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Allowed mechanic mask is calculated on startup and auras checked against those mechanics Closes #18798
3646 lines
155 KiB
C++
3646 lines
155 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpellAuraDefines.h"
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#include "SpellAuras.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Spell.h"
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#include "DBCStores.h"
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#include "ConditionMgr.h"
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#include "Player.h"
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#include "Battleground.h"
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#include "Vehicle.h"
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#include "Pet.h"
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uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
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{
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switch (objType)
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{
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case TARGET_OBJECT_TYPE_DEST:
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return TARGET_FLAG_DEST_LOCATION;
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
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case TARGET_OBJECT_TYPE_CORPSE_ALLY:
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return TARGET_FLAG_CORPSE_ALLY;
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case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
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return TARGET_FLAG_CORPSE_ENEMY;
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case TARGET_OBJECT_TYPE_CORPSE:
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return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
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case TARGET_OBJECT_TYPE_UNIT:
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return TARGET_FLAG_UNIT;
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case TARGET_OBJECT_TYPE_GOBJ:
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return TARGET_FLAG_GAMEOBJECT;
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case TARGET_OBJECT_TYPE_GOBJ_ITEM:
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return TARGET_FLAG_GAMEOBJECT_ITEM;
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case TARGET_OBJECT_TYPE_ITEM:
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return TARGET_FLAG_ITEM;
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case TARGET_OBJECT_TYPE_SRC:
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return TARGET_FLAG_SOURCE_LOCATION;
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default:
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return TARGET_FLAG_NONE;
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}
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}
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SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
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{
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_target = Targets(target);
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}
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bool SpellImplicitTargetInfo::IsArea() const
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{
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return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE;
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}
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SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const
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{
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return _data[_target].SelectionCategory;
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}
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SpellTargetReferenceTypes SpellImplicitTargetInfo::GetReferenceType() const
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{
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return _data[_target].ReferenceType;
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}
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SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
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{
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return _data[_target].ObjectType;
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}
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SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const
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{
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return _data[_target].SelectionCheckType;
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}
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SpellTargetDirectionTypes SpellImplicitTargetInfo::GetDirectionType() const
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{
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return _data[_target].DirectionType;
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}
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float SpellImplicitTargetInfo::CalcDirectionAngle() const
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{
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switch (GetDirectionType())
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{
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case TARGET_DIR_FRONT:
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return 0.0f;
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case TARGET_DIR_BACK:
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return static_cast<float>(M_PI);
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case TARGET_DIR_RIGHT:
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return static_cast<float>(-M_PI/2);
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case TARGET_DIR_LEFT:
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return static_cast<float>(M_PI/2);
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case TARGET_DIR_FRONT_RIGHT:
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return static_cast<float>(-M_PI/4);
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case TARGET_DIR_BACK_RIGHT:
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return static_cast<float>(-3*M_PI/4);
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case TARGET_DIR_BACK_LEFT:
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return static_cast<float>(3*M_PI/4);
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case TARGET_DIR_FRONT_LEFT:
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return static_cast<float>(M_PI/4);
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case TARGET_DIR_RANDOM:
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return float(rand_norm())*static_cast<float>(2*M_PI);
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default:
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return 0.0f;
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}
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}
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Targets SpellImplicitTargetInfo::GetTarget() const
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{
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return _target;
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}
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uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet) const
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{
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uint32 targetMask = 0;
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if (GetTarget() == TARGET_DEST_TRAJ)
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{
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if (!srcSet)
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targetMask = TARGET_FLAG_SOURCE_LOCATION;
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if (!dstSet)
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targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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else
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{
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switch (GetReferenceType())
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{
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case TARGET_REFERENCE_TYPE_SRC:
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if (srcSet)
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break;
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targetMask = TARGET_FLAG_SOURCE_LOCATION;
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break;
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case TARGET_REFERENCE_TYPE_DEST:
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if (dstSet)
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break;
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targetMask = TARGET_FLAG_DEST_LOCATION;
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break;
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case TARGET_REFERENCE_TYPE_TARGET:
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switch (GetObjectType())
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{
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case TARGET_OBJECT_TYPE_GOBJ:
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targetMask = TARGET_FLAG_GAMEOBJECT;
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break;
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case TARGET_OBJECT_TYPE_GOBJ_ITEM:
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targetMask = TARGET_FLAG_GAMEOBJECT_ITEM;
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break;
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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case TARGET_OBJECT_TYPE_UNIT:
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case TARGET_OBJECT_TYPE_DEST:
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switch (GetCheckType())
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{
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case TARGET_CHECK_ENEMY:
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targetMask = TARGET_FLAG_UNIT_ENEMY;
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break;
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case TARGET_CHECK_ALLY:
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targetMask = TARGET_FLAG_UNIT_ALLY;
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break;
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case TARGET_CHECK_PARTY:
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targetMask = TARGET_FLAG_UNIT_PARTY;
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break;
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case TARGET_CHECK_RAID:
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targetMask = TARGET_FLAG_UNIT_RAID;
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break;
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case TARGET_CHECK_PASSENGER:
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targetMask = TARGET_FLAG_UNIT_PASSENGER;
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break;
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case TARGET_CHECK_RAID_CLASS:
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// nobreak;
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default:
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targetMask = TARGET_FLAG_UNIT;
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break;
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}
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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switch (GetObjectType())
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{
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case TARGET_OBJECT_TYPE_SRC:
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srcSet = true;
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break;
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case TARGET_OBJECT_TYPE_DEST:
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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dstSet = true;
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break;
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default:
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break;
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}
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return targetMask;
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}
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SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
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{
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, //
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
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{TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
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{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
|
|
{TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
|
|
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110
|
|
};
|
|
|
|
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
|
|
{
|
|
_spellInfo = spellInfo;
|
|
_effIndex = effIndex;
|
|
Effect = spellEntry->Effect[effIndex];
|
|
ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex];
|
|
Amplitude = spellEntry->EffectAmplitude[effIndex];
|
|
DieSides = spellEntry->EffectDieSides[effIndex];
|
|
RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
|
|
BasePoints = spellEntry->EffectBasePoints[effIndex];
|
|
PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex];
|
|
ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex];
|
|
DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex];
|
|
BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex];
|
|
MiscValue = spellEntry->EffectMiscValue[effIndex];
|
|
MiscValueB = spellEntry->EffectMiscValueB[effIndex];
|
|
Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]);
|
|
TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]);
|
|
TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]);
|
|
RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : NULL;
|
|
ChainTarget = spellEntry->EffectChainTarget[effIndex];
|
|
ItemType = spellEntry->EffectItemType[effIndex];
|
|
TriggerSpell = spellEntry->EffectTriggerSpell[effIndex];
|
|
SpellClassMask = spellEntry->EffectSpellClassMask[effIndex];
|
|
ImplicitTargetConditions = NULL;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsEffect() const
|
|
{
|
|
return Effect != 0;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsEffect(SpellEffects effectName) const
|
|
{
|
|
return Effect == uint32(effectName);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAura() const
|
|
{
|
|
return (IsUnitOwnedAuraEffect() || Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA) && ApplyAuraName != 0;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAura(AuraType aura) const
|
|
{
|
|
return IsAura() && ApplyAuraName == uint32(aura);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsTargetingArea() const
|
|
{
|
|
return TargetA.IsArea() || TargetB.IsArea();
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAreaAuraEffect() const
|
|
{
|
|
if (Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsFarUnitTargetEffect() const
|
|
{
|
|
return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
|
|
|| (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
|
|
|| (Effect == SPELL_EFFECT_RESURRECT)
|
|
|| (Effect == SPELL_EFFECT_RESURRECT_NEW)
|
|
|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsFarDestTargetEffect() const
|
|
{
|
|
return Effect == SPELL_EFFECT_TELEPORT_UNITS;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsUnitOwnedAuraEffect() const
|
|
{
|
|
return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA;
|
|
}
|
|
|
|
int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* /*target*/) const
|
|
{
|
|
float basePointsPerLevel = RealPointsPerLevel;
|
|
int32 basePoints = bp ? *bp : BasePoints;
|
|
int32 randomPoints = int32(DieSides);
|
|
|
|
// base amount modification based on spell lvl vs caster lvl
|
|
if (caster)
|
|
{
|
|
int32 level = int32(caster->getLevel());
|
|
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
|
|
level = int32(_spellInfo->MaxLevel);
|
|
else if (level < int32(_spellInfo->BaseLevel))
|
|
level = int32(_spellInfo->BaseLevel);
|
|
level -= int32(_spellInfo->SpellLevel);
|
|
basePoints += int32(level * basePointsPerLevel);
|
|
}
|
|
|
|
// roll in a range <1;EffectDieSides> as of patch 3.3.3
|
|
switch (randomPoints)
|
|
{
|
|
case 0: break;
|
|
case 1: basePoints += 1; break; // range 1..1
|
|
default:
|
|
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
|
|
int32 randvalue = (randomPoints >= 1)
|
|
? irand(1, randomPoints)
|
|
: irand(randomPoints, 1);
|
|
|
|
basePoints += randvalue;
|
|
break;
|
|
}
|
|
|
|
float value = float(basePoints);
|
|
|
|
// random damage
|
|
if (caster)
|
|
{
|
|
// bonus amount from combo points
|
|
if (caster->m_playerMovingMe)
|
|
if (uint8 comboPoints = caster->m_playerMovingMe->GetComboPoints())
|
|
if (float comboDamage = PointsPerComboPoint)
|
|
value += comboDamage* comboPoints;
|
|
|
|
value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value);
|
|
|
|
// amount multiplication based on caster's level
|
|
if (!caster->IsControlledByPlayer() &&
|
|
_spellInfo->SpellLevel && _spellInfo->SpellLevel != caster->getLevel() &&
|
|
!basePointsPerLevel && _spellInfo->HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
|
|
{
|
|
bool canEffectScale = false;
|
|
switch (Effect)
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_DUMMY:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_SCRIPT_EFFECT:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_FORCE_CAST_WITH_VALUE:
|
|
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE:
|
|
canEffectScale = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_DUMMY:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_DAMAGE_SHIELD:
|
|
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_SCHOOL_ABSORB:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
canEffectScale = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (canEffectScale)
|
|
{
|
|
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(_spellInfo->SpellLevel - 1);
|
|
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->getLevel() - 1);
|
|
if (spellScaler && casterScaler)
|
|
value *= casterScaler->ratio / spellScaler->ratio;
|
|
}
|
|
}
|
|
}
|
|
|
|
return int32(value);
|
|
}
|
|
|
|
int32 SpellEffectInfo::CalcBaseValue(int32 value) const
|
|
{
|
|
if (DieSides == 0)
|
|
return value;
|
|
else
|
|
return value - 1;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcValueMultiplier(Unit* caster, Spell* spell) const
|
|
{
|
|
float multiplier = ValueMultiplier;
|
|
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
|
|
modOwner->ApplySpellMod<SPELLMOD_VALUE_MULTIPLIER>(_spellInfo->Id, multiplier, spell);
|
|
return multiplier;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcDamageMultiplier(Unit* caster, Spell* spell) const
|
|
{
|
|
float multiplierPercent = DamageMultiplier * 100.0f;
|
|
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
|
|
modOwner->ApplySpellMod<SPELLMOD_DAMAGE_MULTIPLIER>(_spellInfo->Id, multiplierPercent, spell);
|
|
return multiplierPercent / 100.0f;
|
|
}
|
|
|
|
bool SpellEffectInfo::HasRadius() const
|
|
{
|
|
return RadiusEntry != NULL;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
|
|
{
|
|
if (!HasRadius())
|
|
return 0.0f;
|
|
|
|
float radius = RadiusEntry->RadiusMin;
|
|
if (caster)
|
|
{
|
|
radius += RadiusEntry->RadiusPerLevel * caster->getLevel();
|
|
radius = std::min(radius, RadiusEntry->RadiusMax);
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod<SPELLMOD_RADIUS>(_spellInfo->Id, radius, spell);
|
|
}
|
|
|
|
return radius;
|
|
}
|
|
|
|
uint32 SpellEffectInfo::GetProvidedTargetMask() const
|
|
{
|
|
return GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType());
|
|
}
|
|
|
|
uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
|
|
{
|
|
uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
|
|
uint32 providedTargetMask = GetProvidedTargetMask() | mask;
|
|
|
|
// remove all flags covered by effect target mask
|
|
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
|
|
if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
|
|
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
|
|
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
|
|
if (providedTargetMask & TARGET_FLAG_ITEM)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
|
|
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
|
|
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
|
|
|
|
return effImplicitTargetMask;
|
|
}
|
|
|
|
SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
|
|
{
|
|
return _data[Effect].ImplicitTargetType;
|
|
}
|
|
|
|
SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
|
|
{
|
|
return _data[Effect].UsedTargetObjectType;
|
|
}
|
|
|
|
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
|
|
{
|
|
// implicit target type used target object type
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 5 SPELL_EFFECT_TELEPORT_UNITS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 29 SPELL_EFFECT_LEAP
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 69 SPELL_EFFECT_DISTRACT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 83 SPELL_EFFECT_DUEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 113 SPELL_EFFECT_RESURRECT_NEW
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_PLAY_SOUND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 144 SPELL_EFFECT_KNOCK_BACK_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 145 SPELL_EFFECT_PULL_TOWARDS_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_FORCE_CAST_2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
|
|
};
|
|
|
|
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
|
|
{
|
|
Id = spellEntry->Id;
|
|
CategoryEntry = spellEntry->Category ? sSpellCategoryStore.LookupEntry(spellEntry->Category) : NULL;
|
|
Dispel = spellEntry->Dispel;
|
|
Mechanic = spellEntry->Mechanic;
|
|
Attributes = spellEntry->Attributes;
|
|
AttributesEx = spellEntry->AttributesEx;
|
|
AttributesEx2 = spellEntry->AttributesEx2;
|
|
AttributesEx3 = spellEntry->AttributesEx3;
|
|
AttributesEx4 = spellEntry->AttributesEx4;
|
|
AttributesEx5 = spellEntry->AttributesEx5;
|
|
AttributesEx6 = spellEntry->AttributesEx6;
|
|
AttributesEx7 = spellEntry->AttributesEx7;
|
|
AttributesCu = 0;
|
|
Stances = MAKE_PAIR64(spellEntry->Stances[0], spellEntry->Stances[1]);
|
|
StancesNot = MAKE_PAIR64(spellEntry->StancesNot[0], spellEntry->StancesNot[1]);
|
|
Targets = spellEntry->Targets;
|
|
TargetCreatureType = spellEntry->TargetCreatureType;
|
|
RequiresSpellFocus = spellEntry->RequiresSpellFocus;
|
|
FacingCasterFlags = spellEntry->FacingCasterFlags;
|
|
CasterAuraState = spellEntry->CasterAuraState;
|
|
TargetAuraState = spellEntry->TargetAuraState;
|
|
CasterAuraStateNot = spellEntry->CasterAuraStateNot;
|
|
TargetAuraStateNot = spellEntry->TargetAuraStateNot;
|
|
CasterAuraSpell = spellEntry->casterAuraSpell;
|
|
TargetAuraSpell = spellEntry->targetAuraSpell;
|
|
ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell;
|
|
ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell;
|
|
CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : NULL;
|
|
RecoveryTime = spellEntry->RecoveryTime;
|
|
CategoryRecoveryTime = spellEntry->CategoryRecoveryTime;
|
|
StartRecoveryCategory = spellEntry->StartRecoveryCategory;
|
|
StartRecoveryTime = spellEntry->StartRecoveryTime;
|
|
InterruptFlags = spellEntry->InterruptFlags;
|
|
AuraInterruptFlags = spellEntry->AuraInterruptFlags;
|
|
ChannelInterruptFlags = spellEntry->ChannelInterruptFlags;
|
|
ProcFlags = spellEntry->procFlags;
|
|
ProcChance = spellEntry->procChance;
|
|
ProcCharges = spellEntry->procCharges;
|
|
MaxLevel = spellEntry->maxLevel;
|
|
BaseLevel = spellEntry->baseLevel;
|
|
SpellLevel = spellEntry->spellLevel;
|
|
DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : NULL;
|
|
PowerType = spellEntry->powerType;
|
|
ManaCost = spellEntry->manaCost;
|
|
ManaCostPerlevel = spellEntry->manaCostPerlevel;
|
|
ManaPerSecond = spellEntry->manaPerSecond;
|
|
ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel;
|
|
ManaCostPercentage = spellEntry->ManaCostPercentage;
|
|
RuneCostID = spellEntry->runeCostID;
|
|
RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : NULL;
|
|
Speed = spellEntry->speed;
|
|
StackAmount = spellEntry->StackAmount;
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
Totem[i] = spellEntry->Totem[i];
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
Reagent[i] = spellEntry->Reagent[i];
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
ReagentCount[i] = spellEntry->ReagentCount[i];
|
|
|
|
EquippedItemClass = spellEntry->EquippedItemClass;
|
|
EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask;
|
|
EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask;
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
TotemCategory[i] = spellEntry->TotemCategory[i];
|
|
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
SpellVisual[i] = spellEntry->SpellVisual[i];
|
|
|
|
SpellIconID = spellEntry->SpellIconID;
|
|
ActiveIconID = spellEntry->activeIconID;
|
|
for (uint8 i = 0; i < 16; ++i)
|
|
SpellName[i] = spellEntry->SpellName[i];
|
|
|
|
for (uint8 i = 0; i < 16; ++i)
|
|
Rank[i] = spellEntry->Rank[i];
|
|
|
|
MaxTargetLevel = spellEntry->MaxTargetLevel;
|
|
MaxAffectedTargets = spellEntry->MaxAffectedTargets;
|
|
SpellFamilyName = spellEntry->SpellFamilyName;
|
|
SpellFamilyFlags = spellEntry->SpellFamilyFlags;
|
|
DmgClass = spellEntry->DmgClass;
|
|
PreventionType = spellEntry->PreventionType;
|
|
AreaGroupId = spellEntry->AreaGroupId;
|
|
SchoolMask = spellEntry->SchoolMask;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
Effects[i] = SpellEffectInfo(spellEntry, this, i);
|
|
|
|
ChainEntry = NULL;
|
|
ExplicitTargetMask = 0;
|
|
|
|
_spellSpecific = SPELL_SPECIFIC_NORMAL;
|
|
_auraState = AURA_STATE_NONE;
|
|
|
|
_allowedMechanicMask = 0;
|
|
}
|
|
|
|
SpellInfo::~SpellInfo()
|
|
{
|
|
_UnloadImplicitTargetConditionLists();
|
|
}
|
|
|
|
uint32 SpellInfo::GetCategory() const
|
|
{
|
|
return CategoryEntry ? CategoryEntry->Id : 0;
|
|
}
|
|
|
|
bool SpellInfo::HasEffect(SpellEffects effect) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsEffect(effect))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasAura(AuraType aura) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsAura(aura))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasAreaAuraEffect() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsAreaAuraEffect())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasOnlyDamageEffects() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].IsEffect())
|
|
{
|
|
switch (Effects[i].Effect)
|
|
{
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
continue;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsExplicitDiscovery() const
|
|
{
|
|
return ((Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM
|
|
|| Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2)
|
|
&& Effects[1].Effect == SPELL_EFFECT_SCRIPT_EFFECT)
|
|
|| Id == 64323;
|
|
}
|
|
|
|
bool SpellInfo::IsLootCrafting() const
|
|
{
|
|
return (Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
|
|
// different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
|
|
(Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2 &&
|
|
((TotemCategory[0] != 0 || (Totem[0] != 0 && SpellIconID == 1)) || Effects[0].ItemType == 0)));
|
|
}
|
|
|
|
bool SpellInfo::IsQuestTame() const
|
|
{
|
|
return Effects[0].Effect == SPELL_EFFECT_THREAT && Effects[1].Effect == SPELL_EFFECT_APPLY_AURA && Effects[1].ApplyAuraName == SPELL_AURA_DUMMY;
|
|
}
|
|
|
|
bool SpellInfo::IsProfessionOrRiding() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
uint32 skill = Effects[i].MiscValue;
|
|
|
|
if (IsProfessionOrRidingSkill(skill))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsProfession() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
uint32 skill = Effects[i].MiscValue;
|
|
|
|
if (IsProfessionSkill(skill))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPrimaryProfession() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
uint32 skill = Effects[i].MiscValue;
|
|
|
|
if (IsPrimaryProfessionSkill(skill))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPrimaryProfessionFirstRank() const
|
|
{
|
|
return IsPrimaryProfession() && GetRank() == 1;
|
|
}
|
|
|
|
bool SpellInfo::IsAbilityLearnedWithProfession() const
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineAbilityEntry const* pAbility = _spell_idx->second;
|
|
if (!pAbility || pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
|
|
continue;
|
|
|
|
if (pAbility->req_skill_value > 0)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
if (_spell_idx->second->skillId == uint32(skillType))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAffectingArea() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsEffect() && (Effects[i].IsTargetingArea() || Effects[i].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) || Effects[i].IsAreaAuraEffect()))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// checks if spell targets are selected from area, doesn't include spell effects in check (like area wide auras for example)
|
|
bool SpellInfo::IsTargetingArea() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsEffect() && Effects[i].IsTargetingArea())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::NeedsExplicitUnitTarget() const
|
|
{
|
|
return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0;
|
|
}
|
|
|
|
bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const
|
|
{
|
|
if (NeedsExplicitUnitTarget())
|
|
return true;
|
|
|
|
/*
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].IsEffect())
|
|
{
|
|
if (Effects[i].TargetA.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL
|
|
|| Effects[i].TargetB.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL)
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (triggeringSpell->IsChanneled())
|
|
{
|
|
uint32 mask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER && Effects[i].TargetA.GetTarget() != TARGET_DEST_CASTER
|
|
&& Effects[i].TargetB.GetTarget() != TARGET_UNIT_CASTER && Effects[i].TargetB.GetTarget() != TARGET_DEST_CASTER)
|
|
{
|
|
mask |= Effects[i].GetProvidedTargetMask();
|
|
}
|
|
}
|
|
|
|
if (mask & TARGET_FLAG_UNIT_MASK)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPassive() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR0_PASSIVE);
|
|
}
|
|
|
|
bool SpellInfo::IsAutocastable() const
|
|
{
|
|
if (IsPassive())
|
|
return false;
|
|
if (HasAttribute(SPELL_ATTR1_UNAUTOCASTABLE_BY_PET))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsStackableWithRanks() const
|
|
{
|
|
if (IsPassive())
|
|
return false;
|
|
if (PowerType != POWER_MANA && PowerType != POWER_HEALTH)
|
|
return false;
|
|
if (IsProfessionOrRiding())
|
|
return false;
|
|
|
|
if (IsAbilityLearnedWithProfession())
|
|
return false;
|
|
|
|
// All stance spells. if any better way, change it.
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
// Paladin aura Spell
|
|
if (Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Druid form Spell
|
|
if (Effects[i].Effect == SPELL_EFFECT_APPLY_AURA &&
|
|
Effects[i].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsPassiveStackableWithRanks() const
|
|
{
|
|
return IsPassive() && !HasEffect(SPELL_EFFECT_APPLY_AURA);
|
|
}
|
|
|
|
bool SpellInfo::IsMultiSlotAura() const
|
|
{
|
|
return IsPassive() || Id == 55849 || Id == 40075 || Id == 44413; // Power Spark, Fel Flak Fire, Incanter's Absorption
|
|
}
|
|
|
|
bool SpellInfo::IsStackableOnOneSlotWithDifferentCasters() const
|
|
{
|
|
/// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here
|
|
return StackAmount > 1 && !IsChanneled() && !HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS);
|
|
}
|
|
|
|
bool SpellInfo::IsCooldownStartedOnEvent() const
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
|
|
return true;
|
|
|
|
return CategoryEntry && CategoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT;
|
|
}
|
|
|
|
bool SpellInfo::IsDeathPersistent() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR3_DEATH_PERSISTENT);
|
|
}
|
|
|
|
bool SpellInfo::IsRequiringDeadTarget() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS);
|
|
}
|
|
|
|
bool SpellInfo::IsAllowingDeadTarget() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
|
|
}
|
|
|
|
bool SpellInfo::IsGroupBuff() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
switch (Effects[i].TargetA.GetCheckType())
|
|
{
|
|
case TARGET_CHECK_PARTY:
|
|
case TARGET_CHECK_RAID:
|
|
case TARGET_CHECK_RAID_CLASS:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::CanBeUsedInCombat() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR0_CANT_USED_IN_COMBAT);
|
|
}
|
|
|
|
bool SpellInfo::IsPositive() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE);
|
|
}
|
|
|
|
bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
|
|
{
|
|
switch (effIndex)
|
|
{
|
|
default:
|
|
case 0:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF0);
|
|
case 1:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF1);
|
|
case 2:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF2);
|
|
}
|
|
}
|
|
|
|
bool SpellInfo::IsChanneled() const
|
|
{
|
|
return HasAttribute(SpellAttr1(SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2));
|
|
}
|
|
|
|
bool SpellInfo::IsMoveAllowedChannel() const
|
|
{
|
|
return IsChanneled() && HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING);
|
|
}
|
|
|
|
bool SpellInfo::NeedsComboPoints() const
|
|
{
|
|
return HasAttribute(SpellAttr1(SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2));
|
|
}
|
|
|
|
bool SpellInfo::IsNextMeleeSwingSpell() const
|
|
{
|
|
return HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING | SPELL_ATTR0_ON_NEXT_SWING_2));
|
|
}
|
|
|
|
bool SpellInfo::IsBreakingStealth() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR1_NOT_BREAK_STEALTH);
|
|
}
|
|
|
|
bool SpellInfo::IsRangedWeaponSpell() const
|
|
{
|
|
return (SpellFamilyName == SPELLFAMILY_HUNTER && !(SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
|
|
|| (EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
|
|
}
|
|
|
|
bool SpellInfo::IsAutoRepeatRangedSpell() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG);
|
|
}
|
|
|
|
bool SpellInfo::HasInitialAggro() const
|
|
{
|
|
return !(HasAttribute(SPELL_ATTR1_NO_THREAT) || HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO));
|
|
}
|
|
|
|
WeaponAttackType SpellInfo::GetAttackType() const
|
|
{
|
|
WeaponAttackType result;
|
|
switch (DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
if (HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
|
|
result = OFF_ATTACK;
|
|
else
|
|
result = BASE_ATTACK;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
result = IsRangedWeaponSpell() ? RANGED_ATTACK : BASE_ATTACK;
|
|
break;
|
|
default:
|
|
// Wands
|
|
if (IsAutoRepeatRangedSpell())
|
|
result = RANGED_ATTACK;
|
|
else
|
|
result = BASE_ATTACK;
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool SpellInfo::IsItemFitToSpellRequirements(Item const* item) const
|
|
{
|
|
// item neutral spell
|
|
if (EquippedItemClass == -1)
|
|
return true;
|
|
|
|
// item dependent spell
|
|
if (item && item->IsFitToSpellRequirements(this))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAffected(uint32 familyName, flag96 const& familyFlags) const
|
|
{
|
|
if (!familyName)
|
|
return true;
|
|
|
|
if (familyName != SpellFamilyName)
|
|
return false;
|
|
|
|
if (familyFlags && !(familyFlags & SpellFamilyFlags))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsAffectedBySpellMods() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR3_NO_DONE_BONUS);
|
|
}
|
|
|
|
bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
|
|
{
|
|
if (!IsAffectedBySpellMods())
|
|
return false;
|
|
|
|
SpellInfo const* affectSpell = sSpellMgr->GetSpellInfo(mod->spellId);
|
|
if (!affectSpell)
|
|
return false;
|
|
|
|
return IsAffected(affectSpell->SpellFamilyName, mod->mask);
|
|
}
|
|
|
|
bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
|
|
{
|
|
// aura can't be pierced
|
|
if (!auraSpellInfo || auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return false;
|
|
|
|
// these spells pierce all available spells (Resurrection Sickness for example)
|
|
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return true;
|
|
|
|
// these spells (Cyclone for example) can pierce all...
|
|
if (HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) || HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
|
|
{
|
|
// ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
|
|
if (!auraSpellInfo ||
|
|
(auraSpellInfo->Mechanic != MECHANIC_IMMUNE_SHIELD &&
|
|
auraSpellInfo->Mechanic != MECHANIC_INVULNERABILITY &&
|
|
(auraSpellInfo->Mechanic != MECHANIC_BANISH || (IsRankOf(auraSpellInfo) && auraSpellInfo->Dispel != DISPEL_NONE)))) // Banish shouldn't be immune to itself, but Cyclone should
|
|
return true;
|
|
}
|
|
|
|
// Dispels other auras on immunity, check if this spell makes the unit immune to aura
|
|
if (HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::CanDispelAura(SpellInfo const* auraSpellInfo) const
|
|
{
|
|
// These auras (like Divine Shield) can't be dispelled
|
|
if (auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return false;
|
|
|
|
// These spells (like Mass Dispel) can dispel all auras
|
|
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return true;
|
|
|
|
// These auras (Cyclone for example) are not dispelable
|
|
if (auraSpellInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) || auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsSingleTarget() const
|
|
{
|
|
// all other single target spells have if it has AttributesEx5
|
|
if (HasAttribute(SPELL_ATTR5_SINGLE_TARGET_SPELL))
|
|
return true;
|
|
|
|
switch (GetSpellSpecific())
|
|
{
|
|
case SPELL_SPECIFIC_JUDGEMENT:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const
|
|
{
|
|
SpellSpecificType spellSpec1 = GetSpellSpecific();
|
|
SpellSpecificType spellSpec2 = spellInfo->GetSpellSpecific();
|
|
switch (spellSpec1)
|
|
{
|
|
case SPELL_SPECIFIC_TRACKER:
|
|
case SPELL_SPECIFIC_WARLOCK_ARMOR:
|
|
case SPELL_SPECIFIC_MAGE_ARMOR:
|
|
case SPELL_SPECIFIC_ELEMENTAL_SHIELD:
|
|
case SPELL_SPECIFIC_MAGE_POLYMORPH:
|
|
case SPELL_SPECIFIC_PRESENCE:
|
|
case SPELL_SPECIFIC_CHARM:
|
|
case SPELL_SPECIFIC_SCROLL:
|
|
case SPELL_SPECIFIC_WARRIOR_ENRAGE:
|
|
case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
|
|
case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
|
|
return spellSpec1 == spellSpec2;
|
|
case SPELL_SPECIFIC_FOOD:
|
|
return spellSpec2 == SPELL_SPECIFIC_FOOD
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
case SPELL_SPECIFIC_DRINK:
|
|
return spellSpec2 == SPELL_SPECIFIC_DRINK
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
case SPELL_SPECIFIC_FOOD_AND_DRINK:
|
|
return spellSpec2 == SPELL_SPECIFIC_FOOD
|
|
|| spellSpec2 == SPELL_SPECIFIC_DRINK
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SpellInfo::IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const
|
|
{
|
|
SpellSpecificType spellSpec = GetSpellSpecific();
|
|
switch (spellSpec)
|
|
{
|
|
case SPELL_SPECIFIC_SEAL:
|
|
case SPELL_SPECIFIC_HAND:
|
|
case SPELL_SPECIFIC_AURA:
|
|
case SPELL_SPECIFIC_STING:
|
|
case SPELL_SPECIFIC_CURSE:
|
|
case SPELL_SPECIFIC_ASPECT:
|
|
case SPELL_SPECIFIC_JUDGEMENT:
|
|
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
|
|
return spellSpec == spellInfo->GetSpellSpecific();
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
|
|
{
|
|
// talents that learn spells can have stance requirements that need ignore
|
|
// (this requirement only for client-side stance show in talent description)
|
|
if (GetTalentSpellCost(Id) > 0 &&
|
|
(Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[1].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[2].Effect == SPELL_EFFECT_LEARN_SPELL))
|
|
return SPELL_CAST_OK;
|
|
|
|
uint64 stanceMask = (form ? UI64LIT(1) << (form - 1) : 0);
|
|
|
|
if (stanceMask & StancesNot) // can explicitly not be cast in this stance
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (stanceMask & Stances) // can explicitly be cast in this stance
|
|
return SPELL_CAST_OK;
|
|
|
|
bool actAsShifted = false;
|
|
SpellShapeshiftEntry const* shapeInfo = NULL;
|
|
if (form > 0)
|
|
{
|
|
shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (!shapeInfo)
|
|
{
|
|
TC_LOG_ERROR("spells", "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
|
|
return SPELL_CAST_OK;
|
|
}
|
|
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
|
|
}
|
|
|
|
if (actAsShifted)
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT)) // not while shapeshifted
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
else if (Stances != 0) // needs other shapeshift
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
else
|
|
{
|
|
// needs shapeshift
|
|
if (!HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0)
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
// Check if stance disables cast of not-stance spells
|
|
// Example: cannot cast any other spells in zombie or ghoul form
|
|
/// @todo Find a way to disable use of these spells clientside
|
|
if (shapeInfo && shapeInfo->flags1 & 0x400)
|
|
{
|
|
if (!(stanceMask & Stances))
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player /*= nullptr*/, bool strict /*= true*/) const
|
|
{
|
|
// normal case
|
|
if (AreaGroupId > 0)
|
|
{
|
|
bool found = false;
|
|
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(AreaGroupId);
|
|
while (groupEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_GROUP_AREA_IDS; ++i)
|
|
if (groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id)
|
|
found = true;
|
|
if (found || !groupEntry->nextGroup)
|
|
break;
|
|
// Try search in next group
|
|
groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup);
|
|
}
|
|
|
|
if (!found)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// continent limitation (virtual continent)
|
|
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
|
|
{
|
|
if (strict)
|
|
{
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(area_id);
|
|
if (!areaEntry)
|
|
areaEntry = sAreaTableStore.LookupEntry(zone_id);
|
|
|
|
if (!areaEntry || !areaEntry->IsFlyable() || !player->CanFlyInZone(map_id, zone_id, this))
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
else
|
|
{
|
|
uint32 const v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
|
|
if (!mapEntry || mapEntry->Expansion() < 1 || !mapEntry->IsContinent())
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
}
|
|
|
|
// raid instance limitation
|
|
if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE))
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry || mapEntry->IsRaid())
|
|
return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
|
|
}
|
|
|
|
// DB base check (if non empty then must fit at least single for allow)
|
|
SpellAreaMapBounds saBounds = sSpellMgr->GetSpellAreaMapBounds(Id);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if (itr->second.IsFitToRequirements(player, zone_id, area_id))
|
|
return SPELL_CAST_OK;
|
|
}
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// bg spell checks
|
|
switch (Id)
|
|
{
|
|
case 23333: // Warsong Flag
|
|
case 23335: // Silverwing Flag
|
|
return map_id == 489 && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 34976: // Netherstorm Flag
|
|
return map_id == 566 && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 2584: // Waiting to Resurrect
|
|
case 22011: // Spirit Heal Channel
|
|
case 22012: // Spirit Heal
|
|
case 24171: // Resurrection Impact Visual
|
|
case 42792: // Recently Dropped Flag
|
|
case 43681: // Inactive
|
|
case 44535: // Spirit Heal (mana)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return zone_id == 4197 || (mapEntry->IsBattleground() && player && player->InBattleground()) ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 44521: // Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if (!mapEntry->IsBattleground())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
Battleground* bg = player->GetBattleground();
|
|
return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32724: // Gold Team (Alliance)
|
|
case 32725: // Green Team (Alliance)
|
|
case 35774: // Gold Team (Horde)
|
|
case 35775: // Green Team (Horde)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return mapEntry->IsBattleArena() && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32727: // Arena Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if (!mapEntry->IsBattleArena())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
Battleground* bg = player->GetBattleground();
|
|
return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const
|
|
{
|
|
if (HasAttribute(SPELL_ATTR1_CANT_TARGET_SELF) && caster == target)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// check visibility - ignore stealth for implicit (area) targets
|
|
if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Unit const* unitTarget = target->ToUnit();
|
|
|
|
// creature/player specific target checks
|
|
if (unitTarget)
|
|
{
|
|
if (HasAttribute(SPELL_ATTR1_CANT_TARGET_IN_COMBAT))
|
|
{
|
|
if (unitTarget->IsInCombat())
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
// player with active pet counts as a player in combat
|
|
else if (Player const* player = unitTarget->ToPlayer())
|
|
if (Pet* pet = player->GetPet())
|
|
if (pet->GetVictim() && !pet->HasUnitState(UNIT_STATE_CONTROLLED))
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
}
|
|
|
|
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS) != unitTarget->HasAuraType(SPELL_AURA_GHOST))
|
|
{
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS))
|
|
return SPELL_FAILED_TARGET_NOT_GHOST;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
if (caster != unitTarget)
|
|
{
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
|
|
if (HasAttribute(SPELL_ATTR2_CANT_TARGET_TAPPED))
|
|
if (Creature const* targetCreature = unitTarget->ToCreature())
|
|
if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
|
|
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
|
|
|
|
if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET))
|
|
{
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
|
|
return SPELL_FAILED_TARGET_NO_POCKETS;
|
|
}
|
|
|
|
// Not allow disarm unarmed player
|
|
if (Mechanic == MECHANIC_DISARM)
|
|
{
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = unitTarget->ToPlayer();
|
|
if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
|
|
return SPELL_FAILED_TARGET_NO_WEAPONS;
|
|
}
|
|
else if (!unitTarget->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
|
|
return SPELL_FAILED_TARGET_NO_WEAPONS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// corpse specific target checks
|
|
else if (Corpse const* corpseTarget = target->ToCorpse())
|
|
{
|
|
// cannot target bare bones
|
|
if (corpseTarget->GetType() == CORPSE_BONES)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
// we have to use owner for some checks (aura preventing resurrection for example)
|
|
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
|
|
unitTarget = owner;
|
|
// we're not interested in corpses without owner
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
// other types of objects - always valid
|
|
else return SPELL_CAST_OK;
|
|
|
|
// corpseOwner and unit specific target checks
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS) && unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
|
|
|
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
|
|
return SPELL_FAILED_TARGETS_DEAD;
|
|
|
|
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
|
|
if (implicit && HasAttribute(SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !unitTarget->CanFreeMove())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
|
|
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
|
// return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS))
|
|
|
|
if (!CheckTargetCreatureType(unitTarget))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_IS_PLAYER;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
|
|
if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!unitTarget->ToPlayer()->IsVisible())
|
|
return SPELL_FAILED_BM_OR_INVISGOD;
|
|
|
|
if (unitTarget->ToPlayer()->IsGameMaster())
|
|
return SPELL_FAILED_BM_OR_INVISGOD;
|
|
}
|
|
|
|
// not allow casting on flying player
|
|
if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !HasAttribute(SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
/* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
|
|
not allow passengers to be implicitly hit by spells, however this target type should be an exception,
|
|
if this is left it kills spells that award kill credit from vehicle to master (few spells),
|
|
the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit
|
|
him, because it would be it's passenger, there's no such case where this gets to fail legitimacy, this problem
|
|
cannot be solved from within the check in other way since target type cannot be called for the spell currently
|
|
Spell examples: [ID - 52864 Devour Water, ID - 52862 Devour Wind, ID - 49370 Wyrmrest Defender: Destabilize Azure Dragonshrine Effect] */
|
|
if (!caster->IsVehicle() && !(caster->GetCharmerOrOwner() == target))
|
|
{
|
|
if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
}
|
|
|
|
if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster)))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster)))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
|
|
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget) const
|
|
{
|
|
uint32 neededTargets = GetExplicitTargetMask();
|
|
if (!target)
|
|
{
|
|
if (neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK | TARGET_FLAG_CORPSE_MASK))
|
|
if (!(neededTargets & TARGET_FLAG_GAMEOBJECT_ITEM) || !itemTarget)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
if (Unit const* unitTarget = target->ToUnit())
|
|
{
|
|
if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER))
|
|
{
|
|
if (neededTargets & TARGET_FLAG_UNIT_ENEMY)
|
|
if (caster->_IsValidAttackTarget(unitTarget, this))
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_ALLY
|
|
|| (neededTargets & TARGET_FLAG_UNIT_PARTY && caster->IsInPartyWith(unitTarget))
|
|
|| (neededTargets & TARGET_FLAG_UNIT_RAID && caster->IsInRaidWith(unitTarget)))
|
|
if (caster->_IsValidAssistTarget(unitTarget, this))
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_MINIPET)
|
|
if (unitTarget->GetGUID() == caster->GetCritterGUID())
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_PASSENGER)
|
|
if (unitTarget->IsOnVehicle(caster))
|
|
return SPELL_CAST_OK;
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
|
|
{
|
|
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_CAST_OK;
|
|
|
|
Vehicle* vehicle = caster->GetVehicle();
|
|
if (vehicle)
|
|
{
|
|
uint16 checkMask = 0;
|
|
for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
|
|
{
|
|
if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
|
|
{
|
|
SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(Effects[effIndex].MiscValue);
|
|
if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
|
|
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (HasAura(SPELL_AURA_MOUNTED))
|
|
checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
|
|
|
|
if (!checkMask)
|
|
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
|
|
|
|
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
|
|
if (!HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
|
|
&& (vehicleSeat->m_flags & checkMask) != checkMask)
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
// Can only summon uncontrolled minions/guardians when on controlled vehicle
|
|
if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
|
|
{
|
|
for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect != SPELL_EFFECT_SUMMON)
|
|
continue;
|
|
|
|
SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB);
|
|
if (props && props->Category != SUMMON_CATEGORY_WILD)
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
|
|
{
|
|
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
|
|
if (SpellFamilyName == SPELLFAMILY_WARLOCK && GetCategory() == 1179)
|
|
{
|
|
// not allow cast at player
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
// if target is magnet (i.e Grounding Totem) the check is skipped
|
|
if (target->IsMagnet())
|
|
return true;
|
|
|
|
uint32 creatureType = target->GetCreatureTypeMask();
|
|
return !TargetCreatureType || !creatureType || (creatureType & TargetCreatureType);
|
|
}
|
|
|
|
SpellSchoolMask SpellInfo::GetSchoolMask() const
|
|
{
|
|
return SpellSchoolMask(SchoolMask);
|
|
}
|
|
|
|
uint32 SpellInfo::GetAllEffectsMechanicMask() const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsEffect() && Effects[i].Mechanic)
|
|
mask |= 1 << Effects[i].Mechanic;
|
|
return mask;
|
|
}
|
|
|
|
uint32 SpellInfo::GetEffectMechanicMask(uint8 effIndex) const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
if (Effects[effIndex].IsEffect() && Effects[effIndex].Mechanic)
|
|
mask |= 1 << Effects[effIndex].Mechanic;
|
|
return mask;
|
|
}
|
|
|
|
uint32 SpellInfo::GetSpellMechanicMaskByEffectMask(uint32 effectMask) const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if ((effectMask & (1 << i)) && Effects[i].Mechanic)
|
|
mask |= 1 << Effects[i].Mechanic;
|
|
return mask;
|
|
}
|
|
|
|
Mechanics SpellInfo::GetEffectMechanic(uint8 effIndex) const
|
|
{
|
|
if (Effects[effIndex].IsEffect() && Effects[effIndex].Mechanic)
|
|
return Mechanics(Effects[effIndex].Mechanic);
|
|
if (Mechanic)
|
|
return Mechanics(Mechanic);
|
|
return MECHANIC_NONE;
|
|
}
|
|
|
|
bool SpellInfo::HasAnyEffectMechanic() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].Mechanic)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
uint32 SpellInfo::GetDispelMask() const
|
|
{
|
|
return GetDispelMask(DispelType(Dispel));
|
|
}
|
|
|
|
uint32 SpellInfo::GetDispelMask(DispelType type)
|
|
{
|
|
// If dispel all
|
|
if (type == DISPEL_ALL)
|
|
return DISPEL_ALL_MASK;
|
|
else
|
|
return uint32(1 << type);
|
|
}
|
|
|
|
uint32 SpellInfo::GetExplicitTargetMask() const
|
|
{
|
|
return ExplicitTargetMask;
|
|
}
|
|
|
|
AuraStateType SpellInfo::GetAuraState() const
|
|
{
|
|
return _auraState;
|
|
}
|
|
|
|
void SpellInfo::_LoadAuraState()
|
|
{
|
|
_auraState = [this]() -> AuraStateType
|
|
{
|
|
// Seals
|
|
if (GetSpellSpecific() == SPELL_SPECIFIC_SEAL)
|
|
return AURA_STATE_JUDGEMENT;
|
|
|
|
// Conflagrate aura state on Immolate and Shadowflame
|
|
if (SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
// Immolate
|
|
((SpellFamilyFlags[0] & 4) ||
|
|
// Shadowflame
|
|
(SpellFamilyFlags[2] & 2)))
|
|
return AURA_STATE_CONFLAGRATE;
|
|
|
|
// Faerie Fire (druid versions)
|
|
if (SpellFamilyName == SPELLFAMILY_DRUID && SpellFamilyFlags[0] & 0x400)
|
|
return AURA_STATE_FAERIE_FIRE;
|
|
|
|
// Sting (hunter's pet ability)
|
|
if (GetCategory() == 1133)
|
|
return AURA_STATE_FAERIE_FIRE;
|
|
|
|
// Victorious
|
|
if (SpellFamilyName == SPELLFAMILY_WARRIOR && SpellFamilyFlags[1] & 0x00040000)
|
|
return AURA_STATE_WARRIOR_VICTORY_RUSH;
|
|
|
|
// Swiftmend state on Regrowth & Rejuvenation
|
|
if (SpellFamilyName == SPELLFAMILY_DRUID && SpellFamilyFlags[0] & 0x50)
|
|
return AURA_STATE_SWIFTMEND;
|
|
|
|
// Deadly poison aura state
|
|
if (SpellFamilyName == SPELLFAMILY_ROGUE && SpellFamilyFlags[0] & 0x10000)
|
|
return AURA_STATE_DEADLY_POISON;
|
|
|
|
// Enrage aura state
|
|
if (Dispel == DISPEL_ENRAGE)
|
|
return AURA_STATE_ENRAGE;
|
|
|
|
// Bleeding aura state
|
|
if (GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
|
|
return AURA_STATE_BLEEDING;
|
|
|
|
if (GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].IsAura() && (Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN
|
|
|| Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT))
|
|
return AURA_STATE_FROZEN;
|
|
|
|
switch (Id)
|
|
{
|
|
case 71465: // Divine Surge
|
|
case 50241: // Evasive Charges
|
|
return AURA_STATE_UNKNOWN22;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return AURA_STATE_NONE;
|
|
}();
|
|
}
|
|
|
|
SpellSpecificType SpellInfo::GetSpellSpecific() const
|
|
{
|
|
return _spellSpecific;
|
|
}
|
|
|
|
void SpellInfo::_LoadSpellSpecific()
|
|
{
|
|
_spellSpecific = [this]() -> SpellSpecificType
|
|
{
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Food / Drinks (mostly)
|
|
if (AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
bool food = false;
|
|
bool drink = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!Effects[i].IsAura())
|
|
continue;
|
|
switch (Effects[i].ApplyAuraName)
|
|
{
|
|
// Food
|
|
case SPELL_AURA_MOD_REGEN:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
food = true;
|
|
break;
|
|
// Drink
|
|
case SPELL_AURA_MOD_POWER_REGEN:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
drink = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (food && drink)
|
|
return SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
else if (food)
|
|
return SPELL_SPECIFIC_FOOD;
|
|
else if (drink)
|
|
return SPELL_SPECIFIC_DRINK;
|
|
}
|
|
// scrolls effects
|
|
else
|
|
{
|
|
SpellInfo const* firstRankSpellInfo = GetFirstRankSpell();
|
|
switch (firstRankSpellInfo->Id)
|
|
{
|
|
case 8118: // Strength
|
|
case 8099: // Stamina
|
|
case 8112: // Spirit
|
|
case 8096: // Intellect
|
|
case 8115: // Agility
|
|
case 8091: // Armor
|
|
return SPELL_SPECIFIC_SCROLL;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (Id)
|
|
{
|
|
case 12880: // Enrage (Enrage)
|
|
case 14201:
|
|
case 14202:
|
|
case 14203:
|
|
case 14204:
|
|
case 57518: // Enrage (Wrecking Crew)
|
|
case 57519:
|
|
case 57520:
|
|
case 57521:
|
|
case 57522:
|
|
case 57514: // Enrage (Imp. Defensive Stance)
|
|
case 57516:
|
|
return SPELL_SPECIFIC_WARRIOR_ENRAGE;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
|
|
if (SpellFamilyFlags[0] & 0x12040000)
|
|
return SPELL_SPECIFIC_MAGE_ARMOR;
|
|
|
|
// Arcane brillance and Arcane intelect (normal check fails because of flags difference)
|
|
if (SpellFamilyFlags[0] & 0x400)
|
|
return SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE;
|
|
|
|
if ((SpellFamilyFlags[0] & 0x1000000) && Effects[0].ApplyAuraName == SPELL_AURA_MOD_CONFUSE)
|
|
return SPELL_SPECIFIC_MAGE_POLYMORPH;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
if (Id == 12292) // Death Wish
|
|
return SPELL_SPECIFIC_WARRIOR_ENRAGE;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// only warlock curses have this
|
|
if (Dispel == DISPEL_CURSE)
|
|
return SPELL_SPECIFIC_CURSE;
|
|
|
|
// Warlock (Demon Armor | Demon Skin | Fel Armor)
|
|
if (SpellFamilyFlags[1] & 0x20000020 || SpellFamilyFlags[2] & 0x00000010)
|
|
return SPELL_SPECIFIC_WARLOCK_ARMOR;
|
|
|
|
//seed of corruption and corruption
|
|
if (SpellFamilyFlags[1] & 0x10 || SpellFamilyFlags[0] & 0x2)
|
|
return SPELL_SPECIFIC_WARLOCK_CORRUPTION;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Divine Spirit and Prayer of Spirit
|
|
if (SpellFamilyFlags[0] & 0x20)
|
|
return SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// only hunter stings have this
|
|
if (Dispel == DISPEL_POISON)
|
|
return SPELL_SPECIFIC_STING;
|
|
|
|
// only hunter aspects have this (but not all aspects in hunter family)
|
|
if (SpellFamilyFlags.HasFlag(0x00380000, 0x00440000, 0x00001010))
|
|
return SPELL_SPECIFIC_ASPECT;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Collection of all the seal family flags. No other paladin spell has any of those.
|
|
if (SpellFamilyFlags[1] & 0x26000C00
|
|
|| SpellFamilyFlags[0] & 0x0A000000)
|
|
return SPELL_SPECIFIC_SEAL;
|
|
|
|
if (SpellFamilyFlags[0] & 0x00002190)
|
|
return SPELL_SPECIFIC_HAND;
|
|
|
|
// Judgement of Wisdom, Judgement of Light, Judgement of Justice
|
|
if (Id == 20184 || Id == 20185 || Id == 20186)
|
|
return SPELL_SPECIFIC_JUDGEMENT;
|
|
|
|
// only paladin auras have this (for palaldin class family)
|
|
if (SpellFamilyFlags[2] & 0x00000020)
|
|
return SPELL_SPECIFIC_AURA;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
|
|
if (SpellFamilyFlags[1] & 0x420
|
|
|| SpellFamilyFlags[0] & 0x00000400
|
|
|| Id == 23552)
|
|
return SPELL_SPECIFIC_ELEMENTAL_SHIELD;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
if (Id == 48266 || Id == 48263 || Id == 48265)
|
|
return SPELL_SPECIFIC_PRESENCE;
|
|
break;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
switch (Effects[i].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
return SPELL_SPECIFIC_CHARM;
|
|
case SPELL_AURA_TRACK_CREATURES:
|
|
/// @workaround For non-stacking tracking spells (We need generic solution)
|
|
if (Id == 30645) // Gas Cloud Tracking
|
|
return SPELL_SPECIFIC_NORMAL;
|
|
case SPELL_AURA_TRACK_RESOURCES:
|
|
case SPELL_AURA_TRACK_STEALTHED:
|
|
return SPELL_SPECIFIC_TRACKER;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SPELL_SPECIFIC_NORMAL;
|
|
}();
|
|
}
|
|
|
|
void SpellInfo::_LoadSpellDiminishInfo()
|
|
{
|
|
auto diminishingGroupCompute = [this](bool triggered) -> DiminishingGroup
|
|
{
|
|
if (IsPositive())
|
|
return DIMINISHING_NONE;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
|
|
return DIMINISHING_TAUNT;
|
|
}
|
|
|
|
// Explicit Diminishing Groups
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Pet charge effects (Infernal Awakening, Demon Charge)
|
|
if (SpellVisual[0] == 2816 && SpellIconID == 15)
|
|
return DIMINISHING_CONTROLLED_STUN;
|
|
// Frost Tomb
|
|
else if (Id == 48400)
|
|
return DIMINISHING_NONE;
|
|
// Gnaw
|
|
else if (Id == 47481)
|
|
return DIMINISHING_CONTROLLED_STUN;
|
|
// ToC Icehowl Arctic Breath
|
|
else if (SpellVisual[0] == 14153)
|
|
return DIMINISHING_NONE;
|
|
// Black Plague
|
|
else if (Id == 64155)
|
|
return DIMINISHING_NONE;
|
|
// Screams of the Dead (King Ymiron)
|
|
else if (Id == 51750)
|
|
return DIMINISHING_NONE;
|
|
break;
|
|
}
|
|
// Event spells
|
|
case SPELLFAMILY_UNK1:
|
|
return DIMINISHING_NONE;
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Frostbite
|
|
if (SpellFamilyFlags[1] & 0x80000000)
|
|
return DIMINISHING_ROOT;
|
|
// Shattered Barrier
|
|
else if (SpellVisual[0] == 12297)
|
|
return DIMINISHING_ROOT;
|
|
// Deep Freeze
|
|
else if (SpellIconID == 2939 && SpellVisual[0] == 9963)
|
|
return DIMINISHING_CONTROLLED_STUN;
|
|
// Frost Nova / Freeze (Water Elemental)
|
|
else if (SpellIconID == 193)
|
|
return DIMINISHING_CONTROLLED_ROOT;
|
|
// Dragon's Breath
|
|
else if (SpellFamilyFlags[0] & 0x800000)
|
|
return DIMINISHING_DRAGONS_BREATH;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Hamstring - limit duration to 10s in PvP
|
|
if (SpellFamilyFlags[0] & 0x2)
|
|
return DIMINISHING_LIMITONLY;
|
|
// Charge Stun (own diminishing)
|
|
else if (SpellFamilyFlags[0] & 0x01000000)
|
|
return DIMINISHING_CHARGE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Curses/etc
|
|
if ((SpellFamilyFlags[0] & 0x80000000) || (SpellFamilyFlags[1] & 0x200))
|
|
return DIMINISHING_LIMITONLY;
|
|
// Seduction
|
|
else if (SpellFamilyFlags[1] & 0x10000000)
|
|
return DIMINISHING_FEAR;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Pounce
|
|
if (SpellFamilyFlags[0] & 0x20000)
|
|
return DIMINISHING_OPENING_STUN;
|
|
// Cyclone
|
|
else if (SpellFamilyFlags[1] & 0x20)
|
|
return DIMINISHING_CYCLONE;
|
|
// Entangling Roots
|
|
// Nature's Grasp
|
|
else if (SpellFamilyFlags[0] & 0x00000200)
|
|
return DIMINISHING_CONTROLLED_ROOT;
|
|
// Faerie Fire
|
|
else if (SpellFamilyFlags[0] & 0x400)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Gouge
|
|
if (SpellFamilyFlags[0] & 0x8)
|
|
return DIMINISHING_DISORIENT;
|
|
// Blind
|
|
else if (SpellFamilyFlags[0] & 0x1000000)
|
|
return DIMINISHING_FEAR;
|
|
// Cheap Shot
|
|
else if (SpellFamilyFlags[0] & 0x400)
|
|
return DIMINISHING_OPENING_STUN;
|
|
// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
|
|
else if (SpellIconID == 163)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Hunter's Mark
|
|
if ((SpellFamilyFlags[0] & 0x400) && SpellIconID == 538)
|
|
return DIMINISHING_LIMITONLY;
|
|
// Scatter Shot (own diminishing)
|
|
else if ((SpellFamilyFlags[0] & 0x40000) && SpellIconID == 132)
|
|
return DIMINISHING_SCATTER_SHOT;
|
|
// Entrapment (own diminishing)
|
|
else if (SpellVisual[0] == 7484 && SpellIconID == 20)
|
|
return DIMINISHING_ENTRAPMENT;
|
|
// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
|
|
else if ((SpellFamilyFlags[1] & 0x1000) && SpellIconID == 1721)
|
|
return DIMINISHING_DISORIENT;
|
|
// Freezing Arrow
|
|
else if (SpellFamilyFlags[0] & 0x8)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Judgement of Justice - limit duration to 10s in PvP
|
|
if (SpellFamilyFlags[0] & 0x100000)
|
|
return DIMINISHING_LIMITONLY;
|
|
// Turn Evil
|
|
else if ((SpellFamilyFlags[1] & 0x804000) && SpellIconID == 309)
|
|
return DIMINISHING_FEAR;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Storm, Earth and Fire - Earthgrab
|
|
if (SpellFamilyFlags[2] & 0x4000)
|
|
return DIMINISHING_NONE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Hungering Cold (no flags)
|
|
if (SpellIconID == 2797)
|
|
return DIMINISHING_DISORIENT;
|
|
// Mark of Blood
|
|
else if ((SpellFamilyFlags[0] & 0x10000000) && SpellIconID == 2285)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Lastly - Set diminishing depending on mechanic
|
|
uint32 mechanic = GetAllEffectsMechanicMask();
|
|
if (mechanic & (1 << MECHANIC_CHARM))
|
|
return DIMINISHING_MIND_CONTROL;
|
|
if (mechanic & (1 << MECHANIC_SILENCE))
|
|
return DIMINISHING_SILENCE;
|
|
if (mechanic & (1 << MECHANIC_SLEEP))
|
|
return DIMINISHING_SLEEP;
|
|
if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
|
|
return DIMINISHING_DISORIENT;
|
|
// Mechanic Knockout, except Blast Wave
|
|
if (mechanic & (1 << MECHANIC_KNOCKOUT) && SpellIconID != 292)
|
|
return DIMINISHING_DISORIENT;
|
|
if (mechanic & (1 << MECHANIC_DISARM))
|
|
return DIMINISHING_DISARM;
|
|
if (mechanic & (1 << MECHANIC_FEAR))
|
|
return DIMINISHING_FEAR;
|
|
if (mechanic & (1 << MECHANIC_STUN))
|
|
return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
|
|
if (mechanic & (1 << MECHANIC_BANISH))
|
|
return DIMINISHING_BANISH;
|
|
if (mechanic & (1 << MECHANIC_ROOT))
|
|
return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
|
|
if (mechanic & (1 << MECHANIC_HORROR))
|
|
return DIMINISHING_HORROR;
|
|
|
|
return DIMINISHING_NONE;
|
|
};
|
|
|
|
auto diminishingTypeCompute = [](DiminishingGroup group) -> DiminishingReturnsType
|
|
{
|
|
switch (group)
|
|
{
|
|
case DIMINISHING_TAUNT:
|
|
case DIMINISHING_CONTROLLED_STUN:
|
|
case DIMINISHING_STUN:
|
|
case DIMINISHING_OPENING_STUN:
|
|
case DIMINISHING_CYCLONE:
|
|
case DIMINISHING_CHARGE:
|
|
return DRTYPE_ALL;
|
|
case DIMINISHING_LIMITONLY:
|
|
case DIMINISHING_NONE:
|
|
return DRTYPE_NONE;
|
|
default:
|
|
return DRTYPE_PLAYER;
|
|
}
|
|
};
|
|
|
|
auto diminishingMaxLevelCompute = [](DiminishingGroup group) -> DiminishingLevels
|
|
{
|
|
switch (group)
|
|
{
|
|
case DIMINISHING_TAUNT:
|
|
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
|
|
default:
|
|
return DIMINISHING_LEVEL_IMMUNE;
|
|
}
|
|
};
|
|
|
|
auto diminishingLimitDurationCompute = [this](DiminishingGroup group) -> int32
|
|
{
|
|
auto isGroupDurationLimited = [group]() -> bool
|
|
{
|
|
switch (group)
|
|
{
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_CONTROLLED_STUN:
|
|
case DIMINISHING_CONTROLLED_ROOT:
|
|
case DIMINISHING_CYCLONE:
|
|
case DIMINISHING_DISORIENT:
|
|
case DIMINISHING_ENTRAPMENT:
|
|
case DIMINISHING_FEAR:
|
|
case DIMINISHING_HORROR:
|
|
case DIMINISHING_MIND_CONTROL:
|
|
case DIMINISHING_OPENING_STUN:
|
|
case DIMINISHING_ROOT:
|
|
case DIMINISHING_STUN:
|
|
case DIMINISHING_SLEEP:
|
|
case DIMINISHING_LIMITONLY:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
};
|
|
|
|
if (!isGroupDurationLimited())
|
|
return 0;
|
|
|
|
// Explicit diminishing duration
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Faerie Fire - limit to 40 seconds in PvP (3.1)
|
|
if (SpellFamilyFlags[0] & 0x400)
|
|
return 40 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Wyvern Sting
|
|
if (SpellFamilyFlags[1] & 0x1000)
|
|
return 6 * IN_MILLISECONDS;
|
|
// Hunter's Mark
|
|
if (SpellFamilyFlags[0] & 0x400)
|
|
return 120 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Repentance - limit to 6 seconds in PvP
|
|
if (SpellFamilyFlags[0] & 0x4)
|
|
return 6 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Banish - limit to 6 seconds in PvP
|
|
if (SpellFamilyFlags[1] & 0x8000000)
|
|
return 6 * IN_MILLISECONDS;
|
|
// Curse of Tongues - limit to 12 seconds in PvP
|
|
else if (SpellFamilyFlags[2] & 0x800)
|
|
return 12 * IN_MILLISECONDS;
|
|
// Curse of Elements - limit to 120 seconds in PvP
|
|
else if (SpellFamilyFlags[1] & 0x200)
|
|
return 120 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 10 * IN_MILLISECONDS;
|
|
};
|
|
|
|
SpellDiminishInfo triggeredInfo, normalInfo;
|
|
triggeredInfo.DiminishGroup = diminishingGroupCompute(true);
|
|
triggeredInfo.DiminishReturnType = diminishingTypeCompute(triggeredInfo.DiminishGroup);
|
|
triggeredInfo.DiminishMaxLevel = diminishingMaxLevelCompute(triggeredInfo.DiminishGroup);
|
|
triggeredInfo.DiminishDurationLimit = diminishingLimitDurationCompute(triggeredInfo.DiminishGroup);
|
|
|
|
normalInfo.DiminishGroup = diminishingGroupCompute(false);
|
|
normalInfo.DiminishReturnType = diminishingTypeCompute(normalInfo.DiminishGroup);
|
|
normalInfo.DiminishMaxLevel = diminishingMaxLevelCompute(normalInfo.DiminishGroup);
|
|
normalInfo.DiminishDurationLimit = diminishingLimitDurationCompute(normalInfo.DiminishGroup);
|
|
|
|
_diminishInfoTriggered = triggeredInfo;
|
|
_diminishInfoNonTriggered = normalInfo;
|
|
}
|
|
|
|
DiminishingGroup SpellInfo::GetDiminishingReturnsGroupForSpell(bool triggered) const
|
|
{
|
|
return triggered ? _diminishInfoTriggered.DiminishGroup : _diminishInfoNonTriggered.DiminishGroup;
|
|
}
|
|
|
|
DiminishingReturnsType SpellInfo::GetDiminishingReturnsGroupType(bool triggered) const
|
|
{
|
|
return triggered ? _diminishInfoTriggered.DiminishReturnType : _diminishInfoNonTriggered.DiminishReturnType;
|
|
}
|
|
|
|
DiminishingLevels SpellInfo::GetDiminishingReturnsMaxLevel(bool triggered) const
|
|
{
|
|
return triggered ? _diminishInfoTriggered.DiminishMaxLevel : _diminishInfoNonTriggered.DiminishMaxLevel;
|
|
}
|
|
|
|
int32 SpellInfo::GetDiminishingReturnsLimitDuration(bool triggered) const
|
|
{
|
|
return triggered ? _diminishInfoTriggered.DiminishDurationLimit : _diminishInfoNonTriggered.DiminishDurationLimit;
|
|
}
|
|
|
|
void SpellInfo::_LoadImmunityInfo()
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
uint32 schoolImmunityMask = 0;
|
|
uint32 applyHarmfulAuraImmunityMask = 0;
|
|
uint32 mechanicImmunityMask = 0;
|
|
uint32 dispelImmunity = 0;
|
|
uint32 damageImmunityMask = 0;
|
|
|
|
int32 miscVal = Effects[i].MiscValue;
|
|
int32 amount = Effects[i].CalcValue();
|
|
|
|
ImmunityInfo& immuneInfo = _immunityInfo[i];
|
|
|
|
switch (Effects[i].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MECHANIC_IMMUNITY_MASK:
|
|
{
|
|
switch (miscVal)
|
|
{
|
|
case 96: // Free Friend, Uncontrollable Frenzy, Warlord's Presence
|
|
{
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
break;
|
|
}
|
|
case 1615: // Incite Rage, Wolf Spirit, Overload, Lightning Tendrils
|
|
{
|
|
switch (Id)
|
|
{
|
|
case 43292: // Incite Rage
|
|
case 49172: // Wolf Spirit
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
// no break intended
|
|
case 61869: // Overload
|
|
case 63481:
|
|
case 61887: // Lightning Tendrils
|
|
case 63486:
|
|
mechanicImmunityMask |= (1 << MECHANIC_INTERRUPT) | (1 << MECHANIC_SILENCE);
|
|
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK);
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK_DEST);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case 679: // Mind Control, Avenging Fury
|
|
{
|
|
if (Id == 57742) // Avenging Fury
|
|
{
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
}
|
|
break;
|
|
}
|
|
case 1557: // Startling Roar, Warlord Roar, Break Bonds, Stormshield
|
|
{
|
|
if (Id == 64187) // Stormshield
|
|
{
|
|
mechanicImmunityMask |= (1 << MECHANIC_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
}
|
|
else
|
|
{
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
}
|
|
break;
|
|
}
|
|
case 1614: // Fixate
|
|
case 1694: // Fixated, Lightning Tendrils
|
|
{
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_ATTACK_ME);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_TAUNT);
|
|
break;
|
|
}
|
|
case 1630: // Fervor, Berserk
|
|
{
|
|
if (Id == 64112) // Berserk
|
|
{
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_ATTACK_ME);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_TAUNT);
|
|
}
|
|
else
|
|
{
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
}
|
|
break;
|
|
}
|
|
case 477: // Bladestorm
|
|
case 1733: // Bladestorm, Killing Spree
|
|
{
|
|
if (!amount)
|
|
{
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK);
|
|
immuneInfo.SpellEffectImmune.insert(SPELL_EFFECT_KNOCK_BACK_DEST);
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
}
|
|
break;
|
|
}
|
|
case 878: // Whirlwind, Fog of Corruption, Determination
|
|
{
|
|
if (Id == 66092) // Determination
|
|
{
|
|
mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_STUN)
|
|
| (1 << MECHANIC_DISORIENTED) | (1 << MECHANIC_FREEZE);
|
|
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (immuneInfo.AuraTypeImmune.empty())
|
|
{
|
|
if (miscVal & (1 << 10))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_STUN);
|
|
if (miscVal & (1 << 1))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_TRANSFORM);
|
|
|
|
// These flag can be recognized wrong:
|
|
if (miscVal & (1 << 6))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
if (miscVal & (1 << 0))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_ROOT);
|
|
if (miscVal & (1 << 2))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_CONFUSE);
|
|
if (miscVal & (1 << 9))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_FEAR);
|
|
if (miscVal & (1 << 7))
|
|
immuneInfo.AuraTypeImmune.insert(SPELL_AURA_MOD_DISARM);
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
{
|
|
switch (Id)
|
|
{
|
|
case 34471: // The Beast Within
|
|
case 19574: // Bestial Wrath
|
|
case 42292: // PvP trinket
|
|
case 59752: // Every Man for Himself
|
|
case 53490: // Bullheaded
|
|
mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
break;
|
|
case 54508: // Demonic Empowerment
|
|
mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN);
|
|
break;
|
|
default:
|
|
if (miscVal < 1)
|
|
continue;
|
|
|
|
mechanicImmunityMask |= 1 << miscVal;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_EFFECT_IMMUNITY:
|
|
{
|
|
immuneInfo.SpellEffectImmune.insert(static_cast<SpellEffects>(miscVal));
|
|
break;
|
|
}
|
|
case SPELL_AURA_STATE_IMMUNITY:
|
|
{
|
|
immuneInfo.AuraTypeImmune.insert(static_cast<AuraType>(miscVal));
|
|
break;
|
|
}
|
|
case SPELL_AURA_SCHOOL_IMMUNITY:
|
|
{
|
|
schoolImmunityMask |= uint32(miscVal);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL:
|
|
{
|
|
applyHarmfulAuraImmunityMask |= uint32(miscVal);
|
|
break;
|
|
}
|
|
case SPELL_AURA_DAMAGE_IMMUNITY:
|
|
{
|
|
damageImmunityMask |= uint32(miscVal);
|
|
break;
|
|
}
|
|
case SPELL_AURA_DISPEL_IMMUNITY:
|
|
{
|
|
dispelImmunity = uint32(miscVal);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
immuneInfo.SchoolImmuneMask = schoolImmunityMask;
|
|
immuneInfo.ApplyHarmfulAuraImmuneMask = applyHarmfulAuraImmunityMask;
|
|
immuneInfo.MechanicImmuneMask = mechanicImmunityMask;
|
|
immuneInfo.DispelImmune = dispelImmunity;
|
|
immuneInfo.DamageSchoolMask = damageImmunityMask;
|
|
|
|
immuneInfo.AuraTypeImmune.shrink_to_fit();
|
|
immuneInfo.SpellEffectImmune.shrink_to_fit();
|
|
|
|
_allowedMechanicMask |= immuneInfo.MechanicImmuneMask;
|
|
}
|
|
|
|
if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_STUNNED))
|
|
{
|
|
switch (Id)
|
|
{
|
|
case 22812: // Barkskin
|
|
_allowedMechanicMask |=
|
|
(1 << MECHANIC_STUN) |
|
|
(1 << MECHANIC_FREEZE) |
|
|
(1 << MECHANIC_KNOCKOUT) |
|
|
(1 << MECHANIC_SLEEP);
|
|
break;
|
|
case 49039: // Lichborne, don't allow normal stuns
|
|
break;
|
|
default:
|
|
_allowedMechanicMask |= (1 << MECHANIC_STUN);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
|
|
_allowedMechanicMask |= (1 << MECHANIC_DISORIENTED);
|
|
|
|
if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
|
|
_allowedMechanicMask |= (1 << MECHANIC_FEAR);
|
|
}
|
|
|
|
void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, uint8 effIndex, bool apply) const
|
|
{
|
|
ImmunityInfo const* immuneInfo = _immunityInfo + effIndex;
|
|
|
|
if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
|
|
{
|
|
target->ApplySpellImmune(Id, IMMUNITY_SCHOOL, schoolImmunity, apply);
|
|
|
|
if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
|
{
|
|
target->RemoveAppliedAuras([this, schoolImmunity](AuraApplication const* aurApp) -> bool
|
|
{
|
|
SpellInfo const* auraSpellInfo = aurApp->GetBase()->GetSpellInfo();
|
|
return ((auraSpellInfo->GetSchoolMask() & schoolImmunity) != 0 && // Check for school mask
|
|
CanDispelAura(auraSpellInfo) &&
|
|
(IsPositive() != aurApp->IsPositive()) && // Check spell vs aura possitivity
|
|
!auraSpellInfo->IsPassive() && // Don't remove passive auras
|
|
auraSpellInfo->Id != Id); // Don't remove self
|
|
});
|
|
}
|
|
}
|
|
|
|
if (uint32 mechanicImmunity = immuneInfo->MechanicImmuneMask)
|
|
{
|
|
for (uint32 i = 0; i < MAX_MECHANIC; ++i)
|
|
if (mechanicImmunity & (1 << i))
|
|
target->ApplySpellImmune(Id, IMMUNITY_MECHANIC, i, apply);
|
|
|
|
if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
|
target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id);
|
|
}
|
|
|
|
if (uint32 dispelImmunity = immuneInfo->DispelImmune)
|
|
{
|
|
target->ApplySpellImmune(Id, IMMUNITY_DISPEL, dispelImmunity, apply);
|
|
|
|
if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
|
{
|
|
target->RemoveAppliedAuras([dispelImmunity](AuraApplication const* aurApp) -> bool
|
|
{
|
|
SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
|
|
if (spellInfo->Dispel == dispelImmunity)
|
|
return true;
|
|
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
|
|
if (uint32 damageImmunity = immuneInfo->DamageSchoolMask)
|
|
target->ApplySpellImmune(Id, IMMUNITY_DAMAGE, damageImmunity, apply);
|
|
|
|
for (AuraType auraType : immuneInfo->AuraTypeImmune)
|
|
{
|
|
target->ApplySpellImmune(Id, IMMUNITY_STATE, auraType, apply);
|
|
if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
|
target->RemoveAurasByType(auraType);
|
|
}
|
|
|
|
for (SpellEffects effectType : immuneInfo->SpellEffectImmune)
|
|
target->ApplySpellImmune(Id, IMMUNITY_EFFECT, effectType, apply);
|
|
}
|
|
|
|
bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInfo) const
|
|
{
|
|
if (!auraSpellInfo)
|
|
return false;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
ImmunityInfo const* immuneInfo = _immunityInfo + i;
|
|
|
|
if (!auraSpellInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
|
|
{
|
|
if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
|
|
if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0)
|
|
return true;
|
|
}
|
|
|
|
if (uint32 mechanicImmunity = immuneInfo->MechanicImmuneMask)
|
|
if ((mechanicImmunity & (1 << auraSpellInfo->Mechanic)) != 0)
|
|
return true;
|
|
|
|
if (uint32 dispelImmunity = immuneInfo->DispelImmune)
|
|
if (auraSpellInfo->Dispel == dispelImmunity)
|
|
return true;
|
|
|
|
bool immuneToAllEffects = true;
|
|
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
|
|
{
|
|
uint32 effectName = auraSpellInfo->Effects[effIndex].Effect;
|
|
if (!effectName)
|
|
continue;
|
|
|
|
auto spellImmuneItr = immuneInfo->SpellEffectImmune.find(static_cast<SpellEffects>(effectName));
|
|
if (spellImmuneItr == immuneInfo->SpellEffectImmune.cend())
|
|
{
|
|
immuneToAllEffects = false;
|
|
break;
|
|
}
|
|
|
|
if (uint32 mechanic = auraSpellInfo->Effects[effIndex].Mechanic)
|
|
{
|
|
if (!(immuneInfo->MechanicImmuneMask & (1 << mechanic)))
|
|
{
|
|
immuneToAllEffects = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!auraSpellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
|
|
{
|
|
if (uint32 auraName = auraSpellInfo->Effects[effIndex].ApplyAuraName)
|
|
{
|
|
bool isImmuneToAuraEffectApply = false;
|
|
auto auraImmuneItr = immuneInfo->AuraTypeImmune.find(static_cast<AuraType>(auraName));
|
|
if (auraImmuneItr != immuneInfo->AuraTypeImmune.cend())
|
|
isImmuneToAuraEffectApply = true;
|
|
|
|
if (!isImmuneToAuraEffectApply && !auraSpellInfo->IsPositiveEffect(effIndex) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
|
|
{
|
|
if (uint32 applyHarmfulAuraImmunityMask = immuneInfo->ApplyHarmfulAuraImmuneMask)
|
|
if ((auraSpellInfo->GetSchoolMask() & applyHarmfulAuraImmunityMask) != 0)
|
|
isImmuneToAuraEffectApply = true;
|
|
}
|
|
|
|
if (!isImmuneToAuraEffectApply)
|
|
{
|
|
immuneToAllEffects = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (immuneToAllEffects)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// based on client Spell_C::CancelsAuraEffect
|
|
bool SpellInfo::SpellCancelsAuraEffect(SpellInfo const* auraSpellInfo, uint8 auraEffIndex) const
|
|
{
|
|
if (!HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
|
|
return false;
|
|
|
|
if (auraSpellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return false;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
|
|
continue;
|
|
|
|
uint32 const miscValue = static_cast<uint32>(Effects[i].MiscValue);
|
|
switch (Effects[i].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_STATE_IMMUNITY:
|
|
if (miscValue != auraSpellInfo->Effects[auraEffIndex].ApplyAuraName)
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_SCHOOL_IMMUNITY:
|
|
case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL:
|
|
if (auraSpellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE) || !(auraSpellInfo->SchoolMask & miscValue))
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_DISPEL_IMMUNITY:
|
|
if (miscValue != auraSpellInfo->Dispel)
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
if (miscValue != auraSpellInfo->Mechanic)
|
|
{
|
|
if (miscValue != auraSpellInfo->Effects[auraEffIndex].Mechanic)
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 SpellInfo::GetAllowedMechanicMask() const
|
|
{
|
|
return _allowedMechanicMask;
|
|
}
|
|
|
|
float SpellInfo::GetMinRange(bool positive) const
|
|
{
|
|
if (!RangeEntry)
|
|
return 0.0f;
|
|
if (positive)
|
|
return RangeEntry->minRangeFriend;
|
|
return RangeEntry->minRangeHostile;
|
|
}
|
|
|
|
float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const
|
|
{
|
|
if (!RangeEntry)
|
|
return 0.0f;
|
|
float range;
|
|
if (positive)
|
|
range = RangeEntry->maxRangeFriend;
|
|
else
|
|
range = RangeEntry->maxRangeHostile;
|
|
if (caster)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod<SPELLMOD_RANGE>(Id, range, spell);
|
|
return range;
|
|
}
|
|
|
|
int32 SpellInfo::GetDuration() const
|
|
{
|
|
if (!DurationEntry)
|
|
return 0;
|
|
return (DurationEntry->Duration[0] == -1) ? -1 : abs(DurationEntry->Duration[0]);
|
|
}
|
|
|
|
int32 SpellInfo::GetMaxDuration() const
|
|
{
|
|
if (!DurationEntry)
|
|
return 0;
|
|
return (DurationEntry->Duration[2] == -1) ? -1 : abs(DurationEntry->Duration[2]);
|
|
}
|
|
|
|
uint32 SpellInfo::CalcCastTime(Spell* spell /*= NULL*/) const
|
|
{
|
|
// not all spells have cast time index and this is all is pasiive abilities
|
|
if (!CastTimeEntry)
|
|
return 0;
|
|
|
|
int32 castTime = CastTimeEntry->CastTime;
|
|
|
|
if (spell)
|
|
spell->GetCaster()->ModSpellCastTime(this, castTime, spell);
|
|
|
|
if (HasAttribute(SPELL_ATTR0_REQ_AMMO) && (!IsAutoRepeatRangedSpell()))
|
|
castTime += 500;
|
|
|
|
return (castTime > 0) ? uint32(castTime) : 0;
|
|
}
|
|
|
|
uint32 SpellInfo::GetMaxTicks() const
|
|
{
|
|
int32 DotDuration = GetDuration();
|
|
if (DotDuration == 0)
|
|
return 1;
|
|
|
|
// 200% limit
|
|
if (DotDuration > 30000)
|
|
DotDuration = 30000;
|
|
|
|
for (uint8 x = 0; x < MAX_SPELL_EFFECTS; x++)
|
|
{
|
|
if (Effects[x].Effect == SPELL_EFFECT_APPLY_AURA)
|
|
switch (Effects[x].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
case SPELL_AURA_48:
|
|
case SPELL_AURA_POWER_BURN:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_PERIODIC_DUMMY:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
if (Effects[x].Amplitude != 0)
|
|
return DotDuration / Effects[x].Amplitude;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 6;
|
|
}
|
|
|
|
uint32 SpellInfo::GetRecoveryTime() const
|
|
{
|
|
return RecoveryTime > CategoryRecoveryTime ? RecoveryTime : CategoryRecoveryTime;
|
|
}
|
|
|
|
int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) const
|
|
{
|
|
// Spell drain all exist power on cast (Only paladin lay of Hands)
|
|
if (HasAttribute(SPELL_ATTR1_DRAIN_ALL_POWER))
|
|
{
|
|
// If power type - health drain all
|
|
if (PowerType == POWER_HEALTH)
|
|
return caster->GetHealth();
|
|
// Else drain all power
|
|
if (PowerType < MAX_POWERS)
|
|
return caster->GetPower(Powers(PowerType));
|
|
TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '%d' in spell %d", PowerType, Id);
|
|
return 0;
|
|
}
|
|
|
|
// Base powerCost
|
|
int32 powerCost = ManaCost;
|
|
// PCT cost from total amount
|
|
if (ManaCostPercentage)
|
|
{
|
|
switch (PowerType)
|
|
{
|
|
// health as power used
|
|
case POWER_HEALTH:
|
|
powerCost += int32(CalculatePct(caster->GetCreateHealth(), ManaCostPercentage));
|
|
break;
|
|
case POWER_MANA:
|
|
powerCost += int32(CalculatePct(caster->GetCreateMana(), ManaCostPercentage));
|
|
break;
|
|
case POWER_RAGE:
|
|
case POWER_FOCUS:
|
|
case POWER_ENERGY:
|
|
case POWER_HAPPINESS:
|
|
powerCost += int32(CalculatePct(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage));
|
|
break;
|
|
case POWER_RUNE:
|
|
case POWER_RUNIC_POWER:
|
|
TC_LOG_DEBUG("spells", "CalculateManaCost: Not implemented yet!");
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("spells", "CalculateManaCost: Unknown power type '%d' in spell %d", PowerType, Id);
|
|
return 0;
|
|
}
|
|
}
|
|
SpellSchools school = GetFirstSchoolInMask(schoolMask);
|
|
// Flat mod from caster auras by spell school
|
|
powerCost += caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
|
|
|
|
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
|
if (HasAttribute(SPELL_ATTR4_SPELL_VS_EXTEND_COST))
|
|
{
|
|
uint32 speed = 0;
|
|
if (SpellShapeshiftEntry const* ss = sSpellShapeshiftStore.LookupEntry(caster->GetShapeshiftForm()))
|
|
speed = ss->attackSpeed;
|
|
else
|
|
speed = caster->GetAttackTime(GetAttackType());
|
|
|
|
powerCost += speed / 100;
|
|
}
|
|
|
|
// Apply cost mod by spell
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod<SPELLMOD_COST>(Id, powerCost);
|
|
|
|
if (!caster->IsControlledByPlayer())
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
|
|
{
|
|
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(SpellLevel - 1);
|
|
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->getLevel() - 1);
|
|
if (spellScaler && casterScaler)
|
|
powerCost *= casterScaler->ratio / spellScaler->ratio;
|
|
}
|
|
}
|
|
|
|
// PCT mod from user auras by school
|
|
powerCost = int32(powerCost * (1.0f + caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
|
|
if (powerCost < 0)
|
|
powerCost = 0;
|
|
return powerCost;
|
|
}
|
|
|
|
bool SpellInfo::IsRanked() const
|
|
{
|
|
return ChainEntry != NULL;
|
|
}
|
|
|
|
uint8 SpellInfo::GetRank() const
|
|
{
|
|
if (!ChainEntry)
|
|
return 1;
|
|
return ChainEntry->rank;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetFirstRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return this;
|
|
return ChainEntry->first;
|
|
}
|
|
SpellInfo const* SpellInfo::GetLastRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->last;
|
|
}
|
|
SpellInfo const* SpellInfo::GetNextRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->next;
|
|
}
|
|
SpellInfo const* SpellInfo::GetPrevRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->prev;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const
|
|
{
|
|
// ignore passive spells
|
|
if (IsPassive())
|
|
return this;
|
|
|
|
// Client ignores spell with these attributes (sub_53D9D0)
|
|
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1) || HasAttribute(SPELL_ATTR2_UNK3))
|
|
return this;
|
|
|
|
bool needRankSelection = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (IsPositiveEffect(i) &&
|
|
(Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
|
|
Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID))
|
|
{
|
|
needRankSelection = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not required
|
|
if (!needRankSelection)
|
|
return this;
|
|
|
|
for (SpellInfo const* nextSpellInfo = this; nextSpellInfo != NULL; nextSpellInfo = nextSpellInfo->GetPrevRankSpell())
|
|
{
|
|
// if found appropriate level
|
|
if (uint32(level + 10) >= nextSpellInfo->SpellLevel)
|
|
return nextSpellInfo;
|
|
|
|
// one rank less then
|
|
}
|
|
|
|
// not found
|
|
return NULL;
|
|
}
|
|
|
|
bool SpellInfo::IsRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
return GetFirstRankSpell() == spellInfo->GetFirstRankSpell();
|
|
}
|
|
|
|
bool SpellInfo::IsDifferentRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
if (Id == spellInfo->Id)
|
|
return false;
|
|
return IsRankOf(spellInfo);
|
|
}
|
|
|
|
bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
if (ChainEntry && spellInfo->ChainEntry)
|
|
if (ChainEntry->first == spellInfo->ChainEntry->first)
|
|
if (ChainEntry->rank > spellInfo->ChainEntry->rank)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void SpellInfo::_InitializeExplicitTargetMask()
|
|
{
|
|
bool srcSet = false;
|
|
bool dstSet = false;
|
|
uint32 targetMask = Targets;
|
|
// prepare target mask using effect target entries
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!Effects[i].IsEffect())
|
|
continue;
|
|
|
|
targetMask |= Effects[i].TargetA.GetExplicitTargetMask(srcSet, dstSet);
|
|
targetMask |= Effects[i].TargetB.GetExplicitTargetMask(srcSet, dstSet);
|
|
|
|
// add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
|
|
if (Effects[i].GetImplicitTargetType() != EFFECT_IMPLICIT_TARGET_EXPLICIT)
|
|
continue;
|
|
|
|
// extend explicit target mask only if valid targets for effect could not be provided by target types
|
|
uint32 effectTargetMask = Effects[i].GetMissingTargetMask(srcSet, dstSet, targetMask);
|
|
|
|
// don't add explicit object/dest flags when spell has no max range
|
|
if (GetMaxRange(true) == 0.0f && GetMaxRange(false) == 0.0f)
|
|
effectTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_DEST_LOCATION);
|
|
|
|
targetMask |= effectTargetMask;
|
|
}
|
|
|
|
ExplicitTargetMask = targetMask;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
|
|
{
|
|
// not found a single positive spell with this attribute
|
|
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1))
|
|
return false;
|
|
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (Id)
|
|
{
|
|
case 29214: // Wrath of the Plaguebringer
|
|
case 34700: // Allergic Reaction
|
|
case 54836: // Wrath of the Plaguebringer
|
|
case 61987: // Avenging Wrath Marker
|
|
case 61988: // Divine Shield exclude aura
|
|
return false;
|
|
case 30877: // Tag Murloc
|
|
case 61716: // Rabbit Costume
|
|
case 61734: // Noblegarden Bunny
|
|
case 62344: // Fists of Stone
|
|
case 61819: // Manabonked! (item)
|
|
case 61834: // Manabonked! (minigob)
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
// Amplify Magic, Dampen Magic
|
|
if (SpellFamilyFlags[0] == 0x00002000)
|
|
return true;
|
|
// Impact
|
|
if (SpellIconID == 45)
|
|
return true;
|
|
// Arcane Missiles
|
|
if (SpellFamilyFlags[0] == 0x00000800)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
switch (Id)
|
|
{
|
|
case 64844: // Divine Hymn
|
|
case 64904: // Hymn of Hope
|
|
case 47585: // Dispersion
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
// Aspect of the Viper
|
|
if (Id == 34074)
|
|
return true;
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
if (Id == 30708)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
switch (Id)
|
|
{
|
|
// Envenom must be considered as a positive effect even though it deals damage
|
|
case 32645: // Envenom (Rank 1)
|
|
case 32684: // Envenom (Rank 2)
|
|
case 57992: // Envenom (Rank 3)
|
|
case 57993: // Envenom (Rank 4)
|
|
// Slice and Dice. Prevents breaking Stealth
|
|
case 5171: // Slice and Dice (Rank 1)
|
|
case 6774: // Slice and Dice (Rank 2)
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (Mechanic)
|
|
{
|
|
case MECHANIC_IMMUNE_SHIELD:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Special case: effects which determine positivity of whole spell
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].IsAura())
|
|
{
|
|
switch (Effects[i].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_STEALTH:
|
|
return true;
|
|
case SPELL_AURA_CHANNEL_DEATH_ITEM:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (Effects[effIndex].Effect)
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
// some explicitly required dummy effect sets
|
|
switch (Id)
|
|
{
|
|
case 28441:
|
|
return false; // AB Effect 000
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
return true;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
return false;
|
|
|
|
// non-positive aura use
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
{
|
|
switch (Effects[effIndex].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
|
|
case SPELL_AURA_MOD_STAT:
|
|
case SPELL_AURA_MOD_SKILL:
|
|
case SPELL_AURA_MOD_DODGE_PERCENT:
|
|
case SPELL_AURA_MOD_HEALING_PCT:
|
|
case SPELL_AURA_MOD_HEALING_DONE:
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
if (Effects[effIndex].CalcValue() < 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_TAKEN: // dependent from bas point sign (positive -> negative)
|
|
if (Effects[effIndex].CalcValue() > 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_CRIT_PCT:
|
|
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
|
|
if (Effects[effIndex].CalcValue() > 0)
|
|
return true; // some expected positive spells have SPELL_ATTR1_NEGATIVE
|
|
break;
|
|
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
|
return true;
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
if (!deep)
|
|
{
|
|
if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(Effects[effIndex].TriggerSpell))
|
|
{
|
|
// negative targets of main spell return early
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!spellTriggeredProto->Effects[i].Effect)
|
|
continue;
|
|
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
|
// this will place this spell auras as debuffs
|
|
if (_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
|
|
break;
|
|
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
|
|
if (effIndex == 0 && Effects[1].Effect == 0 && Effects[2].Effect == 0)
|
|
return false; // but all single stun aura spells is negative
|
|
break;
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
if (Id == 24740) // Wisp Costume
|
|
return true;
|
|
return false;
|
|
case SPELL_AURA_MOD_ROOT:
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_GHOST:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_MOD_STALKED:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PREVENT_RESURRECTION:
|
|
return false;
|
|
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
|
|
// part of negative spell if cast at self (prevent cancel)
|
|
if (Effects[effIndex].TargetA.GetTarget() == TARGET_UNIT_CASTER)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
|
|
// part of positive spell if cast at self
|
|
if (Effects[effIndex].TargetA.GetTarget() != TARGET_UNIT_CASTER)
|
|
return false;
|
|
// but not this if this first effect (didn't find better check)
|
|
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1) && effIndex == 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
{
|
|
// non-positive immunities
|
|
switch (Effects[effIndex].MiscValue)
|
|
{
|
|
case MECHANIC_BANDAGE:
|
|
case MECHANIC_SHIELD:
|
|
case MECHANIC_MOUNT:
|
|
case MECHANIC_INVULNERABILITY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
{
|
|
// non-positive mods
|
|
switch (Effects[effIndex].MiscValue)
|
|
{
|
|
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
|
|
if (Effects[effIndex].CalcValue() > 0)
|
|
{
|
|
if (!deep)
|
|
{
|
|
bool negative = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (i != effIndex)
|
|
if (_IsPositiveEffect(i, true))
|
|
{
|
|
negative = false;
|
|
break;
|
|
}
|
|
}
|
|
if (negative)
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// non-positive targets
|
|
if (!_IsPositiveTarget(Effects[effIndex].TargetA.GetTarget(), Effects[effIndex].TargetB.GetTarget()))
|
|
return false;
|
|
|
|
// negative spell if triggered spell is negative
|
|
if (!deep && !Effects[effIndex].ApplyAuraName && Effects[effIndex].TriggerSpell)
|
|
{
|
|
if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(Effects[effIndex].TriggerSpell))
|
|
if (!spellTriggeredProto->_IsPositiveSpell())
|
|
return false;
|
|
}
|
|
|
|
// ok, positive
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveSpell() const
|
|
{
|
|
// spells with at least one negative effect are considered negative
|
|
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (!_IsPositiveEffect(i, true))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB)
|
|
{
|
|
// non-positive targets
|
|
switch (targetA)
|
|
{
|
|
case TARGET_UNIT_NEARBY_ENEMY:
|
|
case TARGET_UNIT_TARGET_ENEMY:
|
|
case TARGET_UNIT_SRC_AREA_ENEMY:
|
|
case TARGET_UNIT_DEST_AREA_ENEMY:
|
|
case TARGET_UNIT_CONE_ENEMY_24:
|
|
case TARGET_UNIT_CONE_ENEMY_104:
|
|
case TARGET_DEST_DYNOBJ_ENEMY:
|
|
case TARGET_DEST_TARGET_ENEMY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
if (targetB)
|
|
return _IsPositiveTarget(targetB, 0);
|
|
return true;
|
|
}
|
|
|
|
void SpellInfo::_UnloadImplicitTargetConditionLists()
|
|
{
|
|
// find the same instances of ConditionList and delete them.
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
ConditionContainer* cur = Effects[i].ImplicitTargetConditions;
|
|
if (!cur)
|
|
continue;
|
|
for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (Effects[j].ImplicitTargetConditions == cur)
|
|
Effects[j].ImplicitTargetConditions = NULL;
|
|
}
|
|
delete cur;
|
|
}
|
|
}
|