mirror of
https://github.com/TrinityCore/TrinityCore.git
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612 lines
20 KiB
C++
612 lines
20 KiB
C++
/*
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* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "Creature.h"
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#include "Map.h"
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#include "Player.h"
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#include "ObjectAccessor.h"
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#include "UnitEvents.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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//==============================================================
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//================= ThreatCalcHelper ===========================
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//==============================================================
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// The hatingUnit is not used yet
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float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell /*= nullptr*/)
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{
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if (threatSpell)
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{
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if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(threatSpell->Id))
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if (threatEntry->pctMod != 1.0f)
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threat *= threatEntry->pctMod;
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// Energize is not affected by Mods
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for (SpellEffectInfo const* effect : threatSpell->GetEffectsForDifficulty(hatedUnit->GetMap()->GetDifficultyID()))
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if (effect && (effect->Effect == SPELL_EFFECT_ENERGIZE || effect->ApplyAuraName == SPELL_AURA_PERIODIC_ENERGIZE))
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return threat;
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if (Player* modOwner = hatedUnit->GetSpellModOwner())
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modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat);
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}
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return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask);
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}
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bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell /*= nullptr*/)
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{
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//function deals with adding threat and adding players and pets into ThreatList
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//mobs, NPCs, guards have ThreatList and HateOfflineList
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//players and pets have only InHateListOf
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//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
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if (!hatedUnit || !hatingUnit)
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return false;
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// not to self
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if (hatedUnit == hatingUnit)
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return false;
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// not to GM
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if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->IsGameMaster())
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return false;
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// not to dead and not for dead
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if (!hatedUnit->IsAlive() || !hatingUnit->IsAlive())
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return false;
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// not in same map or phase
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if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->IsInPhase(hatingUnit))
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return false;
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// spell not causing threat
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if (threatSpell && threatSpell->HasAttribute(SPELL_ATTR1_NO_THREAT))
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return false;
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ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
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return true;
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}
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//============================================================
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//================= HostileReference ==========================
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//============================================================
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HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat)
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{
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iThreat = threat;
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iTempThreatModifier = 0.0f;
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link(refUnit, threatManager);
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iUnitGuid = refUnit->GetGUID();
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iOnline = true;
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iAccessible = true;
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}
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//============================================================
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// Tell our refTo (target) object that we have a link
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void HostileReference::targetObjectBuildLink()
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{
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getTarget()->addHatedBy(this);
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}
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//============================================================
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// Tell our refTo (taget) object, that the link is cut
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void HostileReference::targetObjectDestroyLink()
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{
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getTarget()->removeHatedBy(this);
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}
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//============================================================
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// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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void HostileReference::sourceObjectDestroyLink()
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{
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setOnlineOfflineState(false);
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}
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//============================================================
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// Inform the source, that the status of the reference changed
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void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent)
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{
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if (GetSource())
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GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
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}
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//============================================================
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void HostileReference::addThreat(float modThreat)
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{
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if (!modThreat)
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return;
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iThreat += modThreat;
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// the threat is changed. Source and target unit have to be available
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// if the link was cut before relink it again
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if (!isOnline())
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updateOnlineStatus();
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat);
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fireStatusChanged(event);
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if (isValid() && modThreat > 0.0f)
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{
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Unit* victimOwner = getTarget()->GetCharmerOrOwner();
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if (victimOwner && victimOwner->IsAlive())
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GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
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}
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}
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void HostileReference::addThreatPercent(int32 percent)
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{
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addThreat(CalculatePct(iThreat, percent));
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}
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//============================================================
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// check, if source can reach target and set the status
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void HostileReference::updateOnlineStatus()
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{
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bool online = false;
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bool accessible = false;
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if (!isValid())
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if (Unit* target = ObjectAccessor::GetUnit(*GetSourceUnit(), getUnitGuid()))
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link(target, GetSource());
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// only check for online status if
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// ref is valid
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// target is no player or not gamemaster
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// target is not in flight
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if (isValid()
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&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
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&& !getTarget()->HasUnitState(UNIT_STATE_IN_FLIGHT)
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&& getTarget()->IsInMap(GetSourceUnit())
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&& getTarget()->IsInPhase(GetSourceUnit())
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)
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{
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Creature* creature = GetSourceUnit()->ToCreature();
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online = getTarget()->isInAccessiblePlaceFor(creature);
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if (!online)
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{
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if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance))
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online = true; // not accessible but stays online
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}
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else
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accessible = true;
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}
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setAccessibleState(accessible);
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setOnlineOfflineState(online);
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}
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//============================================================
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// set the status and fire the event on status change
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void HostileReference::setOnlineOfflineState(bool isOnline)
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{
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if (iOnline != isOnline)
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{
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iOnline = isOnline;
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if (!iOnline)
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setAccessibleState(false); // if not online that not accessable as well
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
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fireStatusChanged(event);
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}
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}
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//============================================================
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void HostileReference::setAccessibleState(bool isAccessible)
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{
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if (iAccessible != isAccessible)
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{
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iAccessible = isAccessible;
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ACCESSIBLE_STATUS, this);
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fireStatusChanged(event);
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}
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}
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//============================================================
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// prepare the reference for deleting
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// this is called be the target
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void HostileReference::removeReference()
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{
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invalidate();
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
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fireStatusChanged(event);
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}
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//============================================================
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Unit* HostileReference::GetSourceUnit()
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{
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return (GetSource()->GetOwner());
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}
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//============================================================
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//================ ThreatContainer ===========================
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//============================================================
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void ThreatContainer::clearReferences()
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{
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for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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(*i)->unlink();
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delete (*i);
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}
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iThreatList.clear();
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}
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//============================================================
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// Return the HostileReference of NULL, if not found
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HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
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{
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if (!victim)
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return NULL;
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ObjectGuid guid = victim->GetGUID();
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for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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HostileReference* ref = (*i);
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if (ref && ref->getUnitGuid() == guid)
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return ref;
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}
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return NULL;
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}
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//============================================================
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// Add the threat, if we find the reference
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HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
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{
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HostileReference* ref = getReferenceByTarget(victim);
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if (ref)
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ref->addThreat(threat);
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return ref;
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}
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//============================================================
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void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
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{
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if (HostileReference* ref = getReferenceByTarget(victim))
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ref->addThreatPercent(percent);
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}
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//============================================================
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// Check if the list is dirty and sort if necessary
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void ThreatContainer::update()
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{
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if (iDirty && iThreatList.size() > 1)
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iThreatList.sort(Trinity::ThreatOrderPred());
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iDirty = false;
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}
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//============================================================
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// return the next best victim
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// could be the current victim
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HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const
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{
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HostileReference* currentRef = NULL;
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bool found = false;
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bool noPriorityTargetFound = false;
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ThreatContainer::StorageType::const_iterator lastRef = iThreatList.end();
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--lastRef;
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for (ThreatContainer::StorageType::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
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{
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currentRef = (*iter);
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Unit* target = currentRef->getTarget();
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ASSERT(target); // if the ref has status online the target must be there !
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// some units are prefered in comparison to others
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if (!noPriorityTargetFound && (target->IsImmunedToDamage(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)))
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{
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if (iter != lastRef)
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{
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// current victim is a second choice target, so don't compare threat with it below
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if (currentRef == currentVictim)
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currentVictim = nullptr;
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++iter;
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continue;
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}
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else
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{
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// if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
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noPriorityTargetFound = true;
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iter = iThreatList.begin();
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continue;
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}
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}
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if (attacker->CanCreatureAttack(target)) // skip non attackable currently targets
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{
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if (currentVictim) // select 1.3/1.1 better target in comparison current target
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{
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// list sorted and and we check current target, then this is best case
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if (currentVictim == currentRef || currentRef->getThreat() <= 1.1f * currentVictim->getThreat())
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{
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if (currentVictim != currentRef && attacker->CanCreatureAttack(currentVictim->getTarget()))
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currentRef = currentVictim; // for second case, if currentvictim is attackable
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found = true;
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break;
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}
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if (currentRef->getThreat() > 1.3f * currentVictim->getThreat() ||
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(currentRef->getThreat() > 1.1f * currentVictim->getThreat() &&
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attacker->IsWithinMeleeRange(target)))
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{ //implement 110% threat rule for targets in melee range
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found = true; //and 130% rule for targets in ranged distances
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break; //for selecting alive targets
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}
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}
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else // select any
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{
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found = true;
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break;
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}
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}
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++iter;
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}
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if (!found)
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currentRef = NULL;
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return currentRef;
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}
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//============================================================
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//=================== ThreatManager ==========================
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//============================================================
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ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL) { }
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//============================================================
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void ThreatManager::clearReferences()
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{
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iThreatContainer.clearReferences();
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iThreatOfflineContainer.clearReferences();
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iCurrentVictim = NULL;
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iUpdateTimer = THREAT_UPDATE_INTERVAL;
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}
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//============================================================
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void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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{
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if (!ThreatCalcHelper::isValidProcess(victim, GetOwner(), threatSpell))
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return;
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doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell));
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}
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void ThreatManager::doAddThreat(Unit* victim, float threat)
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{
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uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
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Unit* redirectTarget = victim->GetRedirectThreatTarget();
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// If victim is personnal spawn, redirect all aggro to summoner
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if (TempSummon* tempSummonVictim = victim->ToTempSummon())
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{
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if (tempSummonVictim->IsVisibleBySummonerOnly())
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{
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// Personnal Spawns from same summoner can aggro each other
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if (!GetOwner()->ToTempSummon() ||
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!GetOwner()->ToTempSummon()->IsVisibleBySummonerOnly() ||
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tempSummonVictim->GetSummonerGUID() != GetOwner()->ToTempSummon()->GetSummonerGUID())
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{
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redirectThreadPct = 100;
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redirectTarget = tempSummonVictim->GetSummoner();
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}
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}
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}
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// must check > 0.0f, otherwise dead loop
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if (threat > 0.0f && redirectThreadPct)
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{
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if (redirectTarget)
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{
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float redirectThreat = CalculatePct(threat, redirectThreadPct);
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threat -= redirectThreat;
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_addThreat(redirectTarget, redirectThreat);
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}
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}
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_addThreat(victim, threat);
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}
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void ThreatManager::_addThreat(Unit* victim, float threat)
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{
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HostileReference* ref = iThreatContainer.addThreat(victim, threat);
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// Ref is not in the online refs, search the offline refs next
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if (!ref)
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ref = iThreatOfflineContainer.addThreat(victim, threat);
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if (!ref) // there was no ref => create a new one
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{
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bool isFirst = iThreatContainer.empty();
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// threat has to be 0 here
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HostileReference* hostileRef = new HostileReference(victim, this, 0);
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iThreatContainer.addReference(hostileRef);
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hostileRef->addThreat(threat); // now we add the real threat
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
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hostileRef->setOnlineOfflineState(false); // GM is always offline
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else if (isFirst)
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setCurrentVictim(hostileRef);
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}
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}
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//============================================================
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void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent)
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{
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iThreatContainer.modifyThreatPercent(victim, percent);
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}
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//============================================================
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Unit* ThreatManager::getHostilTarget()
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{
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iThreatContainer.update();
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HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
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setCurrentVictim(nextVictim);
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return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL;
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}
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//============================================================
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float ThreatManager::getThreat(Unit* victim, bool alsoSearchOfflineList)
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{
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float threat = 0.0f;
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HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
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if (!ref && alsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(victim);
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if (ref)
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threat = ref->getThreat();
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return threat;
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}
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//============================================================
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void ThreatManager::tauntApply(Unit* taunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
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if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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{
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if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
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ref->setTempThreat(getCurrentVictim()->getThreat());
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}
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}
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//============================================================
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void ThreatManager::tauntFadeOut(Unit* taunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
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if (ref)
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ref->resetTempThreat();
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}
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//============================================================
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void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
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{
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if (pHostileReference && pHostileReference != iCurrentVictim)
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{
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iOwner->SendChangeCurrentVictimOpcode(pHostileReference);
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}
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iCurrentVictim = pHostileReference;
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}
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//============================================================
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// The hated unit is gone, dead or deleted
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// return true, if the event is consumed
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void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
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{
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threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
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HostileReference* hostilRef = threatRefStatusChangeEvent->getReference();
|
|
|
|
switch (threatRefStatusChangeEvent->getType())
|
|
{
|
|
case UEV_THREAT_REF_THREAT_CHANGE:
|
|
if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
|
|
(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
|
|
setDirty(true); // the order in the threat list might have changed
|
|
break;
|
|
case UEV_THREAT_REF_ONLINE_STATUS:
|
|
if (!hostilRef->isOnline())
|
|
{
|
|
if (hostilRef == getCurrentVictim())
|
|
{
|
|
setCurrentVictim(NULL);
|
|
setDirty(true);
|
|
}
|
|
iOwner->SendRemoveFromThreatListOpcode(hostilRef);
|
|
iThreatContainer.remove(hostilRef);
|
|
iThreatOfflineContainer.addReference(hostilRef);
|
|
}
|
|
else
|
|
{
|
|
if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
|
|
setDirty(true);
|
|
iThreatContainer.addReference(hostilRef);
|
|
iThreatOfflineContainer.remove(hostilRef);
|
|
}
|
|
break;
|
|
case UEV_THREAT_REF_REMOVE_FROM_LIST:
|
|
if (hostilRef == getCurrentVictim())
|
|
{
|
|
setCurrentVictim(NULL);
|
|
setDirty(true);
|
|
}
|
|
iOwner->SendRemoveFromThreatListOpcode(hostilRef);
|
|
if (hostilRef->isOnline())
|
|
iThreatContainer.remove(hostilRef);
|
|
else
|
|
iThreatOfflineContainer.remove(hostilRef);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool ThreatManager::isNeedUpdateToClient(uint32 time)
|
|
{
|
|
if (isThreatListEmpty())
|
|
return false;
|
|
|
|
if (time >= iUpdateTimer)
|
|
{
|
|
iUpdateTimer = THREAT_UPDATE_INTERVAL;
|
|
return true;
|
|
}
|
|
iUpdateTimer -= time;
|
|
return false;
|
|
}
|
|
|
|
// Reset all aggro without modifying the threatlist.
|
|
void ThreatManager::resetAllAggro()
|
|
{
|
|
ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
|
|
if (threatList.empty())
|
|
return;
|
|
|
|
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
|
(*itr)->setThreat(0);
|
|
|
|
setDirty(true);
|
|
}
|