mirror of
https://github.com/TrinityCore/TrinityCore.git
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63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZONE_SCRIPT_H_
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#define ZONE_SCRIPT_H_
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#include "Define.h"
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#include "ObjectGuid.h"
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class Creature;
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class GameObject;
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class Unit;
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class WorldObject;
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struct CreatureData;
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class TC_GAME_API ZoneScript
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{
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public:
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ZoneScript() { }
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virtual ~ZoneScript() { }
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virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
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virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
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virtual void OnCreatureCreate(Creature* ) { }
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virtual void OnCreatureRemove(Creature* ) { }
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virtual void OnGameObjectCreate(GameObject* ) { }
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virtual void OnGameObjectRemove(GameObject* ) { }
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virtual void OnUnitDeath(Unit*) { }
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//All-purpose data storage ObjectGuid
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virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
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virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
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virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }
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//All-purpose data storage 32 bit
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virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { }
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { }
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};
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#endif
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