mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 08:28:32 +01:00
2290 lines
74 KiB
C++
2290 lines
74 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "Object.h"
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#include "Creature.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "ObjectMgr.h"
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#include "UpdateData.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "Log.h"
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#include "Transports.h"
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "VMapFactory.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "TemporarySummon.h"
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#include "Totem.h"
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#include "OutdoorPvPMgr.h"
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uint32 GuidHigh2TypeId(uint32 guid_hi)
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{
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switch(guid_hi)
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{
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case HIGHGUID_ITEM: return TYPEID_ITEM;
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//case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
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case HIGHGUID_UNIT: return TYPEID_UNIT;
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case HIGHGUID_PET: return TYPEID_UNIT;
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case HIGHGUID_PLAYER: return TYPEID_PLAYER;
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case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT;
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case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT;
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case HIGHGUID_CORPSE: return TYPEID_CORPSE;
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case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
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case HIGHGUID_VEHICLE: return TYPEID_UNIT;
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}
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return NUM_CLIENT_OBJECT_TYPES; // unknown
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}
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Object::Object( ) : m_PackGUID(sizeof(uint64)+1)
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{
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m_objectTypeId = TYPEID_OBJECT;
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m_objectType = TYPEMASK_OBJECT;
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m_uint32Values = 0;
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m_uint32Values_mirror = 0;
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m_valuesCount = 0;
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m_inWorld = false;
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m_objectUpdated = false;
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m_PackGUID.appendPackGUID(0);
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}
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Object::~Object( )
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{
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if(IsInWorld())
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{
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sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
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if(isType(TYPEMASK_ITEM))
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sLog.outCrash("Item slot %u", ((Item*)this)->GetSlot());
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assert(false);
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RemoveFromWorld();
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}
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if(m_objectUpdated)
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{
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sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
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assert(false);
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ObjectAccessor::Instance().RemoveUpdateObject(this);
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}
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if(m_uint32Values)
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{
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//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
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delete [] m_uint32Values;
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delete [] m_uint32Values_mirror;
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//DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
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}
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}
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void Object::_InitValues()
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{
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m_uint32Values = new uint32[ m_valuesCount ];
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memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32));
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m_uint32Values_mirror = new uint32[ m_valuesCount ];
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memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32));
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m_objectUpdated = false;
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}
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void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
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{
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if(!m_uint32Values) _InitValues();
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uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
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SetUInt64Value( OBJECT_FIELD_GUID, guid );
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uint32 type = 0;
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switch(m_objectType)
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{
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//case TYPEID_ITEM: type = 3; break;
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//case TYPEID_CONTAINER: type = 7; break; //+4
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//case TYPEID_UNIT: type = 9; break; //+2
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//case TYPEID_PLAYER: type = 25; break; //+16
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//case TYPEID_GAMEOBJECT: type = 33; break; //+8
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case TYPEID_DYNAMICOBJECT: type = 65; break; //+32
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//case TYPEID_CORPSE: type = 129; break; //+64
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default: type = m_objectType; break;
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}
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SetUInt32Value( OBJECT_FIELD_TYPE, type );
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//SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
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m_PackGUID.wpos(0);
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m_PackGUID.appendPackGUID(GetGUID());
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}
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void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
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{
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ByteBuffer buf(500);
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buf << uint8( UPDATETYPE_MOVEMENT );
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buf.append(GetPackGUID());
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_BuildMovementUpdate(&buf, flags);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
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{
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if(!target)
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return;
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uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
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uint16 flags = m_updateFlag;
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/** lower flag1 **/
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if(target == this) // building packet for yourself
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flags |= UPDATEFLAG_SELF;
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if(flags & UPDATEFLAG_HAS_POSITION)
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{
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// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
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if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for pets...
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if(target->GetPetGUID() == GetGUID())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
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if(isType(TYPEMASK_GAMEOBJECT))
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{
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switch(((GameObject*)this)->GetGoType())
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{
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case GAMEOBJECT_TYPE_TRAP:
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case GAMEOBJECT_TYPE_DUEL_ARBITER:
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case GAMEOBJECT_TYPE_FLAGSTAND:
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case GAMEOBJECT_TYPE_FLAGDROP:
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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case GAMEOBJECT_TYPE_TRANSPORT:
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flags |= UPDATEFLAG_TRANSPORT;
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break;
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default:
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break;
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}
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}
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if(isType(TYPEMASK_UNIT))
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{
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if(((Unit*)this)->getVictim())
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flags |= UPDATEFLAG_HAS_TARGET;
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}
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}
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//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
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ByteBuffer buf(500);
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buf << (uint8)updatetype;
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buf.append(GetPackGUID());
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buf << (uint8)m_objectTypeId;
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_BuildMovementUpdate(&buf, flags);
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UpdateMask updateMask;
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updateMask.SetCount( m_valuesCount );
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_SetCreateBits( &updateMask, target );
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_BuildValuesUpdate(updatetype, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildUpdate(UpdateDataMapType &update_players)
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{
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ObjectAccessor::_buildUpdateObject(this,update_players);
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ClearUpdateMask(true);
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}
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void Object::SendUpdateToPlayer(Player* player)
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{
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// send update to another players
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SendUpdateObjectToAllExcept(player);
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// send create update to player
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UpdateData upd;
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WorldPacket packet;
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.BuildPacket(&packet);
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player->GetSession()->SendPacket(&packet);
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}
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void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
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{
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ByteBuffer buf(500);
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buf << (uint8) UPDATETYPE_VALUES;
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buf.append(GetPackGUID());
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UpdateMask updateMask;
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updateMask.SetCount( m_valuesCount );
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_SetUpdateBits( &updateMask, target );
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_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
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{
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data->AddOutOfRangeGUID(GetGUID());
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}
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void Object::DestroyForPlayer( Player *target, bool anim ) const
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{
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ASSERT(target);
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WorldPacket data(SMSG_DESTROY_OBJECT, 8);
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data << uint64(GetGUID());
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data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation
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target->GetSession()->SendPacket( &data );
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}
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void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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{
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*data << (uint16)flags; // update flags
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// 0x20
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if (flags & UPDATEFLAG_LIVING)
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{
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((Unit*)this)->BuildMovementPacket(data);
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*data << ((Unit*)this)->GetSpeed( MOVE_WALK );
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*data << ((Unit*)this)->GetSpeed( MOVE_RUN );
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*data << ((Unit*)this)->GetSpeed( MOVE_SWIM_BACK );
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*data << ((Unit*)this)->GetSpeed( MOVE_SWIM );
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*data << ((Unit*)this)->GetSpeed( MOVE_RUN_BACK );
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*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT );
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*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
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*data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
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*data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
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// 0x08000000
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if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight())
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{
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WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top());
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uint32 flags3 = MOVEFLAG_GLIDE;
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*data << uint32(flags3); // splines flag?
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if(flags3 & 0x20000) // may be orientation
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{
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*data << (float)0;
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}
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else
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{
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if(flags3 & 0x8000) // probably x,y,z coords there
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{
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*data << (float)0;
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*data << (float)0;
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*data << (float)0;
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}
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if(flags3 & 0x10000) // probably guid there
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{
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*data << uint64(0);
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}
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}
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Path &path = fmg->GetPath();
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float x, y, z;
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((Player*)this)->GetPosition(x, y, z);
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uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32);
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uint32 traveltime = uint32(path.GetTotalLength() * 32);
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*data << uint32(inflighttime); // passed move time?
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*data << uint32(traveltime); // full move time?
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*data << uint32(0); // ticks count?
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*data << float(0); // added in 3.1
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*data << float(0); // added in 3.1
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*data << float(0); // added in 3.1
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*data << uint32(0); // added in 3.1
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uint32 poscount = uint32(path.Size());
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*data << uint32(poscount); // points count
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for(uint32 i = 0; i < poscount; ++i)
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{
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*data << path.GetNodes()[i].x;
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*data << path.GetNodes()[i].y;
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*data << path.GetNodes()[i].z;
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}
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*data << uint8(0); // added in 3.0.8
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*data << path.GetNodes()[poscount-1].x;
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*data << path.GetNodes()[poscount-1].y;
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*data << path.GetNodes()[poscount-1].z;
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}
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}
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else
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{
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if(flags & UPDATEFLAG_POSITION)
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{
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*data << uint8(0); // unk PGUID!
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*data << ((WorldObject*)this)->GetPositionX();
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << ((WorldObject*)this)->GetPositionX();
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << ((WorldObject*)this)->GetOrientation();
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if(GetTypeId() == TYPEID_CORPSE)
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*data << float(((WorldObject*)this)->GetOrientation());
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else
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*data << float(0);
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}
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else
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{
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// 0x40
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if (flags & UPDATEFLAG_HAS_POSITION)
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{
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// 0x02
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if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT)
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{
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*data << (float)0;
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*data << (float)0;
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*data << (float)0;
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*data << ((WorldObject *)this)->GetOrientation();
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}
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else
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{
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*data << ((WorldObject *)this)->GetPositionX();
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*data << ((WorldObject *)this)->GetPositionY();
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*data << ((WorldObject *)this)->GetPositionZ();
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*data << ((WorldObject *)this)->GetOrientation();
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}
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}
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}
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}
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// 0x8
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if(flags & UPDATEFLAG_LOWGUID)
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{
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switch(GetTypeId())
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{
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case TYPEID_OBJECT:
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case TYPEID_ITEM:
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case TYPEID_CONTAINER:
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case TYPEID_GAMEOBJECT:
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case TYPEID_DYNAMICOBJECT:
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case TYPEID_CORPSE:
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*data << uint32(GetGUIDLow()); // GetGUIDLow()
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break;
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case TYPEID_UNIT:
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*data << uint32(0x0000000B); // unk, can be 0xB or 0xC
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break;
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case TYPEID_PLAYER:
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if(flags & UPDATEFLAG_SELF)
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*data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
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else
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*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
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break;
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default:
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*data << uint32(0x00000000); // unk
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break;
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}
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}
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// 0x10
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if(flags & UPDATEFLAG_HIGHGUID)
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{
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// not high guid
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*data << uint32(0x00000000); // unk
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}
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// 0x4
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if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
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{
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if(Unit *victim = ((Unit*)this)->getVictim())
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data->append(victim->GetPackGUID());
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else
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*data << uint8(0);
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}
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// 0x2
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if(flags & UPDATEFLAG_TRANSPORT)
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{
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*data << uint32(getMSTime()); // ms time
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}
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// 0x80
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if(flags & UPDATEFLAG_VEHICLE) // unused for now
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{
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*data << uint32(((Vehicle*)this)->GetVehicleInfo()->m_ID); // vehicle id
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*data << float(0); // facing adjustment
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}
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// 0x200
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if(flags & UPDATEFLAG_ROTATION)
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{
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*data << uint64(((GameObject*)this)->GetRotation());
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}
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}
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void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
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{
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if(!target)
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return;
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bool IsActivateToQuest = false;
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if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
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{
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if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
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{
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if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
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{
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_DYNAMIC);
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}
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if (((GameObject*)this)->GetGoArtKit())
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updateMask->SetBit(GAMEOBJECT_BYTES_1);
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}
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else if (isType(TYPEMASK_UNIT))
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{
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if( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
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{
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updateMask->SetBit(UNIT_FIELD_AURASTATE);
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}
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}
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}
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else // case UPDATETYPE_VALUES
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{
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if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
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{
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if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
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{
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IsActivateToQuest = true;
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}
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updateMask->SetBit(GAMEOBJECT_DYNAMIC);
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updateMask->SetBit(GAMEOBJECT_BYTES_1);
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}
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else if (isType(TYPEMASK_UNIT))
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{
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if( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
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{
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updateMask->SetBit(UNIT_FIELD_AURASTATE);
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}
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}
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}
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WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
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|
|
*data << (uint8)updateMask->GetBlockCount();
|
|
data->append( updateMask->GetMask(), updateMask->GetLength() );
|
|
|
|
// 2 specialized loops for speed optimization in non-unit case
|
|
if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
|
|
{
|
|
for( uint16 index = 0; index < m_valuesCount; ++index )
|
|
{
|
|
if( updateMask->GetBit( index ) )
|
|
{
|
|
if( index == UNIT_NPC_FLAGS )
|
|
{
|
|
// remove custom flag before sending
|
|
uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this))
|
|
appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
|
|
|
|
*data << uint32(appendValue);
|
|
}
|
|
else if (index == UNIT_FIELD_AURASTATE)
|
|
{
|
|
// Check per caster aura states to not enable using a pell in client if specified aura is not by target
|
|
*data << ((Unit*)this)->BuildAuraStateUpdateForTarget(target);
|
|
}
|
|
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
|
|
else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
|
|
{
|
|
// convert from float to uint32 and send
|
|
*data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]);
|
|
}
|
|
// there are some float values which may be negative or can't get negative due to other checks
|
|
else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
|
|
(index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
|
|
(index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
|
|
(index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
|
|
{
|
|
*data << uint32(m_floatValues[ index ]);
|
|
}
|
|
// Gamemasters should be always able to select units - remove not selectable flag
|
|
else if(index == UNIT_FIELD_FLAGS)
|
|
{
|
|
if(target->isGameMaster())
|
|
*data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE);
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
|
|
else if(index == UNIT_FIELD_DISPLAYID)
|
|
{
|
|
if(GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo();
|
|
if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
|
|
{
|
|
if(target->isGameMaster())
|
|
{
|
|
if(cinfo->DisplayID_A[0])
|
|
*data << cinfo->DisplayID_A[0];
|
|
else
|
|
*data << 17519; // world invisible trigger's model
|
|
}
|
|
else
|
|
{
|
|
if(cinfo->DisplayID_A[1])
|
|
*data << cinfo->DisplayID_A[1];
|
|
else
|
|
*data << 11686; // world invisible trigger's model
|
|
}
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
// hide lootable animation for unallowed players
|
|
else if(index == UNIT_DYNAMIC_FLAGS)
|
|
{
|
|
if(GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if(!target->isAllowedToLoot((Creature*)this))
|
|
*data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE);
|
|
else
|
|
*data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER);
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
// FG: pretend that OTHER players in own group are friendly ("blue")
|
|
else if(index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
|
|
{
|
|
if(((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target))
|
|
{
|
|
FactionTemplateEntry const *ft1, *ft2;
|
|
ft1 = ((Unit*)this)->getFactionTemplateEntry();
|
|
ft2 = target->getFactionTemplateEntry();
|
|
if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
|
|
{
|
|
if(index == UNIT_FIELD_BYTES_2)
|
|
{
|
|
// Allow targetting opposite faction in party when enabled in config
|
|
DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName());
|
|
*data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !!
|
|
}
|
|
else
|
|
{
|
|
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
|
|
uint32 faction = target->getFaction();
|
|
DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction);
|
|
*data << uint32(faction);
|
|
}
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
else
|
|
{
|
|
// send in current format (float as float, uint32 as uint32)
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case
|
|
{
|
|
for( uint16 index = 0; index < m_valuesCount; ++index )
|
|
{
|
|
if( updateMask->GetBit( index ) )
|
|
{
|
|
// send in current format (float as float, uint32 as uint32)
|
|
if (index == GAMEOBJECT_DYNAMIC )
|
|
{
|
|
if(IsActivateToQuest )
|
|
{
|
|
switch(((GameObject*)this)->GetGoType())
|
|
{
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
*data << uint32(9); // enable quest object. Represent 9, but 1 for client before 2.3.0
|
|
break;
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
*data << uint32(1);
|
|
break;
|
|
default:
|
|
*data << uint32(0); // unknown, not happen.
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
*data << uint32(0); // disable quest object
|
|
}
|
|
else
|
|
*data << m_uint32Values[ index ]; // other cases
|
|
}
|
|
}
|
|
}
|
|
else // other objects case (no special index checks)
|
|
{
|
|
for( uint16 index = 0; index < m_valuesCount; ++index )
|
|
{
|
|
if( updateMask->GetBit( index ) )
|
|
{
|
|
// send in current format (float as float, uint32 as uint32)
|
|
*data << m_uint32Values[ index ];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::ClearUpdateMask(bool remove)
|
|
{
|
|
memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32));
|
|
|
|
if(m_objectUpdated)
|
|
{
|
|
if(remove)
|
|
ObjectAccessor::Instance().RemoveUpdateObject(this);
|
|
m_objectUpdated = false;
|
|
}
|
|
}
|
|
|
|
// Send current value fields changes to all viewers
|
|
void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer)
|
|
{
|
|
// changes will be send in create packet
|
|
if(!IsInWorld())
|
|
return;
|
|
|
|
// nothing do
|
|
if(!m_objectUpdated)
|
|
return;
|
|
|
|
ObjectAccessor::UpdateObject(this,exceptPlayer);
|
|
}
|
|
|
|
bool Object::LoadValues(const char* data)
|
|
{
|
|
if(!m_uint32Values) _InitValues();
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if(tokens.size() != m_valuesCount)
|
|
return false;
|
|
|
|
Tokens::iterator iter;
|
|
int index;
|
|
for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index)
|
|
{
|
|
m_uint32Values[index] = atol((*iter).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
|
|
{
|
|
uint32 *value = m_uint32Values;
|
|
uint32 *mirror = m_uint32Values_mirror;
|
|
|
|
for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
|
|
{
|
|
if(*mirror != *value)
|
|
updateMask->SetBit(index);
|
|
}
|
|
}
|
|
|
|
void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
|
|
{
|
|
uint32 *value = m_uint32Values;
|
|
|
|
for(uint16 index = 0; index < m_valuesCount; ++index, ++value)
|
|
{
|
|
if(*value)
|
|
updateMask->SetBit(index);
|
|
}
|
|
}
|
|
|
|
void Object::SetInt32Value( uint16 index, int32 value )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(m_int32Values[ index ] != value)
|
|
{
|
|
m_int32Values[ index ] = value;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt32Value( uint16 index, uint32 value )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(m_uint32Values[ index ] != value)
|
|
{
|
|
m_uint32Values[ index ] = value;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt64Value( uint16 index, const uint64 &value )
|
|
{
|
|
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) );
|
|
if(*((uint64*)&(m_uint32Values[ index ])) != value)
|
|
{
|
|
m_uint32Values[ index ] = *((uint32*)&value);
|
|
m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Object::AddUInt64Value(uint16 index, const uint64 &value)
|
|
{
|
|
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
|
|
if(value && !*((uint64*)&(m_uint32Values[index])))
|
|
{
|
|
m_uint32Values[ index ] = *((uint32*)&value);
|
|
m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
|
|
{
|
|
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
|
|
if(value && *((uint64*)&(m_uint32Values[index])) == value)
|
|
{
|
|
m_uint32Values[ index ] = 0;
|
|
m_uint32Values[ index + 1 ] = 0;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Object::SetFloatValue( uint16 index, float value )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(m_floatValues[ index ] != value)
|
|
{
|
|
m_floatValues[ index ] = value;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetByteValue( uint16 index, uint8 offset, uint8 value )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteValue: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8));
|
|
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8));
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(offset > 2)
|
|
{
|
|
sLog.outError("Object::SetUInt16Value: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if(uint16(m_uint32Values[ index ] >> (offset * 16)) != value)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16));
|
|
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16));
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetStatFloatValue( uint16 index, float value)
|
|
{
|
|
if(value < 0)
|
|
value = 0.0f;
|
|
|
|
SetFloatValue(index, value);
|
|
}
|
|
|
|
void Object::SetStatInt32Value( uint16 index, int32 value)
|
|
{
|
|
if(value < 0)
|
|
value = 0;
|
|
|
|
SetUInt32Value(index, uint32(value));
|
|
}
|
|
|
|
void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetUInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
if(cur < 0)
|
|
cur = 0;
|
|
SetUInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
SetInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
if(cur < 0)
|
|
cur = 0;
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::SetFlag( uint16 index, uint32 newFlag )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
uint32 oldval = m_uint32Values[ index ];
|
|
uint32 newval = oldval | newFlag;
|
|
|
|
if(oldval != newval)
|
|
{
|
|
m_uint32Values[ index ] = newval;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::RemoveFlag( uint16 index, uint32 oldFlag )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
uint32 oldval = m_uint32Values[ index ];
|
|
uint32 newval = oldval & ~oldFlag;
|
|
|
|
if(oldval != newval)
|
|
{
|
|
m_uint32Values[ index ] = newval;
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if(!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag))
|
|
{
|
|
m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8));
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag )
|
|
{
|
|
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
|
|
|
|
if(offset > 4)
|
|
{
|
|
sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if(uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8));
|
|
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Object::PrintIndexError(uint32 index, bool set) const
|
|
{
|
|
sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType);
|
|
|
|
// assert must fail after function call
|
|
return false;
|
|
}
|
|
|
|
WorldObject::WorldObject()
|
|
: m_phaseMask(PHASEMASK_NORMAL),
|
|
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL)
|
|
, m_zoneScript(NULL)
|
|
, m_isActive(false), IsTempWorldObject(false)
|
|
, m_name("")
|
|
{
|
|
}
|
|
|
|
void WorldObject::SetWorldObject(bool on)
|
|
{
|
|
if(!IsInWorld())
|
|
return;
|
|
|
|
GetMap()->AddObjectToSwitchList(this, on);
|
|
}
|
|
|
|
void WorldObject::setActive( bool on )
|
|
{
|
|
if(m_isActive == on)
|
|
return;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_isActive = on;
|
|
|
|
if(!IsInWorld())
|
|
return;
|
|
|
|
Map *map = FindMap();
|
|
if(!map)
|
|
return;
|
|
|
|
if(on)
|
|
{
|
|
if(GetTypeId() == TYPEID_UNIT)
|
|
map->AddToActive((Creature*)this);
|
|
else if(GetTypeId() == TYPEID_DYNAMICOBJECT)
|
|
map->AddToActive((DynamicObject*)this);
|
|
}
|
|
else
|
|
{
|
|
if(GetTypeId() == TYPEID_UNIT)
|
|
map->RemoveFromActive((Creature*)this);
|
|
else if(GetTypeId() == TYPEID_DYNAMICOBJECT)
|
|
map->RemoveFromActive((DynamicObject*)this);
|
|
}
|
|
}
|
|
|
|
void WorldObject::CleanupsBeforeDelete()
|
|
{
|
|
}
|
|
|
|
void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask )
|
|
{
|
|
Object::_Create(guidlow, 0, guidhigh);
|
|
m_phaseMask = phaseMask;
|
|
}
|
|
|
|
uint32 WorldObject::GetZoneId() const
|
|
{
|
|
return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
|
|
}
|
|
|
|
uint32 WorldObject::GetAreaId() const
|
|
{
|
|
return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ);
|
|
}
|
|
|
|
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
|
|
{
|
|
GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
|
|
}
|
|
|
|
InstanceData* WorldObject::GetInstanceData()
|
|
{
|
|
Map *map = GetMap();
|
|
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
|
|
}
|
|
//slow
|
|
float WorldObject::GetDistance(const WorldObject* obj) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float sizefactor = GetObjectSize() + obj->GetObjectSize();
|
|
float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(float x, float y) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float sizefactor = GetObjectSize();
|
|
float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetExactDistance2d(const float x, const float y) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
return sqrt((dx*dx) + (dy*dy));
|
|
}
|
|
|
|
float WorldObject::GetDistance(float x, float y, float z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float sizefactor = GetObjectSize();
|
|
float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
return dx*dx + dy*dy + dz*dz;
|
|
}
|
|
|
|
float WorldObject::GetDistanceSq(const WorldObject *obj) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
return dx*dx + dy*dy + dz*dz;
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(const WorldObject* obj) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float sizefactor = GetObjectSize() + obj->GetObjectSize();
|
|
float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistanceZ(const WorldObject* obj) const
|
|
{
|
|
float dz = fabs(GetPositionZ() - obj->GetPositionZ());
|
|
float sizefactor = GetObjectSize() + obj->GetObjectSize();
|
|
float dist = dz - sizefactor;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx*dx + dy*dy + dz*dz;
|
|
|
|
float sizefactor = GetObjectSize();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist2d(float x, float y, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx*dx + dy*dy;
|
|
|
|
float sizefactor = GetObjectSize();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx*dx + dy*dy;
|
|
if(is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz*dz;
|
|
}
|
|
float sizefactor = GetObjectSize() + obj->GetObjectSize();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
|
|
{
|
|
if (!IsInMap(obj)) return false;
|
|
float ox,oy,oz;
|
|
obj->GetPosition(ox,oy,oz);
|
|
return(IsWithinLOS(ox, oy, oz ));
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
|
|
{
|
|
float x,y,z;
|
|
GetPosition(x,y,z);
|
|
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
|
|
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
|
|
}
|
|
|
|
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
|
|
{
|
|
float dx1 = GetPositionX() - obj1->GetPositionX();
|
|
float dy1 = GetPositionY() - obj1->GetPositionY();
|
|
float distsq1 = dx1*dx1 + dy1*dy1;
|
|
if(is3D)
|
|
{
|
|
float dz1 = GetPositionZ() - obj1->GetPositionZ();
|
|
distsq1 += dz1*dz1;
|
|
}
|
|
|
|
float dx2 = GetPositionX() - obj2->GetPositionX();
|
|
float dy2 = GetPositionY() - obj2->GetPositionY();
|
|
float distsq2 = dx2*dx2 + dy2*dy2;
|
|
if(is3D)
|
|
{
|
|
float dz2 = GetPositionZ() - obj2->GetPositionZ();
|
|
distsq2 += dz2*dz2;
|
|
}
|
|
|
|
return distsq1 < distsq2;
|
|
}
|
|
|
|
bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx*dx + dy*dy;
|
|
if(is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz*dz;
|
|
}
|
|
|
|
float sizefactor = GetObjectSize() + obj->GetObjectSize();
|
|
|
|
// check only for real range
|
|
if(minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if(distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx*dx + dy*dy;
|
|
|
|
float sizefactor = GetObjectSize();
|
|
|
|
// check only for real range
|
|
if(minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if(distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx*dx + dy*dy + dz*dz;
|
|
|
|
float sizefactor = GetObjectSize();
|
|
|
|
// check only for real range
|
|
if(minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if(distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
float WorldObject::GetAngle(const WorldObject* obj) const
|
|
{
|
|
if(!obj) return 0;
|
|
return GetAngle( obj->GetPositionX(), obj->GetPositionY() );
|
|
}
|
|
|
|
// Return angle in range 0..2*pi
|
|
float WorldObject::GetAngle( const float x, const float y ) const
|
|
{
|
|
float dx = x - GetPositionX();
|
|
float dy = y - GetPositionY();
|
|
|
|
float ang = atan2(dy, dx);
|
|
ang = (ang >= 0) ? ang : 2 * M_PI + ang;
|
|
return ang;
|
|
}
|
|
|
|
void WorldObject::GetSinCos(const float x, const float y, float &vsin, float &vcos)
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
|
|
if(dx < 0.001f && dy < 0.001f)
|
|
{
|
|
float angle = rand_norm()*2*M_PI;
|
|
vcos = cos(angle);
|
|
vsin = sin(angle);
|
|
}
|
|
else
|
|
{
|
|
float dist = sqrt((dx*dx) + (dy*dy));
|
|
vcos = dx / dist;
|
|
vsin = dy / dist;
|
|
}
|
|
}
|
|
|
|
bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
|
|
{
|
|
// always have self in arc
|
|
if(obj == this)
|
|
return true;
|
|
|
|
float arc = arcangle;
|
|
|
|
// move arc to range 0.. 2*pi
|
|
while( arc >= 2.0f * M_PI )
|
|
arc -= 2.0f * M_PI;
|
|
while( arc < 0 )
|
|
arc += 2.0f * M_PI;
|
|
|
|
float angle = GetAngle( obj );
|
|
angle -= m_orientation;
|
|
|
|
//if(angle > 100 || angle < -100)
|
|
//{
|
|
// sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
|
|
// GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
|
|
// obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
|
|
// assert(false);
|
|
// return false;
|
|
//}
|
|
|
|
// move angle to range -pi ... +pi
|
|
while( angle > M_PI)
|
|
angle -= 2.0f * M_PI;
|
|
while(angle < -M_PI)
|
|
angle += 2.0f * M_PI;
|
|
|
|
float lborder = -1 * (arc/2.0f); // in range -pi..0
|
|
float rborder = (arc/2.0f); // in range 0..pi
|
|
return (( angle >= lborder ) && ( angle <= rborder ));
|
|
}
|
|
|
|
bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
|
|
{
|
|
if(GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
|
|
|| GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX())
|
|
|| GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY())
|
|
|| GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY()))
|
|
return false;
|
|
|
|
if(!size)
|
|
size = GetObjectSize() / 2;
|
|
|
|
float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2);
|
|
return abs(sin(angle)) * GetExactDistance2d(obj1->GetPositionX(), obj1->GetPositionY()) < size;
|
|
}
|
|
|
|
void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const
|
|
{
|
|
if(distance == 0)
|
|
{
|
|
rand_x = x;
|
|
rand_y = y;
|
|
rand_z = z;
|
|
return;
|
|
}
|
|
|
|
// angle to face `obj` to `this`
|
|
float angle = rand_norm()*2*M_PI;
|
|
float new_dist = rand_norm()*distance;
|
|
|
|
rand_x = x + new_dist * cos(angle);
|
|
rand_y = y + new_dist * sin(angle);
|
|
rand_z = z;
|
|
|
|
Trinity::NormalizeMapCoord(rand_x);
|
|
Trinity::NormalizeMapCoord(rand_y);
|
|
UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available
|
|
}
|
|
|
|
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
|
|
{
|
|
float new_z = GetBaseMap()->GetHeight(x,y,z,true);
|
|
if(new_z > INVALID_HEIGHT)
|
|
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
|
|
}
|
|
|
|
bool WorldObject::IsPositionValid() const
|
|
{
|
|
return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
|
|
}
|
|
|
|
void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
|
|
}
|
|
|
|
void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
|
|
}
|
|
|
|
void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
|
|
}
|
|
|
|
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
|
|
{
|
|
Player *player = objmgr.GetPlayer(receiver);
|
|
if(!player || !player->GetSession())
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
|
|
{
|
|
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
|
data << Sound;
|
|
if (OnlySelf && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->GetSession()->SendPacket( &data );
|
|
else
|
|
SendMessageToSet( &data, true ); // ToSelf ignored in this case
|
|
}
|
|
|
|
void Object::ForceValuesUpdateAtIndex(uint32 i)
|
|
{
|
|
m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
|
|
if(m_inWorld)
|
|
{
|
|
if(!m_objectUpdated)
|
|
{
|
|
ObjectAccessor::Instance().AddUpdateObject(this);
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Trinity
|
|
{
|
|
class MonsterChatBuilder
|
|
{
|
|
public:
|
|
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
|
|
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
|
|
void operator()(WorldPacket& data, int32 loc_idx)
|
|
{
|
|
char const* text = objmgr.GetMangosString(i_textId,loc_idx);
|
|
|
|
// TODO: i_object.GetName() also must be localized?
|
|
i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
|
|
}
|
|
|
|
private:
|
|
WorldObject const& i_object;
|
|
ChatMsg i_msgtype;
|
|
int32 i_textId;
|
|
uint32 i_language;
|
|
uint64 i_targetGUID;
|
|
};
|
|
} // namespace Trinity
|
|
|
|
void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
|
|
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *GetMap());
|
|
}
|
|
|
|
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
|
|
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *GetMap());
|
|
}
|
|
|
|
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
|
|
{
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
|
|
uint32 zoneid = GetZoneId();
|
|
|
|
Map::PlayerList const& pList = GetMap()->GetPlayers();
|
|
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
|
|
if(itr->getSource()->GetZoneId()==zoneid)
|
|
say_do(itr->getSource());
|
|
}
|
|
|
|
void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
|
|
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *GetMap());
|
|
}
|
|
|
|
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
|
|
{
|
|
Player *player = objmgr.GetPlayer(receiver);
|
|
if(!player || !player->GetSession())
|
|
return;
|
|
|
|
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
|
char const* text = objmgr.GetTrinityString(textId,loc_idx);
|
|
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
|
|
{
|
|
*data << (uint8)msgtype;
|
|
*data << (uint32)language;
|
|
*data << (uint64)GetGUID();
|
|
*data << (uint32)0; // 2.1.0
|
|
*data << (uint32)(strlen(name)+1);
|
|
*data << name;
|
|
*data << (uint64)targetGuid; // Unit Target
|
|
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
|
|
{
|
|
*data << (uint32)1; // target name length
|
|
*data << (uint8)0; // target name
|
|
}
|
|
*data << (uint32)(strlen(text)+1);
|
|
*data << text;
|
|
*data << (uint8)0; // ChatTag
|
|
}
|
|
|
|
void Unit::BuildHeartBeatMsg(WorldPacket *data) const
|
|
{
|
|
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
|
|
data->append(GetPackGUID());
|
|
BuildMovementPacket(data);
|
|
}
|
|
|
|
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/)
|
|
{
|
|
//if object is in world, map for it already created!
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
if(_map)
|
|
_map->MessageBroadcast(this, data);
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
|
|
{
|
|
//if object is in world, map for it already created!
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
if(_map)
|
|
_map->MessageDistBroadcast(this, data, dist);
|
|
}
|
|
|
|
void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
|
|
data << uint64(guid);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::SetMap(Map * map)
|
|
{
|
|
assert (!m_currMap);
|
|
ASSERT(map);
|
|
m_currMap = map;
|
|
}
|
|
|
|
Map const* WorldObject::GetBaseMap() const
|
|
{
|
|
ASSERT(m_currMap);
|
|
return m_currMap->GetParent();
|
|
}
|
|
|
|
void WorldObject::AddObjectToRemoveList()
|
|
{
|
|
assert(m_uint32Values);
|
|
|
|
Map* map = FindMap();
|
|
if(!map)
|
|
{
|
|
sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
|
|
return;
|
|
}
|
|
|
|
map->AddObjectToRemoveList(this);
|
|
}
|
|
|
|
TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner)
|
|
{
|
|
uint32 mask = SUMMON_MASK_SUMMON;
|
|
if(properties)
|
|
{
|
|
if(properties->Category == SUMMON_CATEGORY_PET
|
|
|| properties->Type == SUMMON_TYPE_GUARDIAN
|
|
|| properties->Type == SUMMON_TYPE_MINION)
|
|
mask = SUMMON_MASK_GUARDIAN;
|
|
else if(properties->Type == SUMMON_TYPE_TOTEM)
|
|
mask = SUMMON_MASK_TOTEM;
|
|
else if(properties->Category == SUMMON_CATEGORY_VEHICLE
|
|
|| properties->Type == SUMMON_TYPE_VEHICLE
|
|
|| properties->Type == SUMMON_TYPE_VEHICLE2)
|
|
mask = SUMMON_MASK_VEHICLE;
|
|
else if(properties->Category == SUMMON_CATEGORY_PUPPET)
|
|
mask = SUMMON_MASK_PUPPET;
|
|
else if(properties->Type == SUMMON_TYPE_MINIPET)
|
|
mask = SUMMON_MASK_MINION;
|
|
else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
|
|
mask = SUMMON_MASK_GUARDIAN;
|
|
}
|
|
|
|
uint32 phase = PHASEMASK_NORMAL, team = 0;
|
|
if(summoner)
|
|
{
|
|
phase = summoner->GetPhaseMask();
|
|
if(summoner->GetTypeId() == TYPEID_PLAYER)
|
|
team = ((Player*)summoner)->GetTeam();
|
|
}
|
|
|
|
TempSummon *summon = NULL;
|
|
switch(mask)
|
|
{
|
|
case SUMMON_MASK_SUMMON: summon = new TempSummon (properties, summoner); break;
|
|
case SUMMON_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break;
|
|
case SUMMON_MASK_PUPPET: summon = new Puppet (properties, summoner); break;
|
|
case SUMMON_MASK_TOTEM: summon = new Totem (properties, summoner); break;
|
|
case SUMMON_MASK_MINION: summon = new Minion (properties, summoner); break;
|
|
default: return NULL;
|
|
}
|
|
|
|
if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team, x, y, z, angle))
|
|
{
|
|
delete summon;
|
|
return NULL;
|
|
}
|
|
|
|
summon->SetHomePosition(x, y, z, angle);
|
|
|
|
summon->InitStats(duration);
|
|
Add((Creature*)summon);
|
|
summon->InitSummon();
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(summon);
|
|
|
|
return summon;
|
|
}
|
|
|
|
void WorldObject::SetZoneScript()
|
|
{
|
|
if(Map *map = FindMap())
|
|
{
|
|
if(map->IsDungeon())
|
|
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData();
|
|
else if(!map->IsBattleGroundOrArena())
|
|
m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
|
|
}
|
|
}
|
|
|
|
TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 duration)
|
|
{
|
|
Map *map = FindMap();
|
|
if(!map)
|
|
return NULL;
|
|
|
|
if (x == 0.0f && y == 0.0f && z == 0.0f)
|
|
GetClosePoint(x, y, z, GetObjectSize());
|
|
|
|
TempSummon *pCreature = map->SummonCreature(entry, x, y, z, ang, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL);
|
|
if(!pCreature)
|
|
return NULL;
|
|
|
|
pCreature->SetTempSummonType(spwtype);
|
|
|
|
return pCreature;
|
|
}
|
|
|
|
Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, float ang)
|
|
{
|
|
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
|
|
if(!ci)
|
|
return NULL;
|
|
|
|
uint32 id = ci->VehicleId; //temp store id here
|
|
if(!id) id = 156;
|
|
VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
|
|
if(!ve)
|
|
return NULL;
|
|
|
|
Vehicle *v = new Vehicle;
|
|
Map *map = GetMap();
|
|
uint32 team = 0;
|
|
if (GetTypeId()==TYPEID_PLAYER)
|
|
team = ((Player*)this)->GetTeam();
|
|
if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, GetPhaseMask(), entry, id, team, x, y, z, ang))
|
|
{
|
|
delete v;
|
|
return NULL;
|
|
}
|
|
|
|
map->Add((Creature*)v);
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(v);
|
|
|
|
return v;
|
|
}
|
|
|
|
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
|
|
{
|
|
Pet* pet = new Pet(this, petType);
|
|
|
|
if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
|
|
{
|
|
if((*itr)->GetMiscValue()==2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
if(duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// petentry==0 for hunter "call pet" (current pet summoned if any)
|
|
if(!entry)
|
|
{
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
Map *map = GetMap();
|
|
uint32 pet_number = objmgr.GeneratePetNumber();
|
|
if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
|
|
{
|
|
sLog.outError("no such creature entry %u", entry);
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->Relocate(x, y, z, ang);
|
|
|
|
if(!pet->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
|
|
|
|
pet->setPowerType(POWER_MANA);
|
|
pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
|
|
pet->InitStatsForLevel(getLevel());
|
|
|
|
SetMinion(pet, true);
|
|
|
|
switch(petType)
|
|
{
|
|
case SUMMON_PET:
|
|
// this enables pet details window (Shift+P)
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
|
break;
|
|
}
|
|
|
|
map->Add((Creature*)pet);
|
|
|
|
switch(petType)
|
|
{
|
|
case SUMMON_PET:
|
|
pet->InitPetCreateSpells();
|
|
pet->InitTalentForLevel();
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
break;
|
|
}
|
|
|
|
if(petType == SUMMON_PET)
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
|
|
{
|
|
if((*itr)->GetMiscValue()==2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if(duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(pet);
|
|
|
|
return pet;
|
|
}
|
|
|
|
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
|
|
{
|
|
if(!IsInWorld())
|
|
return NULL;
|
|
|
|
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
|
|
if(!goinfo)
|
|
{
|
|
sLog.outErrorDb("Gameobject template %u not found in database!", entry);
|
|
return NULL;
|
|
}
|
|
Map *map = GetMap();
|
|
GameObject *go = new GameObject();
|
|
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
|
|
{
|
|
delete go;
|
|
return NULL;
|
|
}
|
|
go->SetRespawnTime(respawnTime);
|
|
if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this
|
|
((Unit*)this)->AddGameObject(go);
|
|
else
|
|
go->SetSpawnedByDefault(false);
|
|
map->Add(go);
|
|
|
|
return go;
|
|
}
|
|
|
|
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
|
|
{
|
|
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
|
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
|
|
if(!summon)
|
|
return NULL;
|
|
|
|
//summon->SetName(GetName());
|
|
if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT)
|
|
{
|
|
summon->setFaction(((Unit*)this)->getFaction());
|
|
summon->SetLevel(((Unit*)this)->getLevel());
|
|
}
|
|
|
|
if(GetAI)
|
|
summon->AIM_Initialize(GetAI(summon));
|
|
return summon;
|
|
}
|
|
|
|
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive)
|
|
{
|
|
Creature *creature = NULL;
|
|
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
|
|
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
|
|
VisitNearbyObject(range, searcher);
|
|
return creature;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
|
|
{
|
|
GameObject *go = NULL;
|
|
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
|
|
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
|
|
VisitNearbyGridObject(range, searcher);
|
|
return go;
|
|
}
|
|
|
|
void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange)
|
|
{
|
|
CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange);
|
|
Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check);
|
|
TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, visitor, *(this->GetMap()));
|
|
}
|
|
|
|
void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange)
|
|
{
|
|
CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange);
|
|
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check);
|
|
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, visitor, *(this->GetMap()));
|
|
}
|
|
|
|
/*
|
|
namespace MaNGOS
|
|
{
|
|
class NearUsedPosDo
|
|
{
|
|
public:
|
|
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
|
|
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
|
|
|
|
void operator()(Corpse*) const {}
|
|
void operator()(DynamicObject*) const {}
|
|
|
|
void operator()(Creature* c) const
|
|
{
|
|
// skip self or target
|
|
if(c==i_searcher || c==&i_object)
|
|
return;
|
|
|
|
float x,y,z;
|
|
|
|
if( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
|
|
!c->GetMotionMaster()->GetDestination(x,y,z) )
|
|
{
|
|
x = c->GetPositionX();
|
|
y = c->GetPositionY();
|
|
}
|
|
|
|
add(c,x,y);
|
|
}
|
|
|
|
template<class T>
|
|
void operator()(T* u) const
|
|
{
|
|
// skip self or target
|
|
if(u==i_searcher || u==&i_object)
|
|
return;
|
|
|
|
float x,y;
|
|
|
|
x = u->GetPositionX();
|
|
y = u->GetPositionY();
|
|
|
|
add(u,x,y);
|
|
}
|
|
|
|
// we must add used pos that can fill places around center
|
|
void add(WorldObject* u, float x, float y) const
|
|
{
|
|
// u is too nearest/far away to i_object
|
|
if(!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size))
|
|
return;
|
|
|
|
float angle = i_object.GetAngle(u)-i_angle;
|
|
|
|
// move angle to range -pi ... +pi
|
|
while( angle > M_PI)
|
|
angle -= 2.0f * M_PI;
|
|
while(angle < -M_PI)
|
|
angle += 2.0f * M_PI;
|
|
|
|
// dist include size of u
|
|
float dist2d = i_object.GetDistance2d(x,y);
|
|
i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize());
|
|
}
|
|
private:
|
|
WorldObject const& i_object;
|
|
WorldObject const* i_searcher;
|
|
float i_angle;
|
|
ObjectPosSelector& i_selector;
|
|
};
|
|
} // namespace MaNGOS
|
|
*/
|
|
|
|
//===================================================================================================
|
|
|
|
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
|
|
{
|
|
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
|
|
y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle);
|
|
|
|
Trinity::NormalizeMapCoord(x);
|
|
Trinity::NormalizeMapCoord(y);
|
|
}
|
|
|
|
void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const
|
|
{
|
|
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
|
|
z = GetPositionZ();
|
|
UpdateGroundPositionZ(x,y,z);
|
|
|
|
/*
|
|
// if detection disabled, return first point
|
|
if(!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION))
|
|
{
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
return;
|
|
}
|
|
|
|
// or remember first point
|
|
float first_x = x;
|
|
float first_y = y;
|
|
bool first_los_conflict = false; // first point LOS problems
|
|
|
|
// prepare selector for work
|
|
ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size);
|
|
|
|
// adding used positions around object
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::NearUsedPosDo u_do(*this,searcher,absAngle,selector);
|
|
MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(this,u_do);
|
|
|
|
TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
|
|
TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap());
|
|
cell_lock->Visit(cell_lock, world_obj_worker, *GetMap());
|
|
}
|
|
|
|
// maybe can just place in primary position
|
|
if( selector.CheckOriginal() )
|
|
{
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
|
|
if(IsWithinLOS(x,y,z))
|
|
return;
|
|
|
|
first_los_conflict = true; // first point have LOS problems
|
|
}
|
|
|
|
float angle; // candidate of angle for free pos
|
|
|
|
// special case when one from list empty and then empty side preferred
|
|
if(selector.FirstAngle(angle))
|
|
{
|
|
GetNearPoint2D(x,y,distance2d,absAngle+angle);
|
|
z = GetPositionZ();
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
|
|
if(IsWithinLOS(x,y,z))
|
|
return;
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while(selector.NextAngle(angle)) // angle for free pos
|
|
{
|
|
GetNearPoint2D(x,y,distance2d,absAngle+angle);
|
|
z = GetPositionZ();
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
|
|
if(IsWithinLOS(x,y,z))
|
|
return;
|
|
}
|
|
|
|
// BAD NEWS: not free pos (or used or have LOS problems)
|
|
// Attempt find _used_ pos without LOS problem
|
|
|
|
if(!first_los_conflict)
|
|
{
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
return;
|
|
}
|
|
|
|
// special case when one from list empty and then empty side preferred
|
|
if( selector.IsNonBalanced() )
|
|
{
|
|
if(!selector.FirstAngle(angle)) // _used_ pos
|
|
{
|
|
GetNearPoint2D(x,y,distance2d,absAngle+angle);
|
|
z = GetPositionZ();
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
|
|
if(IsWithinLOS(x,y,z))
|
|
return;
|
|
}
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while(selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
|
|
{
|
|
GetNearPoint2D(x,y,distance2d,absAngle+angle);
|
|
z = GetPositionZ();
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
|
|
if(IsWithinLOS(x,y,z))
|
|
return;
|
|
}
|
|
|
|
// BAD BAD NEWS: all found pos (free and used) have LOS problem :(
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
|
|
*/
|
|
}
|
|
|
|
void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float angle)
|
|
{
|
|
angle += GetOrientation();
|
|
x += dist * cos(angle);
|
|
y += dist * sin(angle);
|
|
Trinity::NormalizeMapCoord(x);
|
|
Trinity::NormalizeMapCoord(y);
|
|
UpdateGroundPositionZ(x, y, z);
|
|
}
|
|
|
|
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|
{
|
|
m_phaseMask = newPhaseMask;
|
|
|
|
if(update && IsInWorld())
|
|
ObjectAccessor::UpdateObjectVisibility(this);
|
|
}
|
|
|
|
void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ )
|
|
{
|
|
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
|
|
data << uint32(sound_id);
|
|
data << uint64(GetGUID());
|
|
if (target)
|
|
target->SendDirectMessage( &data );
|
|
else
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
|
|
{
|
|
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
|
data << uint32(sound_id);
|
|
if (target)
|
|
target->SendDirectMessage( &data );
|
|
else
|
|
SendMessageToSet( &data, true );
|
|
}
|