Files
TrinityCore/src/game/Totem.cpp
maximius 32798803f8 *[8480] Provided real-time update for guidl ranks rights.
Specially for guild bank tab access rights (including currently open tab case!)
Send roster broadcast for all online guild memebers at any rank edit and guild
bank tab buy. Author: VladimirMangos
*Fix a pretty stupid mistake of mine with that Stoneclaw Totem fix, put the code block in the wrong function!
*Use comparison instead of std::min (for some reason std::min seems to expect 3 arguments on Windows!?)

--HG--
branch : trunk
2009-09-14 13:34:23 -07:00

154 lines
4.2 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
Totem::Totem(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
{
m_unitTypeMask |= UNIT_MASK_TOTEM;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update( uint32 time )
{
if (!m_owner->isAlive() || !isAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update( time );
}
void Totem::InitStats(uint32 duration)
{
Minion::InitStats(duration);
CreatureInfo const *cinfo = GetCreatureInfo();
if(m_owner->GetTypeId() == TYPEID_PLAYER && cinfo)
{
uint32 display_id = objmgr.ChooseDisplayId(((Player*)m_owner)->GetTeam(), cinfo);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
SetDisplayId(display_id);
}
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
if(GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE);
m_duration = duration;
SetLevel(m_owner->getLevel());
}
void Totem::InitSummon()
{
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << GetGUID();
SendMessageToSet(&data, true);
if(m_type == TOTEM_PASSIVE)
CastSpell(this, GetSpell(), true);
// Some totems can have both instant effect and passive spell
if (GetSpell(1))
CastSpell(this, GetSpell(1), true);
}
void Totem::UnSummon()
{
SendObjectDeSpawnAnim(GetGUID());
CombatStop();
RemoveAurasDueToSpell(GetSpell());
// clear owenr's totem slot
for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if(m_owner->m_SummonSlot[i]==GetGUID())
{
m_owner->m_SummonSlot[i] = 0;
break;
}
}
m_owner->RemoveAurasDueToSpell(GetSpell());
//remove aura all party members too
Group *pGroup = NULL;
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
// Not only the player can summon the totem (scripted AI)
pGroup = ((Player*)m_owner)->GetGroup();
if (pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && pGroup->SameSubGroup((Player*)m_owner, Target))
Target->RemoveAurasDueToSpell(GetSpell());
}
}
}
AddObjectToRemoveList();
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
// TODO: possibly all negative auras immune?
switch(spellInfo->EffectApplyAuraName[index])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}