mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 17:05:44 +01:00
6810 lines
263 KiB
C++
6810 lines
263 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "UpdateMask.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Pet.h"
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#include "Unit.h"
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#include "Totem.h"
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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#include "UpdateData.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "CellImpl.h"
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#include "Policies/SingletonImp.h"
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#include "SharedDefines.h"
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#include "LootMgr.h"
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#include "VMapFactory.h"
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#include "BattleGround.h"
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#include "Util.h"
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#include "TemporarySummon.h"
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#include "Vehicle.h"
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#include "ScriptCalls.h"
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#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
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extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
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bool IsQuestTameSpell(uint32 spellId)
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{
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SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
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if (!spellproto) return false;
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return spellproto->Effect[0] == SPELL_EFFECT_THREAT
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&& spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
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}
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class PrioritizeManaUnitWraper
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{
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public:
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explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
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{
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uint32 maxmana = unit->GetMaxPower(POWER_MANA);
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i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
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}
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Unit* getUnit() const { return i_unit; }
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uint32 getPercent() const { return i_percent; }
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private:
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Unit* i_unit;
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uint32 i_percent;
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};
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struct PrioritizeMana
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{
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int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
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{
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return x.getPercent() > y.getPercent();
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}
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};
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typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
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class PrioritizeHealthUnitWraper
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{
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public:
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explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
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{
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i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
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}
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Unit* getUnit() const { return i_unit; }
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uint32 getPercent() const { return i_percent; }
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private:
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Unit* i_unit;
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uint32 i_percent;
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};
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struct PrioritizeHealth
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{
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int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
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{
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return x.getPercent() > y.getPercent();
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}
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};
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typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
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SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
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{
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m_unitTarget = NULL;
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m_itemTarget = NULL;
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m_GOTarget = NULL;
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m_unitTargetGUID = 0;
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m_GOTargetGUID = 0;
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m_CorpseTargetGUID = 0;
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m_itemTargetGUID = 0;
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m_itemTargetEntry = 0;
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m_srcPos.Relocate(0,0,0,0);
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m_strTarget = "";
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m_targetMask = 0;
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}
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SpellCastTargets::~SpellCastTargets()
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{
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}
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void SpellCastTargets::setUnitTarget(Unit *target)
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{
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if (!target)
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return;
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m_unitTarget = target;
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m_unitTargetGUID = target->GetGUID();
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m_targetMask |= TARGET_FLAG_UNIT;
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}
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void SpellCastTargets::setSrc(float x, float y, float z)
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{
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m_srcPos.Relocate(x, y, z);
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::setSrc(Position *pos)
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{
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if(pos)
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{
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m_srcPos.Relocate(pos);
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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}
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void SpellCastTargets::setDst(float x, float y, float z, uint32 mapId)
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{
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m_dstPos.Relocate(x, y, z);
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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if(mapId != MAPID_INVALID)
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m_dstPos.m_mapId = mapId;
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}
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void SpellCastTargets::setDst(Position *pos)
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{
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if(pos)
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{
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m_dstPos.Relocate(pos);
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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}
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void SpellCastTargets::setGOTarget(GameObject *target)
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{
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m_GOTarget = target;
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m_GOTargetGUID = target->GetGUID();
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// m_targetMask |= TARGET_FLAG_OBJECT;
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}
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void SpellCastTargets::setItemTarget(Item* item)
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{
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if(!item)
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return;
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m_itemTarget = item;
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m_itemTargetGUID = item->GetGUID();
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m_itemTargetEntry = item->GetEntry();
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m_targetMask |= TARGET_FLAG_ITEM;
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}
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void SpellCastTargets::setCorpseTarget(Corpse* corpse)
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{
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m_CorpseTargetGUID = corpse->GetGUID();
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}
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void SpellCastTargets::Update(Unit* caster)
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{
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m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
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m_unitTarget = m_unitTargetGUID ?
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( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
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NULL;
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m_itemTarget = NULL;
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if(caster->GetTypeId() == TYPEID_PLAYER)
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{
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if(m_targetMask & TARGET_FLAG_ITEM)
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m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
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else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
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{
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// here it is not guid but slot
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Player* pTrader = ((Player*)caster)->GetTrader();
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if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
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m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
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}
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if(m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
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{
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if(data->rpos() + 4 > data->size())
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return false;
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//data->hexlike();
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*data >> m_targetMask;
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//sLog.outDebug("Spell read, target mask = %u", m_targetMask);
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if(m_targetMask == TARGET_FLAG_SELF)
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return true;
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// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
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if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
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if(!data->readPackGUID(m_unitTargetGUID))
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return false;
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if( m_targetMask & ( TARGET_FLAG_OBJECT ))
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if(!data->readPackGUID(m_GOTargetGUID))
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return false;
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if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
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if(!data->readPackGUID(m_itemTargetGUID))
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return false;
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if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
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if(!data->readPackGUID(m_CorpseTargetGUID))
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return false;
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if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
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{
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if(data->rpos() + 4 + 4 + 4 > data->size())
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return false;
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*data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
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if(!m_srcPos.IsPositionValid())
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return false;
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}
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else
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m_srcPos.Relocate(caster);
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if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
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{
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if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
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return false;
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if(!data->readPackGUID(m_unitTargetGUID))
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return false;
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*data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
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if(!m_dstPos.IsPositionValid())
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return false;
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if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
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{
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if(data->rpos() + 4 + 4 <= data->size())
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{
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*data >> m_elevation >> m_speed;
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// TODO: should also read
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m_srcPos.m_orientation = caster->GetOrientation();
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//*data >> uint16 >> uint8 >> uint32 >> uint32;
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//*data >> float >> float >> float >> float...
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}
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}
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}
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else
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m_dstPos.Relocate(caster);
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if( m_targetMask & TARGET_FLAG_STRING )
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{
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if(data->rpos() + 1 > data->size())
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return false;
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*data >> m_strTarget;
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}
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// find real units/GOs
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Update(caster);
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return true;
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}
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void SpellCastTargets::write ( WorldPacket * data )
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{
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*data << uint32(m_targetMask);
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//sLog.outDebug("Spell write, target mask = %u", m_targetMask);
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if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
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{
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if(m_targetMask & TARGET_FLAG_UNIT)
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{
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if(m_unitTarget)
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data->append(m_unitTarget->GetPackGUID());
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else
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*data << uint8(0);
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}
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else if( m_targetMask & TARGET_FLAG_OBJECT )
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{
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if(m_GOTarget)
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data->append(m_GOTarget->GetPackGUID());
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else
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*data << uint8(0);
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}
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else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
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data->appendPackGUID(m_CorpseTargetGUID);
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else
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*data << uint8(0);
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}
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if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
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{
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if(m_itemTarget)
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data->append(m_itemTarget->GetPackGUID());
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else
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*data << uint8(0);
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}
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if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
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*data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
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if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
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{
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if(m_unitTarget)
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data->append(m_unitTarget->GetPackGUID());
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else
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*data << uint8(0);
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*data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
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}
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if( m_targetMask & TARGET_FLAG_STRING )
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*data << m_strTarget;
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}
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Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
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: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
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, m_caster(Caster)
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{
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m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
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m_skipCheck = skipCheck;
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m_selfContainer = NULL;
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m_triggeringContainer = triggeringContainer;
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m_referencedFromCurrentSpell = false;
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m_executedCurrently = false;
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m_needComboPoints = NeedsComboPoints(m_spellInfo);
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m_comboPointGain = 0;
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m_delayStart = 0;
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m_delayAtDamageCount = 0;
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m_canTrigger=true;
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m_applyMultiplierMask = 0;
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m_effectMask = 0;
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m_auraScaleMask = 0;
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// Get data for type of attack
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switch (m_spellInfo->DmgClass)
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{
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case SPELL_DAMAGE_CLASS_MELEE:
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if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
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m_attackType = OFF_ATTACK;
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else
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m_attackType = BASE_ATTACK;
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break;
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case SPELL_DAMAGE_CLASS_RANGED:
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m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
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break;
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default:
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// Wands
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if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
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m_attackType = RANGED_ATTACK;
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else
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m_attackType = BASE_ATTACK;
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break;
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}
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m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
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if(m_attackType == RANGED_ATTACK)
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{
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// wand case
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if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
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m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
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}
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}
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// Set health leech amount to zero
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m_healthLeech = 0;
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if(originalCasterGUID)
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m_originalCasterGUID = originalCasterGUID;
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else
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m_originalCasterGUID = m_caster->GetGUID();
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if(m_originalCasterGUID == m_caster->GetGUID())
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m_originalCaster = m_caster;
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else
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{
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
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if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
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}
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for(int i=0; i <3; ++i)
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m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
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m_spellState = SPELL_STATE_NULL;
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m_TriggerSpells.clear();
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m_IsTriggeredSpell = triggered;
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//m_AreaAura = false;
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m_CastItem = NULL;
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unitTarget = NULL;
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itemTarget = NULL;
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gameObjTarget = NULL;
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focusObject = NULL;
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m_cast_count = 0;
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m_glyphIndex = 0;
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m_preCastSpell = 0;
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m_triggeredByAuraSpell = NULL;
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m_spellAura = NULL;
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m_spellDynObj = NULL;
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//Auto Shot & Shoot (wand)
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m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
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m_runesState = 0;
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m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_timer = 0; // will set to castime in prepare
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m_needAliveTargetMask = 0;
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// determine reflection
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m_canReflect = false;
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if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
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{
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for(int j = 0;j < 3; ++j)
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{
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if (m_spellInfo->Effect[j] == 0)
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continue;
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if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
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m_canReflect = true;
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else
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m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
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if(m_canReflect)
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continue;
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else
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break;
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}
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}
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CleanupTargetList();
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}
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Spell::~Spell()
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{
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if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
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assert(((Player*)m_caster)->m_spellModTakingSpell != this);
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delete m_spellValue;
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}
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template<typename T>
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WorldObject* Spell::FindCorpseUsing()
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{
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// non-standard target selection
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float max_range = GetSpellMaxRange(m_spellInfo, false);
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|
|
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
WorldObject* result = NULL;
|
|
|
|
T u_check(m_caster, max_range);
|
|
MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
|
|
|
if (!result)
|
|
{
|
|
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
|
|
cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Spell::SelectSpellTargets()
|
|
{
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
// not call for empty effect.
|
|
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
|
|
if(!m_spellInfo->Effect[i])
|
|
continue;
|
|
|
|
uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
|
|
|
|
// is it possible that areaaura is not applied to caster?
|
|
if(effectTargetType == SPELL_REQUIRE_NONE)
|
|
continue;
|
|
|
|
uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
|
|
uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
|
|
|
|
if(targetA)
|
|
SelectEffectTargets(i, targetA);
|
|
if(targetB) // In very rare case !A && B
|
|
SelectEffectTargets(i, targetB);
|
|
|
|
if(effectTargetType != SPELL_REQUIRE_UNIT)
|
|
{
|
|
if(effectTargetType == SPELL_REQUIRE_CASTER)
|
|
AddUnitTarget(m_caster, i);
|
|
else if(effectTargetType == SPELL_REQUIRE_ITEM)
|
|
{
|
|
if(m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), i);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
|
|
{
|
|
AddUnitTarget(m_caster, i);
|
|
continue;
|
|
}
|
|
|
|
if(!targetA && !targetB)
|
|
{
|
|
if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
|
|
{
|
|
AddUnitTarget(m_caster, i);
|
|
continue;
|
|
}
|
|
|
|
// add here custom effects that need default target.
|
|
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
|
|
switch(m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
{
|
|
switch(m_spellInfo->Id)
|
|
{
|
|
case 20577: // Cannibalize
|
|
{
|
|
WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
|
|
|
|
if(result)
|
|
{
|
|
switch(result->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
case TYPEID_PLAYER:
|
|
AddUnitTarget((Unit*)result, i);
|
|
break;
|
|
case TYPEID_CORPSE:
|
|
m_targets.setCorpseTarget((Corpse*)result);
|
|
if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
|
|
AddUnitTarget(owner, i);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// clear cooldown at fail
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
|
|
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
|
|
finish(false);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if(m_targets.getUnitTarget())
|
|
AddUnitTarget(m_targets.getUnitTarget(), i);
|
|
else
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_RESURRECT:
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
case SPELL_EFFECT_TRIGGER_SPELL:
|
|
case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_PROFICIENCY:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
|
|
case SPELL_EFFECT_SELF_RESURRECT:
|
|
case SPELL_EFFECT_REPUTATION:
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
case SPELL_EFFECT_SEND_TAXI:
|
|
if(m_targets.getUnitTarget())
|
|
AddUnitTarget(m_targets.getUnitTarget(), i);
|
|
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
|
|
else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
|
|
{
|
|
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
|
|
if(target)
|
|
AddUnitTarget(target, i);
|
|
}
|
|
break;
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
if(m_targets.getUnitTarget())
|
|
AddUnitTarget(m_targets.getUnitTarget(), i);
|
|
if(m_targets.getCorpseTargetGUID())
|
|
{
|
|
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
|
|
if(corpse)
|
|
{
|
|
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
|
|
if(owner)
|
|
AddUnitTarget(owner, i);
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
|
|
case SPELL_EFFECT_ADD_FARSIGHT:
|
|
case SPELL_EFFECT_APPLY_GLYPH:
|
|
case SPELL_EFFECT_STUCK:
|
|
case SPELL_EFFECT_FEED_PET:
|
|
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
|
|
case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
case SPELL_EFFECT_LEARN_PET_SPELL:
|
|
if(Guardian* pet = m_caster->GetGuardianPet())
|
|
AddUnitTarget(pet, i);
|
|
break;
|
|
/*case SPELL_EFFECT_ENCHANT_ITEM:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
|
case SPELL_EFFECT_DISENCHANT:
|
|
case SPELL_EFFECT_PROSPECTING:
|
|
case SPELL_EFFECT_MILLING:
|
|
if(m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), i);
|
|
break;*/
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
switch(m_spellInfo->EffectApplyAuraName[i])
|
|
{
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
default: // apply to target in other case
|
|
break;
|
|
}
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
// AreaAura
|
|
if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
|
|
SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
|
|
break;
|
|
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
|
|
if(m_targets.getUnitTarget())
|
|
{
|
|
AddUnitTarget(m_targets.getUnitTarget(), i);
|
|
}
|
|
else if (m_targets.getCorpseTargetGUID())
|
|
{
|
|
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
|
|
if(corpse)
|
|
{
|
|
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
|
|
if(owner)
|
|
AddUnitTarget(owner, i);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
}
|
|
}
|
|
if(IsChanneledSpell(m_spellInfo))
|
|
{
|
|
uint8 mask = (1<<i);
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if(ihit->effectMask & mask)
|
|
{
|
|
m_needAliveTargetMask |= mask;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (m_auraScaleMask)
|
|
{
|
|
bool checkLvl = !m_UniqueTargetInfo.empty();
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
|
|
{
|
|
// remove targets which did not pass min level check
|
|
if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
|
|
{
|
|
// Do not check for selfcast
|
|
if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
|
|
{
|
|
m_UniqueTargetInfo.erase(ihit++);
|
|
continue;
|
|
}
|
|
}
|
|
++ihit;
|
|
}
|
|
if (checkLvl && m_UniqueTargetInfo.empty())
|
|
{
|
|
SendCastResult(SPELL_FAILED_LOWLEVEL);
|
|
finish(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_targets.HasDst())
|
|
{
|
|
if(m_targets.HasTraj())
|
|
{
|
|
float speed = m_targets.GetSpeedXY();
|
|
if(speed > 0.0f)
|
|
m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
|
|
}
|
|
else if(m_spellInfo->speed > 0.0f)
|
|
{
|
|
float dist = m_caster->GetDistance(m_targets.m_dstPos);
|
|
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
|
|
{
|
|
//==========================================================================================
|
|
// Now fill data for trigger system, need know:
|
|
// can spell trigger another or not ( m_canTrigger )
|
|
// Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
|
|
//==========================================================================================
|
|
|
|
m_procVictim = m_procAttacker = 0;
|
|
// Get data for type of attack and fill base info for trigger
|
|
switch (m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// Auto attack
|
|
if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
}
|
|
else // Ranged spell attack
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
|
|
}
|
|
break;
|
|
default:
|
|
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
|
|
m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
|
|
&& m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
}
|
|
// For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
|
|
// Because spell positivity is dependant on target
|
|
}
|
|
m_procEx= PROC_EX_NONE;
|
|
|
|
// Hunter traps spells (for Entrapment trigger)
|
|
// Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
|
|
{
|
|
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
|
|
// Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells
|
|
if (m_originalCasterGUID != m_caster->GetGUID() && m_originalCasterGUID)
|
|
return;
|
|
}
|
|
/*
|
|
Effects which are result of aura proc from triggered spell cannot proc
|
|
to prevent chain proc of these spells
|
|
*/
|
|
if ((triggeredByAura && !triggeredByAura->GetParentAura()->GetTarget()->CanProc()))
|
|
{
|
|
m_canTrigger=false;
|
|
}
|
|
|
|
// Ranged autorepeat attack is set as triggered spell - ignore it
|
|
if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
|
|
{
|
|
if (m_IsTriggeredSpell &&
|
|
(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
|
|
m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
|
|
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
|
|
else if (m_IsTriggeredSpell)
|
|
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
|
|
}
|
|
// Totem casts require spellfamilymask defined in spell_proc_event to proc
|
|
if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
|
|
{
|
|
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
|
|
}
|
|
}
|
|
|
|
void Spell::CleanupTargetList()
|
|
{
|
|
m_UniqueTargetInfo.clear();
|
|
m_UniqueGOTargetInfo.clear();
|
|
m_UniqueItemInfo.clear();
|
|
m_delayMoment = 0;
|
|
}
|
|
|
|
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
|
|
{
|
|
if( m_spellInfo->Effect[effIndex] == 0 )
|
|
return;
|
|
|
|
if(!CheckTarget(pVictim, effIndex))
|
|
return;
|
|
|
|
// Check for effect immune skip if immuned
|
|
bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
|
|
|
|
uint64 targetGUID = pVictim->GetGUID();
|
|
|
|
// Lookup target in already in list
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (targetGUID == ihit->targetGUID) // Found in list
|
|
{
|
|
if (!immuned)
|
|
ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
|
|
ihit->scaleAura = false;
|
|
if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
|
|
{
|
|
SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
|
|
if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
|
|
ihit->scaleAura = true;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
// Get spell hit result on target
|
|
TargetInfo target;
|
|
target.targetGUID = targetGUID; // Store target GUID
|
|
target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
|
|
target.processed = false; // Effects not apply on target
|
|
target.alive = pVictim->isAlive();
|
|
target.damage = 0;
|
|
target.crit = false;
|
|
target.scaleAura = false;
|
|
if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
|
|
{
|
|
SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
|
|
if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
|
|
target.scaleAura = true;
|
|
}
|
|
|
|
// Calculate hit result
|
|
if(m_originalCaster)
|
|
{
|
|
target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
|
|
if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
|
|
target.missCondition = SPELL_MISS_NONE;
|
|
}
|
|
else
|
|
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (m_spellInfo->speed > 0.0f)
|
|
{
|
|
// calculate spell incoming interval
|
|
// TODO: this is a hack
|
|
float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
|
|
|
|
if (dist < 5.0f) dist = 5.0f;
|
|
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
|
|
|
|
// Calculate minimum incoming time
|
|
if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
|
|
m_delayMoment = target.timeDelay;
|
|
}
|
|
else
|
|
target.timeDelay = 0LL;
|
|
|
|
// If target reflect spell back to caster
|
|
if (target.missCondition == SPELL_MISS_REFLECT)
|
|
{
|
|
// Calculate reflected spell result on caster
|
|
target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
|
|
|
|
if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
|
|
target.reflectResult = SPELL_MISS_PARRY;
|
|
|
|
// Increase time interval for reflected spells by 1.5
|
|
target.timeDelay += target.timeDelay >> 1;
|
|
}
|
|
else
|
|
target.reflectResult = SPELL_MISS_NONE;
|
|
|
|
// Add target to list
|
|
m_UniqueTargetInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
|
|
{
|
|
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
|
|
if (unit)
|
|
AddUnitTarget(unit, effIndex);
|
|
}
|
|
|
|
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
|
|
{
|
|
if( m_spellInfo->Effect[effIndex] == 0 )
|
|
return;
|
|
|
|
uint64 targetGUID = pVictim->GetGUID();
|
|
|
|
// Lookup target in already in list
|
|
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
|
|
{
|
|
if (targetGUID == ihit->targetGUID) // Found in list
|
|
{
|
|
ihit->effectMask |= 1 << effIndex; // Add only effect mask
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
GOTargetInfo target;
|
|
target.targetGUID = targetGUID;
|
|
target.effectMask = 1 << effIndex;
|
|
target.processed = false; // Effects not apply on target
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (m_spellInfo->speed > 0.0f)
|
|
{
|
|
// calculate spell incoming interval
|
|
float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
|
|
if (dist < 5.0f) dist = 5.0f;
|
|
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
|
|
if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
|
|
m_delayMoment = target.timeDelay;
|
|
}
|
|
else
|
|
target.timeDelay = 0LL;
|
|
|
|
// Add target to list
|
|
m_UniqueGOTargetInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
|
|
{
|
|
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
|
|
if (go)
|
|
AddGOTarget(go, effIndex);
|
|
}
|
|
|
|
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
|
|
{
|
|
if( m_spellInfo->Effect[effIndex] == 0 )
|
|
return;
|
|
|
|
// Lookup target in already in list
|
|
for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
|
|
{
|
|
if (pitem == ihit->item) // Found in list
|
|
{
|
|
ihit->effectMask |= 1<<effIndex; // Add only effect mask
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target add data
|
|
|
|
ItemTargetInfo target;
|
|
target.item = pitem;
|
|
target.effectMask = 1 << effIndex;
|
|
m_UniqueItemInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
|
{
|
|
if (target->processed) // Check target
|
|
return;
|
|
target->processed = true; // Target checked in apply effects procedure
|
|
|
|
// Get mask of effects for target
|
|
uint32 mask = target->effectMask;
|
|
|
|
Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
if(unit->isAlive() != target->alive)
|
|
return;
|
|
|
|
// Get original caster (if exist) and calculate damage/healing from him data
|
|
Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
|
|
|
|
// Skip if m_originalCaster not avaiable
|
|
if (!caster)
|
|
return;
|
|
|
|
SpellMissInfo missInfo = target->missCondition;
|
|
|
|
// Need init unitTarget by default unit (can changed in code on reflect)
|
|
// Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
|
|
unitTarget = unit;
|
|
|
|
// Reset damage/healing counter
|
|
m_damage = target->damage;
|
|
m_healing = -target->damage;
|
|
|
|
// Fill base trigger info
|
|
uint32 procAttacker = m_procAttacker;
|
|
uint32 procVictim = m_procVictim;
|
|
uint32 procEx = m_procEx;
|
|
|
|
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
|
|
|
|
//Spells with this flag cannot trigger if effect is casted on self
|
|
// Slice and Dice, relentless strikes, eviscerate
|
|
bool canEffectTrigger = m_canTrigger && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
|
|
Unit * spellHitTarget = NULL;
|
|
|
|
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
|
|
spellHitTarget = unit;
|
|
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
|
|
{
|
|
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
|
|
{
|
|
spellHitTarget = m_caster;
|
|
if(m_caster->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
|
|
}
|
|
}
|
|
|
|
if(spellHitTarget)
|
|
{
|
|
SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
|
|
if(missInfo != SPELL_MISS_NONE)
|
|
{
|
|
if(missInfo != SPELL_MISS_MISS)
|
|
m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
|
|
m_damage = 0;
|
|
spellHitTarget = NULL;
|
|
}
|
|
}
|
|
|
|
// Do not take combo points on dodge
|
|
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
|
|
if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS)
|
|
m_needComboPoints = false;
|
|
|
|
// Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
|
|
if (canEffectTrigger && !procAttacker && !procVictim)
|
|
{
|
|
bool positive = true;
|
|
if (m_damage > 0)
|
|
positive = false;
|
|
else if (!m_healing)
|
|
{
|
|
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
|
|
// If at least one effect negative spell is negative hit
|
|
if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
|
|
{
|
|
positive = false;
|
|
break;
|
|
}
|
|
}
|
|
switch(m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
if (positive)
|
|
{
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
|
|
procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
|
|
}
|
|
else
|
|
{
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
|
|
procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
|
|
}
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
if (positive)
|
|
{
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
|
|
procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
|
|
}
|
|
else
|
|
{
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// All calculated do it!
|
|
// Do healing and triggers
|
|
if (m_healing > 0)
|
|
{
|
|
bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
|
|
uint32 addhealth = m_healing;
|
|
if (crit)
|
|
{
|
|
procEx |= PROC_EX_CRITICAL_HIT;
|
|
addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
|
|
}
|
|
else
|
|
procEx |= PROC_EX_NORMAL_HIT;
|
|
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
|
|
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
|
|
|
|
if (m_spellAura)
|
|
m_spellAura->SetProcDamage(addhealth);
|
|
|
|
int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
|
|
unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
|
|
}
|
|
// Do damage and triggers
|
|
else if (m_damage > 0)
|
|
{
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
|
|
|
|
// Add bonuses and fill damageInfo struct
|
|
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
|
|
caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
|
|
|
|
// Send log damage message to client
|
|
caster->SendSpellNonMeleeDamageLog(&damageInfo);
|
|
|
|
procEx |= createProcExtendMask(&damageInfo, missInfo);
|
|
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
|
|
{
|
|
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
|
|
if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
|
|
(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
|
((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
|
|
}
|
|
|
|
if (m_spellAura)
|
|
m_spellAura->SetProcDamage(damageInfo.damage);
|
|
caster->DealSpellDamage(&damageInfo, true);
|
|
|
|
}
|
|
// Passive spell hits/misses or active spells only misses (only triggers)
|
|
else
|
|
{
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
|
|
procEx |= createProcExtendMask(&damageInfo, missInfo);
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
|
|
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
|
|
}
|
|
|
|
if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
|
|
{
|
|
m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
|
|
if(!unit->IsStandState())
|
|
unit->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
|
|
if(spellHitTarget)
|
|
{
|
|
//AI functions
|
|
if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if(((Creature*)spellHitTarget)->IsAIEnabled)
|
|
((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
|
|
|
|
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
|
|
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
|
|
if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
|
|
}
|
|
|
|
if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
|
|
((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
|
|
|
|
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
|
|
DoTriggersOnSpellHit(spellHitTarget);
|
|
|
|
// if target is fallged for pvp also flag caster if a player
|
|
if(unit->IsPvP())
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->UpdatePvP(true);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
|
|
{
|
|
if(!unit || !effectMask)
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Recheck immune (only for delayed spells)
|
|
if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
|
|
}
|
|
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
|
|
}
|
|
|
|
if( m_caster != unit )
|
|
{
|
|
// Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
|
|
if (m_spellInfo->speed > 0.0f &&
|
|
unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
|
|
unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
|
{
|
|
return SPELL_MISS_EVADE;
|
|
}
|
|
|
|
if( !m_caster->IsFriendlyTo(unit) )
|
|
{
|
|
// reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster
|
|
// I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
|
|
// for delayed spells ignore not visible explicit target
|
|
if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
|
|
&& (unit->m_invisibilityMask || m_caster->m_invisibilityMask
|
|
|| unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH))
|
|
&& !m_caster->canSeeOrDetect(unit, true))
|
|
{
|
|
// that was causing CombatLog errors
|
|
// return SPELL_MISS_EVADE;
|
|
return SPELL_MISS_MISS; // miss = do not send anything here
|
|
}
|
|
|
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
|
//TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
|
|
if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
|
|
unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
|
|
}
|
|
else
|
|
{
|
|
// for delayed spells ignore negative spells (after duel end) for friendly targets
|
|
// TODO: this cause soul transfer bugged
|
|
if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
|
|
{
|
|
return SPELL_MISS_EVADE;
|
|
}
|
|
|
|
// assisting case, healing and resurrection
|
|
if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
m_caster->SetContestedPvP();
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->UpdatePvP(true);
|
|
}
|
|
if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
|
|
{
|
|
m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
|
|
unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
|
|
if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
|
|
{
|
|
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
|
|
DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
|
|
// Increase Diminishing on unit, current informations for actually casts will use values above
|
|
if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
|
|
unit->IncrDiminishing(m_diminishGroup);
|
|
}
|
|
|
|
uint8 aura_effmask = 0;
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i])))
|
|
aura_effmask |= 1<<i;
|
|
|
|
if (aura_effmask)
|
|
{
|
|
// Select rank for aura with level requirements only in specific cases
|
|
// Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
|
|
SpellEntry const * aurSpellInfo = m_spellInfo;
|
|
int32 basePoints[3];
|
|
if (scaleAura)
|
|
{
|
|
aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
|
|
assert (aurSpellInfo);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
basePoints[i] = aurSpellInfo->EffectBasePoints[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
basePoints[i] = m_currentBasePoints[i];
|
|
}
|
|
}
|
|
|
|
if(m_originalCaster)
|
|
{
|
|
Aura *Aur = new Aura(aurSpellInfo, aura_effmask, unit, m_caster, m_originalCaster, basePoints, m_CastItem);
|
|
|
|
if (!Aur->IsAreaAura())
|
|
{
|
|
// Now Reduce spell duration using data received at spell hit
|
|
int32 duration = Aur->GetAuraMaxDuration();
|
|
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
|
|
unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
|
|
Aur->setDiminishGroup(m_diminishGroup);
|
|
|
|
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive());
|
|
|
|
//mod duration of channeled aura by spell haste
|
|
if (IsChanneledSpell(m_spellInfo))
|
|
m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
|
|
|
|
if(duration != Aur->GetAuraMaxDuration())
|
|
{
|
|
Aur->SetAuraMaxDuration(duration);
|
|
Aur->SetAuraDuration(duration);
|
|
}
|
|
|
|
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
|
|
if( aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
|
|
{
|
|
if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
|
|
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
|
|
}
|
|
}
|
|
// Set aura only when successfully applied
|
|
if (unit->AddAura(Aur, false))
|
|
m_spellAura = Aur;
|
|
|
|
}
|
|
}
|
|
|
|
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
|
|
{
|
|
if (effectMask & (1<<effectNumber))
|
|
HandleEffects(unit,NULL,NULL,effectNumber);
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
void Spell::DoTriggersOnSpellHit(Unit *unit)
|
|
{
|
|
// Apply additional spell effects to target
|
|
if (m_preCastSpell)
|
|
{
|
|
// Special spell id
|
|
// TODO: Handle all of special spells in one place?
|
|
if(m_preCastSpell==61988)
|
|
{
|
|
//Cast Forbearance
|
|
m_caster->CastSpell(unit,25771, true, m_CastItem);
|
|
// Cast Avenging Wrath Marker
|
|
m_caster->CastSpell(unit,61987, true, m_CastItem);
|
|
}
|
|
else
|
|
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
|
|
}
|
|
|
|
// spells with this flag can trigger only if not selfcast (eviscerate for example)
|
|
if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
|
|
{
|
|
int _duration=0;
|
|
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
|
|
{
|
|
// SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
|
|
// set duration equal to triggering spell
|
|
if(roll_chance_i(i->second))
|
|
{
|
|
m_caster->CastSpell(unit, i->first, true);
|
|
sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
|
|
}
|
|
if (GetSpellDuration(i->first)==-1)
|
|
{
|
|
if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
|
|
{
|
|
// get duration from aura-only once
|
|
if (!_duration)
|
|
{
|
|
Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
|
|
_duration = aur ? aur->GetAuraDuration() : -1;
|
|
}
|
|
triggeredAur->SetAuraDuration(_duration);
|
|
triggeredAur->SetPermanent(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
|
|
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
|
|
if(*i < 0)
|
|
unit->RemoveAurasDueToSpell(-(*i));
|
|
else
|
|
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
|
|
}
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
|
|
{
|
|
if (target->processed) // Check target
|
|
return;
|
|
target->processed = true; // Target checked in apply effects procedure
|
|
|
|
uint32 effectMask = target->effectMask;
|
|
if(!effectMask)
|
|
return;
|
|
|
|
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
|
|
if(!go)
|
|
return;
|
|
|
|
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
|
|
if (effectMask & (1 << effectNumber))
|
|
HandleEffects(NULL, NULL, go, effectNumber);
|
|
|
|
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
|
|
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
|
|
{
|
|
if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
|
|
p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
|
|
}
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
|
|
{
|
|
uint32 effectMask = target->effectMask;
|
|
if(!target->item || !effectMask)
|
|
return;
|
|
|
|
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
|
|
if (effectMask & (1 << effectNumber))
|
|
HandleEffects(NULL, target->item, NULL, effectNumber);
|
|
}
|
|
|
|
bool Spell::UpdateChanneledTargetList()
|
|
{
|
|
// Not need check return true
|
|
if (m_needAliveTargetMask == 0)
|
|
return true;
|
|
|
|
uint8 needAliveTargetMask = m_needAliveTargetMask;
|
|
uint8 needAuraMask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
|
|
needAuraMask |= 1<<i;
|
|
|
|
needAuraMask &= needAliveTargetMask;
|
|
|
|
float range;
|
|
if(needAuraMask)
|
|
{
|
|
range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
|
|
if(Player * modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
}
|
|
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
|
|
{
|
|
Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
|
|
if (unit && unit->isAlive())
|
|
{
|
|
if (needAuraMask & ihit->effectMask)
|
|
{
|
|
if(Aura * aur = unit->GetAura(m_spellInfo->Id, m_originalCasterGUID))
|
|
{
|
|
if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
|
|
{
|
|
ihit->effectMask &= ~aur->GetEffectMask();
|
|
unit->RemoveAura(aur);
|
|
continue;
|
|
}
|
|
}
|
|
else // aura is dispelled
|
|
continue;
|
|
}
|
|
|
|
needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
|
|
}
|
|
}
|
|
}
|
|
|
|
// is all effects from m_needAliveTargetMask have alive targets
|
|
return needAliveTargetMask == 0;
|
|
}
|
|
|
|
// Helper for Chain Healing
|
|
// Spell target first
|
|
// Raidmates then descending by injury suffered (MaxHealth - Health)
|
|
// Other players/mobs then descending by injury suffered (MaxHealth - Health)
|
|
struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
|
|
{
|
|
const Unit* MainTarget;
|
|
ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
|
|
// functor for operator ">"
|
|
bool operator()(Unit const* _Left, Unit const* _Right) const
|
|
{
|
|
return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
|
|
}
|
|
|
|
int32 ChainHealingHash(Unit const* Target) const
|
|
{
|
|
/*if (Target == MainTarget)
|
|
return 0;
|
|
else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
|
|
((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
|
|
{
|
|
if (Target->GetHealth() == Target->GetMaxHealth())
|
|
return 40000;
|
|
else
|
|
return 20000 - Target->GetMaxHealth() + Target->GetHealth();
|
|
}
|
|
else
|
|
return 40000 - Target->GetMaxHealth() + Target->GetHealth();
|
|
}
|
|
};
|
|
|
|
// Helper for targets nearest to the spell target
|
|
// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
|
|
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
|
|
{
|
|
const Unit* MainTarget;
|
|
TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
|
|
// functor for operator ">"
|
|
bool operator()(const Unit* _Left, const Unit* _Right) const
|
|
{
|
|
return MainTarget->GetDistanceOrder(_Left,_Right);
|
|
}
|
|
};
|
|
|
|
void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
|
|
{
|
|
Unit *cur = m_targets.getUnitTarget();
|
|
if(!cur)
|
|
return;
|
|
|
|
// Get spell max affected targets
|
|
/*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
|
|
Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
|
|
for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
|
|
{
|
|
if (!(*m)->isAffectedOnSpell(m_spellInfo))
|
|
continue;
|
|
unMaxTargets+=(*m)->GetAmount();
|
|
}*/
|
|
|
|
//FIXME: This very like horrible hack and wrong for most spells
|
|
if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
|
|
max_range += num * CHAIN_SPELL_JUMP_RADIUS;
|
|
|
|
std::list<Unit*> tempUnitMap;
|
|
if(TargetType == SPELL_TARGETS_CHAINHEAL)
|
|
{
|
|
SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
|
|
tempUnitMap.sort(ChainHealingOrder(m_caster));
|
|
//if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
|
|
// cur = tempUnitMap.front();
|
|
}
|
|
else
|
|
SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
|
|
tempUnitMap.remove(cur);
|
|
|
|
while(num)
|
|
{
|
|
TagUnitMap.push_back(cur);
|
|
--num;
|
|
|
|
if(tempUnitMap.empty())
|
|
break;
|
|
|
|
std::list<Unit*>::iterator next;
|
|
|
|
if(TargetType == SPELL_TARGETS_CHAINHEAL)
|
|
{
|
|
next = tempUnitMap.begin();
|
|
while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
|
|
|| !cur->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
if(next == tempUnitMap.end())
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tempUnitMap.sort(TargetDistanceOrder(cur));
|
|
next = tempUnitMap.begin();
|
|
|
|
if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
|
break;
|
|
while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
|
|
&& !m_caster->isInFrontInMap(*next, max_range)
|
|
|| !m_caster->canSeeOrDetect(*next, false)
|
|
|| !cur->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
|
return;
|
|
}
|
|
}
|
|
|
|
cur = *next;
|
|
tempUnitMap.erase(next);
|
|
}
|
|
}
|
|
|
|
void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
|
|
{
|
|
Position *pos;
|
|
switch(type)
|
|
{
|
|
case PUSH_DST_CENTER:
|
|
CheckDst();
|
|
pos = &m_targets.m_dstPos;
|
|
break;
|
|
case PUSH_SRC_CENTER:
|
|
CheckSrc();
|
|
pos = &m_targets.m_srcPos;
|
|
break;
|
|
case PUSH_CHAIN:
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
if(!target)
|
|
{
|
|
sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
|
|
return;
|
|
}
|
|
pos = target;
|
|
break;
|
|
}
|
|
default:
|
|
pos = m_caster;
|
|
break;
|
|
}
|
|
|
|
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
|
|
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
|
|
|| TargetType == SPELL_TARGETS_ENTRY && !entry)
|
|
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
|
|
else
|
|
m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
|
|
TagUnitMap.remove(m_caster);
|
|
}
|
|
|
|
WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
|
|
{
|
|
switch(TargetType)
|
|
{
|
|
case SPELL_TARGETS_ENTRY:
|
|
{
|
|
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
if(bounds.first==bounds.second)
|
|
{
|
|
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
|
|
if(IsPositiveSpell(m_spellInfo->Id))
|
|
return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
|
|
else
|
|
return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
|
|
}
|
|
|
|
Creature* creatureScriptTarget = NULL;
|
|
GameObject* goScriptTarget = NULL;
|
|
|
|
for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
switch(i_spellST->second.type)
|
|
{
|
|
case SPELL_TARGET_TYPE_CONTROLLED:
|
|
for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
|
|
if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
|
|
{
|
|
goScriptTarget = NULL;
|
|
range = m_caster->GetDistance(creatureScriptTarget);
|
|
creatureScriptTarget = ((Creature *)*itr);
|
|
}
|
|
break;
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
if(i_spellST->second.targetEntry)
|
|
{
|
|
if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
|
|
{
|
|
// remember found target and range, next attempt will find more near target with another entry
|
|
goScriptTarget = go;
|
|
creatureScriptTarget = NULL;
|
|
range = m_caster->GetDistance(goScriptTarget);
|
|
}
|
|
}
|
|
else if( focusObject ) //Focus Object
|
|
{
|
|
float frange = m_caster->GetDistance(focusObject);
|
|
if(range >= frange)
|
|
{
|
|
creatureScriptTarget = NULL;
|
|
goScriptTarget = focusObject;
|
|
range = frange;
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_TARGET_TYPE_CREATURE:
|
|
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
|
|
return m_targets.getUnitTarget();
|
|
case SPELL_TARGET_TYPE_DEAD:
|
|
default:
|
|
if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
|
|
{
|
|
creatureScriptTarget = cre;
|
|
goScriptTarget = NULL;
|
|
range = m_caster->GetDistance(creatureScriptTarget);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(creatureScriptTarget)
|
|
return creatureScriptTarget;
|
|
else
|
|
return goScriptTarget;
|
|
}
|
|
default:
|
|
case SPELL_TARGETS_ENEMY:
|
|
{
|
|
Unit *target = NULL;
|
|
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
|
|
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
|
|
m_caster->VisitNearbyObject(range, searcher);
|
|
return target;
|
|
}
|
|
case SPELL_TARGETS_ALLY:
|
|
{
|
|
Unit *target = NULL;
|
|
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
|
|
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
|
|
m_caster->VisitNearbyObject(range, searcher);
|
|
return target;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|
|
{
|
|
SpellNotifyPushType pushType = PUSH_NONE;
|
|
Player *modOwner = NULL;
|
|
if(m_originalCaster)
|
|
modOwner = m_originalCaster->GetSpellModOwner();
|
|
|
|
switch(SpellTargetType[cur])
|
|
{
|
|
case TARGET_TYPE_UNIT_CASTER:
|
|
{
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_CASTER:
|
|
AddUnitTarget(m_caster, i);
|
|
break;
|
|
case TARGET_UNIT_CASTER_FISHING:
|
|
{
|
|
//AddUnitTarget(m_caster, i);
|
|
float min_dis = GetSpellMinRange(m_spellInfo, true);
|
|
float max_dis = GetSpellMaxRange(m_spellInfo, true);
|
|
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
|
|
float x, y, z;
|
|
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
|
|
m_targets.setDst(x, y, z);
|
|
break;
|
|
}
|
|
case TARGET_UNIT_MASTER:
|
|
if(Unit* owner = m_caster->GetCharmerOrOwner())
|
|
AddUnitTarget(owner, i);
|
|
break;
|
|
case TARGET_UNIT_PET:
|
|
if(Guardian* pet = m_caster->GetGuardianPet())
|
|
AddUnitTarget(pet, i);
|
|
break;
|
|
case TARGET_UNIT_PARTY_CASTER:
|
|
case TARGET_UNIT_RAID_CASTER:
|
|
pushType = PUSH_CASTER_CENTER;
|
|
break;
|
|
case TARGET_UNIT_VEHICLE:
|
|
if(Unit *vehicle = m_caster->GetVehicleBase())
|
|
AddUnitTarget(vehicle, i);
|
|
break;
|
|
case TARGET_UNIT_PASSENGER:
|
|
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
|
|
if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(1)) // maybe not right
|
|
AddUnitTarget(unit, i);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_UNIT_TARGET:
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
if(!target)
|
|
{
|
|
sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
|
|
break;
|
|
}
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_TARGET_ENEMY:
|
|
if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
|
|
if(magnet != target)
|
|
m_targets.setUnitTarget(magnet);
|
|
pushType = PUSH_CHAIN;
|
|
break;
|
|
case TARGET_UNIT_TARGET_ANY:
|
|
if(!IsPositiveSpell(m_spellInfo->Id))
|
|
if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
|
|
if(magnet != target)
|
|
m_targets.setUnitTarget(magnet);
|
|
pushType = PUSH_CHAIN;
|
|
break;
|
|
case TARGET_UNIT_CHAINHEAL:
|
|
pushType = PUSH_CHAIN;
|
|
break;
|
|
case TARGET_UNIT_TARGET_ALLY:
|
|
case TARGET_UNIT_TARGET_RAID:
|
|
case TARGET_UNIT_TARGET_PARTY:
|
|
case TARGET_UNIT_MINIPET:
|
|
AddUnitTarget(target, i);
|
|
break;
|
|
case TARGET_UNIT_PARTY_TARGET:
|
|
case TARGET_UNIT_CLASS_TARGET:
|
|
pushType = PUSH_CASTER_CENTER; // not real
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_UNIT_NEARBY:
|
|
{
|
|
WorldObject *target = NULL;
|
|
float range;
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_NEARBY_ENEMY:
|
|
range = GetSpellMaxRange(m_spellInfo, false);
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
|
|
break;
|
|
case TARGET_UNIT_NEARBY_ALLY:
|
|
case TARGET_UNIT_NEARBY_ALLY_UNK:
|
|
case TARGET_UNIT_NEARBY_RAID:
|
|
range = GetSpellMaxRange(m_spellInfo, true);
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
|
|
break;
|
|
case TARGET_UNIT_NEARBY_ENTRY:
|
|
range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
|
|
break;
|
|
}
|
|
|
|
if(!target)
|
|
return;
|
|
else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
AddGOTarget((GameObject*)target, i);
|
|
else
|
|
{
|
|
pushType = PUSH_CHAIN;
|
|
|
|
if(m_targets.getUnitTarget() != target)
|
|
m_targets.setUnitTarget((Unit*)target);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_AREA_SRC:
|
|
pushType = PUSH_SRC_CENTER;
|
|
break;
|
|
|
|
case TARGET_TYPE_AREA_DST:
|
|
pushType = PUSH_DST_CENTER;
|
|
break;
|
|
|
|
case TARGET_TYPE_AREA_CONE:
|
|
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
|
|
pushType = PUSH_IN_BACK;
|
|
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
|
|
pushType = PUSH_IN_LINE;
|
|
else
|
|
pushType = PUSH_IN_FRONT;
|
|
break;
|
|
|
|
case TARGET_TYPE_DEST_CASTER: //4+8+2
|
|
{
|
|
if(cur == TARGET_SRC_CASTER)
|
|
{
|
|
m_targets.setSrc(m_caster);
|
|
break;
|
|
}
|
|
else if(cur == TARGET_DST_CASTER)
|
|
{
|
|
m_targets.setDst(m_caster);
|
|
break;
|
|
}
|
|
|
|
float angle, dist;
|
|
|
|
float objSize = m_caster->GetObjectSize();
|
|
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
|
if(dist < objSize)
|
|
dist = objSize;
|
|
else if(cur == TARGET_DEST_CASTER_RANDOM)
|
|
dist = objSize + (dist - objSize) * rand_norm();
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
|
|
case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
|
|
case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
|
|
case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
|
|
case TARGET_MINION:
|
|
case TARGET_DEST_CASTER_FRONT_LEAP:
|
|
case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
|
|
case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
|
|
case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
|
|
case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
|
|
default: angle = rand_norm()*2*M_PI; break;
|
|
}
|
|
|
|
Position pos;
|
|
m_caster->GetNearPosition(pos, dist, angle);
|
|
m_targets.setDst(&pos); // also flag
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_DEST_TARGET: //2+8+2
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
if(!target)
|
|
{
|
|
sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
|
|
break;
|
|
}
|
|
|
|
if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
|
|
{
|
|
m_targets.setDst(target);
|
|
break;
|
|
}
|
|
|
|
float angle, dist;
|
|
|
|
float objSize = target->GetObjectSize();
|
|
dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
|
if(dist < objSize)
|
|
dist = objSize;
|
|
else if(cur == TARGET_DEST_CASTER_RANDOM)
|
|
dist = objSize + (dist - objSize) * rand_norm();
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
|
|
case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
|
|
case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
|
|
case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
|
|
case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
|
|
case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
|
|
case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
|
|
case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
|
|
default: angle = rand_norm()*2*M_PI; break;
|
|
}
|
|
|
|
Position pos;
|
|
target->GetNearPosition(pos, dist, angle);
|
|
m_targets.setDst(&pos);
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_DEST_DEST: //5+8+1
|
|
{
|
|
if(!m_targets.HasDst())
|
|
{
|
|
sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
|
|
break;
|
|
}
|
|
|
|
float angle;
|
|
switch(cur)
|
|
{
|
|
case TARGET_DEST_DYNOBJ_ENEMY:
|
|
case TARGET_DEST_DYNOBJ_ALLY:
|
|
case TARGET_DEST_DYNOBJ_NONE:
|
|
case TARGET_DEST_DEST:
|
|
return;
|
|
case TARGET_DEST_TRAJ:
|
|
SelectTrajTargets();
|
|
return;
|
|
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
|
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
|
|
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
|
|
case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
|
|
case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
|
|
case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
|
|
case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
|
|
case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
|
|
default: angle = rand_norm()*2*M_PI; break;
|
|
}
|
|
|
|
float dist;
|
|
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
|
if (cur == TARGET_DEST_DEST_RANDOM)
|
|
dist *= rand_norm();
|
|
|
|
// must has dst, no need to set flag
|
|
m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_DEST_SPECIAL:
|
|
{
|
|
switch(cur)
|
|
{
|
|
case TARGET_DST_DB:
|
|
if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
|
|
{
|
|
//TODO: fix this check
|
|
if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
|
|
|| m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
|
|
|| m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
|
|
m_targets.setDst(st->target_X, st->target_Y, st->target_Z, (int32)st->target_mapId);
|
|
else if(st->target_mapId == m_caster->GetMapId())
|
|
m_targets.setDst(st->target_X, st->target_Y, st->target_Z);
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
|
|
Unit *target = NULL;
|
|
if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
|
|
target = ObjectAccessor::GetUnit(*m_caster, guid);
|
|
m_targets.setDst(target ? target : m_caster);
|
|
}
|
|
break;
|
|
case TARGET_DST_HOME:
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->m_homebindMapId);
|
|
break;
|
|
case TARGET_DST_NEARBY_ENTRY:
|
|
{
|
|
float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
|
|
if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
|
|
m_targets.setDst(target);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TARGET_TYPE_CHANNEL:
|
|
{
|
|
if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
{
|
|
sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
|
|
break;
|
|
}
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_CHANNEL:
|
|
// in some cases unittarget is invalid and crash. do not know why it happens.
|
|
if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
|
|
AddUnitTarget(target, i);
|
|
else
|
|
sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
|
|
break;
|
|
case TARGET_DEST_CHANNEL:
|
|
if(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
|
|
m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
|
|
else if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
|
|
m_targets.setDst(target);
|
|
else
|
|
sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
switch(cur)
|
|
{
|
|
case TARGET_GAMEOBJECT:
|
|
case TARGET_OBJECT_USE:
|
|
if(m_targets.getGOTarget())
|
|
AddGOTarget(m_targets.getGOTarget(), i);
|
|
break;
|
|
case TARGET_GAMEOBJECT_ITEM:
|
|
if(m_targets.getGOTargetGUID())
|
|
AddGOTarget(m_targets.getGOTarget(), i);
|
|
else if(m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), i);
|
|
break;
|
|
default:
|
|
sLog.outError("Unhandled spell target %u", cur);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(pushType == PUSH_CHAIN) // Chain
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
if(!target)
|
|
{
|
|
sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
//Chain: 2, 6, 22, 25, 45, 77
|
|
uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
|
|
if(modOwner)
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
|
|
|
|
if(maxTargets > 1)
|
|
{
|
|
//otherwise, this multiplier is used for something else
|
|
m_damageMultipliers[i] = 1.0f;
|
|
m_applyMultiplierMask |= 1 << i;
|
|
|
|
float range;
|
|
std::list<Unit*> unitList;
|
|
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_NEARBY_ENEMY:
|
|
case TARGET_UNIT_TARGET_ENEMY:
|
|
case TARGET_UNIT_NEARBY_ENTRY: // fix me
|
|
range = GetSpellMaxRange(m_spellInfo, false);
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
|
|
break;
|
|
case TARGET_UNIT_CHAINHEAL:
|
|
case TARGET_UNIT_NEARBY_ALLY: // fix me
|
|
case TARGET_UNIT_NEARBY_ALLY_UNK:
|
|
case TARGET_UNIT_NEARBY_RAID:
|
|
range = GetSpellMaxRange(m_spellInfo, true);
|
|
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
|
|
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
|
|
break;
|
|
}
|
|
|
|
for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
AddUnitTarget(*itr, i);
|
|
}
|
|
else
|
|
AddUnitTarget(target, i);
|
|
}
|
|
else if(pushType)
|
|
{
|
|
// Dummy, just for client
|
|
if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
|
|
return;
|
|
|
|
float radius;
|
|
SpellTargets targetType;
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_AREA_ENEMY_SRC:
|
|
case TARGET_UNIT_AREA_ENEMY_DST:
|
|
case TARGET_UNIT_CONE_ENEMY:
|
|
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
|
|
case TARGET_UNIT_AREA_PATH:
|
|
radius = GetSpellRadius(m_spellInfo, i, false);
|
|
targetType = SPELL_TARGETS_ENEMY;
|
|
break;
|
|
case TARGET_UNIT_AREA_ALLY_SRC:
|
|
case TARGET_UNIT_AREA_ALLY_DST:
|
|
case TARGET_UNIT_CONE_ALLY:
|
|
radius = GetSpellRadius(m_spellInfo, i, true);
|
|
targetType = SPELL_TARGETS_ALLY;
|
|
break;
|
|
case TARGET_UNIT_AREA_ENTRY_DST:
|
|
case TARGET_UNIT_AREA_ENTRY_SRC:
|
|
case TARGET_UNIT_CONE_ENTRY: // fix me
|
|
radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
|
|
targetType = SPELL_TARGETS_ENTRY;
|
|
break;
|
|
default:
|
|
radius = GetSpellRadius(m_spellInfo, i, true);
|
|
targetType = SPELL_TARGETS_NONE;
|
|
break;
|
|
}
|
|
|
|
if(modOwner)
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
|
|
radius *= m_spellValue->RadiusMod;
|
|
|
|
std::list<Unit*> unitList;
|
|
if(targetType == SPELL_TARGETS_ENTRY)
|
|
{
|
|
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
if(bounds.first==bounds.second)
|
|
{
|
|
// Custom entries
|
|
// TODO: move these to sql
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 46584: // Raise Dead
|
|
{
|
|
m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
|
|
WorldObject* result = FindCorpseUsing<MaNGOS::RaiseDeadObjectCheck> ();
|
|
if(result)
|
|
{
|
|
switch(result->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
m_targets.setDst(result);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
// Corpse Explosion
|
|
case 49158:
|
|
case 51325:
|
|
case 51326:
|
|
case 51327:
|
|
case 51328:
|
|
// Search for ghoul if our ghoul or dead body not valid unit target
|
|
if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
|
|
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
|
|
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
|
|
&& m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
|
|
&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
|
|
&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
|
|
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
|
|
{
|
|
CleanupTargetList();
|
|
|
|
WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
|
|
|
|
if(result)
|
|
{
|
|
switch(result->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
case TYPEID_PLAYER:
|
|
m_targets.setUnitTarget((Unit*)result);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
|
|
SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
|
|
finish(false);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
|
|
|
|
if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
|
|
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
|
|
else if(IsPositiveEffect(m_spellInfo->Id, i))
|
|
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
|
|
else
|
|
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
|
|
}
|
|
}
|
|
// let it be done in one check?
|
|
else
|
|
{
|
|
for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
|
|
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
|
|
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
|
|
{
|
|
for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
|
|
if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
|
|
/*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
|
|
unitList.push_back(*itr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(targetType)
|
|
SearchAreaTarget(unitList, radius, pushType, targetType);
|
|
else
|
|
{
|
|
switch(cur)
|
|
{
|
|
case TARGET_UNIT_AREA_PARTY_SRC:
|
|
case TARGET_UNIT_AREA_PARTY_DST:
|
|
m_caster->GetPartyMemberInDist(unitList, radius); //fix me
|
|
break;
|
|
case TARGET_OBJECT_AREA_SRC: // fix me
|
|
case TARGET_OBJECT_AREA_DST:
|
|
{
|
|
float x, y, z;
|
|
if(cur == TARGET_OBJECT_AREA_SRC)
|
|
{
|
|
if(m_targets.HasSrc())
|
|
m_targets.m_srcPos.GetPosition(x, y, z);
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(m_targets.HasDst())
|
|
m_targets.m_dstPos.GetPosition(x, y, z);
|
|
else
|
|
break;
|
|
}
|
|
|
|
Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
|
|
std::list<GameObject*> goList;
|
|
Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
|
|
m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
|
|
for(std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
|
|
AddGOTarget(*itr, i);
|
|
break;
|
|
}
|
|
case TARGET_UNIT_PARTY_TARGET:
|
|
m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
|
|
break;
|
|
case TARGET_UNIT_PARTY_CASTER:
|
|
m_caster->GetPartyMemberInDist(unitList, radius);
|
|
break;
|
|
case TARGET_UNIT_RAID_CASTER:
|
|
m_caster->GetRaidMember(unitList, radius);
|
|
break;
|
|
case TARGET_UNIT_CLASS_TARGET:
|
|
{
|
|
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
|
|
? (Player*)m_targets.getUnitTarget() : NULL;
|
|
|
|
Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
|
|
if(pGroup)
|
|
{
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
|
|
targetPlayer->getClass() == Target->getClass() &&
|
|
!m_caster->IsHostileTo(Target) )
|
|
{
|
|
AddUnitTarget(Target, i);
|
|
}
|
|
}
|
|
}
|
|
else if(m_targets.getUnitTarget())
|
|
AddUnitTarget(m_targets.getUnitTarget(), i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!unitList.empty())
|
|
{
|
|
if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
|
|
{
|
|
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
|
|
for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
|
|
if((*j)->isAffectedOnSpell(m_spellInfo))
|
|
maxTargets += (*j)->GetAmount();
|
|
|
|
if(m_spellInfo->Id == 5246) //Intimidating Shout
|
|
unitList.remove(m_targets.getUnitTarget());
|
|
Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
|
|
}
|
|
else
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 27285: // Seed of Corruption proc spell
|
|
unitList.remove(m_targets.getUnitTarget());
|
|
break;
|
|
case 55789: // Improved Icy Talons
|
|
case 59725: // Improved Spell Reflection - aoe aura
|
|
unitList.remove(m_caster);
|
|
break;
|
|
case 57669: //Replenishment (special target selection) 10 targets with lowest mana
|
|
{
|
|
typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
|
|
TopMana manaUsers;
|
|
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
|
|
{
|
|
if ((*itr)->getPowerType() == POWER_MANA)
|
|
{
|
|
PrioritizeManaUnitWraper WTarget(*itr);
|
|
manaUsers.push(WTarget);
|
|
}
|
|
}
|
|
|
|
unitList.clear();
|
|
while(!manaUsers.empty() && unitList.size()<10)
|
|
{
|
|
unitList.push_back(manaUsers.top().getUnit());
|
|
manaUsers.pop();
|
|
}
|
|
break;
|
|
}
|
|
case 52759: // Ancestral Awakening
|
|
{
|
|
typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
|
|
TopHealth healedMembers;
|
|
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
|
|
{
|
|
PrioritizeHealthUnitWraper WTarget(*itr);
|
|
healedMembers.push(WTarget);
|
|
}
|
|
|
|
unitList.clear();
|
|
while(!healedMembers.empty() && unitList.size()<1)
|
|
{
|
|
unitList.push_back(healedMembers.top().getUnit());
|
|
healedMembers.pop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
|
|
&& m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
|
|
{
|
|
typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
|
|
TopHealth healedMembers;
|
|
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
|
|
{
|
|
if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
|
|
{
|
|
PrioritizeHealthUnitWraper WTarget(*itr);
|
|
healedMembers.push(WTarget);
|
|
}
|
|
}
|
|
|
|
unitList.clear();
|
|
uint32 maxsize = 5;
|
|
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000)
|
|
maxsize += m_caster->HasAura(62970) ? 1 : 0;
|
|
|
|
while(!healedMembers.empty() && unitList.size()<maxsize)
|
|
{
|
|
unitList.push_back(healedMembers.top().getUnit());
|
|
healedMembers.pop();
|
|
}
|
|
}
|
|
// Death Pact
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
|
|
{
|
|
Unit * unit_to_add = NULL;
|
|
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
|
|
{
|
|
if ((*itr)->GetTypeId() == TYPEID_UNIT
|
|
&& (*itr)->GetOwnerGUID() == m_caster->GetGUID()
|
|
&& ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
|
|
{
|
|
unit_to_add = (*itr);
|
|
break;
|
|
}
|
|
}
|
|
if (unit_to_add)
|
|
{
|
|
unitList.clear();
|
|
unitList.push_back(unit_to_add);
|
|
}
|
|
// Pet not found - remove cooldown
|
|
else
|
|
{
|
|
if (modOwner->GetTypeId()==TYPEID_PLAYER)
|
|
modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
|
|
SendCastResult(SPELL_FAILED_NO_PET);
|
|
finish(false);
|
|
}
|
|
}
|
|
}
|
|
for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
|
|
AddUnitTarget(*itr, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura)
|
|
{
|
|
if(m_CastItem)
|
|
m_castItemGUID = m_CastItem->GetGUID();
|
|
else
|
|
m_castItemGUID = 0;
|
|
|
|
m_targets = *targets;
|
|
|
|
if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
|
|
{
|
|
Unit *target = NULL;
|
|
if(m_caster->GetTypeId() == TYPEID_UNIT)
|
|
target = m_caster->getVictim();
|
|
else
|
|
target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
|
|
|
|
if(target && IsValidSingleTargetSpell(target))
|
|
m_targets.setUnitTarget(target);
|
|
else
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_TARGETS);
|
|
finish(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Fill aura scaling information
|
|
if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
|
|
{
|
|
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
// Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
|
|
if (IsPositiveEffect(m_spellInfo->Id, i))
|
|
{
|
|
m_auraScaleMask |= (1<<i);
|
|
if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
|
|
{
|
|
m_auraScaleMask = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spellState = SPELL_STATE_PREPARING;
|
|
|
|
if(triggeredByAura)
|
|
m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
|
|
|
|
// create and add update event for this spell
|
|
SpellEvent* Event = new SpellEvent(this);
|
|
m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
|
|
|
|
//Prevent casting at cast another spell (ServerSide check)
|
|
if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
|
|
finish(false);
|
|
return;
|
|
}
|
|
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
|
|
finish(false);
|
|
return;
|
|
}
|
|
}
|
|
else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
|
|
{
|
|
if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
|
|
finish(false);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
|
|
{
|
|
finish(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
|
|
// Fill cost data (not use power for item casts
|
|
m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
|
|
SpellCastResult result = CheckCast(true);
|
|
if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
|
|
{
|
|
if(triggeredByAura)
|
|
{
|
|
SendChannelUpdate(0);
|
|
triggeredByAura->GetParentAura()->SetAuraDuration(0);
|
|
}
|
|
SendCastResult(result);
|
|
|
|
finish(false);
|
|
return;
|
|
}
|
|
|
|
// Prepare data for triggers
|
|
prepareDataForTriggerSystem(triggeredByAura);
|
|
|
|
// Set combo point requirement
|
|
if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
|
|
m_needComboPoints = false;
|
|
|
|
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
|
|
m_casttime = GetSpellCastTime(m_spellInfo, this);
|
|
//m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
|
|
|
|
// set timer base at cast time
|
|
ReSetTimer();
|
|
|
|
sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
|
|
//if(m_targets.getUnitTarget())
|
|
// sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
|
|
//if(m_targets.HasDst())
|
|
// sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
|
|
|
|
//Containers for channeled spells have to be set
|
|
//TODO:Apply this to all casted spells if needed
|
|
// Why check duration? 29350: channelled triggers channelled
|
|
if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
|
|
cast(true);
|
|
else
|
|
{
|
|
// stealth must be removed at cast starting (at show channel bar)
|
|
// skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
|
|
if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
|
|
{
|
|
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
|
|
{
|
|
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_caster->SetCurrentCastedSpell( this );
|
|
SendSpellStart();
|
|
|
|
if(!m_casttime && !m_spellInfo->StartRecoveryTime
|
|
&& !m_castItemGUID //item: first cast may destroy item and second cast causes crash
|
|
&& GetCurrentContainer() == CURRENT_GENERIC_SPELL)
|
|
cast(true);
|
|
}
|
|
}
|
|
|
|
void Spell::cancel()
|
|
{
|
|
if(m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
SetReferencedFromCurrent(false);
|
|
if(m_selfContainer && *m_selfContainer == this)
|
|
*m_selfContainer = NULL;
|
|
|
|
uint32 oldState = m_spellState;
|
|
m_spellState = SPELL_STATE_FINISHED;
|
|
|
|
m_autoRepeat = false;
|
|
switch (oldState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
case SPELL_STATE_DELAYED:
|
|
{
|
|
SendInterrupted(0);
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
} break;
|
|
|
|
case SPELL_STATE_CASTING:
|
|
{
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if(ihit->missCondition == SPELL_MISS_NONE)
|
|
if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
|
|
if(unit->isAlive())
|
|
unit->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL);
|
|
|
|
SendChannelUpdate(0);
|
|
SendInterrupted(0);
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
|
|
// spell is canceled-take mods and clear list
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->RemoveSpellMods(this);
|
|
|
|
m_appliedMods.clear();
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
} break;
|
|
}
|
|
|
|
m_caster->RemoveDynObject(m_spellInfo->Id);
|
|
m_caster->RemoveGameObject(m_spellInfo->Id,true);
|
|
|
|
//set state back so finish will be processed
|
|
m_spellState = oldState;
|
|
|
|
finish(false);
|
|
}
|
|
|
|
void Spell::cast(bool skipCheck)
|
|
{
|
|
// update pointers base at GUIDs to prevent access to non-existed already object
|
|
UpdatePointers();
|
|
|
|
if(Unit *target = m_targets.getUnitTarget())
|
|
{
|
|
// three check: prepare, cast (m_casttime > 0), hit (delayed)
|
|
if(m_casttime && target->isAlive()
|
|
&& (target->m_invisibilityMask || m_caster->m_invisibilityMask
|
|
|| target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
|
|
&& !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_TARGETS);
|
|
SendInterrupted(0);
|
|
finish(false);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cancel at lost main target unit
|
|
if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
|
|
{
|
|
cancel();
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetExecutedCurrently(true);
|
|
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
|
|
m_caster->SetInFront(m_targets.getUnitTarget());
|
|
|
|
// Should this be done for original caster?
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// Set spell which will drop charges for triggered cast spells
|
|
// if not successfully casted, will be remove in finish(false)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
|
|
}
|
|
|
|
// triggered cast called from Spell::prepare where it was already checked
|
|
if(!m_IsTriggeredSpell || !skipCheck)
|
|
{
|
|
SpellCastResult castResult = CheckCast(false);
|
|
if(castResult != SPELL_CAST_OK)
|
|
{
|
|
SendCastResult(castResult);
|
|
SendInterrupted(0);
|
|
//restore spell mods
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_caster)->RestoreSpellMods(this);
|
|
// cleanup after mod system
|
|
// triggered spell pointer can be not removed in some cases
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
}
|
|
finish(false);
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SelectSpellTargets();
|
|
|
|
// Spell may be finished after target map check
|
|
if(m_spellState == SPELL_STATE_FINISHED)
|
|
{
|
|
SendInterrupted(0);
|
|
//restore spell mods
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_caster)->RestoreSpellMods(this);
|
|
// cleanup after mod system
|
|
// triggered spell pointer can be not removed in some cases
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
}
|
|
finish(false);
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
|
|
if(m_spellInfo->SpellFamilyName)
|
|
{
|
|
if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
|
|
m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
|
|
else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
|
|
m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
|
|
}
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
|
|
m_preCastSpell = 11196; // Recently Bandaged
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Faerie Fire (Feral)
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x00000400)
|
|
{
|
|
// Trigger only if has correct shapeshift for triggered spell
|
|
SpellEntry const * spellInfo = sSpellStore.LookupEntry(60089);
|
|
if (GetErrorAtShapeshiftedCast(spellInfo, m_caster->m_form) == SPELL_CAST_OK)
|
|
m_preCastSpell = 60089;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// traded items have trade slot instead of guid in m_itemTargetGUID
|
|
// set to real guid to be sent later to the client
|
|
m_targets.updateTradeSlotItem();
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!m_IsTriggeredSpell && m_CastItem)
|
|
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
|
|
|
|
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
|
|
}
|
|
|
|
if(!m_IsTriggeredSpell)
|
|
{
|
|
// Powers have to be taken before SendSpellGo
|
|
TakePower();
|
|
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
|
|
}
|
|
|
|
// are there any spells need to be triggered after hit?
|
|
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
|
|
Unit::AuraEffectList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
|
|
for(Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(m_spellInfo))
|
|
continue;
|
|
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
|
|
uint32 auraSpellIdx = (*i)->GetEffIndex();
|
|
if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
|
|
{
|
|
// Calculate chance at that moment (can be depend for example from combo points)
|
|
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
|
|
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetParentAura()->GetStackAmount()));
|
|
}
|
|
}
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
|
|
CalculateDamageDoneForAllTargets();
|
|
|
|
// CAST SPELL
|
|
SendSpellCooldown();
|
|
//SendCastResult(castResult);
|
|
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
|
|
{
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
switch(m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_CHARGE:
|
|
case SPELL_EFFECT_JUMP:
|
|
case SPELL_EFFECT_JUMP2:
|
|
case SPELL_EFFECT_LEAP_BACK:
|
|
HandleEffects(NULL,NULL,NULL,i);
|
|
m_effectMask |= (1<<i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
|
|
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
|
|
{
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
// in case delayed spell remove item at cast delay start
|
|
TakeCastItem();
|
|
|
|
// Okay, maps created, now prepare flags
|
|
m_immediateHandled = false;
|
|
m_spellState = SPELL_STATE_DELAYED;
|
|
SetDelayStart(0);
|
|
|
|
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
|
|
m_caster->clearUnitState(UNIT_STAT_CASTING);
|
|
}
|
|
else
|
|
{
|
|
// Immediate spell, no big deal
|
|
handle_immediate();
|
|
}
|
|
|
|
if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
|
|
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
|
|
if(*i < 0)
|
|
m_caster->RemoveAurasDueToSpell(-(*i));
|
|
else
|
|
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
|
|
}
|
|
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
|
|
SetExecutedCurrently(false);
|
|
}
|
|
|
|
void Spell::handle_immediate()
|
|
{
|
|
// start channeling if applicable
|
|
if(IsChanneledSpell(m_spellInfo))
|
|
{
|
|
int32 duration = GetSpellDuration(m_spellInfo);
|
|
if (duration)
|
|
{
|
|
//apply haste mods
|
|
m_caster->ModSpellCastTime(m_spellInfo, duration, this);
|
|
// Apply duration mod
|
|
if(Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
|
m_spellState = SPELL_STATE_CASTING;
|
|
m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
|
|
SendChannelStart(duration);
|
|
}
|
|
}
|
|
|
|
// process immediate effects (items, ground, etc.) also initialize some variables
|
|
_handle_immediate_phase();
|
|
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
|
|
for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
TakeCastItem();
|
|
|
|
if(m_spellState != SPELL_STATE_CASTING)
|
|
finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
|
|
}
|
|
|
|
uint64 Spell::handle_delayed(uint64 t_offset)
|
|
{
|
|
UpdatePointers();
|
|
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
|
|
|
|
uint64 next_time = 0;
|
|
|
|
if (!m_immediateHandled)
|
|
{
|
|
_handle_immediate_phase();
|
|
m_immediateHandled = true;
|
|
}
|
|
|
|
bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
|
|
|
|
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
|
|
{
|
|
if (ihit->processed == false)
|
|
{
|
|
if ( single_missile || ihit->timeDelay <= t_offset )
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
else if( next_time == 0 || ihit->timeDelay < next_time )
|
|
next_time = ihit->timeDelay;
|
|
}
|
|
}
|
|
|
|
// now recheck gameobject targeting correctness
|
|
for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
|
|
{
|
|
if (ighit->processed == false)
|
|
{
|
|
if ( single_missile || ighit->timeDelay <= t_offset )
|
|
DoAllEffectOnTarget(&(*ighit));
|
|
else if( next_time == 0 || ighit->timeDelay < next_time )
|
|
next_time = ighit->timeDelay;
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
|
|
// All targets passed - need finish phase
|
|
if (next_time == 0)
|
|
{
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
finish(true); // successfully finish spell cast
|
|
|
|
// return zero, spell is finished now
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// spell is unfinished, return next execution time
|
|
return next_time;
|
|
}
|
|
}
|
|
|
|
void Spell::_handle_immediate_phase()
|
|
{
|
|
// handle some immediate features of the spell here
|
|
HandleThreatSpells(m_spellInfo->Id);
|
|
|
|
m_needSpellLog = IsNeedSendToClient();
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
if(m_spellInfo->Effect[j] == 0)
|
|
continue;
|
|
|
|
// apply Send Event effect to ground in case empty target lists
|
|
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
|
|
{
|
|
HandleEffects(NULL, NULL, NULL, j);
|
|
continue;
|
|
}
|
|
|
|
// Don't do spell log, if is school damage spell
|
|
if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
|
|
m_needSpellLog = false;
|
|
}
|
|
|
|
// initialize Diminishing Returns Data
|
|
m_diminishLevel = DIMINISHING_LEVEL_1;
|
|
m_diminishGroup = DIMINISHING_NONE;
|
|
|
|
// process items
|
|
for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
|
|
if(!m_originalCaster)
|
|
return;
|
|
uint8 oldEffMask = m_effectMask;
|
|
// process ground
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
|
|
{
|
|
if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
|
|
m_targets.setDst(m_caster);
|
|
HandleEffects(m_originalCaster, NULL, NULL, j);
|
|
m_effectMask |= (1<<j);
|
|
}
|
|
else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
|
|
{
|
|
HandleEffects(m_originalCaster, NULL, NULL, j);
|
|
m_effectMask |= (1<<j);
|
|
}
|
|
}
|
|
if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
|
|
{
|
|
uint32 procAttacker = m_procAttacker;
|
|
if (!procAttacker)
|
|
{
|
|
bool positive = true;
|
|
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
|
|
// If at least one effect negative spell is negative hit
|
|
if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
|
|
{
|
|
positive = false;
|
|
break;
|
|
}
|
|
switch(m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
if (positive)
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
|
|
else
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
if (positive)
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
|
|
else
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
break;
|
|
}
|
|
}
|
|
// Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
|
|
m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
|
|
}
|
|
}
|
|
|
|
void Spell::_handle_finish_phase()
|
|
{
|
|
if(m_caster->m_movedPlayer)
|
|
{
|
|
// Take for real after all targets are processed
|
|
if (m_needComboPoints)
|
|
m_caster->m_movedPlayer->ClearComboPoints();
|
|
|
|
// Real add combo points from effects
|
|
if (m_comboPointGain)
|
|
m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
|
|
}
|
|
|
|
// spell log
|
|
if(m_needSpellLog)
|
|
SendLogExecute();
|
|
}
|
|
|
|
void Spell::SendSpellCooldown()
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* _player = (Player*)m_caster;
|
|
|
|
// mana/health/etc potions, disabled by client (until combat out as declarate)
|
|
if (m_CastItem && m_CastItem->IsPotion())
|
|
{
|
|
// need in some way provided data for Spell::finish SendCooldownEvent
|
|
_player->SetLastPotionId(m_CastItem->GetEntry());
|
|
return;
|
|
}
|
|
|
|
// have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
|
|
if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE || m_IsTriggeredSpell)
|
|
return;
|
|
|
|
_player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
|
|
}
|
|
|
|
void Spell::update(uint32 difftime)
|
|
{
|
|
// update pointers based at it's GUIDs
|
|
UpdatePointers();
|
|
|
|
if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
|
|
{
|
|
sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
// check if the player caster has moved before the spell finished
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
|
|
m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
|
|
(m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
|
|
{
|
|
// don't cancel for melee, autorepeat, triggered and instant spells
|
|
if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
|
|
cancel();
|
|
}
|
|
|
|
switch(m_spellState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
{
|
|
if(m_timer)
|
|
{
|
|
if(difftime >= m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
|
|
if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
|
|
cast(m_spellInfo->CastingTimeIndex == 1);
|
|
} break;
|
|
case SPELL_STATE_CASTING:
|
|
{
|
|
if(m_timer > 0)
|
|
{
|
|
// check if there are alive targets left
|
|
if (!UpdateChanneledTargetList())
|
|
{
|
|
sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
|
|
SendChannelUpdate(0);
|
|
finish();
|
|
}
|
|
|
|
if(difftime >= m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
|
|
if(m_timer == 0)
|
|
{
|
|
SendChannelUpdate(0);
|
|
|
|
// channeled spell processed independently for quest targeting
|
|
// cast at creature (or GO) quest objectives update at successful cast channel finished
|
|
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
|
|
{
|
|
if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
|
|
{
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
TargetInfo* target = &*ihit;
|
|
if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
|
|
continue;
|
|
|
|
Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
|
|
if (unit == NULL)
|
|
continue;
|
|
|
|
p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
|
|
}
|
|
|
|
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
|
|
{
|
|
GOTargetInfo* target = &*ihit;
|
|
|
|
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
|
|
if(!go)
|
|
continue;
|
|
|
|
p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
finish();
|
|
}
|
|
} break;
|
|
default:
|
|
{
|
|
}break;
|
|
}
|
|
}
|
|
|
|
void Spell::finish(bool ok)
|
|
{
|
|
if(!m_caster)
|
|
return;
|
|
|
|
if(m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
m_spellState = SPELL_STATE_FINISHED;
|
|
|
|
if(IsChanneledSpell(m_spellInfo))
|
|
m_caster->UpdateInterruptMask();
|
|
|
|
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
|
|
m_caster->clearUnitState(UNIT_STAT_CASTING);
|
|
|
|
// Unsummon summon as possessed creatures on spell cancel
|
|
if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(Unit *charm = m_caster->GetCharm())
|
|
if(charm->GetTypeId() == TYPEID_UNIT
|
|
&& ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
|
|
&& charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
|
|
((Puppet*)charm)->UnSummon();
|
|
}
|
|
|
|
if(!ok)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
|
|
{
|
|
// Unsummon statue
|
|
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
|
|
if (spellInfo && spellInfo->SpellIconID==2056)
|
|
{
|
|
sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
|
|
m_caster->setDeathState(JUST_DIED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Okay to remove extra attacks
|
|
if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
|
m_caster->m_extraAttacks = 0;
|
|
|
|
// Heal caster for all health leech from all targets
|
|
if (m_healthLeech)
|
|
m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
|
|
|
|
if (IsMeleeAttackResetSpell())
|
|
{
|
|
m_caster->resetAttackTimer(BASE_ATTACK);
|
|
if(m_caster->haveOffhandWeapon())
|
|
m_caster->resetAttackTimer(OFF_ATTACK);
|
|
if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
|
|
m_caster->resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
|
|
// potions disabled by client, send event "not in combat" if need
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!m_triggeredByAuraSpell)
|
|
((Player*)m_caster)->UpdatePotionCooldown(this);
|
|
|
|
// triggered spell pointer can be not set in some cases
|
|
// this is needed for proper apply of triggered spell mods
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
|
|
}
|
|
|
|
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
|
|
// I assume what he means is that some triggered spells may add combo points
|
|
if(!m_TriggerSpells.empty())
|
|
TriggerSpell();
|
|
|
|
// Take mods after trigger spell (needed for 14177 to affect 48664)
|
|
// mods are taken only on succesfull cast and independantly from targets of the spell
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_caster)->RemoveSpellMods(this);
|
|
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
|
|
}
|
|
|
|
// Stop Attack for some spells
|
|
if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
|
|
m_caster->AttackStop();
|
|
}
|
|
|
|
void Spell::SendCastResult(SpellCastResult result)
|
|
{
|
|
if(result == SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
|
|
return;
|
|
|
|
SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
|
|
}
|
|
|
|
void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
|
|
{
|
|
if(result == SPELL_CAST_OK)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
|
|
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
|
|
data << uint32(spellInfo->Id);
|
|
data << uint8(result); // problem
|
|
switch (result)
|
|
{
|
|
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
|
data << uint32(spellInfo->RequiresSpellFocus);
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_AREA:
|
|
// hardcode areas limitation case
|
|
switch(spellInfo->Id)
|
|
{
|
|
case 41617: // Cenarion Mana Salve
|
|
case 41619: // Cenarion Healing Salve
|
|
data << uint32(3905);
|
|
break;
|
|
case 41618: // Bottled Nethergon Energy
|
|
case 41620: // Bottled Nethergon Vapor
|
|
data << uint32(3842);
|
|
break;
|
|
case 45373: // Bloodberry Elixir
|
|
data << uint32(4075);
|
|
break;
|
|
default: // default case (don't must be)
|
|
data << uint32(0);
|
|
break;
|
|
}
|
|
break;
|
|
case SPELL_FAILED_TOTEMS:
|
|
if(spellInfo->Totem[0])
|
|
data << uint32(spellInfo->Totem[0]);
|
|
if(spellInfo->Totem[1])
|
|
data << uint32(spellInfo->Totem[1]);
|
|
break;
|
|
case SPELL_FAILED_TOTEM_CATEGORY:
|
|
if(spellInfo->TotemCategory[0])
|
|
data << uint32(spellInfo->TotemCategory[0]);
|
|
if(spellInfo->TotemCategory[1])
|
|
data << uint32(spellInfo->TotemCategory[1]);
|
|
break;
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
|
data << uint32(spellInfo->EquippedItemClass);
|
|
data << uint32(spellInfo->EquippedItemSubClassMask);
|
|
//data << uint32(spellInfo->EquippedItemInventoryTypeMask);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
caster->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::SendSpellStart()
|
|
{
|
|
if(!IsNeedSendToClient())
|
|
return;
|
|
|
|
//sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
|
|
|
|
uint32 castFlags = CAST_FLAG_UNKNOWN1;
|
|
if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
|
|
castFlags |= CAST_FLAG_AMMO;
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
|
(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
|
|
&& m_spellInfo->powerType != POWER_HEALTH )
|
|
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
|
|
|
if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
|
|
castFlags |= CAST_FLAG_UNKNOWN10;
|
|
|
|
WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
|
|
if(m_CastItem)
|
|
data.append(m_CastItem->GetPackGUID());
|
|
else
|
|
data.append(m_caster->GetPackGUID());
|
|
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint8(m_cast_count); // pending spell cast?
|
|
data << uint32(m_spellInfo->Id); // spellId
|
|
data << uint32(castFlags); // cast flags
|
|
data << uint32(m_timer); // delay?
|
|
|
|
m_targets.write(&data);
|
|
|
|
if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
|
|
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
|
|
|
|
if ( castFlags & CAST_FLAG_AMMO )
|
|
WriteAmmoToPacket(&data);
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendSpellGo()
|
|
{
|
|
// not send invisible spell casting
|
|
if(!IsNeedSendToClient())
|
|
return;
|
|
|
|
//sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
|
|
|
|
uint32 castFlags = CAST_FLAG_UNKNOWN3;
|
|
|
|
// triggered spells with spell visual != 0
|
|
if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
|
|
castFlags |= CAST_FLAG_UNKNOWN0;
|
|
|
|
if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
|
|
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
|
(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
|
|
&& m_spellInfo->powerType != POWER_HEALTH )
|
|
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
|
|
|
|
if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
|
|
{
|
|
castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
|
|
castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
|
|
}
|
|
|
|
WorldPacket data(SMSG_SPELL_GO, 50); // guess size
|
|
|
|
if(m_CastItem)
|
|
data.append(m_CastItem->GetPackGUID());
|
|
else
|
|
data.append(m_caster->GetPackGUID());
|
|
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint8(m_cast_count); // pending spell cast?
|
|
data << uint32(m_spellInfo->Id); // spellId
|
|
data << uint32(castFlags); // cast flags
|
|
data << uint32(getMSTime()); // timestamp
|
|
|
|
WriteSpellGoTargets(&data);
|
|
|
|
m_targets.write(&data);
|
|
|
|
if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
|
|
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
|
|
|
|
if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
|
|
{
|
|
uint8 v1 = m_runesState;
|
|
uint8 v2 = ((Player*)m_caster)->GetRunesState();
|
|
data << uint8(v1); // runes state before
|
|
data << uint8(v2); // runes state after
|
|
for(uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
uint8 m = (1 << i);
|
|
if(m & v1) // usable before...
|
|
if(!(m & v2)) // ...but on cooldown now...
|
|
data << uint8(0); // some unknown byte (time?)
|
|
}
|
|
}
|
|
|
|
if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
|
|
{
|
|
data << float(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
if ( castFlags & CAST_FLAG_AMMO )
|
|
WriteAmmoToPacket(&data);
|
|
|
|
if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
|
|
{
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
|
|
{
|
|
data << uint8(0);
|
|
}
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::WriteAmmoToPacket( WorldPacket * data )
|
|
{
|
|
uint32 ammoInventoryType = 0;
|
|
uint32 ammoDisplayID = 0;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
|
|
if(pItem)
|
|
{
|
|
ammoInventoryType = pItem->GetProto()->InventoryType;
|
|
if( ammoInventoryType == INVTYPE_THROWN )
|
|
ammoDisplayID = pItem->GetProto()->DisplayInfoID;
|
|
else
|
|
{
|
|
uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
|
|
if(ammoID)
|
|
{
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
|
|
if(pProto)
|
|
{
|
|
ammoDisplayID = pProto->DisplayInfoID;
|
|
ammoInventoryType = pProto->InventoryType;
|
|
}
|
|
}
|
|
else if(m_caster->HasAura(46699)) // Requires No Ammo
|
|
{
|
|
ammoDisplayID = 5996; // normal arrow
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
{
|
|
if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
|
|
{
|
|
if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
|
|
{
|
|
if(itemEntry->Class==ITEM_CLASS_WEAPON)
|
|
{
|
|
switch(itemEntry->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
ammoDisplayID = itemEntry->DisplayId;
|
|
ammoInventoryType = itemEntry->InventoryType;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
ammoDisplayID = 5996; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
ammoDisplayID = 5998; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
}
|
|
|
|
if(ammoDisplayID)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*data << uint32(ammoDisplayID);
|
|
*data << uint32(ammoInventoryType);
|
|
}
|
|
|
|
void Spell::WriteSpellGoTargets( WorldPacket * data )
|
|
{
|
|
// This function also fill data for channeled spells:
|
|
// m_needAliveTargetMask req for stop channelig if one target die
|
|
uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
|
|
uint32 miss = 0;
|
|
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
|
|
{
|
|
// possibly SPELL_MISS_IMMUNE2 for this??
|
|
ihit->missCondition = SPELL_MISS_IMMUNE2;
|
|
++miss;
|
|
}
|
|
else if ((*ihit).missCondition == SPELL_MISS_NONE)
|
|
++hit;
|
|
else
|
|
++miss;
|
|
}
|
|
|
|
*data << (uint8)hit;
|
|
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
|
|
{
|
|
*data << uint64(ihit->targetGUID);
|
|
m_needAliveTargetMask |=ihit->effectMask;
|
|
}
|
|
}
|
|
|
|
for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
|
|
*data << uint64(ighit->targetGUID); // Always hits
|
|
|
|
*data << (uint8)miss;
|
|
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
|
|
{
|
|
*data << uint64(ihit->targetGUID);
|
|
*data << uint8(ihit->missCondition);
|
|
if( ihit->missCondition == SPELL_MISS_REFLECT )
|
|
*data << uint8(ihit->reflectResult);
|
|
}
|
|
}
|
|
// Reset m_needAliveTargetMask for non channeled spell
|
|
if(!IsChanneledSpell(m_spellInfo))
|
|
m_needAliveTargetMask = 0;
|
|
}
|
|
|
|
void Spell::SendLogExecute()
|
|
{
|
|
Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
|
|
|
|
WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
|
|
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
data.append(m_caster->GetPackGUID());
|
|
else
|
|
data.append(target->GetPackGUID());
|
|
|
|
data << uint32(m_spellInfo->Id);
|
|
uint32 count1 = 1;
|
|
data << uint32(count1); // count1 (effect count?)
|
|
for(uint32 i = 0; i < count1; ++i)
|
|
{
|
|
data << uint32(m_spellInfo->Effect[0]); // spell effect
|
|
uint32 count2 = 1;
|
|
data << uint32(count2); // count2 (target count?)
|
|
for(uint32 j = 0; j < count2; ++j)
|
|
{
|
|
switch(m_spellInfo->Effect[0])
|
|
{
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << float(0);
|
|
break;
|
|
case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
data << uint32(m_caster->m_extraAttacks);
|
|
break;
|
|
case SPELL_EFFECT_INTERRUPT_CAST:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
data << uint32(0); // spellid
|
|
break;
|
|
case SPELL_EFFECT_DURABILITY_DAMAGE:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
break;
|
|
case SPELL_EFFECT_OPEN_LOCK:
|
|
if(Item *item = m_targets.getItemTarget())
|
|
data.append(item->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
break;
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
case SPELL_EFFECT_CREATE_ITEM_2:
|
|
data << uint32(m_spellInfo->EffectItemType[0]);
|
|
break;
|
|
case SPELL_EFFECT_SUMMON:
|
|
case SPELL_EFFECT_TRANS_DOOR:
|
|
case SPELL_EFFECT_SUMMON_PET:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
|
|
case SPELL_EFFECT_CREATE_HOUSE:
|
|
case SPELL_EFFECT_DUEL:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else if(m_targets.getItemTargetGUID())
|
|
data.appendPackGUID(m_targets.getItemTargetGUID());
|
|
else if(GameObject *go = m_targets.getGOTarget())
|
|
data.append(go->GetPackGUID());
|
|
else
|
|
data << uint8(0); // guid
|
|
break;
|
|
case SPELL_EFFECT_FEED_PET:
|
|
data << uint32(m_targets.getItemTargetEntry());
|
|
break;
|
|
case SPELL_EFFECT_DISMISS_PET:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
break;
|
|
case SPELL_EFFECT_RESURRECT:
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
if(Unit *unit = m_targets.getUnitTarget())
|
|
data.append(unit->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendInterrupted(uint8 result)
|
|
{
|
|
WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint8(m_cast_count);
|
|
data << uint32(m_spellInfo->Id);
|
|
data << uint8(result);
|
|
m_caster->SendMessageToSet(&data, true);
|
|
|
|
data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint8(m_cast_count);
|
|
data << uint32(m_spellInfo->Id);
|
|
data << uint8(result);
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendChannelUpdate(uint32 time)
|
|
{
|
|
if(time == 0)
|
|
{
|
|
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
|
|
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
|
|
}
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint32(time);
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendChannelStart(uint32 duration)
|
|
{
|
|
WorldObject* target = NULL;
|
|
|
|
// select first not resisted target from target list for _0_ effect
|
|
if(!m_UniqueTargetInfo.empty())
|
|
{
|
|
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
|
{
|
|
if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
|
|
{
|
|
target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(!m_UniqueGOTargetInfo.empty())
|
|
{
|
|
for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
|
|
{
|
|
if(itr->effectMask & (1 << 0) )
|
|
{
|
|
target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint32(m_spellInfo->Id);
|
|
data << uint32(duration);
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
|
|
m_timer = duration;
|
|
if(target)
|
|
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
|
|
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
|
|
}
|
|
|
|
void Spell::SendResurrectRequest(Player* target)
|
|
{
|
|
// Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
|
|
// However, the packet structure differs slightly
|
|
|
|
const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
|
|
|
|
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
|
|
data << uint64(m_caster->GetGUID());
|
|
data << uint32(strlen(sentName) + 1);
|
|
|
|
data << sentName;
|
|
data << uint8(0);
|
|
|
|
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
|
|
target->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::SendPlaySpellVisual(uint32 SpellID)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
|
|
data << uint64(m_caster->GetGUID());
|
|
data << uint32(SpellID); // spell visual id?
|
|
((Player*)m_caster)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::TakeCastItem()
|
|
{
|
|
if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// not remove cast item at triggered spell (equipping, weapon damage, etc)
|
|
if(m_IsTriggeredSpell)
|
|
return;
|
|
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
|
|
if(!proto)
|
|
{
|
|
// This code is to avoid a crash
|
|
// I'm not sure, if this is really an error, but I guess every item needs a prototype
|
|
sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
bool expendable = false;
|
|
bool withoutCharges = false;
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
if (proto->Spells[i].SpellId)
|
|
{
|
|
// item has limited charges
|
|
if (proto->Spells[i].SpellCharges)
|
|
{
|
|
if (proto->Spells[i].SpellCharges < 0)
|
|
expendable = true;
|
|
|
|
int32 charges = m_CastItem->GetSpellCharges(i);
|
|
|
|
// item has charges left
|
|
if (charges)
|
|
{
|
|
(charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
|
|
if (proto->Stackable == 1)
|
|
m_CastItem->SetSpellCharges(i, charges);
|
|
m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
|
|
}
|
|
|
|
// all charges used
|
|
withoutCharges = (charges == 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (expendable && withoutCharges)
|
|
{
|
|
uint32 count = 1;
|
|
((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
|
|
|
|
// prevent crash at access to deleted m_targets.getItemTarget
|
|
if(m_CastItem==m_targets.getItemTarget())
|
|
m_targets.setItemTarget(NULL);
|
|
|
|
m_CastItem = NULL;
|
|
}
|
|
}
|
|
|
|
void Spell::TakePower()
|
|
{
|
|
if(m_CastItem || m_triggeredByAuraSpell)
|
|
return;
|
|
|
|
bool hit = true;
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
|
|
if(uint64 targetGUID = m_targets.getUnitTargetGUID())
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if(ihit->targetGUID == targetGUID)
|
|
{
|
|
if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
|
|
hit = false;
|
|
if (ihit->missCondition != SPELL_MISS_NONE)
|
|
{
|
|
//lower spell cost on fail (by talent aura)
|
|
if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Powers powerType = Powers(m_spellInfo->powerType);
|
|
|
|
if(powerType == POWER_RUNE)
|
|
{
|
|
TakeRunePower();
|
|
return;
|
|
}
|
|
|
|
if (!m_powerCost)
|
|
return;
|
|
|
|
// health as power used
|
|
if(m_spellInfo->powerType == POWER_HEALTH)
|
|
{
|
|
m_caster->ModifyHealth( -(int32)m_powerCost );
|
|
return;
|
|
}
|
|
|
|
if(m_spellInfo->powerType >= MAX_POWERS)
|
|
{
|
|
sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
|
|
return;
|
|
}
|
|
|
|
if(hit)
|
|
m_caster->ModifyPower(powerType, -m_powerCost);
|
|
else
|
|
m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
|
|
|
|
// Set the five second timer
|
|
if (powerType == POWER_MANA && m_powerCost > 0)
|
|
m_caster->SetLastManaUse(getMSTime());
|
|
}
|
|
|
|
void Spell::TakeAmmo()
|
|
{
|
|
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
|
|
|
|
// wands don't have ammo
|
|
if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
|
|
return;
|
|
|
|
if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
|
|
{
|
|
if(pItem->GetMaxStackCount()==1)
|
|
{
|
|
// decrease durability for non-stackable throw weapon
|
|
((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
|
|
}
|
|
else
|
|
{
|
|
// decrease items amount for stackable throw weapon
|
|
uint32 count = 1;
|
|
((Player*)m_caster)->DestroyItemCount( pItem, count, true);
|
|
}
|
|
}
|
|
else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
|
|
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
|
|
}
|
|
}
|
|
|
|
SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
|
|
{
|
|
if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
|
|
return SPELL_CAST_OK;
|
|
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_CAST_OK;
|
|
|
|
Player *plr = (Player*)m_caster;
|
|
|
|
if(plr->getClass() != CLASS_DEATH_KNIGHT)
|
|
return SPELL_CAST_OK;
|
|
|
|
SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
|
|
|
|
if(!src)
|
|
return SPELL_CAST_OK;
|
|
|
|
if(src->NoRuneCost())
|
|
return SPELL_CAST_OK;
|
|
|
|
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
|
|
|
|
for(uint32 i = 0; i < RUNE_DEATH; ++i)
|
|
runeCost[i] = src->RuneCost[i];
|
|
|
|
runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
|
|
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
RuneType rune = plr->GetCurrentRune(i);
|
|
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
|
|
runeCost[rune]--;
|
|
}
|
|
|
|
for(uint32 i = 0; i < RUNE_DEATH; ++i)
|
|
if(runeCost[i] > 0)
|
|
runeCost[RUNE_DEATH] += runeCost[i];
|
|
|
|
if(runeCost[RUNE_DEATH] > MAX_RUNES)
|
|
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::TakeRunePower()
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player *plr = (Player*)m_caster;
|
|
|
|
if(plr->getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
|
|
|
|
if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
|
|
return;
|
|
m_runesState = plr->GetRunesState(); // store previous state
|
|
|
|
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
|
|
|
|
for(uint32 i = 0; i < RUNE_DEATH; ++i)
|
|
{
|
|
runeCost[i] = src->RuneCost[i];
|
|
}
|
|
|
|
runeCost[RUNE_DEATH] = 0; // calculated later
|
|
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
RuneType rune = plr->GetCurrentRune(i);
|
|
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
|
|
{
|
|
plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
|
|
plr->SetLastUsedRune(RuneType(rune));
|
|
runeCost[rune]--;
|
|
}
|
|
}
|
|
|
|
runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
|
|
|
|
if(runeCost[RUNE_DEATH] > 0)
|
|
{
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
RuneType rune = plr->GetCurrentRune(i);
|
|
if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
|
|
{
|
|
plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
|
|
plr->SetLastUsedRune(RuneType(rune));
|
|
runeCost[rune]--;
|
|
bool auraFound = false;
|
|
plr->ConvertRune(i, plr->GetBaseRune(i));
|
|
// * * * * * * * * * * *
|
|
// update convert rune auras
|
|
// * * * * * * * * * * *
|
|
// Remove rune from SPELL_AURA_CONVERT_RUNE when rune is used
|
|
// To prevent overriding other rune convert effects
|
|
Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE);
|
|
for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
|
|
{
|
|
// Remove rune of aura if avalible
|
|
if ((*itr)->GetAmount() & (1<<i))
|
|
{
|
|
(*itr)->SetAmount((*itr)->GetAmount() & ~(1<<i));
|
|
auraFound = true;
|
|
}
|
|
// All runes from aura used - remove aura
|
|
if (!(*itr)->GetAmount())
|
|
plr->RemoveAura((*itr)->GetParentAura(), AURA_REMOVE_BY_EXPIRE);
|
|
break;
|
|
}
|
|
if (!auraFound)
|
|
{
|
|
// Decrease used rune count for dk talent auras
|
|
// To prevent overriding other rune convert effects
|
|
Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE);
|
|
for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
|
|
{
|
|
if (plr->GetBaseRune(i) != RUNE_DEATH)
|
|
{
|
|
// Death Rune Mastery
|
|
if ((*itr)->GetSpellProto()->SpellIconID != 2622)
|
|
continue;
|
|
}
|
|
// Blood of the North
|
|
// Reaping
|
|
else if ((*itr)->GetSpellProto()->SpellIconID != 3041 &&
|
|
(*itr)->GetSpellProto()->SpellIconID != 22)
|
|
continue;
|
|
|
|
// Remove rune of aura if avalible
|
|
if ((*itr)->GetAmount() & (1<<i))
|
|
(*itr)->SetAmount((*itr)->GetAmount() & ~(1<<i));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(runeCost[RUNE_DEATH] == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// you can gain some runic power when use runes
|
|
float rp = src->runePowerGain;
|
|
rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
|
|
plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
|
|
}
|
|
|
|
void Spell::TakeReagents()
|
|
{
|
|
if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// do not take reagents for these item casts
|
|
if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
|
|
return;
|
|
|
|
Player* p_caster = (Player*)m_caster;
|
|
if (p_caster->CanNoReagentCast(m_spellInfo))
|
|
return;
|
|
|
|
for(uint32 x = 0; x < 8; ++x)
|
|
{
|
|
if(m_spellInfo->Reagent[x] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[x];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[x];
|
|
|
|
// if CastItem is also spell reagent
|
|
if (m_CastItem)
|
|
{
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if( proto && proto->ItemId == itemid )
|
|
{
|
|
for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(s);
|
|
if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_CastItem = NULL;
|
|
}
|
|
}
|
|
|
|
// if getItemTarget is also spell reagent
|
|
if (m_targets.getItemTargetEntry() == itemid)
|
|
m_targets.setItemTarget(NULL);
|
|
|
|
p_caster->DestroyItemCount(itemid, itemcount, true);
|
|
}
|
|
}
|
|
|
|
void Spell::HandleThreatSpells(uint32 spellId)
|
|
{
|
|
if(!m_targets.getUnitTarget() || !spellId)
|
|
return;
|
|
|
|
if(!m_targets.getUnitTarget()->CanHaveThreatList())
|
|
return;
|
|
|
|
uint16 threat = spellmgr.GetSpellThreat(spellId);
|
|
|
|
if(!threat)
|
|
return;
|
|
|
|
m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
|
|
|
|
DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
|
|
}
|
|
|
|
void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
|
|
{
|
|
|
|
if(!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
|
|
return;
|
|
|
|
//effect has been handled, skip it
|
|
if(m_effectMask & (1<<i))
|
|
return;
|
|
|
|
unitTarget = pUnitTarget;
|
|
itemTarget = pItemTarget;
|
|
gameObjTarget = pGOTarget;
|
|
|
|
uint8 eff = m_spellInfo->Effect[i];
|
|
|
|
sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
|
|
|
|
//we do not need DamageMultiplier here.
|
|
damage = CalculateDamage(i, NULL);
|
|
|
|
if(eff<TOTAL_SPELL_EFFECTS)
|
|
{
|
|
//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
|
|
(this->*SpellEffects[eff])(i);
|
|
}
|
|
}
|
|
|
|
void Spell::TriggerSpell()
|
|
{
|
|
for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
|
|
{
|
|
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
|
|
spell->prepare(&m_targets); // use original spell original targets
|
|
}
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCast(bool strict)
|
|
{
|
|
// check cooldowns to prevent cheating
|
|
if(m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
//can cast triggered (by aura only?) spells while have this flag
|
|
if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
|
|
if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
|
|
{
|
|
if(m_triggeredByAuraSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
}
|
|
|
|
// only allow triggered spells if at an ended battleground
|
|
if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
|
|
if(bg->GetStatus() == STATUS_WAIT_LEAVE)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
// only check at first call, Stealth auras are already removed at second call
|
|
// for now, ignore triggered spells
|
|
if( strict && !m_IsTriggeredSpell)
|
|
{
|
|
bool checkForm = true;
|
|
// Ignore form req aura
|
|
Unit::AuraEffectList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
|
|
for(Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(m_spellInfo))
|
|
continue;
|
|
checkForm = false;
|
|
break;
|
|
}
|
|
if (checkForm)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
|
|
if(shapeError != SPELL_CAST_OK)
|
|
return shapeError;
|
|
|
|
if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
|
|
return SPELL_FAILED_ONLY_STEALTHED;
|
|
}
|
|
}
|
|
|
|
bool reqCombat=true;
|
|
Unit::AuraEffectList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
|
|
for(Unit::AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
|
|
{
|
|
if((*j)->isAffectedOnSpell(m_spellInfo))
|
|
{
|
|
if ((*j)->GetMiscValue()==1)
|
|
{
|
|
reqCombat=false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// caster state requirements
|
|
// not for triggered spells (needed by execute)
|
|
if (!m_IsTriggeredSpell)
|
|
{
|
|
if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
// Note: spell 62473 requres casterAuraSpell = triggering spell
|
|
if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
}
|
|
|
|
// cancel autorepeat spells if cast start when moving
|
|
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
|
|
if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
|
|
{
|
|
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
|
|
if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
|
|
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
|
|
return SPELL_FAILED_MOVING;
|
|
}
|
|
|
|
if(Unit *target = m_targets.getUnitTarget())
|
|
{
|
|
// target state requirements (not allowed state), apply to self also
|
|
if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
|
|
|
|
if(non_caster_target)
|
|
{
|
|
// target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
|
|
if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
// Not allow casting on flying player
|
|
if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
|
|
}
|
|
else if (m_caster == target)
|
|
{
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
|
|
{
|
|
// Additional check for some spells
|
|
// If 0 spell effect empty - client not send target data (need use selection)
|
|
// TODO: check it on next client version
|
|
if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
|
|
m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
|
|
{
|
|
if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
|
|
m_targets.setUnitTarget(target);
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check pet presents
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
|
|
{
|
|
target = m_caster->GetGuardianPet();
|
|
if(!target)
|
|
{
|
|
if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NO_PET;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//check creature type
|
|
//ignore self casts (including area casts when caster selected as target)
|
|
if(non_caster_target)
|
|
{
|
|
if(!CheckTargetCreatureType(target))
|
|
{
|
|
if(target->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_IS_PLAYER;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
|
|
// who can give me an example to show what is the use of this
|
|
// even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
|
|
/*
|
|
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
|
|
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
|
|
if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
|
|
{
|
|
// check correctness positive/negative cast target (pet cast real check and cheating check)
|
|
if(IsPositiveSpell(m_spellInfo->Id))
|
|
{
|
|
//dispel positivity is dependant on target, don't check it
|
|
if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else
|
|
{
|
|
if(m_caster->IsFriendlyTo(target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if(IsPositiveSpell(m_spellInfo->Id))
|
|
if(target->IsImmunedToSpell(m_spellInfo))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
//Must be behind the target.
|
|
if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
|
|
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
|
|
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
|
|
//Mutilate no longer requires you be behind the target as of patch 3.0.3
|
|
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)))
|
|
{
|
|
SendInterrupted(2);
|
|
return SPELL_FAILED_NOT_BEHIND;
|
|
}
|
|
|
|
//Target must be facing you.
|
|
if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
|
|
{
|
|
SendInterrupted(2);
|
|
return SPELL_FAILED_NOT_INFRONT;
|
|
}
|
|
|
|
// check if target is in combat
|
|
if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
}
|
|
|
|
// Spell casted only on battleground
|
|
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if(!((Player*)m_caster)->InBattleGround())
|
|
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
|
|
// do not allow spells to be cast in arenas
|
|
// - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
|
|
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
|
|
if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
|
|
GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
|
|
if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
|
|
if(mapEntry->IsBattleArena())
|
|
return SPELL_FAILED_NOT_IN_ARENA;
|
|
|
|
// zone check
|
|
if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
|
|
{
|
|
uint32 zone, area;
|
|
m_caster->GetZoneAndAreaId(zone,area);
|
|
|
|
SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
|
|
m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
|
|
if(locRes != SPELL_CAST_OK)
|
|
return locRes;
|
|
}
|
|
|
|
// not let players cast spells at mount (and let do it to creatures)
|
|
if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
|
|
!IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
|
|
{
|
|
if (m_caster->isInFlight())
|
|
return SPELL_FAILED_NOT_FLYING;
|
|
else
|
|
return SPELL_FAILED_NOT_MOUNTED;
|
|
}
|
|
|
|
// always (except passive spells) check items (focus object can be required for any type casts)
|
|
if (!IsPassiveSpell(m_spellInfo->Id))
|
|
{
|
|
SpellCastResult castResult = CheckItems();
|
|
if(castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
|
|
if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
|
|
{
|
|
for(uint8 j = 0; j < 3; ++j)
|
|
{
|
|
if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
|
|
m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
|
|
{
|
|
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
|
|
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
|
|
if(lower==upper)
|
|
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
|
|
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRange(srange);
|
|
|
|
Creature* creatureScriptTarget = NULL;
|
|
GameObject* goScriptTarget = NULL;
|
|
|
|
for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
switch(i_spellST->second.type)
|
|
{
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
{
|
|
GameObject* p_GameObject = NULL;
|
|
|
|
if (i_spellST->second.targetEntry)
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
|
|
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
|
|
|
|
if (p_GameObject)
|
|
{
|
|
// remember found target and range, next attempt will find more near target with another entry
|
|
creatureScriptTarget = NULL;
|
|
goScriptTarget = p_GameObject;
|
|
range = go_check.GetLastRange();
|
|
}
|
|
}
|
|
else if (focusObject) // Focus Object
|
|
{
|
|
float frange = m_caster->GetDistance(focusObject);
|
|
if (range >= frange)
|
|
{
|
|
creatureScriptTarget = NULL;
|
|
goScriptTarget = focusObject;
|
|
range = frange;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_TARGET_TYPE_CREATURE:
|
|
case SPELL_TARGET_TYPE_DEAD:
|
|
default:
|
|
{
|
|
Creature *p_Creature = NULL;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate(); // Really don't know what is that???
|
|
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
|
|
|
|
if(p_Creature )
|
|
{
|
|
creatureScriptTarget = p_Creature;
|
|
goScriptTarget = NULL;
|
|
range = u_check.GetLastRange();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(creatureScriptTarget)
|
|
{
|
|
// store coordinates for TARGET_DST_NEARBY_ENTRY
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
|
|
{
|
|
m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
|
|
|
|
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
AddUnitTarget(creatureScriptTarget, j);
|
|
}
|
|
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
|
|
else
|
|
AddUnitTarget(creatureScriptTarget, j);
|
|
}
|
|
else if(goScriptTarget)
|
|
{
|
|
// store coordinates for TARGET_DST_NEARBY_ENTRY
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
|
|
{
|
|
m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
|
|
|
|
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
AddGOTarget(goScriptTarget, j);
|
|
}
|
|
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
|
|
else
|
|
AddGOTarget(goScriptTarget, j);
|
|
}
|
|
//Missing DB Entry or targets for this spellEffect.
|
|
else
|
|
{
|
|
// not report target not existence for triggered spells
|
|
if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
|
|
if(!m_IsTriggeredSpell)
|
|
{
|
|
SpellCastResult castResult = CheckRange(strict);
|
|
if(castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
castResult = CheckPower();
|
|
if(castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
castResult = CheckCasterAuras();
|
|
if(castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
// for effects of spells that have only one target
|
|
switch(m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
{
|
|
if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
|
|
{
|
|
if(m_caster->IsInWater())
|
|
return SPELL_FAILED_ONLY_ABOVEWATER;
|
|
}
|
|
else if(m_spellInfo->SpellIconID == 156) // Holy Shock
|
|
{
|
|
// spell different for friends and enemies
|
|
// hurt version required facing
|
|
if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
}
|
|
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
|
|
{
|
|
Unit* target = m_targets.getUnitTarget();
|
|
if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else if (m_spellInfo->Id == 19938) // Awaken Peon
|
|
{
|
|
Unit *unit = m_targets.getUnitTarget();
|
|
if(!unit || !unit->HasAura(17743))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
|
|
{
|
|
if(!m_caster->FindNearestCreature(28653,5))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
|
|
break;
|
|
|
|
Pet* pet = ((Player*)m_caster)->GetPet();
|
|
|
|
if(!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
|
|
|
|
if(!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if(m_spellInfo->spellLevel > pet->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_PET_SPELL:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = ((Player*)m_caster)->GetPet();
|
|
if(!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
|
|
|
|
if(!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if(m_spellInfo->spellLevel > pet->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_APPLY_GLYPH:
|
|
{
|
|
uint32 glyphId = m_spellInfo->EffectMiscValue[i];
|
|
if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
if(m_caster->HasAura(gp->SpellId))
|
|
return SPELL_FAILED_UNIQUE_GLYPH;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_FEED_PET:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Item* foodItem = m_targets.getItemTarget();
|
|
if(!foodItem)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = ((Player*)m_caster)->GetPet();
|
|
|
|
if(!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if(!pet->HaveInDiet(foodItem->GetProto()))
|
|
return SPELL_FAILED_WRONG_PET_FOOD;
|
|
|
|
if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
|
|
return SPELL_FAILED_FOOD_LOWLEVEL;
|
|
|
|
if(m_caster->isInCombat() || pet->isInCombat())
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
{
|
|
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if(Unit* target = m_targets.getUnitTarget())
|
|
if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CHARGE:
|
|
{
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
|
|
{
|
|
// Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
|
|
if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
|
|
m_caster->RemoveMovementImpairingAuras();
|
|
}
|
|
if (m_caster->hasUnitState(UNIT_STAT_ROOT))
|
|
return SPELL_FAILED_ROOTED;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SKINNING:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
|
|
return SPELL_FAILED_TARGET_UNSKINNABLE;
|
|
|
|
Creature* creature = (Creature*)m_targets.getUnitTarget();
|
|
if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
|
|
{
|
|
return SPELL_FAILED_TARGET_NOT_LOOTED;
|
|
}
|
|
|
|
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
|
|
|
|
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
|
|
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
|
|
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
|
|
if (ReqValue > skillValue)
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
|
|
// chance for fail at orange skinning attempt
|
|
if( (m_selfContainer && (*m_selfContainer) == this) &&
|
|
skillValue < sWorld.GetConfigMaxSkillValue() &&
|
|
(ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_OPEN_LOCK:
|
|
{
|
|
if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
|
|
m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
|
|
break;
|
|
|
|
if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
|
|
// we need a go target in case of TARGET_GAMEOBJECT
|
|
|| m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
|
|
// we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
|
|
|| m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
|
|
(!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// In BattleGround players can use only flags and banners
|
|
if( ((Player*)m_caster)->InBattleGround() &&
|
|
!((Player*)m_caster)->CanUseBattleGroundObject() )
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
|
|
// get the lock entry
|
|
uint32 lockId = 0;
|
|
if (GameObject* go = m_targets.getGOTarget())
|
|
{
|
|
lockId = go->GetGOInfo()->GetLockId();
|
|
if (!lockId)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else if(Item* itm = m_targets.getItemTarget())
|
|
lockId = itm->GetProto()->LockID;
|
|
|
|
SkillType skillId = SKILL_NONE;
|
|
int32 reqSkillValue = 0;
|
|
int32 skillValue = 0;
|
|
|
|
// check lock compatibility
|
|
SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
|
|
if(res != SPELL_CAST_OK)
|
|
return res;
|
|
|
|
// chance for fail at orange mining/herb/LockPicking gathering attempt
|
|
// second check prevent fail at rechecks
|
|
if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
|
|
{
|
|
bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
|
|
|
|
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
|
|
if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_DEAD_PET:
|
|
{
|
|
Creature *pet = m_caster->GetGuardianPet();
|
|
if(!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if(pet->isAlive())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
break;
|
|
}
|
|
// This is generic summon effect
|
|
case SPELL_EFFECT_SUMMON:
|
|
{
|
|
SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
|
|
if(!SummonProperties)
|
|
break;
|
|
switch(SummonProperties->Category)
|
|
{
|
|
case SUMMON_CATEGORY_PET:
|
|
if(m_caster->GetPetGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
case SUMMON_CATEGORY_PUPPET:
|
|
if(m_caster->GetCharmGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
// Not used for summon?
|
|
case SPELL_EFFECT_SUMMON_PHANTASM:
|
|
{
|
|
if(m_caster->GetPetGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if(m_caster->GetCharmGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_PET:
|
|
{
|
|
if(m_caster->GetPetGUID()) //let warlock do a replacement summon
|
|
{
|
|
if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
|
|
{
|
|
if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
|
|
if(Pet* pet = ((Player*)m_caster)->GetPet())
|
|
pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
|
|
}
|
|
else
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
}
|
|
|
|
if(m_caster->GetCharmGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if(!((Player*)m_caster)->GetSelection())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
|
|
if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// check if our map is dungeon
|
|
if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
|
|
{
|
|
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
|
|
if(!instance)
|
|
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
|
|
if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEAP:
|
|
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
|
|
{
|
|
//Do not allow to cast it before BG starts.
|
|
if(m_caster->GetTypeId()==TYPEID_PLAYER)
|
|
if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
|
|
if(bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
|
|
{
|
|
if (m_targets.getUnitTarget() == m_caster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
default:break;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
switch(m_spellInfo->EffectApplyAuraName[i])
|
|
{
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
//custom check
|
|
switch(m_spellInfo->Id)
|
|
{
|
|
case 61336:
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
break;
|
|
case 1515:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
Creature* target = (Creature*)m_targets.getUnitTarget();
|
|
|
|
if (target->getLevel() > m_caster->getLevel())
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
|
|
// use SMSG_PET_TAME_FAILURE?
|
|
if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if(m_caster->GetPetGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if(m_caster->GetCharmGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
Pet *pet = ((Player*)m_caster)->GetPet();
|
|
if(!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if(pet->GetCharmerGUID())
|
|
return SPELL_FAILED_CHARMED;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
{
|
|
if(m_caster->GetCharmerGUID())
|
|
return SPELL_FAILED_CHARMED;
|
|
|
|
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
|
|
|| m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
|
|
{
|
|
if(m_caster->GetPetGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if(m_caster->GetCharmGUID())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
}
|
|
|
|
if(Unit *target = m_targets.getUnitTarget())
|
|
{
|
|
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if(target->GetCharmerGUID())
|
|
return SPELL_FAILED_CHARMED;
|
|
|
|
int32 damage = CalculateDamage(i, target);
|
|
if(damage && int32(target->getLevel()) > damage)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOUNTED:
|
|
{
|
|
if (m_caster->IsInWater())
|
|
return SPELL_FAILED_ONLY_ABOVEWATER;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
ShapeshiftForm form = m_caster->m_form;
|
|
if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
|
|
form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
|
|
form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
|
|
form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
|
|
{
|
|
if(!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
// can be casted at non-friendly unit or own pet/charm
|
|
if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_TARGET_FRIENDLY;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_FLY:
|
|
case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
|
|
{
|
|
// not allow cast fly spells if not have req. skills (all spells is self target)
|
|
// allow always ghost flight spells
|
|
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
|
|
{
|
|
if (!((Player*)m_originalCaster)->IsKnowHowFlyIn(m_originalCaster->GetMapId(),m_originalCaster->GetZoneId()))
|
|
return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
{
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
|
|
break;
|
|
|
|
if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// all ok
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPetCast(Unit* target)
|
|
{
|
|
if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
//dead owner (pets still alive when owners ressed?)
|
|
if(Unit *owner = m_caster->GetCharmerOrOwner())
|
|
if(!owner->isAlive())
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
if(!target && m_targets.getUnitTarget())
|
|
target = m_targets.getUnitTarget();
|
|
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
|
|
|| SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
|
|
{
|
|
if(!target)
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
m_targets.setUnitTarget(target);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Unit* _target = m_targets.getUnitTarget();
|
|
|
|
if(_target) //for target dead/target not valid
|
|
{
|
|
if(!_target->isAlive())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if(!IsValidSingleTargetSpell(_target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
//cooldown
|
|
if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
|
|
return SPELL_FAILED_NOT_READY;
|
|
|
|
return CheckCast(true);
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCasterAuras() const
|
|
{
|
|
// spells totally immuned to caster auras ( wsg flag drop, give marks etc)
|
|
if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
|
|
return SPELL_CAST_OK;
|
|
|
|
uint8 school_immune = 0;
|
|
uint32 mechanic_immune = 0;
|
|
uint32 dispel_immune = 0;
|
|
|
|
// Check if the spell grants school or mechanic immunity.
|
|
// We use bitmasks so the loop is done only once and not on every aura check below.
|
|
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
|
|
{
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
|
|
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
|
|
else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
|
|
mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
|
|
else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
|
|
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
|
|
}
|
|
//immune movement impairment and loss of control
|
|
if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
|
|
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
}
|
|
|
|
// Check whether the cast should be prevented by any state you might have.
|
|
SpellCastResult prevented_reason = SPELL_CAST_OK;
|
|
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
|
|
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
|
|
if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
|
|
prevented_reason = SPELL_FAILED_STUNNED;
|
|
else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
|
|
prevented_reason = SPELL_FAILED_CONFUSED;
|
|
else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
|
|
prevented_reason = SPELL_FAILED_FLEEING;
|
|
else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
|
|
prevented_reason = SPELL_FAILED_SILENCED;
|
|
else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
|
|
prevented_reason = SPELL_FAILED_PACIFIED;
|
|
|
|
// Attr must make flag drop spell totally immune from all effects
|
|
if(prevented_reason != SPELL_CAST_OK)
|
|
{
|
|
if(school_immune || mechanic_immune || dispel_immune)
|
|
{
|
|
//Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
|
|
Unit::AuraMap const& auras = m_caster->GetAuras();
|
|
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
if(itr->second)
|
|
{
|
|
if( GetAllSpellMechanicMask(itr->second->GetSpellProto()) & mechanic_immune )
|
|
continue;
|
|
if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
|
|
continue;
|
|
if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
|
|
continue;
|
|
|
|
//Make a second check for spell failed so the right SPELL_FAILED message is returned.
|
|
//That is needed when your casting is prevented by multiple states and you are only immune to some of them.
|
|
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
|
|
{
|
|
if (AuraEffect * part = itr->second->GetPartAura(i))
|
|
{
|
|
switch(part->GetAuraName())
|
|
{
|
|
case SPELL_AURA_MOD_STUN:
|
|
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
|
|
return SPELL_FAILED_STUNNED;
|
|
break;
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
|
|
return SPELL_FAILED_CONFUSED;
|
|
break;
|
|
case SPELL_AURA_MOD_FEAR:
|
|
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
|
|
return SPELL_FAILED_FLEEING;
|
|
break;
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_MOD_PACIFY:
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
|
|
return SPELL_FAILED_PACIFIED;
|
|
else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
|
|
return SPELL_FAILED_SILENCED;
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
|
|
else
|
|
return prevented_reason;
|
|
}
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool Spell::CanAutoCast(Unit* target)
|
|
{
|
|
uint64 targetguid = target->GetGUID();
|
|
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
if( m_spellInfo->StackAmount <= 1)
|
|
{
|
|
if( target->HasAuraEffect(m_spellInfo->Id, j) )
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
|
|
if (aureff->GetParentAura()->GetStackAmount() >= m_spellInfo->StackAmount)
|
|
return false;
|
|
}
|
|
}
|
|
else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
|
|
{
|
|
if( target->HasAuraEffect(m_spellInfo->Id, j) )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellCastResult result = CheckPetCast(target);
|
|
|
|
if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
|
|
{
|
|
SelectSpellTargets();
|
|
//check if among target units, our WANTED target is as well (->only self cast spells return false)
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
|
|
if( ihit->targetGUID == targetguid )
|
|
return true;
|
|
}
|
|
return false; //target invalid
|
|
}
|
|
|
|
SpellCastResult Spell::CheckRange(bool strict)
|
|
{
|
|
//float range_mod;
|
|
|
|
// self cast doesn't need range checking -- also for Starshards fix
|
|
if (m_spellInfo->rangeIndex == 1)
|
|
return SPELL_CAST_OK;
|
|
|
|
// i do not know why we need this
|
|
/*if (strict) //add radius of caster
|
|
range_mod = 1.25;
|
|
else //add radius of caster and ~5 yds "give"
|
|
range_mod = 6.25;*/
|
|
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
|
|
|
Unit *target = m_targets.getUnitTarget();
|
|
float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
|
|
float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
|
|
uint32 range_type = GetSpellRangeType(srange);
|
|
|
|
if(Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
|
|
|
|
if(target && target != m_caster)
|
|
{
|
|
if(range_type == SPELL_RANGE_MELEE)
|
|
{
|
|
// Because of lag, we can not check too strictly here.
|
|
if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
else if(!m_caster->IsWithinCombatRange(target, max_range))
|
|
return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
|
|
|
|
if(range_type == SPELL_RANGE_RANGED)
|
|
{
|
|
if(m_caster->IsWithinMeleeRange(target))
|
|
return SPELL_FAILED_TOO_CLOSE;
|
|
}
|
|
else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
|
|
return SPELL_FAILED_TOO_CLOSE;
|
|
|
|
if( m_caster->GetTypeId() == TYPEID_PLAYER &&
|
|
(m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
}
|
|
|
|
if(m_targets.HasDst() && !m_targets.HasTraj())
|
|
{
|
|
if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
|
|
return SPELL_FAILED_TOO_CLOSE;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPower()
|
|
{
|
|
// item cast not used power
|
|
if(m_CastItem)
|
|
return SPELL_CAST_OK;
|
|
|
|
// health as power used - need check health amount
|
|
if(m_spellInfo->powerType == POWER_HEALTH)
|
|
{
|
|
if(m_caster->GetHealth() <= m_powerCost)
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
return SPELL_CAST_OK;
|
|
}
|
|
// Check valid power type
|
|
if( m_spellInfo->powerType >= MAX_POWERS )
|
|
{
|
|
sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
|
|
return SPELL_FAILED_UNKNOWN;
|
|
}
|
|
|
|
SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
|
|
if(failReason != SPELL_CAST_OK)
|
|
return failReason;
|
|
|
|
// Check power amount
|
|
Powers powerType = Powers(m_spellInfo->powerType);
|
|
if(m_caster->GetPower(powerType) < m_powerCost)
|
|
return SPELL_FAILED_NO_POWER;
|
|
else
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckItems()
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_CAST_OK;
|
|
|
|
Player* p_caster = (Player*)m_caster;
|
|
|
|
if(!m_CastItem)
|
|
{
|
|
if(m_castItemGUID)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
}
|
|
else
|
|
{
|
|
uint32 itemid = m_CastItem->GetEntry();
|
|
if( !p_caster->HasItemCount(itemid, 1) )
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if(!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
if (proto->Spells[i].SpellCharges)
|
|
if(m_CastItem->GetSpellCharges(i) == 0)
|
|
return SPELL_FAILED_NO_CHARGES_REMAIN;
|
|
|
|
// consumable cast item checks
|
|
if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
|
|
{
|
|
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
|
|
SpellCastResult failReason = SPELL_CAST_OK;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
// skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
|
|
continue;
|
|
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
|
|
{
|
|
if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
|
|
{
|
|
if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
|
|
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
|
|
if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (failReason != SPELL_CAST_OK)
|
|
return failReason;
|
|
}
|
|
}
|
|
|
|
// check target item
|
|
if(m_targets.getItemTargetGUID())
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if(!m_targets.getItemTarget())
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
|
|
if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
// if not item target then required item must be equipped
|
|
else
|
|
{
|
|
if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
|
|
// check spell focus object
|
|
if(m_spellInfo->RequiresSpellFocus)
|
|
{
|
|
CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
GameObject* ok = NULL;
|
|
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
|
|
|
|
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
Map& map = *m_caster->GetMap();
|
|
cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance());
|
|
|
|
if(!ok)
|
|
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
|
|
|
|
focusObject = ok; // game object found in range
|
|
}
|
|
|
|
// do not take reagents for these item casts
|
|
if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
|
|
{
|
|
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
|
|
if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
|
|
{
|
|
for(uint32 i=0;i<8;i++)
|
|
{
|
|
if(m_spellInfo->Reagent[i] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[i];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[i];
|
|
|
|
// if CastItem is also spell reagent
|
|
if( m_CastItem && m_CastItem->GetEntry() == itemid )
|
|
{
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if(!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(s);
|
|
if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( !p_caster->HasItemCount(itemid,itemcount) )
|
|
return SPELL_FAILED_ITEM_NOT_READY; //0x54
|
|
}
|
|
}
|
|
|
|
// check totem-item requirements (items presence in inventory)
|
|
uint32 totems = 2;
|
|
for(int i = 0; i < 2 ; ++i)
|
|
{
|
|
if(m_spellInfo->Totem[i] != 0)
|
|
{
|
|
if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
|
|
{
|
|
totems -= 1;
|
|
continue;
|
|
}
|
|
}else
|
|
totems -= 1;
|
|
}
|
|
if(totems != 0)
|
|
return SPELL_FAILED_TOTEMS; //0x7C
|
|
|
|
// Check items for TotemCategory (items presence in inventory)
|
|
uint32 TotemCategory = 2;
|
|
for(int i= 0; i < 2; ++i)
|
|
{
|
|
if(m_spellInfo->TotemCategory[i] != 0)
|
|
{
|
|
if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
|
|
{
|
|
TotemCategory -= 1;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
TotemCategory -= 1;
|
|
}
|
|
if(TotemCategory != 0)
|
|
return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
|
|
}
|
|
|
|
// special checks for spell effects
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
{
|
|
if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
|
|
if (msg != EQUIP_ERR_OK )
|
|
{
|
|
p_caster->SendEquipError( msg, NULL, NULL );
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
|
|
&& (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
|
|
{
|
|
// cannot enchant vellum for other player
|
|
if (m_targets.getItemTarget()->GetOwner()!=m_caster)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
// do not allow to enchant vellum from scroll made by vellum-prevent exploit
|
|
if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
|
|
return SPELL_FAILED_TOTEM_CATEGORY;
|
|
ItemPosCountVec dest;
|
|
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
|
|
if (msg != EQUIP_ERR_OK )
|
|
{
|
|
p_caster->SendEquipError( msg, NULL, NULL );
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
|
{
|
|
Item* targetItem = m_targets.getItemTarget();
|
|
if(!targetItem)
|
|
return SPELL_FAILED_ITEM_NOT_FOUND;
|
|
|
|
if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if( targetItem->GetOwner() != m_caster )
|
|
{
|
|
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!pEnchant)
|
|
return SPELL_FAILED_ERROR;
|
|
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
{
|
|
Item *item = m_targets.getItemTarget();
|
|
if(!item)
|
|
return SPELL_FAILED_ITEM_NOT_FOUND;
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if( item->GetOwner() != m_caster )
|
|
{
|
|
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!pEnchant)
|
|
return SPELL_FAILED_ERROR;
|
|
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
|
// check item existence in effect code (not output errors at offhand hold item effect to main hand for example
|
|
break;
|
|
case SPELL_EFFECT_DISENCHANT:
|
|
{
|
|
if(!m_targets.getItemTarget())
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
// prevent disenchanting in trade slot
|
|
if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
|
|
if(!itemProto)
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
uint32 item_quality = itemProto->Quality;
|
|
// 2.0.x addon: Check player enchanting level against the item disenchanting requirements
|
|
uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
|
|
if (item_disenchantskilllevel == uint32(-1))
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
if(item_quality > 4 || item_quality < 2)
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
if (!itemProto->DisenchantID)
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_PROSPECTING:
|
|
{
|
|
if(!m_targets.getItemTarget())
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//ensure item is a prospectable ore
|
|
if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//prevent prospecting in trade slot
|
|
if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//Check for enough skill in jewelcrafting
|
|
uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
|
|
if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
//make sure the player has the required ores in inventory
|
|
if(m_targets.getItemTarget()->GetCount() < 5)
|
|
return SPELL_FAILED_NEED_MORE_ITEMS;
|
|
|
|
if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_MILLING:
|
|
{
|
|
if(!m_targets.getItemTarget())
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//ensure item is a millable herb
|
|
if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//prevent milling in trade slot
|
|
if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//Check for enough skill in inscription
|
|
uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
|
|
if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
//make sure the player has the required herbs in inventory
|
|
if(m_targets.getItemTarget()->GetCount() < 5)
|
|
return SPELL_FAILED_NEED_MORE_ITEMS;
|
|
|
|
if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
{
|
|
if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
|
|
if( m_attackType != RANGED_ATTACK )
|
|
break;
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
|
|
if(!pItem || pItem->IsBroken())
|
|
return SPELL_FAILED_EQUIPPED_ITEM;
|
|
|
|
switch(pItem->GetProto()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
{
|
|
uint32 ammo = pItem->GetEntry();
|
|
if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
|
|
return SPELL_FAILED_NO_AMMO;
|
|
}; break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
{
|
|
uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
|
|
if(!ammo)
|
|
{
|
|
// Requires No Ammo
|
|
if(m_caster->HasAura(46699))
|
|
break; // skip other checks
|
|
|
|
return SPELL_FAILED_NO_AMMO;
|
|
}
|
|
|
|
ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
|
|
if(!ammoProto)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
|
|
if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch(pItem->GetProto()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
break;
|
|
default:
|
|
return SPELL_FAILED_NO_AMMO;
|
|
}
|
|
|
|
if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
|
|
return SPELL_FAILED_NO_AMMO;
|
|
}; break;
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:break;
|
|
}
|
|
}
|
|
|
|
// check weapon presence in slots for main/offhand weapons
|
|
if(m_spellInfo->EquippedItemClass >=0)
|
|
{
|
|
// main hand weapon required
|
|
if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
|
|
{
|
|
Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
|
|
|
|
// skip spell if no weapon in slot or broken
|
|
if(!item || item->IsBroken() )
|
|
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
|
|
// skip spell if weapon not fit to triggered spell
|
|
if(!item->IsFitToSpellRequirements(m_spellInfo))
|
|
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
|
|
// offhand hand weapon required
|
|
if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
|
|
{
|
|
Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
|
|
|
|
// skip spell if no weapon in slot or broken
|
|
if(!item || item->IsBroken() )
|
|
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
|
|
// skip spell if weapon not fit to triggered spell
|
|
if(!item->IsFitToSpellRequirements(m_spellInfo))
|
|
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::Delayed() // only called in DealDamage()
|
|
{
|
|
if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
//if (m_spellState == SPELL_STATE_DELAYED)
|
|
// return; // spell is active and can't be time-backed
|
|
|
|
if(isDelayableNoMore()) // Spells may only be delayed twice
|
|
return;
|
|
|
|
// spells not loosing casting time ( slam, dynamites, bombs.. )
|
|
//if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
|
|
// return;
|
|
|
|
//check pushback reduce
|
|
int32 delaytime = 500; // spellcasting delay is normally 500ms
|
|
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
|
|
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
|
|
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
|
|
if(delayReduce >= 100)
|
|
return;
|
|
|
|
delaytime = delaytime * (100 - delayReduce) / 100;
|
|
|
|
if(int32(m_timer) + delaytime > m_casttime)
|
|
{
|
|
delaytime = m_casttime - m_timer;
|
|
m_timer = m_casttime;
|
|
}
|
|
else
|
|
m_timer += delaytime;
|
|
|
|
sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
|
|
|
|
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
|
|
data.append(m_caster->GetPackGUID());
|
|
data << uint32(delaytime);
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::DelayedChannel()
|
|
{
|
|
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
|
|
return;
|
|
|
|
if(isDelayableNoMore()) // Spells may only be delayed twice
|
|
return;
|
|
|
|
//check pushback reduce
|
|
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
|
|
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
|
|
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
|
|
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
|
|
if(delayReduce >= 100)
|
|
return;
|
|
|
|
delaytime = delaytime * (100 - delayReduce) / 100;
|
|
|
|
if(int32(m_timer) < delaytime)
|
|
{
|
|
delaytime = m_timer;
|
|
m_timer = 0;
|
|
}
|
|
else
|
|
m_timer -= delaytime;
|
|
|
|
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
|
|
|
|
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if ((*ihit).missCondition == SPELL_MISS_NONE)
|
|
{
|
|
Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
if (unit)
|
|
{
|
|
unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
|
|
}
|
|
}
|
|
}
|
|
|
|
// partially interrupt persistent area auras
|
|
if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
|
|
dynObj->Delay(delaytime);
|
|
|
|
SendChannelUpdate(m_timer);
|
|
}
|
|
|
|
void Spell::UpdatePointers()
|
|
{
|
|
if(m_originalCasterGUID==m_caster->GetGUID())
|
|
m_originalCaster = m_caster;
|
|
else
|
|
{
|
|
m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
|
|
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
|
|
}
|
|
|
|
if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
|
|
|
|
m_targets.Update(m_caster);
|
|
}
|
|
|
|
bool Spell::CheckTargetCreatureType(Unit* target) const
|
|
{
|
|
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
|
|
|
|
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
|
|
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 ||
|
|
// TODO: will be removed in 3.2.x
|
|
m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19)
|
|
{
|
|
// not allow cast at player
|
|
if(target->GetTypeId()==TYPEID_PLAYER)
|
|
return false;
|
|
|
|
spellCreatureTargetMask = 0x7FF;
|
|
}
|
|
|
|
// Dismiss Pet and Taming Lesson skipped
|
|
if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
|
|
spellCreatureTargetMask = 0;
|
|
|
|
// Polymorph and Grounding Totem
|
|
if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
|
|
return true;
|
|
|
|
if (spellCreatureTargetMask)
|
|
{
|
|
uint32 TargetCreatureType = target->GetCreatureTypeMask();
|
|
|
|
return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CurrentSpellTypes Spell::GetCurrentContainer()
|
|
{
|
|
if (IsNextMeleeSwingSpell())
|
|
return(CURRENT_MELEE_SPELL);
|
|
else if (IsAutoRepeat())
|
|
return(CURRENT_AUTOREPEAT_SPELL);
|
|
else if (IsChanneledSpell(m_spellInfo))
|
|
return(CURRENT_CHANNELED_SPELL);
|
|
else
|
|
return(CURRENT_GENERIC_SPELL);
|
|
}
|
|
|
|
bool Spell::CheckTarget(Unit* target, uint32 eff)
|
|
{
|
|
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
|
|
if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
|
|
{
|
|
if (!CheckTargetCreatureType(target))
|
|
return false;
|
|
}
|
|
|
|
// Check Aura spell req (need for AoE spells)
|
|
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
|
|
return false;
|
|
if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
|
|
return false;
|
|
|
|
// Check targets for not_selectable unit flag and remove
|
|
// A player can cast spells on his pet (or other controlled unit) though in any state
|
|
if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
|
{
|
|
// any unattackable target skipped
|
|
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
|
return false;
|
|
|
|
// unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
|
|
// in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
|
|
/*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
|
|
m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
|
|
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
|
|
return false;*/
|
|
}
|
|
|
|
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
|
|
if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
|
|
return false;
|
|
|
|
if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
|
|
return false;
|
|
}
|
|
|
|
switch(m_spellInfo->EffectApplyAuraName[eff])
|
|
{
|
|
case SPELL_AURA_NONE:
|
|
default:
|
|
break;
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
|
|
return false;
|
|
if(target->GetCharmerGUID())
|
|
return false;
|
|
if(int32 damage = CalculateDamage(eff, target))
|
|
if((int32)target->getLevel() > damage)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
//Do not do further checks for triggered spells
|
|
if(m_IsTriggeredSpell)
|
|
return true;
|
|
|
|
//Check targets for LOS visibility (except spells without range limitations )
|
|
switch(m_spellInfo->Effect[eff])
|
|
{
|
|
case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
|
|
break;
|
|
case SPELL_EFFECT_DUMMY:
|
|
if(m_spellInfo->Id != 20577) // Cannibalize
|
|
break;
|
|
//fall through
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
// player far away, maybe his corpse near?
|
|
if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
|
|
{
|
|
if(!m_targets.getCorpseTargetGUID())
|
|
return false;
|
|
|
|
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
|
|
if(!corpse)
|
|
return false;
|
|
|
|
if(target->GetGUID() != corpse->GetOwnerGUID())
|
|
return false;
|
|
|
|
if(!corpse->IsWithinLOSInMap(m_caster))
|
|
return false;
|
|
}
|
|
|
|
// all ok by some way or another, skip normal check
|
|
break;
|
|
default: // normal case
|
|
// Get GO cast coordinates if original caster -> GO
|
|
WorldObject *caster = NULL;
|
|
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
|
|
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
|
if (!caster)
|
|
caster = m_caster;
|
|
if(target->GetEntry() == 5925)
|
|
return true;
|
|
if(target != m_caster && !target->IsWithinLOSInMap(caster))
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::IsNeedSendToClient() const
|
|
{
|
|
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
|
|
m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
|
|
}
|
|
|
|
bool Spell::HaveTargetsForEffect( uint8 effect ) const
|
|
{
|
|
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
|
if(itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
|
|
if(itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
|
|
if(itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
|
|
{
|
|
m_Spell = spell;
|
|
}
|
|
|
|
SpellEvent::~SpellEvent()
|
|
{
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
|
|
if (m_Spell->IsDeletable())
|
|
{
|
|
delete m_Spell;
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
|
|
(m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
|
|
}
|
|
}
|
|
|
|
bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
|
|
{
|
|
// update spell if it is not finished
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->update(p_time);
|
|
|
|
// check spell state to process
|
|
switch (m_Spell->getState())
|
|
{
|
|
case SPELL_STATE_FINISHED:
|
|
{
|
|
// spell was finished, check deletable state
|
|
if (m_Spell->IsDeletable())
|
|
{
|
|
// check, if we do have unfinished triggered spells
|
|
return true; // spell is deletable, finish event
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
} break;
|
|
|
|
case SPELL_STATE_DELAYED:
|
|
{
|
|
// first, check, if we have just started
|
|
if (m_Spell->GetDelayStart() != 0)
|
|
{
|
|
// no, we aren't, do the typical update
|
|
// check, if we have channeled spell on our hands
|
|
/*
|
|
if (IsChanneledSpell(m_Spell->m_spellInfo))
|
|
{
|
|
// evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
|
|
// check, if we have casting anything else except this channeled spell and autorepeat
|
|
if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
|
|
{
|
|
// another non-melee non-delayed spell is casted now, abort
|
|
m_Spell->cancel();
|
|
}
|
|
else
|
|
{
|
|
// Set last not triggered spell for apply spellmods
|
|
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
|
|
// do the action (pass spell to channeling state)
|
|
m_Spell->handle_immediate();
|
|
|
|
// And remove after effect handling
|
|
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
// run the spell handler and think about what we can do next
|
|
uint64 t_offset = e_time - m_Spell->GetDelayStart();
|
|
uint64 n_offset = m_Spell->handle_delayed(t_offset);
|
|
if (n_offset)
|
|
{
|
|
// re-add us to the queue
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
|
|
return false; // event not complete
|
|
}
|
|
// event complete
|
|
// finish update event will be re-added automatically at the end of routine)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// delaying had just started, record the moment
|
|
m_Spell->SetDelayStart(e_time);
|
|
// re-plan the event for the delay moment
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
|
|
return false; // event not complete
|
|
}
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
// all other states
|
|
// event will be re-added automatically at the end of routine)
|
|
} break;
|
|
}
|
|
|
|
// spell processing not complete, plan event on the next update interval
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
|
|
return false; // event not complete
|
|
}
|
|
|
|
void SpellEvent::Abort(uint64 /*e_time*/)
|
|
{
|
|
// oops, the spell we try to do is aborted
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
}
|
|
|
|
bool SpellEvent::IsDeletable() const
|
|
{
|
|
return m_Spell->IsDeletable();
|
|
}
|
|
|
|
bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
|
|
{
|
|
switch(type)
|
|
{
|
|
case TARGET_UNIT_TARGET_ENEMY:
|
|
return !m_caster->IsFriendlyTo(target);
|
|
case TARGET_UNIT_TARGET_ALLY:
|
|
case TARGET_UNIT_PARTY_TARGET:
|
|
return m_caster->IsFriendlyTo(target);
|
|
case TARGET_UNIT_TARGET_PARTY:
|
|
return m_caster != target && m_caster->IsInPartyWith(target);
|
|
case TARGET_UNIT_TARGET_RAID:
|
|
return m_caster->IsInRaidWith(target);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Spell::IsValidSingleTargetSpell(Unit const* target) const
|
|
{
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
|
|
return false;
|
|
// Need to check B?
|
|
//if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
|
|
// return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Spell::CalculateDamageDoneForAllTargets()
|
|
{
|
|
float multiplier[3];
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if ( m_applyMultiplierMask & (1 << i) )
|
|
{
|
|
// Get multiplier
|
|
multiplier[i] = m_spellInfo->DmgMultiplier[i];
|
|
// Apply multiplier mods
|
|
if(m_originalCaster)
|
|
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
|
|
}
|
|
}
|
|
|
|
bool usesAmmo=true;
|
|
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
|
|
for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
|
|
{
|
|
if((*j)->isAffectedOnSpell(m_spellInfo))
|
|
usesAmmo=false;
|
|
}
|
|
|
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
TargetInfo &target = *ihit;
|
|
|
|
uint32 mask = target.effectMask;
|
|
if(!mask)
|
|
continue;
|
|
|
|
Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
|
|
if (!unit) // || !unit->isAlive()) do we need to check alive here?
|
|
continue;
|
|
|
|
if (usesAmmo)
|
|
{
|
|
bool ammoTaken=false;
|
|
for (uint8 i=0;i<3;i++)
|
|
{
|
|
if (!(mask & 1<<i))
|
|
continue;
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
ammoTaken=true;
|
|
TakeAmmo();
|
|
}
|
|
if (ammoTaken)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
|
|
{
|
|
target.damage += CalculateDamageDone(unit, mask, multiplier);
|
|
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
|
|
}
|
|
else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
|
|
{
|
|
if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
|
|
{
|
|
target.damage += CalculateDamageDone(m_caster, mask, multiplier);
|
|
target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
|
|
{
|
|
int32 damageDone = 0;
|
|
unitTarget = unit;
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
if (effectMask & (1<<i))
|
|
{
|
|
m_damage = 0;
|
|
damage = CalculateDamage(i, NULL);
|
|
|
|
switch(m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
SpellDamageSchoolDmg(i);
|
|
break;
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
SpellDamageWeaponDmg(i);
|
|
break;
|
|
case SPELL_EFFECT_HEAL:
|
|
SpellDamageHeal(i);
|
|
break;
|
|
}
|
|
|
|
if(m_damage > 0)
|
|
{
|
|
if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
|
|
{
|
|
if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
|
|
m_damage = m_damage * (100 + reducedPct) / 100;
|
|
}
|
|
}
|
|
if(m_applyMultiplierMask & (1 << i))
|
|
{
|
|
m_damage *= m_damageMultipliers[i];
|
|
m_damageMultipliers[i] *= multiplier[i];
|
|
}
|
|
|
|
damageDone += m_damage;
|
|
}
|
|
}
|
|
|
|
return damageDone;
|
|
}
|
|
|
|
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
|
|
{
|
|
if(!lockId) // possible case for GO and maybe for items.
|
|
return SPELL_CAST_OK;
|
|
|
|
// Get LockInfo
|
|
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
|
|
|
|
if (!lockInfo)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
bool reqKey = false; // some locks not have reqs
|
|
|
|
for(int j = 0; j < 8; ++j)
|
|
{
|
|
switch(lockInfo->Type[j])
|
|
{
|
|
// check key item (many fit cases can be)
|
|
case LOCK_KEY_ITEM:
|
|
if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
|
|
return SPELL_CAST_OK;
|
|
reqKey = true;
|
|
break;
|
|
// check key skill (only single first fit case can be)
|
|
case LOCK_KEY_SKILL:
|
|
{
|
|
reqKey = true;
|
|
|
|
// wrong locktype, skip
|
|
if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
|
|
continue;
|
|
|
|
skillId = SkillByLockType(LockType(lockInfo->Index[j]));
|
|
|
|
if ( skillId != SKILL_NONE )
|
|
{
|
|
// skill bonus provided by casting spell (mostly item spells)
|
|
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
|
|
uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
|
|
reqSkillValue = lockInfo->Skill[j];
|
|
|
|
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
|
|
skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
|
|
0 : ((Player*)m_caster)->GetSkillValue(skillId);
|
|
|
|
skillValue += spellSkillBonus;
|
|
|
|
if (skillValue < reqSkillValue)
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(reqKey)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::SetSpellValue(SpellValueMod mod, int32 value)
|
|
{
|
|
switch(mod)
|
|
{
|
|
case SPELLVALUE_BASE_POINT0:
|
|
m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
|
|
m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
|
|
break;
|
|
case SPELLVALUE_BASE_POINT1:
|
|
m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
|
|
m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
|
|
break;
|
|
case SPELLVALUE_BASE_POINT2:
|
|
m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
|
|
m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
|
|
break;
|
|
case SPELLVALUE_RADIUS_MOD:
|
|
m_spellValue->RadiusMod = (float)value / 10000;
|
|
break;
|
|
case SPELLVALUE_MAX_TARGETS:
|
|
m_spellValue->MaxAffectedTargets = (uint32)value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
float tangent(float x)
|
|
{
|
|
x = tan(x);
|
|
//if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
|
|
//if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
|
|
//if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
|
|
if(x < 100000.0f && x > -100000.0f) return x;
|
|
if(x >= 100000.0f) return 100000.0f;
|
|
if(x <= 100000.0f) return -100000.0f;
|
|
return 0.0f;
|
|
}
|
|
|
|
#define DEBUG_TRAJ(a) //a
|
|
|
|
void Spell::SelectTrajTargets()
|
|
{
|
|
if(!m_targets.HasTraj())
|
|
return;
|
|
|
|
float dist2d = m_targets.GetDist2d();
|
|
if(!dist2d)
|
|
return;
|
|
|
|
float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
|
|
|
|
UnitList unitList;
|
|
SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
|
|
if(unitList.empty())
|
|
return;
|
|
|
|
unitList.sort(TargetDistanceOrder(m_caster));
|
|
|
|
float b = tangent(m_targets.m_elevation);
|
|
float a = (dz - dist2d * b) / (dist2d * dist2d);
|
|
if(a > -0.0001f) a = 0;
|
|
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
|
|
|
|
float bestDist = GetSpellMaxRange(m_spellInfo, false);
|
|
|
|
UnitList::const_iterator itr = unitList.begin();
|
|
for(; itr != unitList.end(); ++itr)
|
|
{
|
|
if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
|
|
continue;
|
|
|
|
const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
|
|
// TODO: all calculation should be based on src instead of m_caster
|
|
const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
|
|
const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
|
|
|
|
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
|
|
|
|
float dist = objDist2d - size;
|
|
float height = dist * (a * dist + b);
|
|
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
|
|
if(dist < bestDist && height < dz + size && height > dz - size)
|
|
{
|
|
bestDist = dist > 0 ? dist : 0;
|
|
break;
|
|
}
|
|
|
|
#define CHECK_DIST {\
|
|
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
|
|
if(dist > bestDist) continue;\
|
|
if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
|
|
}
|
|
|
|
if(!a)
|
|
{
|
|
height = dz - size;
|
|
dist = height / b;
|
|
CHECK_DIST;
|
|
|
|
height = dz + size;
|
|
dist = height / b;
|
|
CHECK_DIST;
|
|
|
|
continue;
|
|
}
|
|
|
|
height = dz - size;
|
|
float sqrt1 = b * b + 4 * a * height;
|
|
if(sqrt1 > 0)
|
|
{
|
|
sqrt1 = sqrt(sqrt1);
|
|
dist = (sqrt1 - b) / (2 * a);
|
|
CHECK_DIST;
|
|
}
|
|
|
|
height = dz + size;
|
|
float sqrt2 = b * b + 4 * a * height;
|
|
if(sqrt2 > 0)
|
|
{
|
|
sqrt2 = sqrt(sqrt2);
|
|
dist = (sqrt2 - b) / (2 * a);
|
|
CHECK_DIST;
|
|
|
|
dist = (-sqrt2 - b) / (2 * a);
|
|
CHECK_DIST;
|
|
}
|
|
|
|
if(sqrt1 > 0)
|
|
{
|
|
dist = (-sqrt1 - b) / (2 * a);
|
|
CHECK_DIST;
|
|
}
|
|
}
|
|
|
|
if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
|
|
{
|
|
float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
|
|
float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
|
|
float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
|
|
|
|
if(itr != unitList.end())
|
|
{
|
|
float distSq = (*itr)->GetExactDistSq(x, y, z);
|
|
float sizeSq = (*itr)->GetObjectSize();
|
|
sizeSq *= sizeSq;
|
|
DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
|
|
if(distSq > sizeSq)
|
|
{
|
|
float factor = 1 - sqrt(sizeSq / distSq);
|
|
x += factor * ((*itr)->GetPositionX() - x);
|
|
y += factor * ((*itr)->GetPositionY() - y);
|
|
z += factor * ((*itr)->GetPositionZ() - z);
|
|
|
|
distSq = (*itr)->GetExactDistSq(x, y, z);
|
|
DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
|
|
}
|
|
}
|
|
|
|
m_targets.setDst(x, y, z);
|
|
}
|
|
}
|
|
|
|
void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
|
|
{
|
|
Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
|
|
|
|
if (pGroup)
|
|
{
|
|
uint8 subgroup = pTarget->GetSubGroup();
|
|
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && (raid || subgroup==Target->GetSubGroup())
|
|
&& !m_caster->IsHostileTo(Target))
|
|
{
|
|
if (Target==m_caster && withcaster ||
|
|
Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
|
|
TagUnitMap.push_back(Target);
|
|
|
|
if (withPets)
|
|
if (Pet* pet = Target->GetPet())
|
|
if (pet==m_caster && withcaster ||
|
|
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
|
|
if (ownerOrSelf==m_caster && withcaster ||
|
|
ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
|
|
TagUnitMap.push_back(ownerOrSelf);
|
|
|
|
if (withPets)
|
|
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
|
|
if (pet==m_caster && withcaster ||
|
|
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
|
|
void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
|
|
{
|
|
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
|
|
|
|
PrioritizeManaUnitQueue manaUsers;
|
|
for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
|
|
if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
|
|
manaUsers.push(PrioritizeManaUnitWraper(*itr));
|
|
|
|
TagUnitMap.clear();
|
|
while(!manaUsers.empty())
|
|
{
|
|
TagUnitMap.push_back(manaUsers.top().getUnit());
|
|
manaUsers.pop();
|
|
}
|
|
}
|
|
|
|
void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
|
|
{
|
|
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
|
|
|
|
PrioritizeHealthUnitQueue healthQueue;
|
|
for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
|
|
if (!(*itr)->isDead())
|
|
healthQueue.push(PrioritizeHealthUnitWraper(*itr));
|
|
|
|
TagUnitMap.clear();
|
|
while(!healthQueue.empty())
|
|
{
|
|
TagUnitMap.push_back(healthQueue.top().getUnit());
|
|
healthQueue.pop();
|
|
}
|
|
} |