mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
955 lines
39 KiB
C++
955 lines
39 KiB
C++
/*
|
||
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
||
*
|
||
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
|
||
*
|
||
* This program is free software; you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation; either version 2 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program; if not, write to the Free Software
|
||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
*/
|
||
|
||
#include "Common.h"
|
||
#include "WorldPacket.h"
|
||
#include "Opcodes.h"
|
||
#include "Log.h"
|
||
#include "Player.h"
|
||
#include "ObjectMgr.h"
|
||
#include "WorldSession.h"
|
||
#include "MapManager.h"
|
||
#include "ObjectAccessor.h"
|
||
#include "Object.h"
|
||
#include "Chat.h"
|
||
#include "Language.h"
|
||
#include "BattleGroundMgr.h"
|
||
#include "BattleGroundWS.h"
|
||
#include "BattleGround.h"
|
||
#include "ArenaTeam.h"
|
||
|
||
void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 8);
|
||
|
||
uint64 guid;
|
||
recv_data >> guid;
|
||
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
|
||
|
||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||
if(!unit)
|
||
return;
|
||
|
||
if(!unit->isBattleMaster()) // it's not battlemaster
|
||
return;
|
||
|
||
// Stop the npc if moving
|
||
unit->StopMoving();
|
||
|
||
uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry());
|
||
|
||
if(!_player->GetBGAccessByLevel(bgTypeId))
|
||
{
|
||
// temp, must be gossip message...
|
||
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
|
||
return;
|
||
}
|
||
|
||
SendBattlegGroundList(guid, bgTypeId);
|
||
}
|
||
|
||
void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId )
|
||
{
|
||
WorldPacket data;
|
||
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId);
|
||
SendPacket( &data );
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
|
||
|
||
uint64 guid;
|
||
uint32 bgTypeId;
|
||
uint32 instanceId;
|
||
uint8 joinAsGroup;
|
||
Group * grp;
|
||
|
||
recv_data >> guid; // battlemaster guid
|
||
recv_data >> bgTypeId; // battleground type id (DBC id)
|
||
recv_data >> instanceId; // instance id, 0 if First Available selected
|
||
recv_data >> joinAsGroup; // join as group
|
||
|
||
if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
|
||
{
|
||
sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow());
|
||
return;
|
||
}
|
||
|
||
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
|
||
|
||
// can do this, since it's battleground, not arena
|
||
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0);
|
||
|
||
// ignore if we already in BG or BG queue
|
||
if(_player->InBattleGround())
|
||
return;
|
||
|
||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||
if(!unit)
|
||
return;
|
||
|
||
if(!unit->isBattleMaster()) // it's not battlemaster
|
||
return;
|
||
|
||
// get bg instance or bg template if instance not found
|
||
BattleGround * bg = 0;
|
||
if(instanceId)
|
||
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
|
||
|
||
if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
|
||
{
|
||
sLog.outError("Battleground: no available bg / template found");
|
||
return;
|
||
}
|
||
|
||
// check queueing conditions
|
||
if(!joinAsGroup)
|
||
{
|
||
// check Deserter debuff
|
||
if( !_player->CanJoinToBattleground() )
|
||
{
|
||
WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
|
||
data << (uint32) 0xFFFFFFFE;
|
||
_player->GetSession()->SendPacket(&data);
|
||
return;
|
||
}
|
||
// check if already in queue
|
||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||
//player is already in this queue
|
||
return;
|
||
// check if has free queue slots
|
||
if(!_player->HasFreeBattleGroundQueueId())
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
grp = _player->GetGroup();
|
||
// no group found, error
|
||
if(!grp)
|
||
return;
|
||
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
|
||
switch(err)
|
||
{
|
||
// TODO: add error-based feedback to players in all cases
|
||
case BG_JOIN_ERR_GROUP_TOO_MANY:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_TOO_LARGE), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_OFFLINE_MEMBER:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_MIXED_FACTION:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_FACTION), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_MIXED_LEVELS:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_GROUP_DESERTER:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_ALL_QUEUES_USED:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
// all ok, can join
|
||
case BG_JOIN_ERR_OK:
|
||
break;
|
||
// these aren't possible outcomes in bgs
|
||
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
|
||
case BG_JOIN_ERR_MIXED_ARENATEAM:
|
||
return;
|
||
break;
|
||
// not the above? shouldn't happen, don't let join
|
||
default:
|
||
return;
|
||
break;
|
||
};
|
||
}
|
||
|
||
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
|
||
|
||
// _player->GetGroup() was already checked, grp is already initialized
|
||
if(joinAsGroup /* && _player->GetGroup()*/)
|
||
{
|
||
sLog.outDebug("Battleground: the following players are joining as group:");
|
||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
|
||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||
{
|
||
Player *member = itr->getSource();
|
||
if(!member) continue; // this should never happen
|
||
|
||
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
|
||
|
||
// store entry point coords (same as leader entry point)
|
||
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
||
|
||
WorldPacket data;
|
||
// send status packet (in queue)
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
|
||
member->GetSession()->SendPacket(&data);
|
||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
|
||
member->GetSession()->SendPacket(&data);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
|
||
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||
}
|
||
sLog.outDebug("Battleground: group end");
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
|
||
}
|
||
else
|
||
{
|
||
// already checked if queueSlot is valid, now just get it
|
||
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
||
// store entry point coords
|
||
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
||
|
||
WorldPacket data;
|
||
// send status packet (in queue)
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
|
||
SendPacket(&data);
|
||
|
||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
|
||
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||
}
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
|
||
{
|
||
// empty opcode
|
||
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
|
||
|
||
BattleGround *bg = _player->GetBattleGround();
|
||
if(!bg) // can't be received if player not in battleground
|
||
return;
|
||
|
||
if(bg->GetTypeID() == BATTLEGROUND_WS)
|
||
{
|
||
uint32 count1 = 0;
|
||
uint32 count2 = 0;
|
||
|
||
Player *ap = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
|
||
if(ap) ++count2;
|
||
|
||
Player *hp = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
|
||
if(hp) ++count2;
|
||
|
||
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
|
||
data << count1; // alliance flag holders count
|
||
/*for(uint8 i = 0; i < count1; i++)
|
||
{
|
||
data << uint64(0); // guid
|
||
data << (float)0; // x
|
||
data << (float)0; // y
|
||
}*/
|
||
data << count2; // horde flag holders count
|
||
if(ap)
|
||
{
|
||
data << (uint64)ap->GetGUID();
|
||
data << (float)ap->GetPositionX();
|
||
data << (float)ap->GetPositionY();
|
||
}
|
||
if(hp)
|
||
{
|
||
data << (uint64)hp->GetGUID();
|
||
data << (float)hp->GetPositionX();
|
||
data << (float)hp->GetPositionY();
|
||
}
|
||
|
||
SendPacket(&data);
|
||
}
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ )
|
||
{
|
||
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
|
||
|
||
BattleGround *bg = _player->GetBattleGround();
|
||
if(!bg)
|
||
return;
|
||
|
||
WorldPacket data;
|
||
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
|
||
SendPacket(&data);
|
||
|
||
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 4);
|
||
|
||
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
|
||
|
||
uint32 bgTypeId;
|
||
recv_data >> bgTypeId; // id from DBC
|
||
|
||
if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
|
||
{
|
||
sLog.outError("Battleground: invalid bgtype received.");
|
||
return;
|
||
}
|
||
|
||
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
|
||
|
||
if(!bl)
|
||
return;
|
||
|
||
WorldPacket data;
|
||
sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId);
|
||
SendPacket( &data );
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
|
||
|
||
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
|
||
|
||
uint8 type; // arenatype if arena
|
||
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
|
||
uint32 instanceId;
|
||
uint32 bgTypeId; // type id from dbc
|
||
uint16 unk; // 0x1F90 constant?
|
||
uint8 action; // enter battle 0x1, leave queue 0x0
|
||
|
||
recv_data >> type >> unk2 >> bgTypeId >> unk >> action;
|
||
|
||
if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
|
||
{
|
||
sLog.outError("Battleground: invalid bgtype received.");
|
||
// update battleground slots for the player to fix his UI and sent data.
|
||
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
|
||
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
|
||
if(_player->InBattleGroundQueue())
|
||
{
|
||
// update all queues, send invitation info if player is invited, queue info if queued
|
||
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
||
{
|
||
uint32 queue_id = _player->GetBattleGroundQueueId(i);
|
||
if(!queue_id)
|
||
continue;
|
||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
|
||
// if the player is not in queue, contine
|
||
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
|
||
continue;
|
||
|
||
// no group information, this should never happen
|
||
if(!itrPlayerStatus->second.GroupInfo)
|
||
continue;
|
||
|
||
BattleGround * bg = NULL;
|
||
|
||
// get possibly needed data from groupinfo
|
||
bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId;
|
||
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
||
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
|
||
uint8 status = 0;
|
||
|
||
|
||
if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
|
||
{
|
||
// not invited to bg, get template
|
||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||
status = STATUS_WAIT_QUEUE;
|
||
}
|
||
else
|
||
{
|
||
// get the bg we're invited to
|
||
BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID);
|
||
status = STATUS_WAIT_JOIN;
|
||
}
|
||
|
||
// if bg not found, then continue
|
||
if(!bg)
|
||
continue;
|
||
|
||
// don't invite if already in the instance
|
||
if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())
|
||
continue;
|
||
|
||
// re - invite player with proper data
|
||
WorldPacket data;
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted);
|
||
SendPacket(&data);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
uint32 bgQueueTypeId = 0;
|
||
// get the bg what we were invited to
|
||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
|
||
bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type);
|
||
itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
|
||
|
||
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
|
||
{
|
||
sLog.outError("Battleground: itrplayerstatus not found.");
|
||
return;
|
||
}
|
||
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
|
||
|
||
// if action == 1, then instanceId is _required_
|
||
if(!instanceId && action == 1)
|
||
{
|
||
sLog.outError("Battleground: instance not found.");
|
||
return;
|
||
}
|
||
|
||
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
|
||
|
||
// bg template might and must be used in case of leaving queue, when instance is not created yet
|
||
if(!bg && action == 0)
|
||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||
|
||
if(!bg)
|
||
{
|
||
sLog.outError("Battleground: bg not found.");
|
||
return;
|
||
}
|
||
|
||
bgTypeId = bg->GetTypeID();
|
||
|
||
if(_player->InBattleGroundQueue())
|
||
{
|
||
uint32 queueSlot = 0;
|
||
uint32 team = 0;
|
||
uint32 arenatype = 0;
|
||
uint32 israted = 0;
|
||
uint32 rating = 0;
|
||
// get the team info from the queue
|
||
BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
|
||
if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()
|
||
&& pitr->second.GroupInfo )
|
||
{
|
||
team = pitr->second.GroupInfo->Team;
|
||
arenatype = pitr->second.GroupInfo->ArenaType;
|
||
israted = pitr->second.GroupInfo->IsRated;
|
||
rating = pitr->second.GroupInfo->ArenaTeamRating;
|
||
}
|
||
else
|
||
{
|
||
sLog.outError("Battleground: Invalid player queue info!");
|
||
return;
|
||
}
|
||
WorldPacket data;
|
||
switch(action)
|
||
{
|
||
case 1: // port to battleground
|
||
if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
|
||
return; // cheating?
|
||
// resurrect the player
|
||
if(!_player->isAlive())
|
||
{
|
||
_player->ResurrectPlayer(1.0f,false);
|
||
_player->SpawnCorpseBones();
|
||
}
|
||
// stop taxi flight at port
|
||
if(_player->isInFlight())
|
||
{
|
||
_player->GetMotionMaster()->MovementExpired();
|
||
_player->m_taxi.ClearTaxiDestinations();
|
||
}
|
||
_player->RemoveFromGroup();
|
||
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
|
||
_player->GetSession()->SendPacket(&data);
|
||
// remove battleground queue status from BGmgr
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
|
||
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
||
// also this required to prevent stuck at old battleground after SetBattleGroundId set to new
|
||
if( BattleGround *currentBg = _player->GetBattleGround() )
|
||
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
|
||
|
||
// set the destination instance id
|
||
_player->SetBattleGroundId(bg->GetInstanceID());
|
||
// set the destination team
|
||
_player->SetBGTeam(team);
|
||
// bg->HandleBeforeTeleportToBattleGround(_player);
|
||
sBattleGroundMgr.SendToBattleGround(_player, instanceId);
|
||
// add only in HandleMoveWorldPortAck()
|
||
// bg->AddPlayer(_player,team);
|
||
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
|
||
break;
|
||
case 0: // leave queue
|
||
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
|
||
// player left queue, we should update it, maybe now his group fits in
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating);
|
||
SendPacket(&data);
|
||
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
|
||
break;
|
||
default:
|
||
sLog.outError("Battleground port: unknown action %u", action);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
|
||
{
|
||
//CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
|
||
|
||
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
|
||
|
||
//uint8 unk1, unk2;
|
||
//uint32 bgTypeId; // id from DBC
|
||
//uint16 unk3;
|
||
|
||
//recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
|
||
|
||
//if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
|
||
// return;
|
||
|
||
// not allow leave battleground in combat
|
||
if(_player->isInCombat())
|
||
if(BattleGround* bg = _player->GetBattleGround())
|
||
if(bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||
return;
|
||
|
||
_player->LeaveBattleground();
|
||
}
|
||
|
||
void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
|
||
{
|
||
// empty opcode
|
||
sLog.outDebug( "WORLD: Battleground status" );
|
||
|
||
WorldPacket data;
|
||
|
||
// TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point
|
||
if(_player->InBattleGround())
|
||
{
|
||
BattleGround *bg = _player->GetBattleGround();
|
||
if(bg)
|
||
{
|
||
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
|
||
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||
if((bg->GetStatus() <= STATUS_IN_PROGRESS))
|
||
{
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
|
||
SendPacket(&data);
|
||
}
|
||
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
||
{
|
||
uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong
|
||
uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
|
||
uint8 isRated = 0;
|
||
if (i == queueSlot || !queue_id) // we need to get the instance ids
|
||
continue;
|
||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
|
||
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
|
||
continue;
|
||
if(itrPlayerStatus->second.GroupInfo)
|
||
{
|
||
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
||
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
|
||
}
|
||
BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this
|
||
if(bg2)
|
||
{
|
||
//in this call is small bug, this call should be filled by player's waiting time in queue
|
||
//this call nulls all timers for client :
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated);
|
||
SendPacket(&data);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// we should update all queues? .. i'm not sure if this code is correct
|
||
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
||
{
|
||
uint32 queue_id = _player->GetBattleGroundQueueId(i);
|
||
if(!queue_id)
|
||
continue;
|
||
uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id);
|
||
uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
|
||
uint8 isRated = 0;
|
||
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
|
||
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
|
||
continue;
|
||
if(itrPlayerStatus->second.GroupInfo)
|
||
{
|
||
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
||
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
|
||
}
|
||
if(bg && queue_id)
|
||
{
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
||
SendPacket(&data);
|
||
}
|
||
}
|
||
}
|
||
/* else // not sure if it needed...
|
||
{
|
||
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
||
{
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0);
|
||
SendPacket(&data);
|
||
}
|
||
}*/
|
||
}
|
||
|
||
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
|
||
{
|
||
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
|
||
|
||
CHECK_PACKET_SIZE(recv_data, 8);
|
||
|
||
BattleGround *bg = _player->GetBattleGround();
|
||
if(!bg)
|
||
return;
|
||
|
||
uint64 guid;
|
||
recv_data >> guid;
|
||
|
||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||
if(!unit)
|
||
return;
|
||
|
||
if(!unit->isSpiritService()) // it's not spirit service
|
||
return;
|
||
|
||
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
|
||
}
|
||
|
||
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
|
||
{
|
||
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
|
||
|
||
CHECK_PACKET_SIZE(recv_data, 8);
|
||
|
||
BattleGround *bg = _player->GetBattleGround();
|
||
if(!bg)
|
||
return;
|
||
|
||
uint64 guid;
|
||
recv_data >> guid;
|
||
|
||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||
if(!unit)
|
||
return;
|
||
|
||
if(!unit->isSpiritService()) // it's not spirit service
|
||
return;
|
||
|
||
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
|
||
|
||
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
|
||
recv_data.hexlike();
|
||
|
||
// ignore if we already in BG or BG queue
|
||
if(_player->InBattleGround())
|
||
return;
|
||
|
||
uint64 guid; // arena Battlemaster guid
|
||
uint8 type; // 2v2, 3v3 or 5v5
|
||
uint8 asGroup; // asGroup
|
||
uint8 isRated; // isRated
|
||
Group * grp;
|
||
|
||
recv_data >> guid >> type >> asGroup >> isRated;
|
||
|
||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||
if(!unit)
|
||
return;
|
||
|
||
if(!unit->isBattleMaster()) // it's not battle master
|
||
return;
|
||
|
||
uint8 arenatype = 0;
|
||
uint32 arenaRating = 0;
|
||
|
||
switch(type)
|
||
{
|
||
case 0:
|
||
arenatype = ARENA_TYPE_2v2;
|
||
break;
|
||
case 1:
|
||
arenatype = ARENA_TYPE_3v3;
|
||
break;
|
||
case 2:
|
||
arenatype = ARENA_TYPE_5v5;
|
||
break;
|
||
default:
|
||
sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type);
|
||
return;
|
||
}
|
||
|
||
//check existance
|
||
BattleGround* bg = NULL;
|
||
if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
|
||
{
|
||
sLog.outError("Battleground: template bg (all arenas) not found");
|
||
return;
|
||
}
|
||
|
||
uint8 bgTypeId = bg->GetTypeID();
|
||
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype);
|
||
|
||
// check queueing conditions
|
||
if(!asGroup)
|
||
{
|
||
// check if already in queue
|
||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||
//player is already in this queue
|
||
return;
|
||
// check if has free queue slots
|
||
if(!_player->HasFreeBattleGroundQueueId())
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
grp = _player->GetGroup();
|
||
// no group found, error
|
||
if(!grp)
|
||
return;
|
||
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type);
|
||
switch(err)
|
||
{
|
||
// TODO: add error-based feedback to players in all cases
|
||
case BG_JOIN_ERR_GROUP_TOO_MANY:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_GROUP_TOO_LARGE), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_NOT_ENOUGH_PLAYERS), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_MIXED_ARENATEAM:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_YOUR_TEAM_ONLY), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_OFFLINE_MEMBER:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_MIXED_FACTION:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_FACTION), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_MIXED_LEVELS:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_GROUP_DESERTER:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
case BG_JOIN_ERR_ALL_QUEUES_USED:
|
||
{
|
||
WorldPacket data;
|
||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
|
||
SendPacket(&data);
|
||
}
|
||
return;
|
||
break;
|
||
// all ok, can join
|
||
case BG_JOIN_ERR_OK:
|
||
break;
|
||
// not the above? shouldn't happen, don't let join
|
||
default:
|
||
return;
|
||
break;
|
||
};
|
||
}
|
||
|
||
uint32 ateamId = 0;
|
||
|
||
if(isRated)
|
||
{
|
||
ateamId = _player->GetArenaTeamId(type);
|
||
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
|
||
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
|
||
if(!at)
|
||
{
|
||
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
||
return;
|
||
}
|
||
// get the team rating for queueing
|
||
arenaRating = at->GetRating();
|
||
// the arenateam id must match for everyone in the group
|
||
// get the personal ratings for queueing
|
||
uint32 avg_pers_rating = 0;
|
||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||
{
|
||
Player *member = itr->getSource();
|
||
|
||
// calc avg personal rating
|
||
avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5);
|
||
}
|
||
|
||
if( arenatype )
|
||
avg_pers_rating /= arenatype;
|
||
|
||
// if avg personal rating is more than 150 points below the team<61>s rating, the team will be queued against an opponent matching or similar to the average personal rating
|
||
if(avg_pers_rating + 150 < arenaRating)
|
||
arenaRating = avg_pers_rating;
|
||
}
|
||
|
||
if(asGroup)
|
||
{
|
||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
|
||
sLog.outDebug("Battleground: arena join as group start");
|
||
if(isRated)
|
||
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype);
|
||
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||
{
|
||
Player *member = itr->getSource();
|
||
if(!member) continue;
|
||
|
||
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
|
||
|
||
// store entry point coords (same as leader entry point)
|
||
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
||
|
||
WorldPacket data;
|
||
// send status packet (in queue)
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
||
member->GetSession()->SendPacket(&data);
|
||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
|
||
member->GetSession()->SendPacket(&data);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
|
||
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||
}
|
||
sLog.outDebug("Battleground: arena join as group end");
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
|
||
}
|
||
else
|
||
{
|
||
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
||
|
||
// store entry point coords
|
||
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
||
|
||
WorldPacket data;
|
||
// send status packet (in queue)
|
||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
||
SendPacket(&data);
|
||
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
|
||
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
|
||
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||
}
|
||
}
|
||
|
||
void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
|
||
{
|
||
CHECK_PACKET_SIZE(recv_data, 8);
|
||
|
||
uint64 playerGuid;
|
||
recv_data >> playerGuid;
|
||
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
|
||
|
||
if(!reportedPlayer)
|
||
{
|
||
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
|
||
return;
|
||
}
|
||
|
||
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
|
||
|
||
reportedPlayer->ReportedAfkBy(_player);
|
||
}
|