
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void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
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{
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CharmInfo *charmInfo = pet->GetCharmInfo();
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if (!charmInfo)
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{
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sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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return;
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}
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switch(flag)
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{
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case ACT_COMMAND: //0x07
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switch(spellid)
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{
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case COMMAND_STAY: //flat=1792 //STAY
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pet->AttackStop();
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pet->InterruptNonMeleeSpells(false);
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pet->GetMotionMaster()->MoveIdle();
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charmInfo->SetCommandState(COMMAND_STAY);
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charmInfo->SetIsCommandAttack(false);
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charmInfo->SetIsAtStay(true);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsReturning(false);
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charmInfo->SaveStayPosition();
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break;
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case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
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pet->AttackStop();
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pet->InterruptNonMeleeSpells(false);
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pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
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charmInfo->SetCommandState(COMMAND_FOLLOW);
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charmInfo->SetIsCommandAttack(false);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsReturning(true);
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charmInfo->SetIsFollowing(false);
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break;
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case COMMAND_ATTACK: //spellid=1792 //ATTACK
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{
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// Can't attack if owner is pacified
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if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
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{
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//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
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//TODO: Send proper error message to client
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return;
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}
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// only place where pet can be player
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Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
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if (!TargetUnit)
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return;
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if (!pet->canAttack(TargetUnit))
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return;
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// Not let attack through obstructions
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if (sWorld.getConfig(CONFIG_PET_LOS))
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{
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if (!pet->IsWithinLOSInMap(TargetUnit))
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return;
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}
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pet->clearUnitState(UNIT_STAT_FOLLOW);
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
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{
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if (pet->getVictim())
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pet->AttackStop();
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if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
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{
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charmInfo->SetIsCommandAttack(true);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsReturning(false);
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pet->ToCreature()->AI()->AttackStart(TargetUnit);
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//10% chance to play special pet attack talk, else growl
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if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet->SendPetAIReaction(guid1);
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}
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}
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else // charmed player
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{
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if (pet->getVictim() && pet->getVictim() != TargetUnit)
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pet->AttackStop();
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charmInfo->SetIsCommandAttack(true);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsReturning(false);
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pet->Attack(TargetUnit,true);
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pet->SendPetAIReaction(guid1);
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}
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}
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break;
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
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_player->StopCastingCharm();
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else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
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{
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assert(pet->GetTypeId() == TYPEID_UNIT);
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if (pet->isPet())
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{
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if (((Pet*)pet)->getPetType() == HUNTER_PET)
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GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
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else
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//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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pet->setDeathState(CORPSE);
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}
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else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
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{
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((Minion*)pet)->UnSummon();
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}
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}
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break;
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default:
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sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
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}
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break;
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case ACT_REACTION: // 0x6
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switch(spellid)
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{
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case REACT_PASSIVE: //passive
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pet->AttackStop();
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case REACT_DEFENSIVE: //recovery
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case REACT_AGGRESSIVE: //activete
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if (pet->GetTypeId() == TYPEID_UNIT)
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pet->ToCreature()->SetReactState(ReactStates(spellid));
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break;
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}
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break;
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case ACT_DISABLED: // 0x81 spell (disabled), ignore
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case ACT_PASSIVE: // 0x01
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case ACT_ENABLED: // 0xC1 spell
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{
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Unit* unit_target = NULL;
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if (guid2)
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unit_target = ObjectAccessor::GetUnit(*_player,guid2);
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// do not cast unknown spells
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %i", spellid);
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return;
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}
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if (spellInfo->StartRecoveryCategory > 0)
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if (pet->ToCreature()->GetGlobalCooldown() > 0)
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return;
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for (uint32 i = 0; i < 3; ++i)
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{
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if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
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return;
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}
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// do not cast not learned spells
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if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
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return;
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// Clear the flags as if owner clicked 'attack'. AI will reset them
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// after AttackStart, even if spell failed
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if (pet->GetCharmInfo())
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{
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pet->GetCharmInfo()->SetIsAtStay(false);
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->GetCharmInfo()->SetIsReturning(false);
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pet->GetCharmInfo()->SetIsFollowing(false);
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}
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Spell *spell = new Spell(pet, spellInfo, false);
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SpellCastResult result = spell->CheckPetCast(unit_target);
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//auto turn to target unless possessed
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if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
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{
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if (unit_target)
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{
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pet->SetInFront(unit_target);
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if (unit_target->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer((Player*)unit_target);
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}
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else if (Unit *unit_target2 = spell->m_targets.getUnitTarget())
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{
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pet->SetInFront(unit_target2);
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if (unit_target2->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer((Player*)unit_target2);
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}
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if (Unit* powner = pet->GetCharmerOrOwner())
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if (powner->GetTypeId() == TYPEID_PLAYER)
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pet->SendUpdateToPlayer(powner->ToPlayer());
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result = SPELL_CAST_OK;
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}
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if (result == SPELL_CAST_OK)
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{
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pet->ToCreature()->AddCreatureSpellCooldown(spellid);
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unit_target = spell->m_targets.getUnitTarget();
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//10% chance to play special pet attack talk, else growl
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//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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{
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pet->SendPetAIReaction(guid1);
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}
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if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
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{
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != unit_target)
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{
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if (pet->getVictim())
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pet->AttackStop();
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pet->GetMotionMaster()->Clear();
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if (pet->ToCreature()->IsAIEnabled)
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pet->ToCreature()->AI()->AttackStart(unit_target);
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}
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}
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spell->prepare(&(spell->m_targets));
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}
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else
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{
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if (pet->isPossessed() || pet->IsVehicle())
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Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
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else
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pet->SendPetCastFail(spellid, result);
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if (!pet->ToCreature()->HasSpellCooldown(spellid))
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GetPlayer()->SendClearCooldown(spellid, pet);
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spell->finish(false);
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delete spell;
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// reset specific flags in case of spell fail. AI will reset other flags
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if (pet->GetCharmInfo())
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pet->GetCharmInfo()->SetIsCommandAttack(false);
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}
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break;
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}
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default:
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sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
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}
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}
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void WorldSession::HandlePetNameQuery(WorldPacket & recv_data)
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{
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sLog.outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
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uint32 petnumber;
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uint64 petguid;
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recv_data >> petnumber;
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recv_data >> petguid;
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SendPetNameQuery(petguid,petnumber);
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}
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void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
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{
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Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
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if (!pet)
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{
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1));
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data << uint32(petnumber);
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data << "Unknown";
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data << uint32(0);
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data << uint8(0);
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_player->GetSession()->SendPacket(&data);
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return;
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}
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std::string name = pet->GetName();
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
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data << uint32(petnumber);
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data << name.c_str();
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data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
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if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames())
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{
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data << uint8(1);
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << ((Pet*)pet)->GetDeclinedNames()->name[i];
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}
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else
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data << uint8(0);
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_player->GetSession()->SendPacket(&data);
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}
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void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
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{
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sLog.outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");
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uint64 petguid;
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uint8 count;
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recv_data >> petguid;
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Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
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if (!pet || pet != _player->GetFirstControlled())
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{
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sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
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return;
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}
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CharmInfo *charmInfo = pet->GetCharmInfo();
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if (!charmInfo)
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{
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sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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return;
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}
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count = (recv_data.size() == 24) ? 2 : 1;
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uint32 position[2];
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uint32 data[2];
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bool move_command = false;
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for (uint8 i = 0; i < count; ++i)
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{
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recv_data >> position[i];
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recv_data >> data[i];
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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//ignore invalid position
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if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
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return;
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// in the normal case, command and reaction buttons can only be moved, not removed
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// at moving count == 2, at removing count == 1
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// ignore attempt to remove command|reaction buttons (not possible at normal case)
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if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
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{
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if (count == 1)
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return;
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move_command = true;
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}
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}
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// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
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if (move_command)
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{
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uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
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if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
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{
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uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
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UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
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if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
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act_state_0 != actionEntry_1->GetType())
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return;
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}
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uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
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if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
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{
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uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
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UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
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if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
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act_state_1 != actionEntry_0->GetType())
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return;
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}
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}
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for (uint8 i = 0; i < count; ++i)
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{
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uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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sLog.outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
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//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
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if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
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{
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//sign for autocast
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if (act_state == ACT_ENABLED && spell_id)
|
|
{
|
|
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
|
|
((Pet*)pet)->ToggleAutocast(spell_id, true);
|
|
else
|
|
charmInfo->ToggleCreatureAutocast(spell_id, true);
|
|
}
|
|
//sign for no/turn off autocast
|
|
else if (act_state == ACT_DISABLED && spell_id)
|
|
{
|
|
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
|
|
((Pet*)pet)->ToggleAutocast(spell_id, false);
|
|
else
|
|
charmInfo->ToggleCreatureAutocast(spell_id, false);
|
|
|
|
}
|
|
|
|
charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetRename(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDetail("HandlePetRename. CMSG_PET_RENAME");
|
|
|
|
uint64 petguid;
|
|
uint8 isdeclined;
|
|
|
|
std::string name;
|
|
DeclinedName declinedname;
|
|
|
|
recv_data >> petguid;
|
|
recv_data >> name;
|
|
recv_data >> isdeclined;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(petguid);
|
|
// check it!
|
|
if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
|
|
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
|
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
|
|
return;
|
|
|
|
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
|
|
if (res != PET_NAME_SUCCESS)
|
|
{
|
|
SendPetNameInvalid(res, name, NULL);
|
|
return;
|
|
}
|
|
|
|
if (objmgr.IsReservedName(name))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
|
|
return;
|
|
}
|
|
|
|
pet->SetName(name);
|
|
|
|
Unit *owner = pet->GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
|
|
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
|
|
|
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
|
|
|
if (isdeclined)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
recv_data >> declinedname.name[i];
|
|
}
|
|
|
|
std::wstring wname;
|
|
Utf8toWStr(name, wname);
|
|
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
if (isdeclined)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.escape_string(declinedname.name[i]);
|
|
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
|
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
|
|
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
|
|
}
|
|
|
|
CharacterDatabase.escape_string(name);
|
|
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
|
}
|
|
|
|
void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
|
|
{
|
|
uint64 guid;
|
|
recv_data >> guid; //pet guid
|
|
sLog.outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
|
|
|
|
if (!_player->IsInWorld())
|
|
return;
|
|
|
|
// pet/charmed
|
|
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
if (pet)
|
|
{
|
|
if (pet->isPet())
|
|
{
|
|
if (pet->GetGUID() == _player->GetPetGUID())
|
|
{
|
|
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
|
|
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
|
|
}
|
|
|
|
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
|
|
}
|
|
else if (pet->GetGUID() == _player->GetCharmGUID())
|
|
_player->StopCastingCharm();
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
|
|
uint64 guid;
|
|
uint32 spellid;
|
|
uint8 state; //1 for on, 0 for off
|
|
recvPacket >> guid >> spellid >> state;
|
|
|
|
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
|
return;
|
|
|
|
if (ObjectAccessor::FindPlayer(guid))
|
|
return;
|
|
|
|
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
|
|
|
|
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
|
|
{
|
|
sLog.outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
|
|
return;
|
|
}
|
|
|
|
// do not add not learned spells/ passive spells
|
|
if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid))
|
|
return;
|
|
|
|
CharmInfo *charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
|
return;
|
|
}
|
|
|
|
if (pet->isPet())
|
|
((Pet*)pet)->ToggleAutocast(spellid, state);
|
|
else
|
|
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
|
|
|
|
charmInfo->SetSpellAutocast(spellid,state);
|
|
}
|
|
|
|
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
|
|
|
|
uint64 guid;
|
|
uint32 spellid;
|
|
uint8 cast_count;
|
|
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
|
|
|
|
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
|
|
|
|
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
|
|
|
|
// This opcode is also sent from charmed and possessed units (players and creatures)
|
|
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
|
return;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
|
|
|
|
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
|
|
{
|
|
sLog.outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
|
|
return;
|
|
}
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
|
return;
|
|
}
|
|
|
|
if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
|
|
if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0)
|
|
{
|
|
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
|
|
return;
|
|
}
|
|
|
|
// do not cast not learned spells
|
|
if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
SpellCastTargets targets;
|
|
if (!targets.read(&recvPacket,caster))
|
|
return;
|
|
|
|
caster->clearUnitState(UNIT_STAT_FOLLOW);
|
|
|
|
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
|
|
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
|
|
spell->m_targets = targets;
|
|
|
|
// TODO: need to check victim?
|
|
SpellCastResult result;
|
|
if (caster->m_movedPlayer)
|
|
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
|
|
else
|
|
result = spell->CheckPetCast(NULL);
|
|
if (result == SPELL_CAST_OK)
|
|
{
|
|
if (caster->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Creature* pet = caster->ToCreature();
|
|
pet->AddCreatureSpellCooldown(spellid);
|
|
if (pet->isPet())
|
|
{
|
|
Pet* p = (Pet*)pet;
|
|
// 10% chance to play special pet attack talk, else growl
|
|
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
|
if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
pet->SendPetAIReaction(guid);
|
|
}
|
|
}
|
|
|
|
spell->prepare(&(spell->m_targets));
|
|
}
|
|
else
|
|
{
|
|
caster->SendPetCastFail(spellid, result);
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!caster->ToPlayer()->HasSpellCooldown(spellid))
|
|
GetPlayer()->SendClearCooldown(spellid, caster);
|
|
}
|
|
else
|
|
{
|
|
if (!caster->ToCreature()->HasSpellCooldown(spellid))
|
|
GetPlayer()->SendClearCooldown(spellid, caster);
|
|
}
|
|
|
|
spell->finish(false);
|
|
delete spell;
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
|
|
{
|
|
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
|
data << uint32(error);
|
|
data << name;
|
|
if (declinedName)
|
|
{
|
|
data << uint8(1);
|
|
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
data << declinedName->name[i];
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
|
|
|
|
uint64 guid;
|
|
uint32 talent_id, requested_rank;
|
|
recv_data >> guid >> talent_id >> requested_rank;
|
|
|
|
_player->LearnPetTalent(guid, talent_id, requested_rank);
|
|
_player->SendTalentsInfoData(true);
|
|
}
|
|
|
|
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET");
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
uint32 talentsCount;
|
|
recv_data >> talentsCount;
|
|
|
|
uint32 talentId, talentRank;
|
|
|
|
for (uint32 i = 0; i < talentsCount; ++i)
|
|
{
|
|
recv_data >> talentId >> talentRank;
|
|
|
|
_player->LearnPetTalent(guid, talentId, talentRank);
|
|
}
|
|
|
|
_player->SendTalentsInfoData(true);
|
|
}
|