mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
668 lines
27 KiB
C++
Executable File
668 lines
27 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "DBCStores.h"
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#include "Player.h"
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#include "Group.h"
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#include "LFGMgr.h"
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#include "ObjectMgr.h"
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#include "GroupMgr.h"
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#include "InstanceScript.h"
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void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
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{
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data << uint32(lock.size()); // Size of lock dungeons
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for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
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{
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data << uint32(it->first); // Dungeon entry (id + type)
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data << uint32(it->second); // Lock status
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data << uint32(0); // Unknown 4.2.2
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data << uint32(0); // Unknown 4.2.2
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}
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}
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void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
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{
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data << uint8(lockMap.size());
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for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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{
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data << uint64(it->first); // Player guid
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BuildPlayerLockDungeonBlock(data, it->second);
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}
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}
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void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
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{
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if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
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(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
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(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
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{
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recvData.rfinish();
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return;
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}
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uint8 numDungeons;
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uint32 dungeon;
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uint32 roles;
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recvData >> roles;
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recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
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recvData >> numDungeons;
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if (!numDungeons)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
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recvData.rfinish();
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return;
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}
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LfgDungeonSet newDungeons;
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for (int8 i = 0; i < numDungeons; ++i)
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{
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recvData >> dungeon;
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newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
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}
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recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
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std::string comment;
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recvData >> comment;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
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sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
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}
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void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
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{
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Group* grp = GetPlayer()->GetGroup();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
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// Check cheating - only leader can leave the queue
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if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
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sLFGMgr->Leave(GetPlayer(), grp);
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}
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void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
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{
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uint32 lfgGroupID; // Internal lfgGroupID
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bool accept; // Accept to join?
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recvData >> lfgGroupID;
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recvData >> accept;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
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sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
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}
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void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
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{
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uint8 roles;
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recvData >> roles; // Player Group Roles
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uint64 guid = GetPlayer()->GetGUID();
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
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return;
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}
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uint64 gguid = grp->GetGUID();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
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sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
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}
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void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
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{
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std::string comment;
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recvData >> comment;
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uint64 guid = GetPlayer()->GetGUID();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
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sLFGMgr->SetComment(guid, comment);
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}
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void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
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{
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bool agree; // Agree to kick player
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recvData >> agree;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
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sLFGMgr->UpdateBoot(GetPlayer(), agree);
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}
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void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
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{
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bool out;
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recvData >> out;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
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sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
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{
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uint64 guid = GetPlayer()->GetGUID();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
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// Get Random dungeons that can be done at a certain level and expansion
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// FIXME - Should return seasonals (when not disabled)
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LfgDungeonSet randomDungeons;
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uint8 level = GetPlayer()->getLevel();
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uint8 expansion = GetPlayer()->GetSession()->Expansion();
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for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
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{
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
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if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion &&
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dungeon->minlevel <= level && level <= dungeon->maxlevel)
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randomDungeons.insert(dungeon->Entry());
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}
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// Get player locked Dungeons
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LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid);
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uint32 rsize = uint32(randomDungeons.size());
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uint32 lsize = uint32(lock.size());
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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data << uint8(randomDungeons.size()); // Random Dungeon count
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for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
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{
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data << uint32(*it); // Dungeon Entry (id + type)
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LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
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Quest const* qRew = NULL;
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uint8 done = 0;
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if (reward)
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{
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qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
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if (qRew)
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{
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done = !GetPlayer()->CanRewardQuest(qRew, false);
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if (done)
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qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
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}
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}
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if (qRew)
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{
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data << uint8(done);
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data << uint32(qRew->GetRewOrReqMoney());
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data << uint32(qRew->XPValue(GetPlayer()));
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data << uint32(reward->reward[done].variableMoney);
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data << uint32(reward->reward[done].variableXP);
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data << uint8(qRew->GetRewItemsCount());
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if (qRew->GetRewItemsCount())
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{
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ItemTemplate const* iProto = NULL;
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!qRew->RewardItemId[i])
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continue;
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iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
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data << uint32(qRew->RewardItemId[i]);
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data << uint32(iProto ? iProto->DisplayInfoID : 0);
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data << uint32(qRew->RewardItemIdCount[i]);
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}
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}
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}
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else
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{
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data << uint8(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint8(0);
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}
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}
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BuildPlayerLockDungeonBlock(data, lock);
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SendPacket(&data);
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}
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void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
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{
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uint64 guid = GetPlayer()->GetGUID();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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// Get the locked dungeons of the other party members
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LfgLockPartyMap lockMap;
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* plrg = itr->getSource();
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if (!plrg)
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continue;
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uint64 pguid = plrg->GetGUID();
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if (pguid == guid)
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continue;
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lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
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}
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uint32 size = 0;
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for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
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WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
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BuildPartyLockDungeonBlock(data, lockMap);
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SendPacket(&data);
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}
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void WorldSession::HandleLfrSearchOpcode(WorldPacket& recvData)
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{
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uint32 entry; // Raid id to search
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recvData >> entry;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
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//SendLfrUpdateListOpcode(entry);
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}
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void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
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{
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uint32 dungeonId; // Raid id queue to leave
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recvData >> dungeonId;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
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//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
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}
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void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
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{
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bool queued = false;
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bool extrainfo = false;
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switch (updateData.updateType)
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{
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case LFG_UPDATETYPE_JOIN_PROPOSAL:
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case LFG_UPDATETYPE_ADDED_TO_QUEUE:
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queued = true;
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extrainfo = true;
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break;
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//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
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case LFG_UPDATETYPE_PROPOSAL_BEGIN:
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extrainfo = true;
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break;
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default:
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break;
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}
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uint64 guid = GetPlayer()->GetGUID();
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uint8 size = uint8(updateData.dungeons.size());
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
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data << uint8(updateData.updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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if (extrainfo)
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{
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data << uint8(queued); // Join the queue
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data << uint8(0); // unk - Always 0
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data << uint8(0); // unk - Always 0
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data << uint8(size);
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if (size)
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for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
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data << uint32(*it);
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data << updateData.comment;
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
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{
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bool join = false;
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bool extrainfo = false;
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bool queued = false;
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switch (updateData.updateType)
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{
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case LFG_UPDATETYPE_JOIN_PROPOSAL:
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extrainfo = true;
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break;
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case LFG_UPDATETYPE_ADDED_TO_QUEUE:
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extrainfo = true;
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join = true;
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queued = true;
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break;
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case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
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// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
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queued = true;
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break;
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case LFG_UPDATETYPE_PROPOSAL_BEGIN:
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extrainfo = true;
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join = true;
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break;
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default:
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break;
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}
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uint64 guid = GetPlayer()->GetGUID();
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uint8 size = uint8(updateData.dungeons.size());
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
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data << uint8(updateData.updateType); // Lfg Update type
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data << uint8(extrainfo); // Extra info
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if (extrainfo)
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{
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data << uint8(join); // LFG Join
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data << uint8(queued); // Join the queue
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data << uint8(0); // unk - Always 0
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data << uint8(0); // unk - Always 0
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for (uint8 i = 0; i < 3; ++i)
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data << uint8(0); // unk - Always 0
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data << uint8(size);
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if (size)
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for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
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data << uint32(*it);
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data << updateData.comment;
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
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WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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SendPacket(&data);
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}
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void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
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{
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ASSERT(pRoleCheck);
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LfgDungeonSet dungeons;
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if (pRoleCheck->rDungeonId)
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dungeons.insert(pRoleCheck->rDungeonId);
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else
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dungeons = pRoleCheck->dungeons;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
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data << uint32(pRoleCheck->state); // Check result
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data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
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data << uint8(dungeons.size()); // Number of dungeons
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if (!dungeons.empty())
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{
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for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
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{
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
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data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
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}
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}
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data << uint8(pRoleCheck->roles.size()); // Players in group
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if (!pRoleCheck->roles.empty())
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{
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// Leader info MUST be sent 1st :S
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uint64 guid = pRoleCheck->leader;
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uint8 roles = pRoleCheck->roles.find(guid)->second;
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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Player* player = ObjectAccessor::FindPlayer(guid);
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data << uint8(player ? player->getLevel() : 0); // Level
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for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it)
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{
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if (it->first == pRoleCheck->leader)
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continue;
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guid = it->first;
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roles = it->second;
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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player = ObjectAccessor::FindPlayer(guid);
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data << uint8(player ? player->getLevel() : 0); // Level
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}
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
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{
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uint32 size = 0;
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for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
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size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
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WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
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data << uint32(joinData.result); // Check Result
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data << uint32(joinData.state); // Check Value
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if (!joinData.lockmap.empty())
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BuildPartyLockDungeonBlock(data, joinData.lockmap);
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SendPacket(&data);
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}
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void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps);
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WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
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data << uint32(dungeon); // Dungeon
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data << int32(avgWaitTime); // Average Wait time
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data << int32(waitTime); // Wait Time
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data << int32(waitTimeTanks); // Wait Tanks
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data << int32(waitTimeHealer); // Wait Healers
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data << int32(waitTimeDps); // Wait Dps
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data << uint8(tanks); // Tanks needed
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data << uint8(healers); // Healers needed
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data << uint8(dps); // Dps needed
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data << uint32(queuedTime); // Player wait time in queue
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SendPacket(&data);
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}
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void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
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{
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if (!rdungeonEntry || !sdungeonEntry || !qRew)
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return;
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uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
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WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
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data << uint32(rdungeonEntry); // Random Dungeon Finished
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data << uint32(sdungeonEntry); // Dungeon Finished
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data << uint8(done);
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data << uint32(1);
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data << uint32(qRew->GetRewOrReqMoney());
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data << uint32(qRew->XPValue(GetPlayer()));
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data << uint32(reward->reward[done].variableMoney);
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data << uint32(reward->reward[done].variableXP);
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data << uint8(itemNum);
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if (itemNum)
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{
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ItemTemplate const* iProto = NULL;
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!qRew->RewardItemId[i])
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continue;
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iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
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data << uint32(qRew->RewardItemId[i]);
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data << uint32(iProto ? iProto->DisplayInfoID : 0);
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data << uint32(qRew->RewardItemIdCount[i]);
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}
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
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{
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uint64 guid = GetPlayer()->GetGUID();
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LfgAnswer playerVote = pBoot->votes.find(guid)->second;
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uint8 votesNum = 0;
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uint8 agreeNum = 0;
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uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
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for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
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{
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if (it->second != LFG_ANSWER_PENDING)
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{
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++votesNum;
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if (it->second == LFG_ANSWER_AGREE)
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++agreeNum;
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}
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}
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
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guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str());
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WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
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data << uint8(pBoot->inProgress); // Vote in progress
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data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
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data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
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data << uint8(0); // Unknown 4.2.2
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data << uint64(pBoot->victim); // Victim GUID
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data << uint32(votesNum); // Total Votes
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data << uint32(agreeNum); // Agree Count
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data << uint32(secsleft); // Time Left
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data << uint32(pBoot->votedNeeded); // Needed Votes
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data << pBoot->reason.c_str(); // Kick reason
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SendPacket(&data);
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}
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void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp)
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{
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if (!pProp)
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return;
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uint64 guid = GetPlayer()->GetGUID();
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LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid);
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if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
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return;
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LfgProposalPlayer* ppPlayer = itPlayer->second;
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uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
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uint32 dLowGuid = pProp->groupLowGuid;
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uint32 dungeonId = pProp->dungeonId;
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bool isSameDungeon = false;
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bool isContinue = false;
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Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL;
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uint32 completedEncounters = 0;
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if (grp)
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{
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uint64 gguid = grp->GetGUID();
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isContinue = grp->isLFGGroup() && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
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isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue;
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}
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
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WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
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if (!isContinue) // Only show proposal dungeon if it's continue
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{
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LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
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if (playerDungeons.size() == 1)
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dungeonId = (*playerDungeons.begin());
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}
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if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
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{
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dungeonId = dungeon->Entry();
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// Select a player inside to be get completed encounters from
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if (grp)
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{
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* groupMember = itr->getSource();
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if (groupMember && groupMember->GetMapId() == uint32(dungeon->map))
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{
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if (InstanceScript* instance = groupMember->GetInstanceScript())
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completedEncounters = instance->GetCompletedEncounterMask();
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break;
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}
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}
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}
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}
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data << uint32(dungeonId); // Dungeon
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data << uint8(pProp->state); // Result state
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data << uint32(proposalId); // Internal Proposal ID
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data << uint32(completedEncounters); // Bosses killed
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data << uint8(isSameDungeon); // Silent (show client window)
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data << uint8(pProp->players.size()); // Group size
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for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
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{
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ppPlayer = itPlayer->second;
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data << uint32(ppPlayer->role); // Role
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data << uint8(itPlayer->first == guid); // Self player
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if (!ppPlayer->groupLowGuid) // Player not it a group
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{
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data << uint8(0); // Not in dungeon
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data << uint8(0); // Not same group
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}
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else
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{
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data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
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data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
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}
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data << uint8(ppPlayer->accept != LFG_ANSWER_PENDING); // Answered
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data << uint8(ppPlayer->accept == LFG_ANSWER_AGREE); // Accepted
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgUpdateSearch(bool update)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
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WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
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data << uint8(update); // In Lfg Queue?
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SendPacket(&data);
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}
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void WorldSession::SendLfgDisabled()
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
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WorldPacket data(SMSG_LFG_DISABLED, 0);
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SendPacket(&data);
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}
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void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
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WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
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data << uint32(dungeonEntry);
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SendPacket(&data);
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}
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void WorldSession::SendLfgTeleportError(uint8 err)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
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WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
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data << uint32(err); // Error
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SendPacket(&data);
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}
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/*
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void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
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{
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sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
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WorldPacket data(SMSG_LFG_UPDATE_LIST);
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SendPacket(&data);
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}
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*/
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