mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
121 lines
4.5 KiB
C++
121 lines
4.5 KiB
C++
/*
|
|
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _VMAPMANAGER2_H
|
|
#define _VMAPMANAGER2_H
|
|
|
|
#include "IVMapManager.h"
|
|
#include "Dynamic/UnorderedMap.h"
|
|
#include "Define.h"
|
|
#include <ace/Thread_Mutex.h>
|
|
|
|
//===========================================================
|
|
|
|
#define MAP_FILENAME_EXTENSION2 ".vmtree"
|
|
|
|
#define FILENAMEBUFFER_SIZE 500
|
|
|
|
/**
|
|
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
|
|
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
|
|
Each global map or instance has its own dynamic BSP-Tree.
|
|
The loaded ModelContainers are included in one of these BSP-Trees.
|
|
Additionally a table to match map ids and map names is used.
|
|
*/
|
|
|
|
//===========================================================
|
|
|
|
namespace G3D
|
|
{
|
|
class Vector3;
|
|
}
|
|
|
|
namespace VMAP
|
|
{
|
|
class StaticMapTree;
|
|
class WorldModel;
|
|
|
|
class ManagedModel
|
|
{
|
|
public:
|
|
ManagedModel() : iModel(0), iRefCount(0) { }
|
|
void setModel(WorldModel* model) { iModel = model; }
|
|
WorldModel* getModel() { return iModel; }
|
|
void incRefCount() { ++iRefCount; }
|
|
int decRefCount() { return --iRefCount; }
|
|
protected:
|
|
WorldModel* iModel;
|
|
int iRefCount;
|
|
};
|
|
|
|
typedef UNORDERED_MAP<uint32, StaticMapTree*> InstanceTreeMap;
|
|
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
|
|
|
|
class VMapManager2 : public IVMapManager
|
|
{
|
|
protected:
|
|
// Tree to check collision
|
|
ModelFileMap iLoadedModelFiles;
|
|
InstanceTreeMap iInstanceMapTrees;
|
|
// Mutex for iLoadedModelFiles
|
|
ACE_Thread_Mutex LoadedModelFilesLock;
|
|
|
|
bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
|
|
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
|
|
|
|
public:
|
|
// public for debug
|
|
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
|
|
static std::string getMapFileName(unsigned int mapId);
|
|
|
|
VMapManager2();
|
|
~VMapManager2(void);
|
|
|
|
int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
|
|
|
|
void unloadMap(unsigned int mapId, int x, int y);
|
|
void unloadMap(unsigned int mapId);
|
|
|
|
bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
|
|
/**
|
|
fill the hit pos and return true, if an object was hit
|
|
*/
|
|
bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
|
|
float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
|
|
|
|
bool processCommand(char* /*command*/) { return false; } // for debug and extensions
|
|
|
|
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
|
|
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
|
|
|
|
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
|
|
void releaseModelInstance(const std::string& filename);
|
|
|
|
// what's the use of this? o.O
|
|
virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
|
|
{
|
|
return getMapFileName(mapId);
|
|
}
|
|
virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
|
|
public:
|
|
void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
|
|
};
|
|
}
|
|
|
|
#endif
|