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Conflicts: .travis.yml CMakeLists.txt README.md dep/libmpq/CMakeLists.txt doc/UnixInstall.txt revision_data.h.in.cmake sql/base/auth_database.sql sql/base/characters_database.sql sql/base/dev/world_database.sql sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql 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sql/updates/world/2015_12_14_00_world.sql sql/updates/world/2016_01_01_00_world.sql sql/updates/world/2016_01_01_01_world.sql src/common/Common.h src/common/Cryptography/Authentication/AuthCrypt.cpp src/common/Cryptography/Authentication/AuthCrypt.h src/common/Cryptography/HMACSHA1.cpp src/common/Cryptography/HMACSHA1.h src/server/database/Database/Implementation/CharacterDatabase.cpp src/server/database/Database/Implementation/CharacterDatabase.h src/server/database/Database/Implementation/LoginDatabase.cpp src/server/game/AI/SmartScripts/SmartScript.cpp src/server/game/AI/SmartScripts/SmartScript.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Battlegrounds/BattlegroundQueue.cpp src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp src/server/game/Chat/Chat.cpp src/server/game/Chat/Chat.h src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/ObjectGuid.cpp src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Transport/Transport.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Grids/GridDefines.h src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Groups/Group.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/ReferAFriendHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Maps/Map.cpp src/server/game/Maps/Map.h src/server/game/Maps/MapInstanced.cpp src/server/game/Maps/MapManager.h src/server/game/Maps/TransportMgr.cpp src/server/game/Maps/TransportMgr.h src/server/game/Miscellaneous/Language.h src/server/game/Movement/Waypoints/Path.h src/server/game/OutdoorPvP/OutdoorPvP.cpp src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Pools/PoolMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Scripting/MapScripts.cpp src/server/game/Scripting/ScriptMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellInfo.h src/server/game/Spells/SpellMgr.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/Tools/PlayerDump.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Commands/cs_ticket.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/World/duel_reset.cpp src/server/scripts/World/npc_taxi.cpp src/server/shared/Containers.h src/server/shared/Dynamic/TypeContainer.h src/server/shared/Dynamic/TypeContainerFunctions.h src/server/shared/Dynamic/TypeList.h src/server/shared/Packets/WorldPacket.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/loadlib/loadlib.h src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/adtfile.cpp src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/vmapexport.cpp src/tools/vmap4_extractor/wdtfile.cpp src/tools/vmap4_extractor/wdtfile.h src/tools/vmap4_extractor/wmo.cpp
1429 lines
42 KiB
C++
1429 lines
42 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "SocialMgr.h"
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#include "SpellAuras.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "SpellAuraEffects.h"
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class Aura;
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/* differeces from off:
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-you can uninvite yourself - is is useful
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-you can accept invitation even if leader went offline
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*/
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/* todo:
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-group_destroyed msg is sent but not shown
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-reduce xp gaining when in raid group
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-quest sharing has to be corrected
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-FIX sending PartyMemberStats
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*/
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void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
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{
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WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
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data << uint32(operation);
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data << member;
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data << uint32(res);
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data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
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data << uint64(0); // player who caused error (in some cases).
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SendPacket(&data);
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}
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void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");
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ObjectGuid crossRealmGuid; // unused
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recvData.read_skip<uint32>(); // Non-zero in cross realm invites
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recvData.read_skip<uint32>(); // Always 0
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crossRealmGuid[2] = recvData.ReadBit();
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crossRealmGuid[7] = recvData.ReadBit();
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uint8 realmLen = recvData.ReadBits(9);
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crossRealmGuid[3] = recvData.ReadBit();
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uint8 nameLen = recvData.ReadBits(10);
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crossRealmGuid[5] = recvData.ReadBit();
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crossRealmGuid[4] = recvData.ReadBit();
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crossRealmGuid[6] = recvData.ReadBit();
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crossRealmGuid[0] = recvData.ReadBit();
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crossRealmGuid[1] = recvData.ReadBit();
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recvData.ReadByteSeq(crossRealmGuid[4]);
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recvData.ReadByteSeq(crossRealmGuid[7]);
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recvData.ReadByteSeq(crossRealmGuid[6]);
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std::string memberName, realmName;
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memberName = recvData.ReadString(nameLen);
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realmName = recvData.ReadString(realmLen); // unused
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recvData.ReadByteSeq(crossRealmGuid[1]);
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recvData.ReadByteSeq(crossRealmGuid[0]);
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recvData.ReadByteSeq(crossRealmGuid[5]);
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recvData.ReadByteSeq(crossRealmGuid[3]);
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recvData.ReadByteSeq(crossRealmGuid[2]);
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// attempt add selected player
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// cheating
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if (!normalizePlayerName(memberName))
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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Player* player = ObjectAccessor::FindPlayerByName(memberName);
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// no player
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if (!player)
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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// restrict invite to GMs
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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// can't group with
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if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
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return;
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}
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
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return;
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}
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// just ignore us
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if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
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return;
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}
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID().GetCounter()))
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
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return;
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}
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ObjectGuid invitedGuid = player->GetGUID();
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Group* group = GetPlayer()->GetGroup();
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if (group && group->isBGGroup())
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group = GetPlayer()->GetOriginalGroup();
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Group* group2 = player->GetGroup();
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if (group2 && group2->isBGGroup())
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group2 = player->GetOriginalGroup();
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// player already in another group or invited
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if (group2 || player->GetGroupInvite())
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{
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);
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if (group2)
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{
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// tell the player that they were invited but it failed as they were already in a group
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WorldPacket data(SMSG_GROUP_INVITE, 45);
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data.WriteBit(0);
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data.WriteBit(invitedGuid[0]);
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data.WriteBit(invitedGuid[3]);
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data.WriteBit(invitedGuid[2]);
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data.WriteBit(0); // Inverse already in group
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data.WriteBit(invitedGuid[6]);
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data.WriteBit(invitedGuid[5]);
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data.WriteBits(0, 9); // Realm name
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data.WriteBit(invitedGuid[4]);
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data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length
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data.WriteBits(0, 24); // Count 2
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data.WriteBit(0);
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data.WriteBit(invitedGuid[1]);
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data.WriteBit(invitedGuid[7]);
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data.FlushBits();
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data.WriteByteSeq(invitedGuid[1]);
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data.WriteByteSeq(invitedGuid[4]);
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data << int32(getMSTime());
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data << int32(0);
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data << int32(0);
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data.WriteByteSeq(invitedGuid[6]);
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data.WriteByteSeq(invitedGuid[0]);
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data.WriteByteSeq(invitedGuid[2]);
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data.WriteByteSeq(invitedGuid[3]);
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// for count2 { int32(0) }
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data.WriteByteSeq(invitedGuid[5]);
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// data.append(realm name);
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data.WriteByteSeq(invitedGuid[7]);
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data.WriteString(GetPlayer()->GetName()); // inviter name
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data << int32(0);
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player->GetSession()->SendPacket(&data);
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}
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return;
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}
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if (group)
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{
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// not have permissions for invite
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if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
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return;
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}
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// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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}
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// ok, but group not exist, start a new group
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// but don't create and save the group to the DB until
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// at least one person joins
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if (!group)
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{
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group = new Group;
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// new group: if can't add then delete
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if (!group->AddLeaderInvite(GetPlayer()))
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{
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delete group;
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return;
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}
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if (!group->AddInvite(player))
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{
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delete group;
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return;
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}
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}
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else
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{
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// already existed group: if can't add then just leave
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if (!group->AddInvite(player))
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{
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return;
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}
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}
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// ok, we do it
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WorldPacket data(SMSG_GROUP_INVITE, 45);
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data.WriteBit(0);
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data.WriteBit(invitedGuid[0]);
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data.WriteBit(invitedGuid[3]);
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data.WriteBit(invitedGuid[2]);
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data.WriteBit(1); // Inverse already in group
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data.WriteBit(invitedGuid[6]);
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data.WriteBit(invitedGuid[5]);
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data.WriteBits(0, 9); // Realm name
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data.WriteBit(invitedGuid[4]);
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data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length
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data.WriteBits(0, 24); // Count 2
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data.WriteBit(0);
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data.WriteBit(invitedGuid[1]);
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data.WriteBit(invitedGuid[7]);
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data.FlushBits();
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data.WriteByteSeq(invitedGuid[1]);
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data.WriteByteSeq(invitedGuid[4]);
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data << int32(getMSTime());
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data << int32(0);
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data << int32(0);
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data.WriteByteSeq(invitedGuid[6]);
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data.WriteByteSeq(invitedGuid[0]);
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data.WriteByteSeq(invitedGuid[2]);
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data.WriteByteSeq(invitedGuid[3]);
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// for count2 { int32(0) }
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data.WriteByteSeq(invitedGuid[5]);
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// data.append(realm name);
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data.WriteByteSeq(invitedGuid[7]);
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data.WriteString(GetPlayer()->GetName());
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data << int32(0);
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player->GetSession()->SendPacket(&data);
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SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
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}
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void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE_RESPONSE");
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recvData.ReadBit(); // unk always 0
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bool accept = recvData.ReadBit();
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// Never actually received?
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/*if (accept)
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recvData.read_skip<uint32>(); // unk*/
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Group* group = GetPlayer()->GetGroupInvite();
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if (!group)
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return;
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if (accept)
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{
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// Remove player from invitees in any case
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group->RemoveInvite(GetPlayer());
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if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
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{
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TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
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return;
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}
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// Group is full
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
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// Forming a new group, create it
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if (!group->IsCreated())
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{
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// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
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if (!leader)
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{
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group->RemoveAllInvites();
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return;
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}
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// If we're about to create a group there really should be a leader present
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ASSERT(leader);
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group->RemoveInvite(leader);
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group->Create(leader);
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sGroupMgr->AddGroup(group);
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}
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// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
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if (!group->AddMember(GetPlayer()))
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return;
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group->BroadcastGroupUpdate();
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}
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else
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{
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// Remember leader if online (group pointer will be invalid if group gets disbanded)
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Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
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// uninvite, group can be deleted
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GetPlayer()->UninviteFromGroup();
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if (!leader || !leader->GetSession())
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return;
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// report
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WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().size());
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data << GetPlayer()->GetName();
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leader->GetSession()->SendPacket(&data);
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}
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}
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void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
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ObjectGuid guid;
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std::string reason;
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recvData >> guid;
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recvData >> reason;
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//can't uninvite yourself
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if (guid == GetPlayer()->GetGUID())
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{
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TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
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GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
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return;
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}
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PartyResult res = GetPlayer()->CanUninviteFromGroup(guid);
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_UNINVITE, "", res);
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return;
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}
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Group* grp = GetPlayer()->GetGroup();
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// grp is checked already above in CanUninviteFromGroup()
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ASSERT(grp);
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if (grp->IsMember(guid))
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{
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Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
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return;
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}
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if (Player* player = grp->GetInvited(guid))
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{
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player->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
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}
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|
|
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE");
|
|
|
|
std::string membername;
|
|
recvData >> membername;
|
|
|
|
// player not found
|
|
if (!normalizePlayerName(membername))
|
|
return;
|
|
|
|
// can't uninvite yourself
|
|
if (GetPlayer()->GetName() == membername)
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
|
|
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
|
|
return;
|
|
}
|
|
|
|
PartyResult res = GetPlayer()->CanUninviteFromGroup();
|
|
if (res != ERR_PARTY_RESULT_OK)
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
|
return;
|
|
}
|
|
|
|
Group* grp = GetPlayer()->GetGroup();
|
|
if (!grp)
|
|
return;
|
|
|
|
if (ObjectGuid guid = grp->GetMemberGUID(membername))
|
|
{
|
|
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
|
|
return;
|
|
}
|
|
|
|
if (Player* player = grp->GetInvited(membername))
|
|
{
|
|
player->UninviteFromGroup();
|
|
return;
|
|
}
|
|
|
|
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
|
|
}
|
|
|
|
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
Group* group = GetPlayer()->GetGroup();
|
|
|
|
if (!group || !player)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
|
|
return;
|
|
|
|
// Everything's fine, accepted.
|
|
group->ChangeLeader(guid);
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_ROLES");
|
|
|
|
uint32 newRole;
|
|
ObjectGuid guid1; // Assigner GUID
|
|
ObjectGuid guid2; // Target GUID
|
|
|
|
guid1 = GetPlayer()->GetGUID();
|
|
|
|
recvData >> newRole;
|
|
|
|
guid2[2] = recvData.ReadBit();
|
|
guid2[6] = recvData.ReadBit();
|
|
guid2[3] = recvData.ReadBit();
|
|
guid2[7] = recvData.ReadBit();
|
|
guid2[5] = recvData.ReadBit();
|
|
guid2[1] = recvData.ReadBit();
|
|
guid2[0] = recvData.ReadBit();
|
|
guid2[4] = recvData.ReadBit();
|
|
|
|
recvData.ReadByteSeq(guid2[6]);
|
|
recvData.ReadByteSeq(guid2[4]);
|
|
recvData.ReadByteSeq(guid2[1]);
|
|
recvData.ReadByteSeq(guid2[3]);
|
|
recvData.ReadByteSeq(guid2[0]);
|
|
recvData.ReadByteSeq(guid2[5]);
|
|
recvData.ReadByteSeq(guid2[2]);
|
|
recvData.ReadByteSeq(guid2[7]);
|
|
|
|
WorldPacket data(SMSG_GROUP_SET_ROLE, 24);
|
|
|
|
data.WriteBit(guid1[1]);
|
|
data.WriteBit(guid2[0]);
|
|
data.WriteBit(guid2[2]);
|
|
data.WriteBit(guid2[4]);
|
|
data.WriteBit(guid2[7]);
|
|
data.WriteBit(guid2[3]);
|
|
data.WriteBit(guid1[7]);
|
|
data.WriteBit(guid2[5]);
|
|
data.WriteBit(guid1[5]);
|
|
data.WriteBit(guid1[4]);
|
|
data.WriteBit(guid1[3]);
|
|
data.WriteBit(guid2[6]);
|
|
data.WriteBit(guid1[2]);
|
|
data.WriteBit(guid1[6]);
|
|
data.WriteBit(guid2[1]);
|
|
data.WriteBit(guid1[0]);
|
|
|
|
data.WriteByteSeq(guid1[7]);
|
|
data.WriteByteSeq(guid2[3]);
|
|
data.WriteByteSeq(guid1[6]);
|
|
data.WriteByteSeq(guid2[4]);
|
|
data.WriteByteSeq(guid2[0]);
|
|
data << uint32(newRole); // New Role
|
|
data.WriteByteSeq(guid2[6]);
|
|
data.WriteByteSeq(guid2[2]);
|
|
data.WriteByteSeq(guid1[0]);
|
|
data.WriteByteSeq(guid1[4]);
|
|
data.WriteByteSeq(guid2[1]);
|
|
data.WriteByteSeq(guid1[3]);
|
|
data.WriteByteSeq(guid1[5]);
|
|
data.WriteByteSeq(guid1[2]);
|
|
data.WriteByteSeq(guid2[5]);
|
|
data.WriteByteSeq(guid2[7]);
|
|
data.WriteByteSeq(guid1[1]);
|
|
data << uint32(0); // Old Role
|
|
|
|
if (Group* group = GetPlayer()->GetGroup())
|
|
{
|
|
/// @todo probably should be sent only if (oldRole != newRole)
|
|
group->BroadcastPacket(&data, false);
|
|
group->SetLfgRoles(guid2, newRole);
|
|
}
|
|
else
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
|
|
|
|
Group* grp = GetPlayer()->GetGroup();
|
|
if (!grp)
|
|
return;
|
|
|
|
if (_player->InBattleground())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
|
|
return;
|
|
}
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
|
|
|
|
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
|
|
}
|
|
|
|
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
|
|
|
|
uint32 lootMethod;
|
|
ObjectGuid lootMaster;
|
|
uint32 lootThreshold;
|
|
recvData >> lootMethod >> lootMaster >> lootThreshold;
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
if (lootMethod > NEED_BEFORE_GREED)
|
|
return;
|
|
|
|
if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
|
|
return;
|
|
|
|
if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
group->SetLootMethod((LootMethod)lootMethod);
|
|
group->SetMasterLooterGuid(lootMaster);
|
|
group->SetLootThreshold((ItemQualities)lootThreshold);
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleLootRoll(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
uint32 itemSlot;
|
|
uint8 rollType;
|
|
recvData >> guid; // guid of the item rolled
|
|
recvData >> itemSlot;
|
|
recvData >> rollType; // 0: pass, 1: need, 2: greed
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
|
|
|
|
switch (rollType)
|
|
{
|
|
case ROLL_NEED:
|
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
|
|
break;
|
|
case ROLL_GREED:
|
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_MINIMAP_PING");
|
|
|
|
if (!GetPlayer()->GetGroup())
|
|
return;
|
|
|
|
float x, y;
|
|
recvData >> x;
|
|
recvData >> y;
|
|
|
|
//TC_LOG_DEBUG("misc", "Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
data << float(x);
|
|
data << float(y);
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
|
|
}
|
|
|
|
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_RANDOM_ROLL");
|
|
|
|
uint32 minimum, maximum, roll;
|
|
recvData >> minimum;
|
|
recvData >> maximum;
|
|
|
|
/** error handling **/
|
|
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
roll = urand(minimum, maximum);
|
|
|
|
//TC_LOG_DEBUG("misc", "ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
|
|
|
|
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
|
|
data << uint32(minimum);
|
|
data << uint32(maximum);
|
|
data << uint32(roll);
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
if (GetPlayer()->GetGroup())
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
|
|
else
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
uint8 x;
|
|
recvData >> x;
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
if (x == 0xFF) // target icon request
|
|
group->SendTargetIconList(this);
|
|
else // target icon update
|
|
{
|
|
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
if (guid.IsPlayer())
|
|
{
|
|
Player* target = ObjectAccessor::FindConnectedPlayer(guid);
|
|
|
|
if (!target || target->IsHostileTo(GetPlayer()))
|
|
return;
|
|
}
|
|
|
|
group->SetTargetIcon(x, _player->GetGUID(), guid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_RAID_CONVERT");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (_player->InBattleground())
|
|
return;
|
|
|
|
// error handling
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
|
|
return;
|
|
|
|
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
|
|
|
// New 4.x: it is now possible to convert a raid to a group if member count is 5 or less
|
|
|
|
bool toRaid;
|
|
recvData >> toRaid;
|
|
|
|
if (toRaid)
|
|
group->ConvertToRaid();
|
|
else
|
|
group->ConvertToGroup();
|
|
}
|
|
|
|
void WorldSession::HandleGroupRequestJoinUpdates(WorldPacket& /*recvData*/)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_REAL_GROUP_UPDATE, 1 + 4 + 8);
|
|
data << uint8(group->GetGroupType());
|
|
data << uint32(group->GetMembersCount() - 1);
|
|
data << uint64(group->GetLeaderGUID());
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
|
|
|
|
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
std::string name;
|
|
uint8 groupNr;
|
|
recvData >> name;
|
|
recvData >> groupNr;
|
|
|
|
if (groupNr >= MAX_RAID_SUBGROUPS)
|
|
return;
|
|
|
|
ObjectGuid senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
if (!group->HasFreeSlotSubGroup(groupNr))
|
|
return;
|
|
|
|
Player* movedPlayer = ObjectAccessor::FindConnectedPlayerByName(name);
|
|
ObjectGuid guid;
|
|
|
|
if (movedPlayer)
|
|
guid = movedPlayer->GetGUID();
|
|
else
|
|
{
|
|
CharacterDatabase.EscapeString(name);
|
|
guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
|
|
}
|
|
|
|
group->ChangeMembersGroup(guid, groupNr);
|
|
}
|
|
|
|
void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SWAP_SUB_GROUP");
|
|
std::string unk1;
|
|
std::string unk2;
|
|
|
|
recvData >> unk1;
|
|
recvData >> unk2;
|
|
}
|
|
|
|
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
bool apply;
|
|
recvData >> guid;
|
|
recvData >> apply;
|
|
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
|
|
}
|
|
|
|
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_PARTY_ASSIGNMENT");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
ObjectGuid senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
uint8 assignment;
|
|
bool apply;
|
|
ObjectGuid guid;
|
|
recvData >> assignment >> apply;
|
|
recvData >> guid;
|
|
|
|
switch (assignment)
|
|
{
|
|
case GROUP_ASSIGN_MAINASSIST:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
|
|
break;
|
|
case GROUP_ASSIGN_MAINTANK:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_READY_CHECK");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (recvData.empty()) // request
|
|
{
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
|
data << GetPlayer()->GetGUID();
|
|
group->BroadcastPacket(&data, false, -1);
|
|
|
|
group->OfflineReadyCheck();
|
|
}
|
|
else // answer
|
|
{
|
|
uint8 state;
|
|
recvData >> state;
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
data << uint8(state);
|
|
group->BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
//Group* group = GetPlayer()->GetGroup();
|
|
//if (!group)
|
|
// return;
|
|
|
|
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
// return;
|
|
|
|
// Is any reaction need?
|
|
}
|
|
|
|
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
|
|
{
|
|
uint32 mask = player->GetGroupUpdateFlag();
|
|
|
|
if (mask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
|
|
std::set<uint32> const& phases = player->GetPhases();
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
|
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
|
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
|
|
data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value
|
|
*data << player->GetPackGUID();
|
|
*data << uint32(mask);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
|
{
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
*data << uint16(playerStatus);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
|
*data << uint32(player->GetHealth());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
|
*data << uint32(player->GetMaxHealth());
|
|
|
|
Powers powerType = player->getPowerType();
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
*data << uint8(powerType);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
|
*data << uint16(player->GetPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
|
*data << uint16(player->GetMaxPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
|
*data << uint16(player->getLevel());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
|
*data << uint16(player->GetZoneId());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_UNK100)
|
|
*data << uint16(0);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
|
{
|
|
*data << uint16(player->GetPositionX());
|
|
*data << uint16(player->GetPositionY());
|
|
*data << uint16(player->GetPositionZ());
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
|
{
|
|
*data << uint8(0);
|
|
uint64 auramask = player->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
*data << uint32(MAX_AURAS); // count
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = player->GetVisibleAura(i);
|
|
if (!aurApp)
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint16(0);
|
|
continue;
|
|
}
|
|
|
|
*data << uint32(aurApp->GetBase()->GetId());
|
|
*data << uint16(aurApp->GetFlags());
|
|
|
|
if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
|
|
*data << int32(eff->GetAmount());
|
|
else
|
|
*data << int32(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
|
{
|
|
if (pet)
|
|
*data << uint64(pet->GetGUID());
|
|
else
|
|
*data << uint64(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
|
{
|
|
if (pet)
|
|
*data << pet->GetName();
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetDisplayId());
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetMaxHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
{
|
|
if (pet)
|
|
*data << uint8(pet->getPowerType());
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
|
{
|
|
if (pet)
|
|
{
|
|
*data << uint8(0);
|
|
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
*data << uint32(MAX_AURAS); // count
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = pet->GetVisibleAura(i);
|
|
if (!aurApp)
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint16(0);
|
|
continue;
|
|
}
|
|
|
|
*data << uint32(aurApp->GetBase()->GetId());
|
|
*data << uint16(aurApp->GetFlags());
|
|
|
|
if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
|
|
*data << int32(eff->GetAmount());
|
|
else
|
|
*data << int32(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*data << uint8(0);
|
|
*data << uint64(0);
|
|
}
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
{
|
|
if (Vehicle* veh = player->GetVehicle())
|
|
*data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
else
|
|
*data << uint32(0);
|
|
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PHASE)
|
|
{
|
|
*data << uint32(phases.empty() ? 8 : 0);
|
|
*data << uint32(phases.size());
|
|
for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
|
|
*data << uint16(*itr);
|
|
}
|
|
}
|
|
|
|
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
|
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
|
|
ObjectGuid Guid;
|
|
recvData >> Guid;
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(Guid);
|
|
if (!player)
|
|
{
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << Guid.WriteAsPacked();
|
|
data << uint32(GROUP_UPDATE_FLAG_STATUS);
|
|
data << uint16(MEMBER_STATUS_OFFLINE);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
Powers powerType = player->getPowerType();
|
|
std::set<uint32> const& phases = player->GetPhases();
|
|
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << player->GetPackGUID();
|
|
|
|
uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
|
|
| GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
|
|
| GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
|
|
| GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;
|
|
|
|
if (powerType != POWER_MANA)
|
|
updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
|
|
|
|
if (pet)
|
|
updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
|
|
| GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;
|
|
|
|
if (player->GetVehicle())
|
|
updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
|
|
|
|
if (!phases.empty())
|
|
updateFlags |= GROUP_UPDATE_FLAG_PHASE;
|
|
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
data << uint32(updateFlags);
|
|
data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
|
|
data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
|
|
data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
|
|
if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
data << uint8(powerType);
|
|
|
|
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
|
|
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
|
|
data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
|
|
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
|
|
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION
|
|
|
|
// GROUP_UPDATE_FLAG_AURAS
|
|
data << uint8(1);
|
|
uint64 auramask = 0;
|
|
size_t maskPos = data.wpos();
|
|
data << uint64(auramask); // placeholder
|
|
data << uint32(MAX_AURAS); // count
|
|
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = player->GetVisibleAura(i))
|
|
{
|
|
auramask |= (uint64(1) << i);
|
|
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint16(aurApp->GetFlags());
|
|
|
|
if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
|
|
data << int32(eff->GetAmount());
|
|
else
|
|
data << int32(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
|
|
data << uint64(ASSERT_NOTNULL(pet)->GetGUID());
|
|
|
|
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
|
|
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
data << uint32(pet->GetHealth());
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
data << uint32(pet->GetMaxHealth());
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
data << (uint8)pet->getPowerType();
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
data << uint16(pet->GetPower(pet->getPowerType()));
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
|
|
// GROUP_UPDATE_FLAG_PET_AURAS
|
|
uint64 petAuraMask = 0;
|
|
data << uint8(1);
|
|
maskPos = data.wpos();
|
|
data << uint64(petAuraMask); // placeholder
|
|
data << uint32(MAX_AURAS); // count
|
|
if (pet)
|
|
{
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
|
|
{
|
|
petAuraMask |= (uint64(1) << i);
|
|
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint16(aurApp->GetFlags());
|
|
|
|
if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
|
|
data << int32(eff->GetAmount());
|
|
else
|
|
data << int32(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PHASE)
|
|
{
|
|
data << uint32(phases.empty() ? 8 : 0);
|
|
data << uint32(phases.size());
|
|
for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
|
|
data << uint16(*itr);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
// every time the player checks the character screen
|
|
_player->SendRaidInfo();
|
|
}
|
|
|
|
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
|
|
|
|
bool passOnLoot;
|
|
recvData >> passOnLoot; // 1 always pass, 0 do not pass
|
|
|
|
// ignore if player not loaded
|
|
if (!GetPlayer()) // needed because STATUS_AUTHED
|
|
{
|
|
if (passOnLoot)
|
|
TC_LOG_ERROR("network", "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->SetPassOnGroupLoot(passOnLoot != 0);
|
|
}
|
|
|
|
void WorldSession::HandleRolePollBeginOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ROLE_POLL_BEGIN");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (recvData.empty())
|
|
{
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
|
|
WorldPacket data(SMSG_ROLE_POLL_BEGIN, 8);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[3]);
|
|
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, true);
|
|
}
|
|
}
|