mirror of
https://github.com/TrinityCore/TrinityCore.git
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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _COMMANDS_H
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#define _COMMANDS_H
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#include "Define.h"
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#include "Realm/Realm.h"
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#include <string>
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enum Channels
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{
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IPC_CHANNEL_BNET,
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MAX_IPC_CHANNELS,
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};
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enum BnetCommands
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{
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BNET_CHANGE_TOON_ONLINE_STATE,
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IPC_BNET_MAX_COMMAND
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};
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namespace IPC
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{
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struct Header
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{
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uint8 Channel;
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uint8 Command;
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};
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namespace BattlenetComm
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{
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struct Header
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{
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IPC::Header Ipc;
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Battlenet::RealmHandle Realm;
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};
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struct ToonHandle
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{
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uint32 AccountId;
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uint32 GameAccountId;
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uint64 Guid;
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std::string Name;
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};
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}
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}
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namespace zmqpp
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{
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class message;
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}
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle);
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#endif // _COMMANDS_H
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