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Conflicts: .travis.yml CMakeLists.txt README.md dep/libmpq/CMakeLists.txt doc/UnixInstall.txt revision_data.h.in.cmake sql/base/auth_database.sql sql/base/characters_database.sql sql/base/dev/world_database.sql sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql 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sql/updates/world/2015_12_14_00_world.sql sql/updates/world/2016_01_01_00_world.sql sql/updates/world/2016_01_01_01_world.sql src/common/Common.h src/common/Cryptography/Authentication/AuthCrypt.cpp src/common/Cryptography/Authentication/AuthCrypt.h src/common/Cryptography/HMACSHA1.cpp src/common/Cryptography/HMACSHA1.h src/server/database/Database/Implementation/CharacterDatabase.cpp src/server/database/Database/Implementation/CharacterDatabase.h src/server/database/Database/Implementation/LoginDatabase.cpp src/server/game/AI/SmartScripts/SmartScript.cpp src/server/game/AI/SmartScripts/SmartScript.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Battlegrounds/BattlegroundQueue.cpp src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp src/server/game/Chat/Chat.cpp src/server/game/Chat/Chat.h src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/ObjectGuid.cpp src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Transport/Transport.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Grids/GridDefines.h src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Groups/Group.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/ReferAFriendHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Maps/Map.cpp src/server/game/Maps/Map.h src/server/game/Maps/MapInstanced.cpp src/server/game/Maps/MapManager.h src/server/game/Maps/TransportMgr.cpp src/server/game/Maps/TransportMgr.h src/server/game/Miscellaneous/Language.h src/server/game/Movement/Waypoints/Path.h src/server/game/OutdoorPvP/OutdoorPvP.cpp src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Pools/PoolMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Scripting/MapScripts.cpp src/server/game/Scripting/ScriptMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellInfo.h src/server/game/Spells/SpellMgr.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/Tools/PlayerDump.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Commands/cs_ticket.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/World/duel_reset.cpp src/server/scripts/World/npc_taxi.cpp src/server/shared/Containers.h src/server/shared/Dynamic/TypeContainer.h src/server/shared/Dynamic/TypeContainerFunctions.h src/server/shared/Dynamic/TypeList.h src/server/shared/Packets/WorldPacket.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/loadlib/loadlib.h src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/adtfile.cpp src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/vmapexport.cpp src/tools/vmap4_extractor/wdtfile.cpp src/tools/vmap4_extractor/wdtfile.h src/tools/vmap4_extractor/wmo.cpp
246 lines
8.5 KiB
C++
246 lines
8.5 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectGridLoader.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "DynamicObject.h"
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#include "Corpse.h"
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#include "AreaTrigger.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "CreatureAI.h"
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void ObjectGridEvacuator::Visit(CreatureMapType &m)
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{
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// creature in unloading grid can have respawn point in another grid
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// if it will be unloaded then it will not respawn in original grid until unload/load original grid
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// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
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{
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Creature* c = iter->GetSource();
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++iter;
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ASSERT(!c->IsPet() && "ObjectGridRespawnMover must not be called for pets");
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c->GetMap()->CreatureRespawnRelocation(c, true);
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}
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}
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void ObjectGridEvacuator::Visit(GameObjectMapType &m)
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{
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// gameobject in unloading grid can have respawn point in another grid
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// if it will be unloaded then it will not respawn in original grid until unload/load original grid
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// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
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for (GameObjectMapType::iterator iter = m.begin(); iter != m.end();)
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{
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GameObject* go = iter->GetSource();
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++iter;
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go->GetMap()->GameObjectRespawnRelocation(go, true);
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}
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}
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// for loading world object at grid loading (Corpses)
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/// @todo to implement npc on transport, also need to load npcs at grid loading
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class ObjectWorldLoader
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{
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public:
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explicit ObjectWorldLoader(ObjectGridLoader& gloader)
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: i_cell(gloader.i_cell), i_map(gloader.i_map), i_grid(gloader.i_grid), i_corpses(gloader.i_corpses)
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{ }
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void Visit(CorpseMapType &m);
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template<class T> void Visit(GridRefManager<T>&) { }
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private:
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Cell i_cell;
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Map* i_map;
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NGridType& i_grid;
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public:
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uint32& i_corpses;
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};
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template<class T> void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellCoord const& /*cellCoord*/) { }
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template<> void ObjectGridLoader::SetObjectCell(Creature* obj, CellCoord const& cellCoord)
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{
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Cell cell(cellCoord);
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obj->SetCurrentCell(cell);
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}
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template<> void ObjectGridLoader::SetObjectCell(GameObject* obj, CellCoord const& cellCoord)
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{
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Cell cell(cellCoord);
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obj->SetCurrentCell(cell);
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}
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template <class T>
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void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* /*map*/, T *obj)
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{
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obj->AddToGrid(m);
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ObjectGridLoader::SetObjectCell(obj, cell);
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obj->AddToWorld();
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++count;
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}
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template <>
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void AddObjectHelper(CellCoord &cell, CreatureMapType &m, uint32 &count, Map* map, Creature *obj)
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{
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obj->AddToGrid(m);
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ObjectGridLoader::SetObjectCell(obj, cell);
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obj->AddToWorld();
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if (obj->isActiveObject())
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map->AddToActive(obj);
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++count;
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}
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template <class T>
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void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map)
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{
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for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
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{
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T* obj = new T;
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ObjectGuid::LowType guid = *i_guid;
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//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
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if (!obj->LoadFromDB(guid, map))
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{
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delete obj;
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continue;
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}
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AddObjectHelper(cell, m, count, map, obj);
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}
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}
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void ObjectGridLoader::Visit(GameObjectMapType &m)
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
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LoadHelper(cell_guids.gameobjects, cellCoord, m, i_gameObjects, i_map);
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}
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void ObjectGridLoader::Visit(CreatureMapType &m)
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
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LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map);
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}
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void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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if (std::unordered_set<Corpse*> const* corpses = i_map->GetCorpsesInCell(cellCoord.GetId()))
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{
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for (Corpse* corpse : *corpses)
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{
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corpse->AddToWorld();
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GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
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if (corpse->IsWorldObject())
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cell.AddWorldObject(corpse);
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else
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cell.AddGridObject(corpse);
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++i_corpses;
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}
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}
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}
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void ObjectGridLoader::LoadN(void)
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{
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i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
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i_cell.data.Part.cell_y = 0;
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for (uint32 x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
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{
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i_cell.data.Part.cell_x = x;
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for (uint32 y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
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{
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i_cell.data.Part.cell_y = y;
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//Load creatures and game objects
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{
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TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer> visitor(*this);
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i_grid.VisitGrid(x, y, visitor);
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}
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//Load corpses (not bones)
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{
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ObjectWorldLoader worker(*this);
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TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer> visitor(worker);
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i_grid.VisitGrid(x, y, visitor);
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}
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}
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}
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TC_LOG_DEBUG("maps", "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
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}
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template<class T>
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void ObjectGridUnloader::Visit(GridRefManager<T> &m)
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{
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while (!m.isEmpty())
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{
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T *obj = m.getFirst()->GetSource();
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// if option set then object already saved at this moment
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if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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//Some creatures may summon other temp summons in CleanupsBeforeDelete()
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//So we need this even after cleaner (maybe we can remove cleaner)
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//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
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/// @todo Check if that script has the correct logic. Do we really need to summons something before deleting?
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obj->CleanupsBeforeDelete();
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///- object will get delinked from the manager when deleted
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delete obj;
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}
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}
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void ObjectGridStoper::Visit(CreatureMapType &m)
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{
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// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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iter->GetSource()->RemoveAllDynObjects();
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if (iter->GetSource()->IsInCombat())
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{
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iter->GetSource()->CombatStop();
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iter->GetSource()->DeleteThreatList();
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iter->GetSource()->AI()->EnterEvadeMode();
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}
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}
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}
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template<class T>
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void ObjectGridCleaner::Visit(GridRefManager<T> &m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->GetSource()->CleanupsBeforeDelete();
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}
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template void ObjectGridUnloader::Visit(CreatureMapType &);
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template void ObjectGridUnloader::Visit(GameObjectMapType &);
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template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
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template void ObjectGridUnloader::Visit(AreaTriggerMapType &);
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template void ObjectGridCleaner::Visit(CreatureMapType &);
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template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
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template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
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template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
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template void ObjectGridCleaner::Visit<AreaTrigger>(AreaTriggerMapType &);
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