mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
* Core/DBLayer: Implement async transaction completion callbacks (cherry picked from commit0f0ca3a919) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/bnetserver/Server/Session.h # src/server/database/Database/Transaction.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Server/WorldSocket.h * Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low (cherry picked from commitfc9d2e728e) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp * Fix no-pch build * Core/Player: Wait for correct transaction on character creation (cherry picked from commit01c68b2aa2) # Conflicts: # src/server/game/Entities/Player/Player.cpp * Fix warning * Remove unused login transaction Co-authored-by: Shauren <shauren.trinity@gmail.com>