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*Save creature data for vehicles. *Change some visibility update sequence of respawned creatures. *Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase --HG-- branch : trunk
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_VEHICLE_H
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#define MANGOSSERVER_VEHICLE_H
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#include "ObjectDefines.h"
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#include "Creature.h"
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#include "Unit.h"
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struct VehicleEntry;
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struct VehicleSeatEntry;
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struct VehicleSeat
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{
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explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
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VehicleSeatEntry const *seatInfo;
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Unit* passenger;
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};
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typedef std::map<int8, VehicleSeat> SeatMap;
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class TRINITY_DLL_SPEC Vehicle : public Creature
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{
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public:
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explicit Vehicle();
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virtual ~Vehicle();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, float x, float y, float z, float o, const CreatureData * data = NULL);
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void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
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void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
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VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
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void SetVehicleId(uint32 vehicleid);
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bool HasEmptySeat(int8 seatId) const;
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Unit *GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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bool AddPassenger(Unit *passenger, int8 seatId = -1);
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void RemovePassenger(Unit *passenger);
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void InstallAllAccessories();
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void Dismiss();
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bool LoadFromDB(uint32 guid, Map *map);
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SeatMap m_Seats;
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protected:
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VehicleEntry const *m_vehicleInfo;
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uint32 m_usableSeatNum;
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void RemoveAllPassengers();
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void InstallAccessory(uint32 entry, int8 seatId);
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private:
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void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
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{
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assert(false);
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}
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void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
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{
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assert(false);
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}
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};
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#endif
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