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* Remove hyperlinks from translated chat messages * Implement case preservation rules depending on receiver client locale
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LANGUAGE_MGR_H
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#define _LANGUAGE_MGR_H
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#include "Common.h"
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#include "Hash.h"
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#include "IteratorPair.h"
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#include "SharedDefines.h"
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#include <vector>
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#include <unordered_map>
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struct LanguageDesc
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{
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uint32 SpellId = 0;
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uint32 SkillId = 0;
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friend bool operator==(LanguageDesc const& left, LanguageDesc const& right)
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{
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return left.SpellId == right.SpellId && left.SkillId == right.SkillId;
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}
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};
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struct SpellEffectEntry;
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class TC_GAME_API LanguageMgr
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{
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friend class World;
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friend class SpellMgr;
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typedef std::pair<uint32, uint8> WordKey;
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typedef std::vector<char const*> WordList;
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typedef std::unordered_map<WordKey, WordList> WordsMap;
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typedef std::unordered_multimap<uint32, LanguageDesc> LanguagesMap;
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// Constructors
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private:
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LanguageMgr();
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~LanguageMgr();
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// Accessors (const or static functions)
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public:
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static LanguageMgr* instance();
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//
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std::string Translate(std::string const& msg, uint32 language, LocaleConstant locale) const;
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bool IsLanguageExist(uint32 languageId) const;
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Trinity::IteratorPair<LanguagesMap::const_iterator> GetLanguageDescById(Language languageId) const;
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/* Calls a callback for each available language.
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* Callback signature: bool callback(uint32 lang, LanguageDesc const& languageDesc)
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*/
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template <typename T>
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bool ForEachLanguage(T callback)
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{
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for (LanguagesMap::value_type const& pair : _langsMap)
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if (!callback(pair.first, pair.second))
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return false;
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return true;
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}
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private:
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/* Create assosiation between language and spell id
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* Language is taken from effect value.
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* Assuming Effect == SPELL_EFFECT_LANGUAGE
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*/
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void LoadSpellEffectLanguage(SpellEffectEntry const* spellEffect);
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void LoadLanguagesWords();
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void LoadLanguages();
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WordList const* FindWordGroup(uint32 language, uint32 wordLen) const;
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LanguagesMap _langsMap;
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WordsMap _wordsMap;
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};
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#define sLanguageMgr LanguageMgr::instance()
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#endif
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