mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
274 lines
9.7 KiB
C++
274 lines
9.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ProgressBar.h"
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#include "SpellMgr.h"
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#include "ObjectMgr.h"
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#include "DisableMgr.h"
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#include "OutdoorPvP.h"
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DisableMgr::DisableMgr()
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{
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}
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DisableMgr::~DisableMgr()
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{
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for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
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itr->second.clear();
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m_DisableMap.clear();
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}
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void DisableMgr::LoadDisables()
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{
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// reload case
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for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
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itr->second.clear();
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m_DisableMap.clear();
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT sourceType,entry,flags FROM disables");
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uint32 total_count = 0;
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded %u disables", total_count);
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return;
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}
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barGoLink bar(result->GetRowCount());
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Field* fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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DisableType type = DisableType(fields[0].GetUInt32());
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if (type >= MAX_DISABLE_TYPES)
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{
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sLog.outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
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continue;
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}
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uint32 entry = fields[1].GetUInt32();
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uint8 flags = fields[2].GetUInt8();
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switch (type)
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{
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case DISABLE_TYPE_SPELL:
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if (!(sSpellStore.LookupEntry(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
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{
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sLog.outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (!flags || flags > 15)
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{
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sLog.outErrorDb("Disable flags for spell %u are invalid, skipped.", entry);
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continue;
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}
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break;
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// checked later
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case DISABLE_TYPE_QUEST:
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break;
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case DISABLE_TYPE_MAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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{
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sLog.outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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bool isFlagInvalid = false;
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switch (mapEntry->map_type)
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{
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case MAP_COMMON:
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if (flags)
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isFlagInvalid = true;
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break;
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case MAP_INSTANCE:
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case MAP_RAID:
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if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
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isFlagInvalid = true;
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break;
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case MAP_BATTLEGROUND:
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case MAP_ARENA:
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sLog.outErrorDb("Battleground map %u specified to be disabled in map case, skipped.", entry);
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continue;
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}
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if (isFlagInvalid)
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{
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sLog.outErrorDb("Disable flags for map %u are invalid, skipped.", entry);
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continue;
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}
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break;
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}
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case DISABLE_TYPE_BATTLEGROUND:
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if (!sBattlemasterListStore.LookupEntry(entry))
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{
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sLog.outErrorDb("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog.outErrorDb("Disable flags specified for battleground %u, useless data.", entry);
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break;
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case DISABLE_TYPE_OUTDOORPVP:
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if (entry > MAX_OUTDOORPVP_TYPES)
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{
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sLog.outErrorDb("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
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continue;
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}
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if (flags)
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sLog.outErrorDb("Disable flags specified for outdoor PvP %u, useless data.", entry);
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break;
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case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
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if (!sAchievementCriteriaStore.LookupEntry(entry))
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{
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sLog.outErrorDb("Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog.outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
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break;
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}
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m_DisableMap[type].insert(DisableTypeMap::value_type(entry, flags));
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++total_count;
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}
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while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u disables.", total_count);
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}
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void DisableMgr::CheckQuestDisables()
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{
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uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
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if (!count)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Done.");
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return;
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}
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barGoLink bar(count);
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// check only quests, rest already done at startup
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for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
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{
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bar.step();
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const uint32 entry = itr->first;
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if (!sObjectMgr.GetQuestTemplate(entry))
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{
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sLog.outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
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m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
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continue;
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}
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if (itr->second)
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sLog.outErrorDb("Disable flags specified for quest %u, useless data.", entry);
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++itr;
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}
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sLog.outString();
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sLog.outString(">> Done.");
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}
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bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* pUnit)
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{
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ASSERT(type < MAX_DISABLE_TYPES);
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if (m_DisableMap[type].empty())
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return false;
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DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
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if (itr == m_DisableMap[type].end()) // not disabled
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return false;
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switch (type)
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{
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case DISABLE_TYPE_SPELL:
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{
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uint8 flags = itr->second;
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if (pUnit)
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{
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if (flags & SPELL_DISABLE_PLAYER && pUnit->GetTypeId() == TYPEID_PLAYER)
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return true;
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else if (pUnit->GetTypeId() == TYPEID_UNIT)
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{
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if (pUnit->ToCreature()->isPet())
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{
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if (flags & SPELL_DISABLE_PET)
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return true;
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}
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else if (flags & SPELL_DISABLE_CREATURE)
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return true;
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}
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return false;
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}
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else if (flags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
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return true;
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}
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case DISABLE_TYPE_MAP:
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if (Player const* pPlayer = pUnit->ToPlayer())
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (mapEntry->IsDungeon())
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{
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uint8 disabledModes = itr->second;
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Difficulty targetDifficulty = pPlayer->GetDifficulty(mapEntry->IsRaid());
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GetDownscaledMapDifficultyData(entry, targetDifficulty);
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switch(targetDifficulty)
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{
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case DUNGEON_DIFFICULTY_NORMAL:
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return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
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case DUNGEON_DIFFICULTY_HEROIC:
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return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
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case RAID_DIFFICULTY_10MAN_HEROIC:
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return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
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case RAID_DIFFICULTY_25MAN_HEROIC:
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return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
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}
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}
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else if (mapEntry->map_type == MAP_COMMON)
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return true;
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}
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return false;
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case DISABLE_TYPE_QUEST:
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if (!pUnit)
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return true;
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if (Player const* pPlayer = pUnit->ToPlayer())
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if (pPlayer->isGameMaster())
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return false;
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return true;
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case DISABLE_TYPE_BATTLEGROUND:
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case DISABLE_TYPE_OUTDOORPVP:
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case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
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return true;
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}
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return false;
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}
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