mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
3572 lines
138 KiB
C++
Executable File
3572 lines
138 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "ObjectMgr.h"
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#include "SpellAuras.h"
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#include "SpellAuraDefines.h"
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#include "SharedDefines.h"
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#include "DBCStores.h"
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#include "World.h"
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#include "Chat.h"
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#include "Spell.h"
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#include "BattlegroundMgr.h"
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#include "CreatureAI.h"
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#include "MapManager.h"
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#include "BattlegroundIC.h"
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bool IsPrimaryProfessionSkill(uint32 skill)
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{
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SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
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if (!pSkill)
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return false;
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if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
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return false;
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return true;
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}
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bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
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{
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SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
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for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
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if (itr->second->skillId == skillId)
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return true;
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return false;
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}
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DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered)
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{
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if (spellproto->IsPositive())
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return DIMINISHING_NONE;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
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return DIMINISHING_TAUNT;
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}
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// Explicit Diminishing Groups
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switch (spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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// Pet charge effects (Infernal Awakening, Demon Charge)
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if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
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return DIMINISHING_CONTROLLED_STUN;
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// Gnaw
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else if (spellproto->Id == 47481)
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return DIMINISHING_CONTROLLED_STUN;
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break;
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}
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// Event spells
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case SPELLFAMILY_UNK1:
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return DIMINISHING_NONE;
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case SPELLFAMILY_MAGE:
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{
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// Frostbite
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if (spellproto->SpellFamilyFlags[1] & 0x80000000)
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return DIMINISHING_ROOT;
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// Shattered Barrier
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else if (spellproto->SpellVisual[0] == 12297)
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return DIMINISHING_ROOT;
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// Deep Freeze
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else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
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return DIMINISHING_CONTROLLED_STUN;
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// Frost Nova / Freeze (Water Elemental)
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else if (spellproto->SpellIconID == 193)
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return DIMINISHING_CONTROLLED_ROOT;
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// Dragon's Breath
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else if (spellproto->SpellFamilyFlags[0] & 0x800000)
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return DIMINISHING_DRAGONS_BREATH;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Hamstring - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x2)
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return DIMINISHING_LIMITONLY;
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// Charge Stun (own diminishing)
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else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
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return DIMINISHING_CHARGE;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Curses/etc
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if ((spellproto->SpellFamilyFlags[0] & 0x80000000) || (spellproto->SpellFamilyFlags[1] & 0x200))
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return DIMINISHING_LIMITONLY;
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// Seduction
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else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
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return DIMINISHING_FEAR;
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Pounce
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if (spellproto->SpellFamilyFlags[0] & 0x20000)
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return DIMINISHING_OPENING_STUN;
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// Cyclone
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else if (spellproto->SpellFamilyFlags[1] & 0x20)
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return DIMINISHING_CYCLONE;
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// Entangling Roots
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// Nature's Grasp
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else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
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return DIMINISHING_CONTROLLED_ROOT;
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// Faerie Fire
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_ROGUE:
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{
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// Gouge
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if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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// Blind
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else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
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return DIMINISHING_FEAR;
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// Cheap Shot
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_OPENING_STUN;
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// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
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else if (spellproto->SpellIconID == 163)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Hunter's Mark
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if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
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return DIMINISHING_LIMITONLY;
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// Scatter Shot (own diminishing)
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else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
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return DIMINISHING_SCATTER_SHOT;
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// Entrapment (own diminishing)
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else if (spellproto->SpellVisual[0] == 7484 && spellproto->SpellIconID == 20)
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return DIMINISHING_ENTRAPMENT;
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// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
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else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
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return DIMINISHING_DISORIENT;
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// Freezing Arrow
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else if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Judgement of Justice - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x100000)
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return DIMINISHING_LIMITONLY;
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// Turn Evil
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else if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
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return DIMINISHING_FEAR;
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break;
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}
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case SPELLFAMILY_DEATHKNIGHT:
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{
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// Hungering Cold (no flags)
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if (spellproto->SpellIconID == 2797)
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return DIMINISHING_DISORIENT;
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// Mark of Blood
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else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
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return DIMINISHING_LIMITONLY;
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break;
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}
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default:
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break;
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}
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// Lastly - Set diminishing depending on mechanic
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uint32 mechanic = spellproto->GetAllEffectsMechanicMask();
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if (mechanic & (1 << MECHANIC_CHARM))
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return DIMINISHING_MIND_CONTROL;
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if (mechanic & (1 << MECHANIC_SILENCE))
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return DIMINISHING_SILENCE;
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if (mechanic & (1 << MECHANIC_SLEEP))
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return DIMINISHING_SLEEP;
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if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
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return DIMINISHING_DISORIENT;
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// Mechanic Knockout, except Blast Wave
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if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
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return DIMINISHING_DISORIENT;
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if (mechanic & (1 << MECHANIC_DISARM))
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return DIMINISHING_DISARM;
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if (mechanic & (1 << MECHANIC_FEAR))
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return DIMINISHING_FEAR;
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if (mechanic & (1 << MECHANIC_STUN))
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return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
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if (mechanic & (1 << MECHANIC_BANISH))
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return DIMINISHING_BANISH;
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if (mechanic & (1 << MECHANIC_ROOT))
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return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
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if (mechanic & (1 << MECHANIC_HORROR))
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return DIMINISHING_HORROR;
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return DIMINISHING_NONE;
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}
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DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_TAUNT:
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case DIMINISHING_CONTROLLED_STUN:
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case DIMINISHING_STUN:
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case DIMINISHING_OPENING_STUN:
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case DIMINISHING_CYCLONE:
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case DIMINISHING_CHARGE:
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return DRTYPE_ALL;
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case DIMINISHING_LIMITONLY:
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case DIMINISHING_NONE:
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return DRTYPE_NONE;
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default:
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return DRTYPE_PLAYER;
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}
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}
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DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_TAUNT:
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return DIMINISHING_LEVEL_TAUNT_IMMUNE;
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default:
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return DIMINISHING_LEVEL_IMMUNE;
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}
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}
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int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto)
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{
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if (!IsDiminishingReturnsGroupDurationLimited(group))
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return 0;
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// Explicit diminishing duration
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switch (spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_DRUID:
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{
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// Faerie Fire - limit to 40 seconds in PvP (3.1)
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 40 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Wyvern Sting
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if (spellproto->SpellFamilyFlags[1] & 0x1000)
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return 6 * IN_MILLISECONDS;
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// Hunter's Mark
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 120 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Repentance - limit to 6 seconds in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x4)
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return 6 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Banish - limit to 6 seconds in PvP
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if (spellproto->SpellFamilyFlags[1] & 0x8000000)
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return 6 * IN_MILLISECONDS;
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// Curse of Tongues - limit to 12 seconds in PvP
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else if (spellproto->SpellFamilyFlags[2] & 0x800)
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return 12 * IN_MILLISECONDS;
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// Curse of Elements - limit to 120 seconds in PvP
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else if (spellproto->SpellFamilyFlags[1] & 0x200)
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return 120 * IN_MILLISECONDS;
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break;
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}
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default:
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break;
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}
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return 10 * IN_MILLISECONDS;
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}
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bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_BANISH:
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case DIMINISHING_CONTROLLED_STUN:
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case DIMINISHING_CONTROLLED_ROOT:
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case DIMINISHING_CYCLONE:
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case DIMINISHING_DISORIENT:
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case DIMINISHING_ENTRAPMENT:
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case DIMINISHING_FEAR:
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case DIMINISHING_HORROR:
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case DIMINISHING_MIND_CONTROL:
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case DIMINISHING_OPENING_STUN:
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case DIMINISHING_ROOT:
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case DIMINISHING_STUN:
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case DIMINISHING_SLEEP:
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case DIMINISHING_LIMITONLY:
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return true;
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default:
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return false;
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}
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}
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SpellMgr::SpellMgr()
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{
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}
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SpellMgr::~SpellMgr()
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{
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UnloadSpellInfoStore();
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}
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/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
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bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
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{
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// not exist
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if (!spellInfo)
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return false;
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bool need_check_reagents = false;
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// check effects
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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switch (spellInfo->Effects[i].Effect)
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{
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case 0:
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continue;
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// craft spell for crafting non-existed item (break client recipes list show)
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_ITEM_2:
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{
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if (spellInfo->Effects[i].ItemType == 0)
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{
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// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
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if (!spellInfo->IsLootCrafting())
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{
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if (msg)
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{
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if (player)
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ChatHandler(player).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
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else
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sLog->outErrorDb("Craft spell %u not have create item entry.", spellInfo->Id);
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}
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return false;
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}
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}
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// also possible IsLootCrafting case but fake item must exist anyway
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else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
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{
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if (msg)
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{
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if (player)
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ChatHandler(player).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
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else
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sLog->outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
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}
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return false;
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}
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need_check_reagents = true;
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break;
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}
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case SPELL_EFFECT_LEARN_SPELL:
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{
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SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
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if (!IsSpellValid(spellInfo2, player, msg))
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{
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if (msg)
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{
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if (player)
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ChatHandler(player).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
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else
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sLog->outErrorDb("Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
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}
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return false;
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}
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break;
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}
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}
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}
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if (need_check_reagents)
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{
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for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
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{
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if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
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{
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if (msg)
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{
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if (player)
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ChatHandler(player).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
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else
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sLog->outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
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}
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return false;
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}
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}
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}
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return true;
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}
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uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
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{
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SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
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return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
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}
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void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
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{
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mSpellDifficultySearcherMap[spellId] = id;
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}
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uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
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{
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if (!GetSpellInfo(spellId))
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return spellId;
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if (!caster || !caster->GetMap() || !caster->GetMap()->IsDungeon())
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return spellId;
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uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
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if (mode >= MAX_DIFFICULTY)
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{
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sLog->outError("SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
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return spellId; //return source spell
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}
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uint32 difficultyId = GetSpellDifficultyId(spellId);
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if (!difficultyId)
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return spellId; //return source spell, it has only REGULAR_DIFFICULTY
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SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
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if (!difficultyEntry)
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{
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
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return spellId; //return source spell
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}
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|
|
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
|
|
mode -= 2;
|
|
}
|
|
|
|
if (difficultyEntry->SpellID[mode] <= 0)
|
|
{
|
|
sLog->outErrorDb("SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode);
|
|
return spellId;
|
|
}
|
|
|
|
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]);
|
|
return uint32(difficultyEntry->SpellID[mode]);
|
|
}
|
|
|
|
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
|
|
{
|
|
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
|
|
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
|
|
if (!newSpell)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId);
|
|
return spell;
|
|
}
|
|
|
|
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id);
|
|
return newSpell;
|
|
}
|
|
|
|
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
|
|
{
|
|
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
|
|
if (itr == mSpellChains.end())
|
|
return NULL;
|
|
|
|
return &itr->second;
|
|
}
|
|
|
|
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->first->Id;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->last->Id;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
if (node->next)
|
|
return node->next->Id;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
if (node->prev)
|
|
return node->prev->Id;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->rank;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
{
|
|
if (rank != node->rank)
|
|
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
|
|
}
|
|
else if (strict && rank > 1)
|
|
return 0;
|
|
return spell_id;
|
|
}
|
|
|
|
SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
|
|
{
|
|
return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id), mSpellReq.upper_bound(spell_id));
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
|
|
{
|
|
return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id), mSpellsReqSpell.upper_bound(spell_id));
|
|
}
|
|
|
|
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
|
|
{
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
|
|
{
|
|
if (itr->second == spellid)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const SpellsRequiringSpellMap SpellMgr::GetSpellsRequiringSpell()
|
|
{
|
|
return this->mSpellsReqSpell;
|
|
}
|
|
|
|
uint32 SpellMgr::GetSpellRequired(uint32 spell_id) const
|
|
{
|
|
SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id);
|
|
|
|
if (itr == mSpellReq.end())
|
|
return 0;
|
|
|
|
return itr->second;
|
|
}
|
|
|
|
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
|
|
{
|
|
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
|
|
if (itr != mSpellLearnSkills.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
SpellLearnSpellMapBounds SpellMgr::GetSpellLearnSpellMapBounds(uint32 spell_id) const
|
|
{
|
|
return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id), mSpellLearnSpells.upper_bound(spell_id));
|
|
}
|
|
|
|
bool SpellMgr::IsSpellLearnSpell(uint32 spell_id) const
|
|
{
|
|
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
|
|
}
|
|
|
|
bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
|
|
{
|
|
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
|
|
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
|
|
if (i->second.spell == spell_id2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id) const
|
|
{
|
|
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(spell_id);
|
|
if (itr != mSpellTargetPositions.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
|
|
{
|
|
spell_id = GetFirstSpellInChain(spell_id);
|
|
return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id), mSpellSpellGroup.upper_bound(spell_id));
|
|
}
|
|
|
|
uint32 SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
|
|
{
|
|
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
|
|
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
|
|
{
|
|
if (itr->second == groupid)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
|
|
{
|
|
return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id), mSpellGroupSpell.upper_bound(group_id));
|
|
}
|
|
|
|
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
|
|
{
|
|
std::set<SpellGroup> usedGroups;
|
|
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
|
|
}
|
|
|
|
void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
|
|
{
|
|
if (usedGroups.find(group_id) != usedGroups.end())
|
|
return;
|
|
usedGroups.insert(group_id);
|
|
|
|
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
|
|
for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
|
|
{
|
|
if (itr->second < 0)
|
|
{
|
|
SpellGroup currGroup = (SpellGroup)abs(itr->second);
|
|
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
|
|
}
|
|
else
|
|
{
|
|
foundSpells.insert(itr->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const
|
|
{
|
|
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
|
|
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
|
|
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
|
|
for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
|
|
{
|
|
SpellGroup group = itr->second;
|
|
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
|
|
if (found != mSpellGroupStack.end())
|
|
{
|
|
if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
|
|
{
|
|
// Put the highest amount in the map
|
|
if (groups.find(group) == groups.end())
|
|
groups[group] = amount;
|
|
else
|
|
{
|
|
int32 curr_amount = groups[group];
|
|
// Take absolute value because this also counts for the highest negative aura
|
|
if (abs(curr_amount) < abs(amount))
|
|
groups[group] = amount;
|
|
}
|
|
// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
|
|
return false;
|
|
}
|
|
|
|
SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
|
|
{
|
|
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
|
|
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
|
|
if (spellid_1 == spellid_2)
|
|
return SPELL_GROUP_STACK_RULE_DEFAULT;
|
|
// find SpellGroups which are common for both spells
|
|
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
|
|
std::set<SpellGroup> groups;
|
|
for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
|
|
{
|
|
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
|
|
{
|
|
bool add = true;
|
|
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
|
|
for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
|
|
{
|
|
if (itr2->second < 0)
|
|
{
|
|
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
|
|
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
|
|
{
|
|
add = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (add)
|
|
groups.insert(itr->second);
|
|
}
|
|
}
|
|
|
|
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
|
|
|
|
for (std::set<SpellGroup>::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
|
|
{
|
|
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
|
|
if (found != mSpellGroupStack.end())
|
|
rule = found->second;
|
|
if (rule)
|
|
break;
|
|
}
|
|
return rule;
|
|
}
|
|
|
|
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
|
|
{
|
|
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
|
|
if (itr != mSpellProcEventMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellInfo const* procSpell, uint32 procFlags, uint32 procExtra, bool active)
|
|
{
|
|
// No extra req need
|
|
uint32 procEvent_procEx = PROC_EX_NONE;
|
|
|
|
// check prockFlags for condition
|
|
if ((procFlags & EventProcFlag) == 0)
|
|
return false;
|
|
|
|
bool hasFamilyMask = false;
|
|
|
|
/* Check Periodic Auras
|
|
|
|
*Dots can trigger if spell has no PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
|
|
nor PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
|
|
|
|
*Only Hots can trigger if spell has PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
|
|
|
|
*Only dots can trigger if spell has both positivity flags or PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL
|
|
|
|
*Aura has to have PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL or spellfamily specified to trigger from Hot
|
|
|
|
*/
|
|
|
|
if (procFlags & PROC_FLAG_DONE_PERIODIC)
|
|
{
|
|
if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
|
{
|
|
if (!(procExtra & PROC_EX_INTERNAL_DOT))
|
|
return false;
|
|
}
|
|
else if (procExtra & PROC_EX_INTERNAL_HOT)
|
|
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
|
|
else if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
|
return false;
|
|
}
|
|
|
|
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
|
|
{
|
|
if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
|
|
{
|
|
if (!(procExtra & PROC_EX_INTERNAL_DOT))
|
|
return false;
|
|
}
|
|
else if (procExtra & PROC_EX_INTERNAL_HOT)
|
|
procExtra |= PROC_EX_INTERNAL_REQ_FAMILY;
|
|
else if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)
|
|
return false;
|
|
}
|
|
// Trap casts are active by default
|
|
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
|
|
active = true;
|
|
|
|
// Always trigger for this
|
|
if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
|
|
return true;
|
|
|
|
if (spellProcEvent) // Exist event data
|
|
{
|
|
// Store extra req
|
|
procEvent_procEx = spellProcEvent->procEx;
|
|
|
|
// For melee triggers
|
|
if (procSpell == NULL)
|
|
{
|
|
// Check (if set) for school (melee attack have Normal school)
|
|
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
return false;
|
|
}
|
|
else // For spells need check school/spell family/family mask
|
|
{
|
|
// Check (if set) for school
|
|
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
|
|
return false;
|
|
|
|
// Check (if set) for spellFamilyName
|
|
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
|
|
return false;
|
|
|
|
// spellFamilyName is Ok need check for spellFamilyMask if present
|
|
if (spellProcEvent->spellFamilyMask)
|
|
{
|
|
if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
|
|
return false;
|
|
hasFamilyMask = true;
|
|
// Some spells are not considered as active even with have spellfamilyflags
|
|
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
|
|
active = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
|
|
{
|
|
if (!hasFamilyMask)
|
|
return false;
|
|
}
|
|
|
|
// Check for extra req (if none) and hit/crit
|
|
if (procEvent_procEx == PROC_EX_NONE)
|
|
{
|
|
// No extra req, so can trigger only for hit/crit - spell has to be active
|
|
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
|
|
return true;
|
|
}
|
|
else // Passive spells hits here only if resist/reflect/immune/evade
|
|
{
|
|
if (procExtra & AURA_SPELL_PROC_EX_MASK)
|
|
{
|
|
// if spell marked as procing only from not active spells
|
|
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
|
|
return false;
|
|
// if spell marked as procing only from active spells
|
|
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
|
|
return false;
|
|
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
|
|
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
|
|
return true;
|
|
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
|
|
if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
|
|
return true;
|
|
}
|
|
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
|
|
if (procEvent_procEx & procExtra)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
|
|
{
|
|
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
|
|
if (itr != mSpellProcMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo)
|
|
{
|
|
// proc type doesn't match
|
|
if (!(eventInfo.GetTypeMask() & procEntry.typeMask))
|
|
return false;
|
|
|
|
// check XP or honor target requirement
|
|
if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
|
|
if (Player* actor = eventInfo.GetActor()->ToPlayer())
|
|
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
|
|
return false;
|
|
|
|
// always trigger for these types
|
|
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
|
|
return true;
|
|
|
|
// check school mask (if set) for other trigger types
|
|
if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask))
|
|
return false;
|
|
|
|
// check spell family name/flags (if set) for spells
|
|
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
|
|
{
|
|
if (procEntry.spellFamilyName && (procEntry.spellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
|
|
return false;
|
|
|
|
if (procEntry.spellFamilyMask && !(procEntry.spellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
|
|
return false;
|
|
}
|
|
|
|
// check spell type mask (if set)
|
|
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
|
|
{
|
|
if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask))
|
|
return false;
|
|
}
|
|
|
|
// check spell phase mask
|
|
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
|
{
|
|
if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask))
|
|
return false;
|
|
}
|
|
|
|
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
|
|
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
|
|
{
|
|
uint32 hitMask = procEntry.hitMask;
|
|
// get default values if hit mask not set
|
|
if (!hitMask)
|
|
{
|
|
// for taken procs allow normal + critical hits by default
|
|
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
|
|
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
|
|
// for done procs allow normal + critical + absorbs by default
|
|
else
|
|
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
|
|
}
|
|
if (!(eventInfo.GetHitMask() & hitMask))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const
|
|
{
|
|
// Lookup data
|
|
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
|
|
if (itr != mSpellBonusMap.end())
|
|
return &itr->second;
|
|
// Not found, try lookup for 1 spell rank if exist
|
|
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
|
|
{
|
|
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
|
|
if (itr2 != mSpellBonusMap.end())
|
|
return &itr2->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
|
|
{
|
|
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
|
|
if (itr != mSpellThreatMap.end())
|
|
return &itr->second;
|
|
else
|
|
{
|
|
uint32 firstSpell = GetFirstSpellInChain(spellID);
|
|
itr = mSpellThreatMap.find(firstSpell);
|
|
if (itr != mSpellThreatMap.end())
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
|
|
{
|
|
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id), mSkillLineAbilityMap.upper_bound(spell_id));
|
|
}
|
|
|
|
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff)
|
|
{
|
|
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
|
|
if (itr != mSpellPetAuraMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
|
|
{
|
|
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
|
|
if (itr != mSpellEnchantProcEventMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
|
|
{
|
|
return mEnchantCustomAttr[ench_id];
|
|
}
|
|
|
|
const std::vector<int32>* SpellMgr::GetSpellLinked(int32 spell_id) const
|
|
{
|
|
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
|
|
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
|
|
}
|
|
|
|
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
|
|
{
|
|
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
|
|
if (itr != mPetLevelupSpellMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
|
|
{
|
|
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
|
|
if (itr != mPetDefaultSpellsMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
|
|
{
|
|
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id), mSpellAreaMap.upper_bound(spell_id));
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
|
|
{
|
|
if (active)
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id), mSpellAreaForActiveQuestMap.upper_bound(quest_id));
|
|
else
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id), mSpellAreaForQuestMap.upper_bound(quest_id));
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
|
|
{
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id), mSpellAreaForQuestEndMap.upper_bound(quest_id));
|
|
}
|
|
|
|
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
|
|
{
|
|
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id), mSpellAreaForAuraMap.upper_bound(spell_id));
|
|
}
|
|
|
|
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
|
|
{
|
|
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id), mSpellAreaForAreaMap.upper_bound(area_id));
|
|
}
|
|
|
|
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
|
|
{
|
|
if (gender != GENDER_NONE) // not in expected gender
|
|
if (!player || gender != player->getGender())
|
|
return false;
|
|
|
|
if (raceMask) // not in expected race
|
|
if (!player || !(raceMask & player->getRaceMask()))
|
|
return false;
|
|
|
|
if (areaId) // not in expected zone
|
|
if (newZone != areaId && newArea != areaId)
|
|
return false;
|
|
|
|
if (questStart) // not in expected required quest state
|
|
if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
|
|
return false;
|
|
|
|
if (questEnd) // not in expected forbidden quest state
|
|
if (!player || player->GetQuestRewardStatus(questEnd))
|
|
return false;
|
|
|
|
if (auraSpell) // not have expected aura
|
|
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
|
|
return false;
|
|
|
|
// Extra conditions -- leaving the possibility add extra conditions...
|
|
switch (spellId)
|
|
{
|
|
case 58600: // No fly Zone - Dalaran
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId());
|
|
if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
|
|
return false;
|
|
if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))
|
|
return false;
|
|
break;
|
|
}
|
|
case 68719: // Oil Refinery - Isle of Conquest.
|
|
case 68720: // Quarry - Isle of Conquest.
|
|
{
|
|
if (player->GetBattlegroundTypeId() != BATTLEGROUND_IC || !player->GetBattleground())
|
|
return false;
|
|
|
|
uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
|
|
uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
|
|
|
|
BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground());
|
|
if (pIC->GetNodeState(nodeType) == nodeState)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellRanks()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// cleanup core data before reload - remove reference to ChainNode from SpellInfo
|
|
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
|
|
{
|
|
mSpellInfoMap[itr->first]->ChainEntry = NULL;
|
|
}
|
|
mSpellChains.clear();
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank");
|
|
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
bool finished = false;
|
|
|
|
do
|
|
{
|
|
// spellid, rank
|
|
std::list < std::pair < int32, int32 > > rankChain;
|
|
int32 currentSpell = -1;
|
|
int32 lastSpell = -1;
|
|
|
|
// fill one chain
|
|
while (currentSpell == lastSpell && !finished)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
currentSpell = fields[0].GetUInt32();
|
|
if (lastSpell == -1)
|
|
lastSpell = currentSpell;
|
|
uint32 spell_id = fields[1].GetUInt32();
|
|
uint32 rank = fields[2].GetUInt8();
|
|
|
|
// don't drop the row if we're moving to the next rank
|
|
if (currentSpell == lastSpell)
|
|
{
|
|
rankChain.push_back(std::make_pair(spell_id, rank));
|
|
if (!result->NextRow())
|
|
finished = true;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
// check if chain is made with valid first spell
|
|
SpellInfo const* first = GetSpellInfo(lastSpell);
|
|
if (!first)
|
|
{
|
|
sLog->outErrorDb("Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
|
|
continue;
|
|
}
|
|
// check if chain is long enough
|
|
if (rankChain.size() < 2)
|
|
{
|
|
sLog->outErrorDb("There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
|
|
continue;
|
|
}
|
|
int32 curRank = 0;
|
|
bool valid = true;
|
|
// check spells in chain
|
|
for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr)
|
|
{
|
|
SpellInfo const* spell = GetSpellInfo(itr->first);
|
|
if (!spell)
|
|
{
|
|
sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
|
|
valid = false;
|
|
break;
|
|
}
|
|
++curRank;
|
|
if (itr->second != curRank)
|
|
{
|
|
sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!valid)
|
|
continue;
|
|
int32 prevRank = 0;
|
|
// insert the chain
|
|
std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
|
|
do
|
|
{
|
|
++count;
|
|
int32 addedSpell = itr->first;
|
|
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
|
|
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
|
|
mSpellChains[addedSpell].rank = itr->second;
|
|
mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
|
|
mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
|
|
prevRank = addedSpell;
|
|
++itr;
|
|
if (itr == rankChain.end())
|
|
{
|
|
mSpellChains[addedSpell].next = NULL;
|
|
break;
|
|
}
|
|
else
|
|
mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
|
|
}
|
|
while (true);
|
|
} while (!finished);
|
|
|
|
sLog->outString(">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellRequired()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellsReqSpell.clear(); // need for reload case
|
|
mSpellReq.clear(); // need for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
|
|
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell required records. DB table `spell_required` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
uint32 spell_req = fields[1].GetUInt32();
|
|
|
|
// check if chain is made with valid first spell
|
|
SpellInfo const* spell = GetSpellInfo(spell_id);
|
|
if (!spell)
|
|
{
|
|
sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* req_spell = GetSpellInfo(spell_req);
|
|
if (!req_spell)
|
|
{
|
|
sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
|
|
continue;
|
|
}
|
|
|
|
if (GetFirstSpellInChain(spell_id) == GetFirstSpellInChain(spell_req))
|
|
{
|
|
sLog->outErrorDb("req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
|
|
continue;
|
|
}
|
|
|
|
if (IsSpellRequiringSpell(spell_id, spell_req))
|
|
{
|
|
sLog->outErrorDb("duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
|
|
continue;
|
|
}
|
|
|
|
mSpellReq.insert (std::pair<uint32, uint32>(spell_id, spell_req));
|
|
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSkills()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellLearnSkills.clear(); // need for reload case
|
|
|
|
// search auto-learned skills and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
|
|
{
|
|
SpellInfo const* entry = GetSpellInfo(spell);
|
|
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (entry->Effects[i].Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
SpellLearnSkillNode dbc_node;
|
|
dbc_node.skill = entry->Effects[i].MiscValue;
|
|
dbc_node.step = entry->Effects[i].CalcValue();
|
|
if (dbc_node.skill != SKILL_RIDING)
|
|
dbc_node.value = 1;
|
|
else
|
|
dbc_node.value = dbc_node.step * 75;
|
|
dbc_node.maxvalue = dbc_node.step * 75;
|
|
mSpellLearnSkills[spell] = dbc_node;
|
|
++dbc_count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellLearnSpells.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt16();
|
|
|
|
SpellLearnSpellNode node;
|
|
node.spell = fields[1].GetUInt16();
|
|
node.active = fields[2].GetBool();
|
|
node.autoLearned = false;
|
|
|
|
if (!GetSpellInfo(spell_id))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_learn_spell` does not exist", spell_id);
|
|
continue;
|
|
}
|
|
|
|
if (!GetSpellInfo(node.spell))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
|
|
continue;
|
|
}
|
|
|
|
if (GetTalentSpellCost(node.spell))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell);
|
|
continue;
|
|
}
|
|
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
// search auto-learned spells and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
|
|
{
|
|
SpellInfo const* entry = GetSpellInfo(spell);
|
|
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (entry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
SpellLearnSpellNode dbc_node;
|
|
dbc_node.spell = entry->Effects[i].TriggerSpell;
|
|
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
|
|
|
|
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
|
|
if (!GetSpellInfo(dbc_node.spell))
|
|
continue;
|
|
|
|
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
|
|
// pet teaching spells must not be dependent learning (casted)
|
|
// other required explicit dependent learning
|
|
dbc_node.autoLearned = entry->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || entry->IsPassive() || entry->HasEffect(SPELL_EFFECT_SKILL_STEP);
|
|
|
|
SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
|
|
|
|
bool found = false;
|
|
for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
|
|
{
|
|
if (itr->second.spell == dbc_node.spell)
|
|
{
|
|
sLog->outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
|
|
spell, dbc_node.spell);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) // add new spell-spell pair if not found
|
|
{
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node));
|
|
++dbc_count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u spell learn spells + %u found in DBC in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTargetPositions()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellTargetPositions.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 Spell_ID = fields[0].GetUInt32();
|
|
|
|
SpellTargetPosition st;
|
|
|
|
st.target_mapId = fields[1].GetUInt16();
|
|
st.target_X = fields[2].GetFloat();
|
|
st.target_Y = fields[3].GetFloat();
|
|
st.target_Z = fields[4].GetFloat();
|
|
st.target_Orientation = fields[5].GetFloat();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
|
|
if (!mapEntry)
|
|
{
|
|
sLog->outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, st.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
|
|
{
|
|
sLog->outErrorDb("Spell (ID:%u) target coordinates not provided.", Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[i].TargetB.GetTarget() == TARGET_DEST_DB)
|
|
{
|
|
// additional requirements
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_BIND && spellInfo->Effects[i].MiscValue)
|
|
{
|
|
uint32 area_id = sMapMgr->GetAreaId(st.target_mapId, st.target_X, st.target_Y, st.target_Z);
|
|
if (area_id != uint32(spellInfo->Effects[i].MiscValue))
|
|
{
|
|
sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` expected point to zone %u bit point to zone %u.", Spell_ID, spellInfo->Effects[i].MiscValue, area_id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
mSpellTargetPositions[Spell_ID] = st;
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
/*
|
|
// Check all spells
|
|
for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (spellInfo->Effects[j].TargetA)
|
|
{
|
|
case TARGET_DEST_DB:
|
|
found = true;
|
|
break;
|
|
}
|
|
if (found)
|
|
break;
|
|
switch (spellInfo->Effects[j].TargetB)
|
|
{
|
|
case TARGET_DEST_DB:
|
|
found = true;
|
|
break;
|
|
}
|
|
if (found)
|
|
break;
|
|
}
|
|
if (found)
|
|
{
|
|
if (!sSpellMgr->GetSpellTargetPosition(i))
|
|
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i);
|
|
}
|
|
}*/
|
|
|
|
sLog->outString(">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellSpellGroup.clear(); // need for reload case
|
|
mSpellGroupSpell.clear();
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
std::set<uint32> groups;
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 group_id = fields[0].GetUInt32();
|
|
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
|
|
{
|
|
sLog->outErrorDb("SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
|
|
continue;
|
|
}
|
|
int32 spell_id = fields[1].GetInt32();
|
|
|
|
groups.insert(std::set<uint32>::value_type(group_id));
|
|
mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id));
|
|
|
|
} while (result->NextRow());
|
|
|
|
for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
|
|
{
|
|
if (itr->second < 0)
|
|
{
|
|
if (groups.find(abs(itr->second)) == groups.end())
|
|
{
|
|
sLog->outErrorDb("SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
|
|
mSpellGroupSpell.erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
else
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(itr->second);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_group` does not exist", itr->second);
|
|
mSpellGroupSpell.erase(itr++);
|
|
}
|
|
else if (spellInfo->GetRank() > 1)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_group` is not first rank of spell", itr->second);
|
|
mSpellGroupSpell.erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
for (std::set<uint32>::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
|
|
{
|
|
std::set<uint32> spells;
|
|
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
|
|
|
|
for (std::set<uint32>::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
|
|
{
|
|
++count;
|
|
mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr)));
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellGroupStackRules()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellGroupStack.clear(); // need for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 group_id = fields[0].GetUInt32();
|
|
uint8 stack_rule = fields[1].GetInt8();
|
|
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
|
|
{
|
|
sLog->outErrorDb("SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
|
|
continue;
|
|
}
|
|
|
|
SpellGroupSpellMapBounds spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
|
|
|
|
if (spellGroup.first == spellGroup.second)
|
|
{
|
|
sLog->outErrorDb("SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
|
|
continue;
|
|
}
|
|
|
|
mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcEvents()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellProcEventMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
uint32 customProc = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
SpellInfo const* spell = GetSpellInfo(entry);
|
|
if (!spell)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry spe;
|
|
|
|
spe.schoolMask = fields[1].GetInt8();
|
|
spe.spellFamilyName = fields[2].GetUInt16();
|
|
spe.spellFamilyMask[0] = fields[3].GetUInt32();
|
|
spe.spellFamilyMask[1] = fields[4].GetUInt32();
|
|
spe.spellFamilyMask[2] = fields[5].GetUInt32();
|
|
spe.procFlags = fields[6].GetUInt32();
|
|
spe.procEx = fields[7].GetUInt32();
|
|
spe.ppmRate = fields[8].GetFloat();
|
|
spe.customChance = fields[9].GetFloat();
|
|
spe.cooldown = fields[10].GetUInt32();
|
|
|
|
mSpellProcEventMap[entry] = spe;
|
|
|
|
if (spell->ProcFlags == 0)
|
|
{
|
|
if (spe.procFlags == 0)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
|
|
continue;
|
|
}
|
|
customProc++;
|
|
}
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
if (customProc)
|
|
sLog->outString(">> Loaded %u extra and %u custom spell proc event conditions in %u ms", count, customProc, GetMSTimeDiffToNow(oldMSTime));
|
|
else
|
|
sLog->outString(">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcs()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellProcMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
|
QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].GetInt32();
|
|
|
|
bool allRanks = false;
|
|
if (spellId <=0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellEntry = GetSpellInfo(spellId);
|
|
if (!spellEntry)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_proc` does not exist", spellId);
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (GetFirstSpellInChain(spellId) != uint32(spellId))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_proc` is not first rank of spell.", fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SpellProcEntry baseProcEntry;
|
|
|
|
baseProcEntry.schoolMask = fields[1].GetInt8();
|
|
baseProcEntry.spellFamilyName = fields[2].GetUInt16();
|
|
baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32();
|
|
baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32();
|
|
baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32();
|
|
baseProcEntry.typeMask = fields[6].GetUInt32();
|
|
baseProcEntry.spellTypeMask = fields[7].GetUInt32();
|
|
baseProcEntry.spellPhaseMask = fields[8].GetUInt32();
|
|
baseProcEntry.hitMask = fields[9].GetUInt32();
|
|
baseProcEntry.attributesMask = fields[10].GetUInt32();
|
|
baseProcEntry.ratePerMinute = fields[11].GetFloat();
|
|
baseProcEntry.chance = fields[12].GetFloat();
|
|
float cooldown = fields[13].GetFloat();
|
|
baseProcEntry.cooldown = uint32(cooldown);
|
|
baseProcEntry.charges = fields[14].GetUInt32();
|
|
|
|
while (true)
|
|
{
|
|
if (mSpellProcMap.find(spellId) != mSpellProcMap.end())
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_proc` has duplicate entry in the table", spellId);
|
|
break;
|
|
}
|
|
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
|
|
|
|
// take defaults from dbcs
|
|
if (!procEntry.typeMask)
|
|
procEntry.typeMask = spellEntry->ProcFlags;
|
|
if (!procEntry.charges)
|
|
procEntry.charges = spellEntry->ProcCharges;
|
|
if (!procEntry.chance && !procEntry.ratePerMinute)
|
|
procEntry.chance = float(spellEntry->ProcChance);
|
|
|
|
// validate data
|
|
if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellId, procEntry.schoolMask);
|
|
if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellId, procEntry.spellFamilyName);
|
|
if (procEntry.chance < 0)
|
|
{
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `chance` field", spellId);
|
|
procEntry.chance = 0;
|
|
}
|
|
if (procEntry.ratePerMinute < 0)
|
|
{
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellId);
|
|
procEntry.ratePerMinute = 0;
|
|
}
|
|
if (cooldown < 0)
|
|
{
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellId);
|
|
procEntry.cooldown = 0;
|
|
}
|
|
if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellId);
|
|
if (procEntry.charges > 99)
|
|
{
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has too big value in `charges` field", spellId);
|
|
procEntry.charges = 99;
|
|
}
|
|
if (!procEntry.typeMask)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellId);
|
|
if (procEntry.spellTypeMask & ~PROC_SPELL_PHASE_MASK_ALL)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellId, procEntry.spellTypeMask);
|
|
if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellId);
|
|
if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellId);
|
|
if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellId, procEntry.spellPhaseMask);
|
|
if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellId);
|
|
if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellId, procEntry.hitMask);
|
|
if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
|
|
sLog->outErrorDb("`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellId);
|
|
|
|
mSpellProcMap[spellId] = procEntry;
|
|
|
|
if (allRanks)
|
|
{
|
|
spellId = GetNextSpellInChain(spellId);
|
|
spellEntry = GetSpellInfo(spellId);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellBonusess()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellBonusMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
SpellInfo const* spell = GetSpellInfo(entry);
|
|
if (!spell)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellBonusEntry& sbe = mSpellBonusMap[entry];
|
|
sbe.direct_damage = fields[1].GetFloat();
|
|
sbe.dot_damage = fields[2].GetFloat();
|
|
sbe.ap_bonus = fields[3].GetFloat();
|
|
sbe.ap_dot_bonus = fields[4].GetFloat();
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellThreats()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellThreatMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (!GetSpellInfo(entry))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_threat` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellThreatEntry ste;
|
|
ste.flatMod = fields[1].GetInt32();
|
|
ste.pctMod = fields[2].GetFloat();
|
|
ste.apPctMod = fields[3].GetFloat();
|
|
|
|
mSpellThreatMap[entry] = ste;
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSkillLineAbilityMap()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSkillLineAbilityMap.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
|
|
if (!SkillInfo)
|
|
continue;
|
|
|
|
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo));
|
|
++count;
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellPetAuras()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellPetAuraMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
uint8 eff = fields[1].GetUInt8();
|
|
uint32 pet = fields[2].GetUInt32();
|
|
uint32 aura = fields[3].GetUInt32();
|
|
|
|
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
|
|
if (itr != mSpellPetAuraMap.end())
|
|
itr->second.AddAura(pet, aura);
|
|
else
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(spell);
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
|
|
continue;
|
|
}
|
|
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
|
|
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
|
|
{
|
|
sLog->outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
|
|
if (!spellInfo2)
|
|
{
|
|
sLog->outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
|
|
continue;
|
|
}
|
|
|
|
PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue());
|
|
mSpellPetAuraMap[(spell<<8) + eff] = pa;
|
|
}
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
// Fill custom data about enchancments
|
|
void SpellMgr::LoadEnchantCustomAttr()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
|
|
mEnchantCustomAttr.resize(size);
|
|
|
|
for (uint32 i = 0; i < size; ++i)
|
|
mEnchantCustomAttr[i] = 0;
|
|
|
|
uint32 count = 0;
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// TODO: find a better check
|
|
if (!(spellInfo->AttributesEx2 & SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA) || !(spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
|
|
{
|
|
uint32 enchId = spellInfo->Effects[j].MiscValue;
|
|
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
|
|
if (!ench)
|
|
continue;
|
|
mEnchantCustomAttr[enchId] = true;
|
|
++count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellEnchantProcData()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellEnchantProcEventMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 enchantId = fields[0].GetUInt32();
|
|
|
|
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (!ench)
|
|
{
|
|
sLog->outErrorDb("Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
|
|
continue;
|
|
}
|
|
|
|
SpellEnchantProcEntry spe;
|
|
|
|
spe.customChance = fields[1].GetUInt32();
|
|
spe.PPMChance = fields[2].GetFloat();
|
|
spe.procEx = fields[3].GetUInt32();
|
|
|
|
mSpellEnchantProcEventMap[enchantId] = spe;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLinked()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellLinkedMap.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 trigger = fields[0].GetInt32();
|
|
int32 effect = fields[1].GetInt32();
|
|
int32 type = fields[2].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
|
|
continue;
|
|
}
|
|
spellInfo = GetSpellInfo(abs(effect));
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
|
|
continue;
|
|
}
|
|
|
|
if (type) //we will find a better way when more types are needed
|
|
{
|
|
if (trigger > 0)
|
|
trigger += SPELL_LINKED_MAX_SPELLS * type;
|
|
else
|
|
trigger -= SPELL_LINKED_MAX_SPELLS * type;
|
|
}
|
|
mSpellLinkedMap[trigger].push_back(effect);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadPetLevelupSpellMap()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mPetLevelupSpellMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
uint32 family_count = 0;
|
|
|
|
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
|
{
|
|
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
|
|
if (!creatureFamily) // not exist
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 2; ++j)
|
|
{
|
|
if (!creatureFamily->skillLine[j])
|
|
continue;
|
|
|
|
for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
|
|
{
|
|
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(k);
|
|
if (!skillLine)
|
|
continue;
|
|
|
|
//if (skillLine->skillId != creatureFamily->skillLine[0] &&
|
|
// (!creatureFamily->skillLine[1] || skillLine->skillId != creatureFamily->skillLine[1]))
|
|
// continue;
|
|
|
|
if (skillLine->skillId != creatureFamily->skillLine[j])
|
|
continue;
|
|
|
|
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
|
|
continue;
|
|
|
|
SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
|
|
if (!spell) // not exist or triggered or talent
|
|
continue;
|
|
|
|
if (!spell->SpellLevel)
|
|
continue;
|
|
|
|
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
|
|
if (spellSet.empty())
|
|
++family_count;
|
|
|
|
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
|
|
{
|
|
// skip empty list;
|
|
bool have_spell = false;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!have_spell)
|
|
return false;
|
|
|
|
// remove duplicates with levelupSpells if any
|
|
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : NULL)
|
|
{
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (!petDefSpells.spellid[j])
|
|
continue;
|
|
|
|
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
|
|
{
|
|
if (itr->second == petDefSpells.spellid[j])
|
|
{
|
|
petDefSpells.spellid[j] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// skip empty list;
|
|
have_spell = false;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return have_spell;
|
|
}
|
|
|
|
void SpellMgr::LoadPetDefaultSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mPetDefaultSpellsMap.clear();
|
|
|
|
uint32 countCreature = 0;
|
|
uint32 countData = 0;
|
|
|
|
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
|
|
{
|
|
|
|
if (!itr->second.PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature with PetSpellDataId get default pet spells from dbc
|
|
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId);
|
|
if (!spellDataEntry)
|
|
continue;
|
|
|
|
int32 petSpellsId = -int32(itr->second.PetSpellDataId);
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
|
|
|
|
if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countData;
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
|
|
sLog->outString("Loading summonable creature templates...");
|
|
oldMSTime = getMSTime();
|
|
|
|
// different summon spells
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellEntry = GetSpellInfo(i);
|
|
if (!spellEntry)
|
|
continue;
|
|
|
|
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
|
|
{
|
|
if (spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellEntry->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET)
|
|
{
|
|
uint32 creature_id = spellEntry->Effects[k].MiscValue;
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
|
|
if (!cInfo)
|
|
continue;
|
|
|
|
// already loaded
|
|
if (cInfo->PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature without PetSpellDataId get default pet spells from creature_template
|
|
int32 petSpellsId = cInfo->Entry;
|
|
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
|
|
continue;
|
|
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = cInfo->spells[j];
|
|
|
|
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countCreature;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog->outString(">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAreas()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellAreaMap.clear(); // need for reload case
|
|
mSpellAreaForQuestMap.clear();
|
|
mSpellAreaForActiveQuestMap.clear();
|
|
mSpellAreaForQuestEndMap.clear();
|
|
mSpellAreaForAuraMap.clear();
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
|
|
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
SpellArea spellArea;
|
|
spellArea.spellId = spell;
|
|
spellArea.areaId = fields[1].GetUInt32();
|
|
spellArea.questStart = fields[2].GetUInt32();
|
|
spellArea.questStartCanActive = fields[3].GetBool();
|
|
spellArea.questEnd = fields[4].GetUInt32();
|
|
spellArea.auraSpell = fields[5].GetInt32();
|
|
spellArea.raceMask = fields[6].GetUInt32();
|
|
spellArea.gender = Gender(fields[7].GetUInt8());
|
|
spellArea.autocast = fields[8].GetBool();
|
|
|
|
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
|
|
{
|
|
if (spellArea.autocast)
|
|
const_cast<SpellInfo*>(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
|
|
}
|
|
else
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
bool ok = true;
|
|
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
|
|
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
|
|
{
|
|
if (spellArea.spellId != itr->second.spellId)
|
|
continue;
|
|
if (spellArea.areaId != itr->second.areaId)
|
|
continue;
|
|
if (spellArea.questStart != itr->second.questStart)
|
|
continue;
|
|
if (spellArea.auraSpell != itr->second.auraSpell)
|
|
continue;
|
|
if ((spellArea.raceMask & itr->second.raceMask) == 0)
|
|
continue;
|
|
if (spellArea.gender != itr->second.gender)
|
|
continue;
|
|
|
|
// duplicate by requirements
|
|
ok =false;
|
|
break;
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.questEnd)
|
|
{
|
|
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.questEnd == spellArea.questStart && !spellArea.questStartCanActive)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell, spellArea.questEnd);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (spellArea.auraSpell)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
|
|
if (spellArea.autocast && spellArea.auraSpell > 0)
|
|
{
|
|
bool chain = false;
|
|
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
|
|
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
|
|
{
|
|
if (itr->second->autocast && itr->second->auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
|
|
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
|
|
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
|
|
{
|
|
if (itr2->second.autocast && itr2->second.auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
|
|
{
|
|
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
|
|
continue;
|
|
}
|
|
|
|
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
|
|
|
|
// for search by current zone/subzone at zone/subzone change
|
|
if (spellArea.areaId)
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
|
|
|
|
// for search at quest start/reward
|
|
if (spellArea.questStart)
|
|
{
|
|
if (spellArea.questStartCanActive)
|
|
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
|
|
else
|
|
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
|
|
}
|
|
|
|
// for search at quest start/reward
|
|
if (spellArea.questEnd)
|
|
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
|
|
|
|
// for search at aura apply
|
|
if (spellArea.auraSpell)
|
|
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellInfoStore()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
UnloadSpellInfoStore();
|
|
mSpellInfoMap.resize(sSpellStore.GetNumRows(), NULL);
|
|
|
|
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(i))
|
|
mSpellInfoMap[i] = new SpellInfo(spellEntry);
|
|
}
|
|
|
|
sLog->outString(">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::UnloadSpellInfoStore()
|
|
{
|
|
for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
|
|
{
|
|
if (mSpellInfoMap[i])
|
|
delete mSpellInfoMap[i];
|
|
}
|
|
mSpellInfoMap.clear();
|
|
}
|
|
|
|
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
|
|
{
|
|
for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
|
|
{
|
|
if (mSpellInfoMap[i])
|
|
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
|
|
}
|
|
}
|
|
|
|
void SpellMgr::LoadSpellCustomAttr()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
SpellInfo* spellInfo = NULL;
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
spellInfo = mSpellInfoMap[i];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (spellInfo->Effects[j].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
case SPELL_AURA_MOD_FEAR:
|
|
case SPELL_AURA_MOD_STUN:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
case SPELL_AURA_POWER_BURN:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
case SPELL_EFFECT_HEAL:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
|
|
break;
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_HEAL_MAX_HEALTH:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
case SPELL_EFFECT_ENERGIZE:
|
|
case SPELL_EFFECT_HEAL_MECHANICAL:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
break;
|
|
case SPELL_EFFECT_CHARGE:
|
|
case SPELL_EFFECT_CHARGE_DEST:
|
|
case SPELL_EFFECT_JUMP:
|
|
case SPELL_EFFECT_JUMP_DEST:
|
|
case SPELL_EFFECT_LEAP_BACK:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
|
|
break;
|
|
case SPELL_EFFECT_PICKPOCKET:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
|
|
break;
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
|
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
|
{
|
|
// only enchanting profession enchantments procs can stack
|
|
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
|
|
{
|
|
uint32 enchantId = spellInfo->Effects[j].MiscValue;
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellInfo* procInfo = (SpellInfo*)GetSpellInfo(enchant->spellid[s]);
|
|
if (!procInfo)
|
|
continue;
|
|
|
|
// if proced directly from enchantment, not via proc aura
|
|
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
|
|
// however its not expected to stack so this check is good
|
|
if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
|
|
continue;
|
|
|
|
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
|
|
|
|
if (spellInfo->SpellVisual[0] == 3879)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
|
|
|
|
switch (spellInfo->Id)
|
|
{
|
|
case 1776: // Gouge
|
|
case 1777:
|
|
case 8629:
|
|
case 11285:
|
|
case 11286:
|
|
case 12540:
|
|
case 13579:
|
|
case 24698:
|
|
case 28456:
|
|
case 29425:
|
|
case 34940:
|
|
case 36862:
|
|
case 38764:
|
|
case 38863:
|
|
case 52743: // Head Smack
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER;
|
|
break;
|
|
case 53: // Backstab
|
|
case 2589:
|
|
case 2590:
|
|
case 2591:
|
|
case 8721:
|
|
case 11279:
|
|
case 11280:
|
|
case 11281:
|
|
case 25300:
|
|
case 26863:
|
|
case 48656:
|
|
case 48657:
|
|
case 703: // Garrote
|
|
case 8631:
|
|
case 8632:
|
|
case 8633:
|
|
case 11289:
|
|
case 11290:
|
|
case 26839:
|
|
case 26884:
|
|
case 48675:
|
|
case 48676:
|
|
case 5221: // Shred
|
|
case 6800:
|
|
case 8992:
|
|
case 9829:
|
|
case 9830:
|
|
case 27001:
|
|
case 27002:
|
|
case 48571:
|
|
case 48572:
|
|
case 8676: // Ambush
|
|
case 8724:
|
|
case 8725:
|
|
case 11267:
|
|
case 11268:
|
|
case 11269:
|
|
case 27441:
|
|
case 48689:
|
|
case 48690:
|
|
case 48691:
|
|
case 6785: // Ravage
|
|
case 6787:
|
|
case 9866:
|
|
case 9867:
|
|
case 27005:
|
|
case 48578:
|
|
case 48579:
|
|
case 21987: // Lash of Pain
|
|
case 23959: // Test Stab R50
|
|
case 24825: // Test Backstab
|
|
case 58563: // Assassinate Restless Lookout
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
|
|
break;
|
|
case 26029: // Dark Glare
|
|
case 37433: // Spout
|
|
case 43140: // Flame Breath
|
|
case 43215: // Flame Breath
|
|
case 70461: // Coldflame Trap
|
|
case 72133: // Pain and Suffering
|
|
case 73788: // Pain and Suffering
|
|
case 73789: // Pain and Suffering
|
|
case 73790: // Pain and Suffering
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_LINE;
|
|
break;
|
|
case 24340: // Meteor
|
|
case 26558: // Meteor
|
|
case 28884: // Meteor
|
|
case 36837: // Meteor
|
|
case 38903: // Meteor
|
|
case 41276: // Meteor
|
|
case 57467: // Meteor
|
|
case 26789: // Shard of the Fallen Star
|
|
case 31436: // Malevolent Cleave
|
|
case 35181: // Dive Bomb
|
|
case 40810: // Saber Lash
|
|
case 43267: // Saber Lash
|
|
case 43268: // Saber Lash
|
|
case 42384: // Brutal Swipe
|
|
case 45150: // Meteor Slash
|
|
case 64688: // Sonic Screech
|
|
case 72373: // Shared Suffering
|
|
case 71904: // Chaos Bane
|
|
case 70492: // Ooze Eruption
|
|
case 72505: // Ooze Eruption
|
|
case 72624: // Ooze Eruption
|
|
case 72625: // Ooze Eruption
|
|
// ONLY SPELLS WITH SPELLFAMILY_GENERIC and EFFECT_SCHOOL_DAMAGE
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
|
|
break;
|
|
case 18500: // Wing Buffet
|
|
case 33086: // Wild Bite
|
|
case 49749: // Piercing Blow
|
|
case 52890: // Penetrating Strike
|
|
case 53454: // Impale
|
|
case 59446: // Impale
|
|
case 62383: // Shatter
|
|
case 64777: // Machine Gun
|
|
case 65239: // Machine Gun
|
|
case 65919: // Impale
|
|
case 67858: // Impale
|
|
case 67859: // Impale
|
|
case 67860: // Impale
|
|
case 69293: // Wing Buffet
|
|
case 74439: // Machine Gun
|
|
case 63278: // Mark of the Faceless (General Vezax)
|
|
case 62544: // Thrust (Argent Tournament)
|
|
case 64588: // Thrust (Argent Tournament)
|
|
case 66479: // Thrust (Argent Tournament)
|
|
case 68505: // Thrust (Argent Tournament)
|
|
case 62709: // Counterattack! (Argent Tournament)
|
|
case 62626: // Break-Shield (Argent Tournament, Player)
|
|
case 64590: // Break-Shield (Argent Tournament, Player)
|
|
case 64342: // Break-Shield (Argent Tournament, NPC)
|
|
case 64686: // Break-Shield (Argent Tournament, NPC)
|
|
case 65147: // Break-Shield (Argent Tournament, NPC)
|
|
case 68504: // Break-Shield (Argent Tournament, NPC)
|
|
case 62874: // Charge (Argent Tournament, Player)
|
|
case 68498: // Charge (Argent Tournament, Player)
|
|
case 64591: // Charge (Argent Tournament, Player)
|
|
case 63003: // Charge (Argent Tournament, NPC)
|
|
case 63010: // Charge (Argent Tournament, NPC)
|
|
case 68321: // Charge (Argent Tournament, NPC)
|
|
case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72446: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
|
|
break;
|
|
case 64422: // Sonic Screech (Auriaya)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
|
|
break;
|
|
case 72293: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_WARRIOR:
|
|
// Shout
|
|
if (spellInfo->SpellFamilyFlags[0] & 0x20000 || spellInfo->SpellFamilyFlags[1] & 0x20)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Roar
|
|
if (spellInfo->SpellFamilyFlags[0] & 0x8)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
CreatureAI::FillAISpellInfo();
|
|
|
|
sLog->outString(">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void SpellMgr::LoadDbcDataCorrections()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
SpellEntry* spellInfo = NULL;
|
|
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (spellInfo->Effect[j])
|
|
{
|
|
case SPELL_EFFECT_CHARGE:
|
|
case SPELL_EFFECT_CHARGE_DEST:
|
|
case SPELL_EFFECT_JUMP:
|
|
case SPELL_EFFECT_JUMP_DEST:
|
|
case SPELL_EFFECT_LEAP_BACK:
|
|
if (!spellInfo->speed && !spellInfo->SpellFamilyName)
|
|
spellInfo->speed = SPEED_CHARGE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (spellInfo->activeIconID == 2158) // flight
|
|
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
|
|
|
|
switch (spellInfo->Id)
|
|
{
|
|
case 40244: case 40245: // Simon Game Visual
|
|
case 40246: case 40247: // Simon Game Visual
|
|
case 42835: // Spout, remove damage effect, only anim is needed
|
|
spellInfo->Effect[0] = 0;
|
|
break;
|
|
case 30657: // Quake
|
|
spellInfo->EffectTriggerSpell[0] = 30571;
|
|
break;
|
|
case 30541: // Blaze (needs conditions entry)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
|
|
spellInfo->EffectImplicitTargetB[0] = 0;
|
|
break;
|
|
case 63665: // Charge (Argent Tournament emote on riders)
|
|
case 31447: // Mark of Kaz'rogal (needs target selection script)
|
|
case 31298: // Sleep (needs target selection script)
|
|
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
|
|
case 2895: // Wrath of Air Totem rank 1 (Aura)
|
|
case 68933: // Wrath of Air Totem rank 2 (Aura)
|
|
case 29200: // Purify Helboar Meat
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
|
|
spellInfo->EffectImplicitTargetB[0] = 0;
|
|
break;
|
|
case 31344: // Howl of Azgalor
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yards instead of 50000?!
|
|
break;
|
|
case 42818: // Headless Horseman - Wisp Flight Port
|
|
case 42821: // Headless Horseman - Wisp Flight Missile
|
|
spellInfo->rangeIndex = 6; // 100 yards
|
|
break;
|
|
case 36350: //They Must Burn Bomb Aura (self)
|
|
spellInfo->EffectTriggerSpell[0] = 36325; // They Must Burn Bomb Drop (DND)
|
|
break;
|
|
case 49838: // Stop Time
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO;
|
|
break;
|
|
case 61407: // Energize Cores
|
|
case 62136: // Energize Cores
|
|
case 54069: // Energize Cores
|
|
case 56251: // Energize Cores
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENTRY;
|
|
break;
|
|
case 50785: // Energize Cores
|
|
case 59372: // Energize Cores
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENEMY;
|
|
break;
|
|
case 8494: // Mana Shield (rank 2)
|
|
// because of bug in dbc
|
|
spellInfo->procChance = 0;
|
|
break;
|
|
case 20335: // Heart of the Crusader
|
|
case 20336:
|
|
case 20337:
|
|
case 63320: // Glyph of Life Tap
|
|
// Entries were not updated after spell effect change, we have to do that manually :/
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
|
|
break;
|
|
case 59725: // Improved Spell Reflection - aoe aura
|
|
// Target entry seems to be wrong for this spell :/
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER_AREA_PARTY;
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_10_YARDS_2;
|
|
break;
|
|
case 44978: // Wild Magic
|
|
case 45001:
|
|
case 45002:
|
|
case 45004:
|
|
case 45006:
|
|
case 45010:
|
|
case 31347: // Doom
|
|
case 41635: // Prayer of Mending
|
|
case 44869: // Spectral Blast
|
|
case 45027: // Revitalize
|
|
case 45976: // Muru Portal Channel
|
|
case 39365: // Thundering Storm
|
|
case 41071: // Raise Dead (HACK)
|
|
case 52124: // Sky Darkener Assault
|
|
case 42442: // Vengeance Landing Cannonfire
|
|
case 45863: // Cosmetic - Incinerate to Random Target
|
|
case 25425: // Shoot
|
|
case 45761: // Shoot
|
|
case 42611: // Shoot
|
|
case 61588: // Blazing Harpoon
|
|
case 52479: // Gift of the Harvester
|
|
case 48246: // Ball of Flame
|
|
case 36384: // Skartax Purple Beam
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 41376: // Spite
|
|
case 39992: // Needle Spine
|
|
case 29576: // Multi-Shot
|
|
case 40816: // Saber Lash
|
|
case 37790: // Spread Shot
|
|
case 46771: // Flame Sear
|
|
case 45248: // Shadow Blades
|
|
case 41303: // Soul Drain
|
|
case 54172: // Divine Storm (heal)
|
|
case 29213: // Curse of the Plaguebringer - Noth
|
|
case 28542: // Life Drain - Sapphiron
|
|
case 66588: // Flaming Spear
|
|
case 54171: // Divine Storm
|
|
spellInfo->MaxAffectedTargets = 3;
|
|
break;
|
|
case 38310: // Multi-Shot
|
|
case 53385: // Divine Storm (Damage)
|
|
spellInfo->MaxAffectedTargets = 4;
|
|
break;
|
|
case 42005: // Bloodboil
|
|
case 38296: // Spitfire Totem
|
|
case 37676: // Insidious Whisper
|
|
case 46008: // Negative Energy
|
|
case 45641: // Fire Bloom
|
|
case 55665: // Life Drain - Sapphiron (H)
|
|
case 28796: // Poison Bolt Volly - Faerlina
|
|
spellInfo->MaxAffectedTargets = 5;
|
|
break;
|
|
case 40827: // Sinful Beam
|
|
case 40859: // Sinister Beam
|
|
case 40860: // Vile Beam
|
|
case 40861: // Wicked Beam
|
|
case 54835: // Curse of the Plaguebringer - Noth (H)
|
|
case 54098: // Poison Bolt Volly - Faerlina (H)
|
|
spellInfo->MaxAffectedTargets = 10;
|
|
break;
|
|
case 50312: // Unholy Frenzy
|
|
spellInfo->MaxAffectedTargets = 15;
|
|
break;
|
|
case 33711: // Murmur's Touch
|
|
case 38794:
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
spellInfo->EffectTriggerSpell[0] = 33760;
|
|
break;
|
|
case 17941: // Shadow Trance
|
|
case 22008: // Netherwind Focus
|
|
case 31834: // Light's Grace
|
|
case 34754: // Clearcasting
|
|
case 34936: // Backlash
|
|
case 48108: // Hot Streak
|
|
case 51124: // Killing Machine
|
|
case 54741: // Firestarter
|
|
case 57761: // Fireball!
|
|
case 39805: // Lightning Overload
|
|
case 64823: // Item - Druid T8 Balance 4P Bonus
|
|
case 34477: // Misdirection
|
|
case 44401: // Missile Barrage
|
|
spellInfo->procCharges = 1;
|
|
break;
|
|
case 44544: // Fingers of Frost
|
|
spellInfo->EffectSpellClassMask[0] = flag96(685904631, 1151048, 0);
|
|
break;
|
|
case 74396: // Fingers of Frost visual buff
|
|
spellInfo->procCharges = 2;
|
|
spellInfo->StackAmount = 0;
|
|
break;
|
|
case 28200: // Ascendance (Talisman of Ascendance trinket)
|
|
spellInfo->procCharges = 6;
|
|
break;
|
|
case 47201: // Everlasting Affliction
|
|
case 47202:
|
|
case 47203:
|
|
case 47204:
|
|
case 47205:
|
|
// add corruption to affected spells
|
|
spellInfo->EffectSpellClassMask[1][0] |= 2;
|
|
break;
|
|
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
|
|
spellInfo->EffectMiscValue[0] |= 1;
|
|
break;
|
|
case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_7_YARDS;
|
|
break;
|
|
// Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data
|
|
// To prevent aura staying on target after talent unlearned
|
|
case 48420:
|
|
spellInfo->Stances = 1 << (FORM_CAT - 1);
|
|
break;
|
|
case 48421:
|
|
spellInfo->Stances = 1 << (FORM_MOONKIN - 1);
|
|
break;
|
|
case 48422:
|
|
spellInfo->Stances = 1 << (FORM_TREE - 1);
|
|
break;
|
|
case 51466: // Elemental Oath (Rank 1)
|
|
case 51470: // Elemental Oath (Rank 2)
|
|
spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_APPLY_AURA;
|
|
spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_ADD_FLAT_MODIFIER;
|
|
spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2;
|
|
spellInfo->EffectSpellClassMask[EFFECT_1] = flag96(0x00000000, 0x00004000, 0x00000000);
|
|
break;
|
|
case 47569: // Improved Shadowform (Rank 1)
|
|
// with this spell atrribute aura can be stacked several times
|
|
spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT;
|
|
break;
|
|
case 64904: // Hymn of Hope
|
|
spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT;
|
|
break;
|
|
case 19465: // Improved Stings (Rank 2)
|
|
spellInfo->EffectImplicitTargetA[EFFECT_2] = TARGET_UNIT_CASTER;
|
|
break;
|
|
case 30421: // Nether Portal - Perseverence
|
|
spellInfo->EffectBasePoints[2] += 30000;
|
|
break;
|
|
case 16834: // Natural shapeshifter
|
|
case 16835:
|
|
spellInfo->DurationIndex = 21;
|
|
break;
|
|
case 51735: // Ebon Plague
|
|
case 51734:
|
|
case 51726:
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
|
|
spellInfo->SpellFamilyFlags[2] = 0x10;
|
|
spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
|
|
break;
|
|
case 41913: // Parasitic Shadowfiend Passive
|
|
spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
|
|
break;
|
|
case 27892: // To Anchor 1
|
|
case 27928: // To Anchor 1
|
|
case 27935: // To Anchor 1
|
|
case 27915: // Anchor to Skulls
|
|
case 27931: // Anchor to Skulls
|
|
case 27937: // Anchor to Skulls
|
|
spellInfo->rangeIndex = 13;
|
|
break;
|
|
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
|
|
// this is the only known exception, probably just wrong data
|
|
case 29214: // Wrath of the Plaguebringer
|
|
case 54836: // Wrath of the Plaguebringer
|
|
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY;
|
|
spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ALLY;
|
|
break;
|
|
case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x
|
|
spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_MODIFY_THREAT_PERCENT;
|
|
spellInfo->EffectBasePoints[EFFECT_1] = -6; // -5%
|
|
break;
|
|
case 63675: // Improved Devouring Plague
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
|
|
break;
|
|
case 8145: // Tremor Totem (instant pulse)
|
|
case 6474: // Earthbind Totem (instant pulse)
|
|
spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
|
|
break;
|
|
case 52109: // Flametongue Totem rank 1 (Aura)
|
|
case 52110: // Flametongue Totem rank 2 (Aura)
|
|
case 52111: // Flametongue Totem rank 3 (Aura)
|
|
case 52112: // Flametongue Totem rank 4 (Aura)
|
|
case 52113: // Flametongue Totem rank 5 (Aura)
|
|
case 58651: // Flametongue Totem rank 6 (Aura)
|
|
case 58654: // Flametongue Totem rank 7 (Aura)
|
|
case 58655: // Flametongue Totem rank 8 (Aura)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
|
|
spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER;
|
|
spellInfo->EffectImplicitTargetB[0] = 0;
|
|
spellInfo->EffectImplicitTargetB[1] = 0;
|
|
break;
|
|
case 53241: // Marked for Death (Rank 1)
|
|
case 53243: // Marked for Death (Rank 2)
|
|
case 53244: // Marked for Death (Rank 3)
|
|
case 53245: // Marked for Death (Rank 4)
|
|
case 53246: // Marked for Death (Rank 5)
|
|
spellInfo->EffectSpellClassMask[0] = flag96(0x00067801, 0x10820001, 0x00000801);
|
|
break;
|
|
case 70728: // Exploit Weakness (needs target selection script)
|
|
case 70840: // Devious Minds (needs target selection script)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
|
|
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET;
|
|
break;
|
|
case 70893: // Culling The Herd (needs target selection script)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
|
|
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
|
|
break;
|
|
case 54800: // Sigil of the Frozen Conscience - change class mask to custom extended flags of Icy Touch
|
|
// this is done because another spell also uses the same SpellFamilyFlags as Icy Touch
|
|
// SpellFamilyFlags[0] & 0x00000040 in SPELLFAMILY_DEATHKNIGHT is currently unused (3.3.5a)
|
|
// this needs research on modifier applying rules, does not seem to be in Attributes fields
|
|
spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000);
|
|
break;
|
|
case 63163: // Apply Enchanted Bridle (Argent Tournament)
|
|
spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1
|
|
spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0)
|
|
break;
|
|
case 45602: // Ride Carpet
|
|
spellInfo->EffectBasePoints[EFFECT_0] = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
|
|
break;
|
|
case 64745: // Item - Death Knight T8 Tank 4P Bonus
|
|
case 64936: // Item - Warrior T8 Protection 4P Bonus
|
|
spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
|
|
break;
|
|
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
|
|
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
|
|
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
|
|
case 19973: // Entangling Roots (Rank 3) -- Nature's Grasp Proc
|
|
case 19974: // Entangling Roots (Rank 2) -- Nature's Grasp Proc
|
|
case 19975: // Entangling Roots (Rank 1) -- Nature's Grasp Proc
|
|
case 27010: // Entangling Roots (Rank 7) -- Nature's Grasp Proc
|
|
case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc
|
|
spellInfo->CastingTimeIndex = 1;
|
|
break;
|
|
case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
|
|
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
|
|
break;
|
|
// ULDUAR SPELLS
|
|
//
|
|
case 62374: // Pursued (Flame Leviathan)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 63342: // Focused Eyebeam Summon Trigger (Kologarn)
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 62716: // Growth of Nature (Freya)
|
|
case 65584: // Growth of Nature (Freya)
|
|
case 64381: // Strength of the Pack (Auriaya)
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
|
|
break;
|
|
case 63018: // Searing Light (XT-002)
|
|
case 65121: // Searing Light (25m) (XT-002)
|
|
case 63024: // Gravity Bomb (XT-002)
|
|
case 64234: // Gravity Bomb (25m) (XT-002)
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 62834: // Boom (XT-002)
|
|
// This hack is here because we suspect our implementation of spell effect execution on targets
|
|
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
|
|
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
|
|
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
|
|
// effect and implement a script hack for that.
|
|
spellInfo->Effect[EFFECT_1] = 0;
|
|
break;
|
|
case 64386: // Terrifying Screech (Auriaya)
|
|
case 64389: // Sentinel Blast (Auriaya)
|
|
case 64678: // Sentinel Blast (Auriaya)
|
|
spellInfo->DurationIndex = 28; // 5 seconds, wrong DBC data?
|
|
break;
|
|
case 64321: // Potent Pheromones (Freya)
|
|
// spell should dispel area aura, but doesn't have the attribute
|
|
// may be db data bug, or blizz may keep reapplying area auras every update with checking immunity
|
|
// that will be clear if we get more spells with problem like this
|
|
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
|
|
break;
|
|
case 62584: // Lifebinder's Gift
|
|
case 64185: // Lifebinder's Gift
|
|
spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_NEARBY_ENTRY;
|
|
spellInfo->EffectImplicitTargetB[2] = TARGET_UNIT_NEARBY_ENTRY;
|
|
break;
|
|
case 62301: // Cosmic Smash (Algalon the Observer)
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 64598: // Cosmic Smash (Algalon the Observer)
|
|
spellInfo->MaxAffectedTargets = 3;
|
|
break;
|
|
case 62293: // Cosmic Smash (Algalon the Observer)
|
|
spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_CASTER;
|
|
break;
|
|
case 62311: // Cosmic Smash (Algalon the Observer)
|
|
case 64596: // Cosmic Smash (Algalon the Observer)
|
|
spellInfo->rangeIndex = 6; // 100yd
|
|
break;
|
|
// ENDOF ULDUAR SPELLS
|
|
//
|
|
// TRIAL OF THE CRUSADER SPELLS
|
|
//
|
|
case 66258: // Infernal Eruption (10N)
|
|
case 67901: // Infernal Eruption (25N)
|
|
// increase duration from 15 to 18 seconds because caster is already
|
|
// unsummoned when spell missile hits the ground so nothing happen in result
|
|
spellInfo->DurationIndex = 85;
|
|
break;
|
|
// ENDOF TRIAL OF THE CRUSADER SPELLS
|
|
//
|
|
// ICECROWN CITADEL SPELLS
|
|
//
|
|
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
|
|
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
|
|
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
|
|
case 70781: // Light's Hammer Teleport
|
|
case 70856: // Oratory of the Damned Teleport
|
|
case 70857: // Rampart of Skulls Teleport
|
|
case 70858: // Deathbringer's Rise Teleport
|
|
case 70859: // Upper Spire Teleport
|
|
case 70860: // Frozen Throne Teleport
|
|
case 70861: // Sindragosa's Lair Teleport
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB;
|
|
break;
|
|
case 69055: // Saber Lash (Lord Marrowgar)
|
|
case 70814: // Saber Lash (Lord Marrowgar)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_5_YARDS; // 5yd
|
|
break;
|
|
case 69075: // Bone Storm (Lord Marrowgar)
|
|
case 70834: // Bone Storm (Lord Marrowgar)
|
|
case 70835: // Bone Storm (Lord Marrowgar)
|
|
case 70836: // Bone Storm (Lord Marrowgar)
|
|
case 72864: // Death Plague (Rotting Frost Giant)
|
|
case 71160: // Plague Stench (Stinky)
|
|
case 71161: // Plague Stench (Stinky)
|
|
case 71123: // Decimate (Stinky & Precious)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_100_YARDS; // 100yd
|
|
break;
|
|
case 72378: // Blood Nova (Deathbringer Saurfang)
|
|
case 73058: // Blood Nova (Deathbringer Saurfang)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;
|
|
break;
|
|
case 72769: // Scent of Blood (Deathbringer Saurfang)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS;
|
|
// no break
|
|
case 72771: // Scent of Blood (Deathbringer Saurfang)
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS;
|
|
break;
|
|
case 72723: // Resistant Skin (Deathbringer Saurfang adds)
|
|
// this spell initially granted Shadow damage immunity, however it was removed but the data was left in client
|
|
spellInfo->Effect[2] = 0;
|
|
break;
|
|
case 70460: // Coldflame Jets (Traps after Saurfang)
|
|
spellInfo->DurationIndex = 1; // 10 seconds
|
|
break;
|
|
case 71412: // Green Ooze Summon (Professor Putricide)
|
|
case 71415: // Orange Ooze Summon (Professor Putricide)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
|
|
break;
|
|
case 71159: // Awaken Plagued Zombies
|
|
spellInfo->DurationIndex = 21;
|
|
break;
|
|
// THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED
|
|
case 71604: // Mutated Strength (Professor Putricide)
|
|
case 72673: // Mutated Strength (Professor Putricide)
|
|
case 72674: // Mutated Strength (Professor Putricide)
|
|
case 72675: // Mutated Strength (Professor Putricide)
|
|
spellInfo->Effect[1] = 0;
|
|
break;
|
|
case 72454: // Mutated Plague (Professor Putricide)
|
|
case 72464: // Mutated Plague (Professor Putricide)
|
|
case 72506: // Mutated Plague (Professor Putricide)
|
|
case 72507: // Mutated Plague (Professor Putricide)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
|
|
case 72854: // Unbound Plague (Professor Putricide) (needs target selection script)
|
|
case 72855: // Unbound Plague (Professor Putricide) (needs target selection script)
|
|
case 72856: // Unbound Plague (Professor Putricide) (needs target selection script)
|
|
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_TARGET_ENEMY;
|
|
break;
|
|
case 71518: // Unholy Infusion Quest Credit (Professor Putricide)
|
|
case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel)
|
|
case 72289: // Frost Infusion Quest Credit (Sindragosa)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // another missing radius
|
|
break;
|
|
case 71708: // Empowered Flare (Blood Prince Council)
|
|
case 72785: // Empowered Flare (Blood Prince Council)
|
|
case 72786: // Empowered Flare (Blood Prince Council)
|
|
case 72787: // Empowered Flare (Blood Prince Council)
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
|
|
break;
|
|
case 71266: // Swarming Shadows
|
|
case 72890: // Swarming Shadows
|
|
spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
|
|
break;
|
|
case 70602: // Corruption
|
|
case 48278: // Paralyze
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
|
|
break;
|
|
case 70715: // Column of Frost (visual marker)
|
|
spellInfo->DurationIndex = 32; // 6 seconds (missing)
|
|
break;
|
|
case 71085: // Mana Void (periodic aura)
|
|
spellInfo->DurationIndex = 9; // 30 seconds (missing)
|
|
break;
|
|
case 70936: // Summon Suppressor (needs target selection script)
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
|
|
spellInfo->EffectImplicitTargetB[0] = 0;
|
|
break;
|
|
case 72706: // Achievement Check (Valithria Dreamwalker)
|
|
case 71357: // Order Whelp
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 70598: // Sindragosa's Fury
|
|
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_CASTER;
|
|
break;
|
|
case 69846: // Frost Bomb
|
|
spellInfo->speed = 0.0f; // This spell's summon happens instantly
|
|
break;
|
|
case 71614: // Ice Lock
|
|
spellInfo->Mechanic = MECHANIC_STUN;
|
|
break;
|
|
case 72762: // Defile
|
|
spellInfo->DurationIndex = 559; // 53 seconds
|
|
break;
|
|
case 72743: // Defile
|
|
spellInfo->DurationIndex = 22; // 45 seconds
|
|
break;
|
|
case 72754: // Defile
|
|
case 73708: // Defile
|
|
case 73709: // Defile
|
|
case 73710: // Defile
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 69030: // Val'kyr Target Search
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 69198: // Raging Spirit Visual
|
|
spellInfo->rangeIndex = 13; // 50000yd
|
|
break;
|
|
case 73654: // Harvest Souls
|
|
case 74295: // Harvest Souls
|
|
case 74296: // Harvest Souls
|
|
case 74297: // Harvest Souls
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
spellInfo->EffectRadiusIndex[2] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 73655: // Harvest Soul
|
|
spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
|
|
break;
|
|
case 73540: // Summon Shadow Trap
|
|
spellInfo->DurationIndex = 23; // 90 seconds
|
|
break;
|
|
case 73530: // Shadow Trap (visual)
|
|
spellInfo->DurationIndex = 28; // 5 seconds
|
|
break;
|
|
case 73529: // Shadow Trap
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_10_YARDS; // 10yd
|
|
break;
|
|
case 74282: // Shadow Trap (searcher)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_3_YARDS; // 3yd
|
|
break;
|
|
case 72595: // Restore Soul
|
|
case 73650: // Restore Soul
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 74086: // Destroy Soul
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 74302: // Summon Spirit Bomb
|
|
case 74342: // Summon Spirit Bomb
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 74341: // Summon Spirit Bomb
|
|
case 74343: // Summon Spirit Bomb
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
spellInfo->MaxAffectedTargets = 3;
|
|
break;
|
|
case 73579: // Summon Spirit Bomb
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_25_YARDS; // 25yd
|
|
break;
|
|
case 72350: // Fury of Frostmourne
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 75127: // Kill Frostmourne Players
|
|
case 72351: // Fury of Frostmourne
|
|
case 72431: // Jump (removes Fury of Frostmourne debuff)
|
|
case 72429: // Mass Resurrection
|
|
case 73159: // Play Movie
|
|
case 73582: // Trigger Vile Spirit (Inside, Heroic)
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 72376: // Raise Dead
|
|
spellInfo->MaxAffectedTargets = 3;
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // 50000yd
|
|
break;
|
|
case 71809: // Jump
|
|
spellInfo->rangeIndex = 3; // 20yd
|
|
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_25_YARDS; // 25yd
|
|
break;
|
|
case 72405: // Broken Frostmourne
|
|
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd
|
|
break;
|
|
case 40055: // Introspection
|
|
case 40165: // Introspection
|
|
case 40166: // Introspection
|
|
case 40167: // Introspection
|
|
spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
|
|
break;
|
|
case 2378: // Minor Fortitude
|
|
spellInfo->manaCost = 0;
|
|
spellInfo->manaPerSecond = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
// Starfall Target Selection
|
|
if (spellInfo->SpellFamilyFlags[2] & 0x100)
|
|
spellInfo->MaxAffectedTargets = 2;
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Seals of the Pure should affect Seal of Righteousness
|
|
if (spellInfo->SpellIconID == 25 && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
|
|
spellInfo->EffectSpellClassMask[0][1] |= 0x20000000;
|
|
break;
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
// Icy Touch - extend FamilyFlags (unused value) for Sigil of the Frozen Conscience to use
|
|
if (spellInfo->SpellIconID == 2721 && spellInfo->SpellFamilyFlags[0] & 0x2)
|
|
spellInfo->SpellFamilyFlags[0] |= 0x40;
|
|
break;
|
|
}
|
|
}
|
|
|
|
SummonPropertiesEntry* properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121));
|
|
properties->Type = SUMMON_TYPE_TOTEM;
|
|
properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
|
|
properties->Type = SUMMON_TYPE_TOTEM;
|
|
|
|
sLog->outString(">> Loading spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|