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Conflicts: dep/PackageList.txt sql/base/auth_database.sql src/server/authserver/Server/AuthSocket.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Chat/Commands/Level1.cpp src/server/game/Chat/Commands/Level3.cpp src/server/game/DataStores/DBCEnums.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStores.h src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Loot/LootMgr.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Quests/QuestDef.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/Protocol/Opcodes.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/Spell.h src/server/game/Spells/SpellEffects.cpp src/server/game/Tickets/TicketMgr.cpp src/server/scripts/Commands/cs_gps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Logging/Log.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/CMakeLists.txt
228 lines
7.6 KiB
C++
228 lines
7.6 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
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uint64 vehicleGUID = _player->GetCharmGUID();
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if (!vehicleGUID) // something wrong here...
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{
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recv_data.rfinish(); // prevent warnings spam
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return;
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}
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uint64 guid;
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recv_data.readPackGUID(guid);
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MovementInfo mi;
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mi.guid = guid;
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ReadMovementInfo(recv_data, &mi);
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_player->m_movementInfo = mi;
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_player->ExitVehicle();
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}
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void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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{
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recv_data.rfinish(); // prevent warnings spam
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return;
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}
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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recv_data.rfinish(); // prevent warnings spam
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sLog->outError("HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
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recv_data.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
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return;
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}
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switch (recv_data.GetOpcode())
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{
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case CMSG_REQUEST_VEHICLE_PREV_SEAT:
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GetPlayer()->ChangeSeat(-1, false);
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break;
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case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
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GetPlayer()->ChangeSeat(-1, true);
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break;
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case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
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{
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uint64 guid; // current vehicle guid
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recv_data.readPackGUID(guid);
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MovementInfo movementInfo;
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ReadMovementInfo(recv_data, &movementInfo);
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vehicle_base->m_movementInfo = movementInfo;
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uint64 accessory; // accessory guid
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recv_data.readPackGUID(accessory);
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int8 seatId;
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recv_data >> seatId;
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if (vehicle_base->GetGUID() != guid)
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return;
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if (!accessory)
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GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
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else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
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{
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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}
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break;
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}
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case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
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{
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uint64 guid; // current vehicle guid
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recv_data.readPackGUID(guid);
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int8 seatId;
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recv_data >> seatId;
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if (vehicle_base->GetGUID() == guid)
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GetPlayer()->ChangeSeat(seatId);
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else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), guid))
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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break;
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}
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default:
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break;
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}
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}
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void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
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{
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// Read guid
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uint64 guid;
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data >> guid;
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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if (!player->GetVehicleKit())
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return;
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if (!player->IsInRaidWith(_player))
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return;
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if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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_player->EnterVehicle(player);
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}
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}
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void WorldSession::HandleEjectPassenger(WorldPacket &data)
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{
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Vehicle* vehicle = _player->GetVehicleKit();
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if (!vehicle)
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{
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data.rfinish(); // prevent warnings spam
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sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
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return;
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}
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uint64 guid;
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data >> guid;
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if (IS_PLAYER_GUID(guid))
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player)
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{
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sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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if (!player->IsOnVehicle(vehicle->GetBase()))
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{
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sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
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ASSERT(seat);
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if (seat->IsEjectable())
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player->ExitVehicle();
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else
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sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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else if (IS_CREATURE_GUID(guid))
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{
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
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if (!unit) // creatures can be ejected too from player mounts
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{
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sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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if (!unit->IsOnVehicle(vehicle->GetBase()))
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{
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sLog->outError("Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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return;
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}
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
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ASSERT(seat);
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if (seat->IsEjectable())
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{
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ASSERT(GetPlayer() == vehicle->GetBase());
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unit->ExitVehicle();
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}
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else
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sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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else
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sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recv_data*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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if (Vehicle* vehicle = GetPlayer()->GetVehicle())
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{
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if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
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{
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if (seat->CanEnterOrExit())
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GetPlayer()->ExitVehicle();
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else
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sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
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GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
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}
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}
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}
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