Files
TrinityCore/src/server/game/Grids/ObjectGridLoader.cpp
ariel- e34e3f379f Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts:
	.travis.yml
	CMakeLists.txt
	README.md
	dep/libmpq/CMakeLists.txt
	doc/UnixInstall.txt
	revision_data.h.in.cmake
	sql/base/auth_database.sql
	sql/base/characters_database.sql
	sql/base/dev/world_database.sql
	sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql
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	src/common/Common.h
	src/common/Cryptography/Authentication/AuthCrypt.cpp
	src/common/Cryptography/Authentication/AuthCrypt.h
	src/common/Cryptography/HMACSHA1.cpp
	src/common/Cryptography/HMACSHA1.h
	src/server/database/Database/Implementation/CharacterDatabase.cpp
	src/server/database/Database/Implementation/CharacterDatabase.h
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/game/AI/SmartScripts/SmartScript.cpp
	src/server/game/AI/SmartScripts/SmartScript.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/BattlegroundQueue.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/Chat/Chat.h
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/Conditions/ConditionMgr.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/ObjectGuid.cpp
	src/server/game/Entities/Object/ObjectGuid.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Pet/Pet.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Transport/Transport.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Events/GameEventMgr.cpp
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Grids/GridDefines.h
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/ReferAFriendHandler.cpp
	src/server/game/Handlers/TaxiHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Maps/Map.cpp
	src/server/game/Maps/Map.h
	src/server/game/Maps/MapInstanced.cpp
	src/server/game/Maps/MapManager.h
	src/server/game/Maps/TransportMgr.cpp
	src/server/game/Maps/TransportMgr.h
	src/server/game/Miscellaneous/Language.h
	src/server/game/Movement/Waypoints/Path.h
	src/server/game/OutdoorPvP/OutdoorPvP.cpp
	src/server/game/OutdoorPvP/OutdoorPvP.h
	src/server/game/Pools/PoolMgr.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Scripting/MapScripts.cpp
	src/server/game/Scripting/ScriptMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellHistory.cpp
	src/server/game/Spells/SpellHistory.h
	src/server/game/Spells/SpellInfo.cpp
	src/server/game/Spells/SpellInfo.h
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/Tools/PlayerDump.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_npc.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/Commands/cs_ticket.cpp
	src/server/scripts/Commands/cs_wp.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/boss_azuregos.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
	src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
	src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
	src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/World/duel_reset.cpp
	src/server/scripts/World/npc_taxi.cpp
	src/server/shared/Containers.h
	src/server/shared/Dynamic/TypeContainer.h
	src/server/shared/Dynamic/TypeContainerFunctions.h
	src/server/shared/Dynamic/TypeList.h
	src/server/shared/Packets/WorldPacket.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/loadlib.cpp
	src/tools/map_extractor/loadlib/loadlib.h
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/adtfile.cpp
	src/tools/vmap4_extractor/loadlib/loadlib.h
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/vmapexport.cpp
	src/tools/vmap4_extractor/wdtfile.cpp
	src/tools/vmap4_extractor/wdtfile.h
	src/tools/vmap4_extractor/wmo.cpp
2016-01-15 00:15:35 -03:00

246 lines
8.5 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectGridLoader.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Creature.h"
#include "GameObject.h"
#include "DynamicObject.h"
#include "Corpse.h"
#include "AreaTrigger.h"
#include "World.h"
#include "CellImpl.h"
#include "CreatureAI.h"
void ObjectGridEvacuator::Visit(CreatureMapType &m)
{
// creature in unloading grid can have respawn point in another grid
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
{
Creature* c = iter->GetSource();
++iter;
ASSERT(!c->IsPet() && "ObjectGridRespawnMover must not be called for pets");
c->GetMap()->CreatureRespawnRelocation(c, true);
}
}
void ObjectGridEvacuator::Visit(GameObjectMapType &m)
{
// gameobject in unloading grid can have respawn point in another grid
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
for (GameObjectMapType::iterator iter = m.begin(); iter != m.end();)
{
GameObject* go = iter->GetSource();
++iter;
go->GetMap()->GameObjectRespawnRelocation(go, true);
}
}
// for loading world object at grid loading (Corpses)
/// @todo to implement npc on transport, also need to load npcs at grid loading
class ObjectWorldLoader
{
public:
explicit ObjectWorldLoader(ObjectGridLoader& gloader)
: i_cell(gloader.i_cell), i_map(gloader.i_map), i_grid(gloader.i_grid), i_corpses(gloader.i_corpses)
{ }
void Visit(CorpseMapType &m);
template<class T> void Visit(GridRefManager<T>&) { }
private:
Cell i_cell;
Map* i_map;
NGridType& i_grid;
public:
uint32& i_corpses;
};
template<class T> void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellCoord const& /*cellCoord*/) { }
template<> void ObjectGridLoader::SetObjectCell(Creature* obj, CellCoord const& cellCoord)
{
Cell cell(cellCoord);
obj->SetCurrentCell(cell);
}
template<> void ObjectGridLoader::SetObjectCell(GameObject* obj, CellCoord const& cellCoord)
{
Cell cell(cellCoord);
obj->SetCurrentCell(cell);
}
template <class T>
void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* /*map*/, T *obj)
{
obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld();
++count;
}
template <>
void AddObjectHelper(CellCoord &cell, CreatureMapType &m, uint32 &count, Map* map, Creature *obj)
{
obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld();
if (obj->isActiveObject())
map->AddToActive(obj);
++count;
}
template <class T>
void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map)
{
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
T* obj = new T;
ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
continue;
}
AddObjectHelper(cell, m, count, map, obj);
}
}
void ObjectGridLoader::Visit(GameObjectMapType &m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
LoadHelper(cell_guids.gameobjects, cellCoord, m, i_gameObjects, i_map);
}
void ObjectGridLoader::Visit(CreatureMapType &m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map);
}
void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
{
CellCoord cellCoord = i_cell.GetCellCoord();
if (std::unordered_set<Corpse*> const* corpses = i_map->GetCorpsesInCell(cellCoord.GetId()))
{
for (Corpse* corpse : *corpses)
{
corpse->AddToWorld();
GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
if (corpse->IsWorldObject())
cell.AddWorldObject(corpse);
else
cell.AddGridObject(corpse);
++i_corpses;
}
}
}
void ObjectGridLoader::LoadN(void)
{
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
i_cell.data.Part.cell_y = 0;
for (uint32 x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
{
i_cell.data.Part.cell_x = x;
for (uint32 y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
{
i_cell.data.Part.cell_y = y;
//Load creatures and game objects
{
TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer> visitor(*this);
i_grid.VisitGrid(x, y, visitor);
}
//Load corpses (not bones)
{
ObjectWorldLoader worker(*this);
TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer> visitor(worker);
i_grid.VisitGrid(x, y, visitor);
}
}
}
TC_LOG_DEBUG("maps", "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
}
template<class T>
void ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
while (!m.isEmpty())
{
T *obj = m.getFirst()->GetSource();
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
//Some creatures may summon other temp summons in CleanupsBeforeDelete()
//So we need this even after cleaner (maybe we can remove cleaner)
//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
/// @todo Check if that script has the correct logic. Do we really need to summons something before deleting?
obj->CleanupsBeforeDelete();
///- object will get delinked from the manager when deleted
delete obj;
}
}
void ObjectGridStoper::Visit(CreatureMapType &m)
{
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->GetSource()->RemoveAllDynObjects();
if (iter->GetSource()->IsInCombat())
{
iter->GetSource()->CombatStop();
iter->GetSource()->DeleteThreatList();
iter->GetSource()->AI()->EnterEvadeMode();
}
}
}
template<class T>
void ObjectGridCleaner::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->GetSource()->CleanupsBeforeDelete();
}
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
template void ObjectGridUnloader::Visit(AreaTriggerMapType &);
template void ObjectGridCleaner::Visit(CreatureMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
template void ObjectGridCleaner::Visit<AreaTrigger>(AreaTriggerMapType &);