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mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-24 19:06:49 +01:00
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26f4fae8020ac805376c9b696331857ed1004c94
TrinityCore/src/server
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Machiavelli 26f4fae802 Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
Bug was caused by improper react state

--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
..
authserver
Set revision.h to be a prerequisite of worldserver and authserver building on *nix
2010-06-25 18:00:51 +02:00
collision
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
2010-06-24 17:32:50 +02:00
game
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
2010-06-27 03:47:18 +02:00
scripts
Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled by
2010-06-26 23:43:15 +02:00
shared
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
worldserver
Set revision.h to be a prerequisite of worldserver and authserver building on *nix
2010-06-25 18:00:51 +02:00
CMakeLists.txt
Add more CMake-related support for building g3dlib, zlib, bzip2, ace on Windows
2010-06-21 07:17:26 +02:00
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