Files
TrinityCore/src/framework/Makefile.am
Seline 2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00

68 lines
2.2 KiB
Makefile

# Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
#
# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
## Process this file with automake to produce Makefile.in
## Sub-directories to parse
## CPP flags for includes, defines, etc.
AM_CPPFLAGS = -I$(srcdir)
## Build MaNGOS framework library as convenience library.
# libMaNGOSScript shared library will later be reused by world server daemon.
noinst_LIBRARIES = libmangosframework.a
libmangosframework_a_SOURCES = \
Policies/ObjectLifeTime.cpp \
Utilities/EventProcessor.cpp
## Additional files to include when running 'make dist'
# Source and header files for the Framework.
EXTRA_DIST = \
Dynamic/FactoryHolder.h \
Dynamic/ObjectRegistry.h \
GameSystem/Grid.h \
GameSystem/GridLoader.h \
GameSystem/GridRefManager.h \
GameSystem/GridReference.h \
GameSystem/NGrid.h \
GameSystem/TypeContainer.h \
GameSystem/TypeContainerFunctions.h \
GameSystem/TypeContainerFunctionsPtr.h \
GameSystem/TypeContainerVisitor.h \
Network/SocketDefines.h \
Platform/CompilerDefs.h \
Platform/Define.h \
Policies/CreationPolicy.h \
Policies/ObjectLifeTime.h \
Policies/Singleton.h \
Policies/SingletonImp.h \
Policies/ThreadingModel.h \
Utilities/CountedReference/Reference.h \
Utilities/CountedReference/ReferenceHolder.h \
Utilities/CountedReference/ReferenceImpl.h \
Utilities/LinkedReference/RefManager.h \
Utilities/LinkedReference/Reference.h \
Utilities/ByteConverter.h \
Utilities/Callback.h \
Utilities/EventProcessor.h \
Utilities/HashMap.h \
Utilities/LinkedList.h \
Utilities/TypeList.h