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1ba5a92343fb88cd2514faa6675e779ed36733b4
TrinityCore/src/server/game/AI
History
Kittnz 79e28d4452 Tabs
2016-12-28 16:10:54 +01:00
..
CoreAI
Core/Pets: Pet Attack Distance
2016-12-06 11:03:22 +01:00
PlayerAI
Core/PlayerAI: Fix dynamic build linking
2016-08-25 15:00:38 +02:00
ScriptedAI
Core/AI: Added new method for search friendly targets with certain entry and hp pct below a value (#18310)
2016-12-06 11:02:21 +01:00
SmartScripts
Tabs
2016-12-28 16:10:54 +01:00
CreatureAI.cpp
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true
2016-09-20 20:28:45 +02:00
CreatureAI.h
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
2016-09-09 19:57:25 +02:00
CreatureAIFactory.h
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
CreatureAIImpl.h
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
CreatureAIRegistry.cpp
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
CreatureAIRegistry.h
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
CreatureAISelector.cpp
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
CreatureAISelector.h
Core/Game: Converted the game library to a shared library.
2016-08-08 20:11:29 +02:00
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