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396f87c30dff1b50f1eb0d924778a7fbab7e8d11
TrinityCore/src/server/game/Combat
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Treeston dbe3bbefe7 Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981.
2019-06-23 00:32:13 +02:00
..
CombatManager.cpp
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981.
2019-06-23 00:32:13 +02:00
CombatManager.h
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
ThreatManager.cpp
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981.
2019-06-23 00:32:13 +02:00
ThreatManager.h
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981.
2019-06-23 00:32:13 +02:00
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