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192 lines
7.8 KiB
C
192 lines
7.8 KiB
C
/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_GOSSIP_H
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#define SC_GOSSIP_H
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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// Gossip Item Text
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#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
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#define GOSSIP_TEXT_TRAIN "Train me!"
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#define GOSSIP_TEXT_BANK "The bank"
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#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge"
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#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind"
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#define GOSSIP_TEXT_WINDRIDER "The wind rider master"
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#define GOSSIP_TEXT_GRYPHON "The gryphon master"
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#define GOSSIP_TEXT_BATHANDLER "The bat handler"
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#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master"
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#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master"
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#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram"
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#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry"
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#define GOSSIP_TEXT_FLIGHTMASTER "The flight master"
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#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house"
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#define GOSSIP_TEXT_GUILDMASTER "The guild master"
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#define GOSSIP_TEXT_INN "The inn"
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#define GOSSIP_TEXT_MAILBOX "The mailbox"
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#define GOSSIP_TEXT_STABLEMASTER "The stable master"
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#define GOSSIP_TEXT_WEAPONMASTER "The weapon master"
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#define GOSSIP_TEXT_OFFICERS "The officers' lounge"
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#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster"
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#define GOSSIP_TEXT_BARBER "Barber"
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#define GOSSIP_TEXT_CLASSTRAINER "A class trainer"
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#define GOSSIP_TEXT_PROFTRAINER "A profession trainer"
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#define GOSSIP_TEXT_LEXICON "Lexicon of Power"
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#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
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#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
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#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
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#define GOSSIP_TEXT_ARENA "Arena"
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#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
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#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients"
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#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight"
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#define GOSSIP_TEXT_DRUID "Druid"
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#define GOSSIP_TEXT_HUNTER "Hunter"
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#define GOSSIP_TEXT_PRIEST "Priest"
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#define GOSSIP_TEXT_ROGUE "Rogue"
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#define GOSSIP_TEXT_WARRIOR "Warrior"
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#define GOSSIP_TEXT_PALADIN "Paladin"
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#define GOSSIP_TEXT_SHAMAN "Shaman"
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#define GOSSIP_TEXT_MAGE "Mage"
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#define GOSSIP_TEXT_WARLOCK "Warlock"
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#define GOSSIP_TEXT_ALCHEMY "Alchemy"
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#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
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#define GOSSIP_TEXT_COOKING "Cooking"
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#define GOSSIP_TEXT_ENCHANTING "Enchanting"
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#define GOSSIP_TEXT_ENGINEERING "Engineering"
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#define GOSSIP_TEXT_FIRSTAID "First Aid"
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#define GOSSIP_TEXT_HERBALISM "Herbalism"
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#define GOSSIP_TEXT_INSCRIPTION "Inscription"
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#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
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#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
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#define GOSSIP_TEXT_TAILORING "Tailoring"
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#define GOSSIP_TEXT_MINING "Mining"
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#define GOSSIP_TEXT_FISHING "Fishing"
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#define GOSSIP_TEXT_SKINNING "Skinning"
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enum eTradeskill
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{
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// Skill defines
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TRADESKILL_ALCHEMY = 1,
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TRADESKILL_BLACKSMITHING = 2,
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TRADESKILL_COOKING = 3,
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TRADESKILL_ENCHANTING = 4,
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TRADESKILL_ENGINEERING = 5,
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TRADESKILL_FIRSTAID = 6,
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TRADESKILL_HERBALISM = 7,
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TRADESKILL_LEATHERWORKING = 8,
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TRADESKILL_POISONS = 9,
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TRADESKILL_TAILORING = 10,
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TRADESKILL_MINING = 11,
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TRADESKILL_FISHING = 12,
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TRADESKILL_SKINNING = 13,
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TRADESKILL_JEWLCRAFTING = 14,
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TRADESKILL_INSCRIPTION = 15,
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TRADESKILL_LEVEL_NONE = 0,
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TRADESKILL_LEVEL_APPRENTICE = 1,
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TRADESKILL_LEVEL_JOURNEYMAN = 2,
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TRADESKILL_LEVEL_EXPERT = 3,
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TRADESKILL_LEVEL_ARTISAN = 4,
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TRADESKILL_LEVEL_MASTER = 5,
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TRADESKILL_LEVEL_GRAND_MASTER = 6,
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// Gossip defines
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GOSSIP_ACTION_TRADE = 1,
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GOSSIP_ACTION_TRAIN = 2,
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GOSSIP_ACTION_TAXI = 3,
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GOSSIP_ACTION_GUILD = 4,
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GOSSIP_ACTION_BATTLE = 5,
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GOSSIP_ACTION_BANK = 6,
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GOSSIP_ACTION_INN = 7,
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GOSSIP_ACTION_HEAL = 8,
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GOSSIP_ACTION_TABARD = 9,
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GOSSIP_ACTION_AUCTION = 10,
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GOSSIP_ACTION_INN_INFO = 11,
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GOSSIP_ACTION_UNLEARN = 12,
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GOSSIP_ACTION_INFO_DEF = 1000,
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GOSSIP_SENDER_MAIN = 1,
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GOSSIP_SENDER_INN_INFO = 2,
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GOSSIP_SENDER_INFO = 3,
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GOSSIP_SENDER_SEC_PROFTRAIN = 4,
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GOSSIP_SENDER_SEC_CLASSTRAIN = 5,
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GOSSIP_SENDER_SEC_BATTLEINFO = 6,
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GOSSIP_SENDER_SEC_BANK = 7,
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GOSSIP_SENDER_SEC_INN = 8,
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GOSSIP_SENDER_SEC_MAILBOX = 9,
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GOSSIP_SENDER_SEC_STABLEMASTER = 10
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};
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extern uint32 GetSkillLevel(Player *player,uint32 skill);
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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// a - Icon Id
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// b - Text
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// c - Sender(this is to identify the current Menu with this item)
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// d - Action (identifys this Menu Item)
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// e - Text to be displayed in pop up box
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// f - Money value in pop up box
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#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
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#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
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#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
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// This fuction shows POI(point of interest) to client.
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// a - position X
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// b - position Y
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// c - Icon Id
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// d - Flags
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// e - Data
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// f - Location Name
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#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
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// Closes the Menu
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
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// Fuction to tell to client the details
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// a - quest object
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// b - npc guid(uint64)
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// c - Activate accept(bool)
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#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
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// Fuction to tell to client the requested items to complete quest
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// a - quest object
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// b - npc guid(uint64)
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// c - Iscompletable(bool)
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// d - close at cancel(bool) - in case single incomplite ques
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#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
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// Fuctions to send NPC lists, a - is always the npc guid(uint64)
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#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
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#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
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#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
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#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
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#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
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#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
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// Ressurect's the player if is dead.
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#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
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// Get the player's honor rank.
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#define GET_HONORRANK() GetHonorRank()
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// -----------------------------------
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// defined fuctions to use with Creature
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#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
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#endif
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