mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
582 lines
20 KiB
C++
582 lines
20 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/// \addtogroup Trinityd Trinity Daemon
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/// @{
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/// \file
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#include <openssl/opensslv.h>
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#include <openssl/crypto.h>
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#include <boost/asio/io_service.hpp>
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#include <boost/asio/deadline_timer.hpp>
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "AsyncAcceptor.h"
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#include "RASession.h"
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#include "Configuration/Config.h"
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#include "OpenSSLCrypto.h"
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#include "ProcessPriority.h"
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#include "BigNumber.h"
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#include "RealmList.h"
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#include "World.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "ScriptMgr.h"
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#include "OutdoorPvP/OutdoorPvPMgr.h"
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#include "BattlegroundMgr.h"
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#include "TCSoap.h"
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#include "CliRunnable.h"
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#include "SystemConfig.h"
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#include "WorldSocket.h"
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#define TRINITY_CORE_CONFIG "worldserver.conf"
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#define WORLD_SLEEP_CONST 50
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#ifdef _WIN32
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#include "ServiceWin32.h"
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char serviceName[] = "worldserver";
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char serviceLongName[] = "TrinityCore world service";
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char serviceDescription[] = "TrinityCore World of Warcraft emulator world service";
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/*
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* -1 - not in service mode
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* 0 - stopped
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* 1 - running
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* 2 - paused
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*/
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int m_ServiceStatus = -1;
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#endif
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boost::asio::io_service _ioService;
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boost::asio::deadline_timer _freezeCheckTimer(_ioService);
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uint32 _worldLoopCounter(0);
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uint32 _lastChangeMsTime(0);
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uint32 _maxCoreStuckTimeInMs(0);
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WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
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CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
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LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
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uint32 realmID; ///< Id of the realm
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void usage(const char* prog);
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void SignalHandler(const boost::system::error_code& error, int signalNumber);
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void FreezeDetectorHandler(const boost::system::error_code& error);
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AsyncAcceptor<RASession>* StartRaSocketAcceptor(boost::asio::io_service& ioService);
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bool StartDB();
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void StopDB();
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void WorldUpdateLoop();
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void ClearOnlineAccounts();
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/// Launch the Trinity server
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extern int main(int argc, char** argv)
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{
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///- Command line parsing to get the configuration file name
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char const* cfg_file = TRINITY_CORE_CONFIG;
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int c = 1;
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while (c < argc)
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{
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if (!strcmp(argv[c], "-c"))
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{
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if (++c >= argc)
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{
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printf("Runtime-Error: -c option requires an input argument");
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usage(argv[0]);
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return 1;
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}
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else
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cfg_file = argv[c];
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}
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#ifdef _WIN32
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if (strcmp(argv[c], "-s") == 0) // Services
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{
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if (++c >= argc)
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{
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printf("Runtime-Error: -s option requires an input argument");
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usage(argv[0]);
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return 1;
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}
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if (strcmp(argv[c], "install") == 0)
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{
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if (WinServiceInstall())
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printf("Installing service\n");
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return 1;
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}
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else if (strcmp(argv[c], "uninstall") == 0)
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{
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if (WinServiceUninstall())
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printf("Uninstalling service\n");
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return 1;
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}
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else
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{
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printf("Runtime-Error: unsupported option %s", argv[c]);
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usage(argv[0]);
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return 1;
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}
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}
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if (strcmp(argv[c], "--service") == 0)
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WinServiceRun();
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#endif
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++c;
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}
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if (!sConfigMgr->LoadInitial(cfg_file))
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{
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printf("Invalid or missing configuration file : %s\n", cfg_file);
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printf("Verify that the file exists and has \'[worldserver]' written in the top of the file!\n");
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return 1;
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}
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if (sConfigMgr->GetBoolDefault("Log.Async.Enable", false))
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{
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// If logs are supposed to be handled async then we need to pass the io_service into the Log singleton
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Log::instance(&_ioService);
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}
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
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TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");
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TC_LOG_INFO("server.worldserver", " ______ __");
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TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__");
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TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __");
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TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
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TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
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TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
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TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
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TC_LOG_INFO("server.worldserver", " C O R E /\\___/");
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TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n");
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TC_LOG_INFO("server.worldserver", "Using configuration file %s.", cfg_file);
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TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
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TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100);
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OpenSSLCrypto::threadsSetup();
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/// worldserver PID file creation
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std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
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if (!pidFile.empty())
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{
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if (uint32 pid = CreatePIDFile(pidFile))
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TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid);
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else
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{
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TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str());
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return 1;
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}
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}
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// Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit)
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boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM);
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signals.async_wait(SignalHandler);
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// Start the Boost based thread pool
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int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1);
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std::vector<std::thread> threadPool;
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if (numThreads < 1)
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numThreads = 1;
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for (int i = 0; i < numThreads; ++i)
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threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService)));
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// Set process priority according to configuration settings
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SetProcessPriority("server.worldserver");
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// Start the databases
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if (!StartDB())
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return 1;
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// Set server offline (not connectable)
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
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// Initialize the World
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sWorld->SetInitialWorldSettings();
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// Launch CliRunnable thread
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std::thread* cliThread = nullptr;
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#ifdef _WIN32
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if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
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#else
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if (sConfigMgr->GetBoolDefault("Console.Enable", true))
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#endif
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{
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cliThread = new std::thread(CliThread);
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}
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// Start the Remote Access port (acceptor) if enabled
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AsyncAcceptor<RASession>* raAcceptor = nullptr;
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if (sConfigMgr->GetBoolDefault("Ra.Enable", false))
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raAcceptor = StartRaSocketAcceptor(_ioService);
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// Start soap serving thread if enabled
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std::thread* soapThread = nullptr;
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if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
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{
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soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
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}
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// Launch the worldserver listener socket
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uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
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std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
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bool tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true);
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AsyncAcceptor<WorldSocket> worldAcceptor(_ioService, worldListener, worldPort, tcpNoDelay);
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sScriptMgr->OnStartup();
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// Set server online (allow connecting now)
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
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// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
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if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
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{
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_maxCoreStuckTimeInMs = coreStuckTime * 1000;
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_freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5));
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_freezeCheckTimer.async_wait(FreezeDetectorHandler);
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TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime);
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}
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
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WorldUpdateLoop();
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// Shutdown starts here
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_ioService.stop();
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for (auto& thread : threadPool)
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{
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thread.join();
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}
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sScriptMgr->OnShutdown();
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sWorld->KickAll(); // save and kick all players
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sWorld->UpdateSessions(1); // real players unload required UpdateSessions call
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// unload battleground templates before different singletons destroyed
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sBattlegroundMgr->DeleteAllBattlegrounds();
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sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
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sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
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sScriptMgr->Unload();
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sOutdoorPvPMgr->Die();
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// set server offline
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
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// Clean up threads if any
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if (soapThread != nullptr)
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{
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soapThread->join();
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delete soapThread;
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}
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if (raAcceptor != nullptr)
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delete raAcceptor;
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///- Clean database before leaving
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ClearOnlineAccounts();
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StopDB();
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TC_LOG_INFO("server.worldserver", "Halting process...");
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if (cliThread != nullptr)
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{
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#ifdef _WIN32
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// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
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//_exit(1);
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// send keyboard input to safely unblock the CLI thread
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INPUT_RECORD b[4];
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HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
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b[0].EventType = KEY_EVENT;
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b[0].Event.KeyEvent.bKeyDown = TRUE;
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b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[0].Event.KeyEvent.wRepeatCount = 1;
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b[1].EventType = KEY_EVENT;
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b[1].Event.KeyEvent.bKeyDown = FALSE;
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b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[1].Event.KeyEvent.wRepeatCount = 1;
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b[2].EventType = KEY_EVENT;
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b[2].Event.KeyEvent.bKeyDown = TRUE;
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b[2].Event.KeyEvent.dwControlKeyState = 0;
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b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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b[2].Event.KeyEvent.wRepeatCount = 1;
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b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
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b[3].EventType = KEY_EVENT;
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b[3].Event.KeyEvent.bKeyDown = FALSE;
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b[3].Event.KeyEvent.dwControlKeyState = 0;
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b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
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b[3].Event.KeyEvent.wRepeatCount = 1;
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DWORD numb;
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WriteConsoleInput(hStdIn, b, 4, &numb);
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cliThread->join();
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#endif
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delete cliThread;
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}
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OpenSSLCrypto::threadsCleanup();
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// 0 - normal shutdown
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// 1 - shutdown at error
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// 2 - restart command used, this code can be used by restarter for restart Trinityd
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return World::GetExitCode();
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}
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void WorldUpdateLoop()
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{
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uint32 realCurrTime = 0;
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uint32 realPrevTime = getMSTime();
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uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
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///- While we have not World::m_stopEvent, update the world
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while (!World::IsStopped())
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{
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++World::m_worldLoopCounter;
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realCurrTime = getMSTime();
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uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
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sWorld->Update(diff);
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realPrevTime = realCurrTime;
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// diff (D0) include time of previous sleep (d0) + tick time (t0)
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// we want that next d1 + t1 == WORLD_SLEEP_CONST
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// we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
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// d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0
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if (diff <= WORLD_SLEEP_CONST + prevSleepTime)
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{
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prevSleepTime = WORLD_SLEEP_CONST + prevSleepTime - diff;
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std::this_thread::sleep_for(std::chrono::milliseconds(prevSleepTime));
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}
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else
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prevSleepTime = 0;
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#ifdef _WIN32
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if (m_ServiceStatus == 0)
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World::StopNow(SHUTDOWN_EXIT_CODE);
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while (m_ServiceStatus == 2)
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Sleep(1000);
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#endif
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}
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}
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/// Print out the usage string for this program on the console.
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void usage(const char* prog)
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{
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printf("Usage:\n");
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printf(" %s [<options>]\n", prog);
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printf(" -c config_file use config_file as configuration file\n");
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#ifdef _WIN32
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printf(" Running as service functions:\n");
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printf(" --service run as service\n");
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printf(" -s install install service\n");
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printf(" -s uninstall uninstall service\n");
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#endif
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}
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void SignalHandler(const boost::system::error_code& error, int signalNumber)
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{
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if (!error)
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{
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switch (signalNumber)
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{
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case SIGINT:
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case SIGTERM:
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World::StopNow(SHUTDOWN_EXIT_CODE);
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break;
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}
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}
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}
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void FreezeDetectorHandler(const boost::system::error_code& error)
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{
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if (!error)
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{
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uint32 curtime = getMSTime();
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uint32 worldLoopCounter = World::m_worldLoopCounter;
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if (_worldLoopCounter != worldLoopCounter)
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{
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_lastChangeMsTime = curtime;
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_worldLoopCounter = worldLoopCounter;
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}
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// possible freeze
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else if (getMSTimeDiff(_lastChangeMsTime, curtime) > _maxCoreStuckTimeInMs)
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{
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TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
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ASSERT(false);
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}
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_freezeCheckTimer.expires_from_now(boost::posix_time::seconds(1));
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_freezeCheckTimer.async_wait(FreezeDetectorHandler);
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}
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}
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AsyncAcceptor<RASession>* StartRaSocketAcceptor(boost::asio::io_service& ioService)
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{
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uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443));
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std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0");
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return new AsyncAcceptor<RASession>(ioService, raListener, raPort);
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}
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/// Initialize connection to the databases
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bool StartDB()
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{
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MySQL::Library_Init();
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std::string dbString;
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uint8 asyncThreads, synchThreads;
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dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", "");
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if (dbString.empty())
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{
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TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file");
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return false;
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}
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asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1));
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if (asyncThreads < 1 || asyncThreads > 32)
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{
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TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1));
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///- Initialize the world database
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if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads))
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{
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TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str());
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return false;
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}
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///- Get character database info from configuration file
|
|
dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", "");
|
|
if (dbString.empty())
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file");
|
|
return false;
|
|
}
|
|
|
|
asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1));
|
|
if (asyncThreads < 1 || asyncThreads > 32)
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. "
|
|
"Please pick a value between 1 and 32.");
|
|
return false;
|
|
}
|
|
|
|
synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2));
|
|
|
|
///- Initialize the Character database
|
|
if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads))
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str());
|
|
return false;
|
|
}
|
|
|
|
///- Get login database info from configuration file
|
|
dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", "");
|
|
if (dbString.empty())
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file");
|
|
return false;
|
|
}
|
|
|
|
asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1));
|
|
if (asyncThreads < 1 || asyncThreads > 32)
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. "
|
|
"Please pick a value between 1 and 32.");
|
|
return false;
|
|
}
|
|
|
|
synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1));
|
|
///- Initialise the login database
|
|
if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads))
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str());
|
|
return false;
|
|
}
|
|
|
|
///- Get the realm Id from the configuration file
|
|
realmID = sConfigMgr->GetIntDefault("RealmID", 0);
|
|
if (!realmID)
|
|
{
|
|
TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
|
|
return false;
|
|
}
|
|
TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID);
|
|
|
|
///- Clean the database before starting
|
|
ClearOnlineAccounts();
|
|
|
|
///- Insert version info into DB
|
|
WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query
|
|
|
|
sWorld->LoadDBVersion();
|
|
|
|
TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion());
|
|
return true;
|
|
}
|
|
|
|
void StopDB()
|
|
{
|
|
CharacterDatabase.Close();
|
|
WorldDatabase.Close();
|
|
LoginDatabase.Close();
|
|
|
|
MySQL::Library_End();
|
|
}
|
|
|
|
/// Clear 'online' status for all accounts with characters in this realm
|
|
void ClearOnlineAccounts()
|
|
{
|
|
// Reset online status for all accounts with characters on the current realm
|
|
LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID);
|
|
|
|
// Reset online status for all characters
|
|
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
|
|
|
|
// Battleground instance ids reset at server restart
|
|
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
|
|
}
|
|
|
|
/// @}
|