mirror of
https://github.com/TrinityCore/TrinityCore.git
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Fix crash caused by dereferencing uninitialized field.
(cherry picked from commit 623bc6483a)
774 lines
28 KiB
C++
774 lines
28 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ThreatManager.h"
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#include "Creature.h"
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#include "CombatPackets.h"
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#include "CreatureAI.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "Hacks/boost_1_74_fibonacci_heap.h"
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BOOST_1_74_FIBONACCI_HEAP_MSVC_COMPILE_FIX(ThreatManager::threat_list_heap::value_type)
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const CompareThreatLessThan ThreatManager::CompareThreat;
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void ThreatReference::AddThreat(float amount)
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{
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if (amount == 0.0f)
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return;
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_baseAmount = std::max<float>(_baseAmount + amount, 0.0f);
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if (amount > 0.0f)
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HeapNotifyIncreased();
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else
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HeapNotifyDecreased();
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}
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void ThreatReference::ScaleThreat(float factor)
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{
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if (factor == 1.0f)
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return;
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_baseAmount *= factor;
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if (factor > 1.0f)
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HeapNotifyIncreased();
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else
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HeapNotifyDecreased();
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}
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void ThreatReference::UpdateOnlineState()
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{
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OnlineState onlineState = SelectOnlineState();
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if (onlineState == _online)
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return;
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bool increase = (onlineState > _online);
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_online = onlineState;
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if (increase)
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HeapNotifyIncreased();
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else
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HeapNotifyDecreased();
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if (!IsAvailable())
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_owner->GetThreatManager().SendRemoveToClients(_victim);
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}
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/*static*/ bool ThreatReference::FlagsAllowFighting(Unit const* a, Unit const* b)
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{
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if (a->GetTypeId() == TYPEID_UNIT && a->ToCreature()->IsTrigger())
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return false;
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if (a->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
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{
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if (b->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
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return false;
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}
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else
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{
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if (b->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
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return false;
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}
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return true;
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}
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ThreatReference::OnlineState ThreatReference::SelectOnlineState()
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{
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// first, check all offline conditions
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if (!_owner->CanSeeOrDetect(_victim)) // not in map/phase, or stealth/invis
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return ONLINE_STATE_OFFLINE;
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if (_victim->HasUnitState(UNIT_STATE_DIED)) // feign death
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return ONLINE_STATE_OFFLINE;
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if (!FlagsAllowFighting(_owner, _victim) || !FlagsAllowFighting(_victim, _owner))
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return ONLINE_STATE_OFFLINE;
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if (_owner->IsAIEnabled && !_owner->GetAI()->CanAIAttack(_victim))
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return ONLINE_STATE_OFFLINE;
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// next, check suppression (immunity to chosen melee attack school)
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if (_victim->IsImmunedToDamage(_owner->GetMeleeDamageSchoolMask()))
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return ONLINE_STATE_SUPPRESSED;
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// or any form of CC that will break on damage - disorient, polymorph, blind etc
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if (_victim->HasBreakableByDamageCrowdControlAura())
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return ONLINE_STATE_SUPPRESSED;
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// no suppression - we're online
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return ONLINE_STATE_ONLINE;
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}
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void ThreatReference::UpdateTauntState(TauntState state)
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{
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// Check for SPELL_AURA_MOD_DETAUNT (applied from owner to victim)
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if (state < TAUNT_STATE_TAUNT && _victim->HasAuraTypeWithCaster(SPELL_AURA_MOD_DETAUNT, _owner->GetGUID()))
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state = TAUNT_STATE_DETAUNT;
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if (state == _taunted)
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return;
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std::swap(state, _taunted);
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if (_taunted < state)
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HeapNotifyDecreased();
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else
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HeapNotifyIncreased();
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}
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void ThreatReference::ClearThreat(bool sendRemove)
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{
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_owner->GetThreatManager().PurgeThreatListRef(_victim->GetGUID(), sendRemove);
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_victim->GetThreatManager().PurgeThreatenedByMeRef(_owner->GetGUID());
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delete this;
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}
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/*static*/ bool ThreatManager::CanHaveThreatList(Unit const* who)
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{
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Creature const* cWho = who->ToCreature();
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// only creatures can have threat list
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if (!cWho)
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return false;
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// pets, totems and triggers cannot have threat list
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if (cWho->IsPet() || cWho->IsTotem() || cWho->IsTrigger())
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return false;
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// summons cannot have a threat list, unless they are controlled by a creature
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if (cWho->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN) && !cWho->GetOwnerGUID().IsCreature())
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return false;
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return true;
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}
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ThreatManager::ThreatManager(Unit* owner) : _owner(owner), _ownerCanHaveThreatList(false), _ownerEngaged(false), _updateClientTimer(CLIENT_THREAT_UPDATE_INTERVAL), _currentVictimRef(nullptr), _fixateRef(nullptr)
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{
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for (int8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
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_singleSchoolModifiers[i] = 1.0f;
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}
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ThreatManager::~ThreatManager()
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{
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ASSERT(_myThreatListEntries.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _myThreatListEntries.size(), _myThreatListEntries.begin()->first.ToString().c_str());
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ASSERT(_sortedThreatList.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _sortedThreatList.size(), (*_sortedThreatList.begin())->GetVictim()->GetGUID().ToString().c_str());
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ASSERT(_threatenedByMe.empty(), "ThreatManager::~ThreatManager - %s: we are still threatening %zu things, one of them is %s.", _owner->GetGUID().ToString().c_str(), _threatenedByMe.size(), _threatenedByMe.begin()->first.ToString().c_str());
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}
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void ThreatManager::Initialize()
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{
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_ownerCanHaveThreatList = ThreatManager::CanHaveThreatList(_owner);
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}
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void ThreatManager::Update(uint32 tdiff)
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{
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if (!CanHaveThreatList() || !IsEngaged())
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return;
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if (_updateClientTimer <= tdiff)
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{
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_updateClientTimer = CLIENT_THREAT_UPDATE_INTERVAL;
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SendThreatListToClients();
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}
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else
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_updateClientTimer -= tdiff;
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}
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Unit* ThreatManager::GetCurrentVictim() const
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{
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if (_currentVictimRef)
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return _currentVictimRef->GetVictim();
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return nullptr;
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}
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Unit* ThreatManager::GetAnyTarget() const
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{
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for (ThreatReference const* ref : _sortedThreatList)
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if (!ref->IsOffline())
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return ref->GetVictim();
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return nullptr;
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}
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Unit* ThreatManager::SelectVictim()
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{
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if (_sortedThreatList.empty())
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return nullptr;
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ThreatReference const* newVictimRef = ReselectVictim();
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if (newVictimRef != _currentVictimRef)
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{
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if (newVictimRef)
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SendNewVictimToClients(newVictimRef);
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_currentVictimRef = newVictimRef;
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}
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return newVictimRef ? newVictimRef->GetVictim() : nullptr;
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}
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bool ThreatManager::IsThreatListEmpty(bool includeOffline) const
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{
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if (includeOffline)
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return _sortedThreatList.empty();
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for (ThreatReference const* ref : _sortedThreatList)
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if (ref->IsAvailable())
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return false;
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return true;
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}
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bool ThreatManager::IsThreatenedBy(ObjectGuid const& who, bool includeOffline) const
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{
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auto it = _myThreatListEntries.find(who);
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if (it == _myThreatListEntries.end())
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return false;
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return (includeOffline || it->second->IsAvailable());
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}
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bool ThreatManager::IsThreatenedBy(Unit const* who, bool includeOffline) const { return IsThreatenedBy(who->GetGUID(), includeOffline); }
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float ThreatManager::GetThreat(Unit const* who, bool includeOffline) const
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{
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auto it = _myThreatListEntries.find(who->GetGUID());
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if (it == _myThreatListEntries.end())
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return 0.0f;
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return (includeOffline || it->second->IsAvailable()) ? it->second->GetThreat() : 0.0f;
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}
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std::vector<ThreatReference*> ThreatManager::GetModifiableThreatList() const
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{
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std::vector<ThreatReference*> list;
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list.reserve(_myThreatListEntries.size());
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for (auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end(); it != end; ++it)
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list.push_back(const_cast<ThreatReference*>(*it));
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return list;
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}
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bool ThreatManager::IsThreateningAnyone(bool includeOffline) const
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{
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if (includeOffline)
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return !_threatenedByMe.empty();
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for (auto const& pair : _threatenedByMe)
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if (pair.second->IsAvailable())
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return true;
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return false;
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}
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bool ThreatManager::IsThreateningTo(ObjectGuid const& who, bool includeOffline) const
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{
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auto it = _threatenedByMe.find(who);
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if (it == _threatenedByMe.end())
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return false;
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return (includeOffline || it->second->IsAvailable());
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}
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bool ThreatManager::IsThreateningTo(Unit const* who, bool includeOffline) const { return IsThreateningTo(who->GetGUID(), includeOffline); }
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void ThreatManager::UpdateOnlineStates(bool meThreateningOthers, bool othersThreateningMe)
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{
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if (othersThreateningMe)
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for (auto const& pair : _myThreatListEntries)
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pair.second->UpdateOnlineState();
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if (meThreateningOthers)
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for (auto const& pair : _threatenedByMe)
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pair.second->UpdateOnlineState();
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}
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static void SaveCreatureHomePositionIfNeed(Creature* c)
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{
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MovementGeneratorType const movetype = c->GetMotionMaster()->GetCurrentMovementGeneratorType();
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if (movetype == WAYPOINT_MOTION_TYPE || movetype == POINT_MOTION_TYPE || (c->IsAIEnabled && c->AI()->IsEscorted()))
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c->SetHomePosition(c->GetPosition());
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}
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void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell, bool ignoreModifiers, bool ignoreRedirects)
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{
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// step 1: we can shortcut if the spell has one of the NO_THREAT attrs set - nothing will happen
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if (spell)
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{
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if (spell->HasAttribute(SPELL_ATTR1_NO_THREAT))
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return;
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if (!_owner->IsEngaged() && spell->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
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return;
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}
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// while riding a vehicle, all threat goes to the vehicle, not the pilot
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if (Unit* vehicle = target->GetVehicleBase())
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{
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AddThreat(vehicle, amount, spell, ignoreModifiers, ignoreRedirects);
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if (target->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) // accessories are fully treated as components of the parent and cannot have threat
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return;
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amount = 0.0f;
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}
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// If victim is personal spawn, redirect all aggro to summoner
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if (target->IsPrivateObject() && (!GetOwner()->IsPrivateObject() || !GetOwner()->CheckPrivateObjectOwnerVisibility(target)))
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{
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if (Unit* privateObjectOwner = ObjectAccessor::GetUnit(*GetOwner(), target->GetPrivateObjectOwner()))
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{
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AddThreat(privateObjectOwner, amount, spell, ignoreModifiers, ignoreRedirects);
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amount = 0.0f;
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}
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}
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// if we cannot actually have a threat list, we instead just set combat state and avoid creating threat refs altogether
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if (!CanHaveThreatList())
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{
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CombatManager& combatMgr = _owner->GetCombatManager();
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if (!combatMgr.SetInCombatWith(target))
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return;
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// traverse redirects and put them in combat, too
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for (auto const& pair : target->GetThreatManager()._redirectInfo)
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if (!combatMgr.IsInCombatWith(pair.first))
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if (Unit* redirTarget = ObjectAccessor::GetUnit(*_owner, pair.first))
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combatMgr.SetInCombatWith(redirTarget);
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return;
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}
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// apply threat modifiers to the amount
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if (!ignoreModifiers)
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amount = CalculateModifiedThreat(amount, target, spell);
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// if we're increasing threat, send some/all of it to redirection targets instead if applicable
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if (!ignoreRedirects && amount > 0.0f)
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{
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auto const& redirInfo = target->GetThreatManager()._redirectInfo;
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if (!redirInfo.empty())
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{
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float const origAmount = amount;
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// intentional iteration by index - there's a nested AddThreat call further down that might cause AI calls which might modify redirect info through spells
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for (size_t i = 0; i < redirInfo.size(); ++i)
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{
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auto const pair = redirInfo[i]; // (victim,pct)
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Unit* redirTarget = nullptr;
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auto it = _myThreatListEntries.find(pair.first); // try to look it up in our threat list first (faster)
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if (it != _myThreatListEntries.end())
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redirTarget = it->second->_victim;
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else
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redirTarget = ObjectAccessor::GetUnit(*_owner, pair.first);
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if (redirTarget)
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{
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float amountRedirected = CalculatePct(origAmount, pair.second);
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AddThreat(redirTarget, amountRedirected, spell, true, true);
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amount -= amountRedirected;
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}
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}
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}
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}
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// ensure we're in combat (threat implies combat!)
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if (!_owner->GetCombatManager().SetInCombatWith(target)) // if this returns false, we're not actually in combat, and thus cannot have threat!
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return; // typical causes: bad scripts trying to add threat to GMs, dead targets etc
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// ok, now we actually apply threat
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// check if we already have an entry - if we do, just increase threat for that entry and we're done
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auto it = _myThreatListEntries.find(target->GetGUID());
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if (it != _myThreatListEntries.end())
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{
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it->second->AddThreat(amount);
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return;
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}
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// ok, we're now in combat - create the threat list reference and push it to the respective managers
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ThreatReference* ref = new ThreatReference(this, target, amount);
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PutThreatListRef(target->GetGUID(), ref);
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target->GetThreatManager().PutThreatenedByMeRef(_owner->GetGUID(), ref);
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if (!_ownerEngaged)
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{
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_ownerEngaged = true;
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Creature* cOwner = _owner->ToCreature();
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ASSERT(cOwner); // if we got here the owner can have a threat list, and must be a creature!
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SaveCreatureHomePositionIfNeed(cOwner);
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if (cOwner->IsAIEnabled)
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cOwner->AI()->JustEngagedWith(target);
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}
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}
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void ThreatManager::ScaleThreat(Unit* target, float factor)
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{
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auto it = _myThreatListEntries.find(target->GetGUID());
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if (it != _myThreatListEntries.end())
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it->second->ScaleThreat(std::max<float>(factor,0.0f));
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}
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void ThreatManager::MatchUnitThreatToHighestThreat(Unit* target)
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{
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if (_sortedThreatList.empty())
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return;
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auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end();
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ThreatReference const* highest = *it;
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if (!highest->IsAvailable())
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return;
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if (highest->IsTaunting() && ((++it) != end)) // might need to skip this - max threat could be the preceding element (there is only one taunt element)
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{
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ThreatReference const* a = *it;
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if (a->IsAvailable() && a->GetThreat() > highest->GetThreat())
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highest = a;
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}
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AddThreat(target, highest->GetThreat() - GetThreat(target, true), nullptr, true, true);
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}
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void ThreatManager::TauntUpdate()
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{
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std::list<AuraEffect*> const& tauntEffects = _owner->GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
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uint32 state = ThreatReference::TAUNT_STATE_TAUNT;
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std::unordered_map<ObjectGuid, ThreatReference::TauntState> tauntStates;
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// Only the last taunt effect applied by something still on our threat list is considered
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for (auto it = tauntEffects.begin(), end = tauntEffects.end(); it != end; ++it)
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tauntStates[(*it)->GetCasterGUID()] = ThreatReference::TauntState(state++);
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for (auto const& pair : _myThreatListEntries)
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{
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auto it = tauntStates.find(pair.first);
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if (it != tauntStates.end())
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pair.second->UpdateTauntState(it->second);
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else
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pair.second->UpdateTauntState();
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}
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}
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void ThreatManager::ResetAllThreat()
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{
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for (auto const& pair : _myThreatListEntries)
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pair.second->SetThreat(0.0f);
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}
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void ThreatManager::ClearThreat(Unit* target)
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{
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auto it = _myThreatListEntries.find(target->GetGUID());
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if (it != _myThreatListEntries.end())
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it->second->ClearThreat();
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}
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void ThreatManager::ClearAllThreat()
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{
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_ownerEngaged = false;
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if (_myThreatListEntries.empty())
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return;
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SendClearAllThreatToClients();
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do
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_myThreatListEntries.begin()->second->ClearThreat(false);
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while (!_myThreatListEntries.empty());
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}
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void ThreatManager::FixateTarget(Unit* target)
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{
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if (target)
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{
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auto it = _myThreatListEntries.find(target->GetGUID());
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if (it != _myThreatListEntries.end())
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{
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_fixateRef = it->second;
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return;
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}
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}
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_fixateRef = nullptr;
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}
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Unit* ThreatManager::GetFixateTarget() const
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{
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if (_fixateRef)
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return _fixateRef->GetVictim();
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
ThreatReference const* ThreatManager::ReselectVictim()
|
|
{
|
|
// fixated target is always preferred
|
|
if (_fixateRef && _fixateRef->IsAvailable())
|
|
return _fixateRef;
|
|
|
|
ThreatReference const* oldVictimRef = _currentVictimRef;
|
|
if (oldVictimRef && oldVictimRef->IsOffline())
|
|
oldVictimRef = nullptr;
|
|
// in 99% of cases - we won't need to actually look at anything beyond the first element
|
|
ThreatReference const* highest = _sortedThreatList.top();
|
|
// if the highest reference is offline, the entire list is offline, and we indicate this
|
|
if (!highest->IsAvailable())
|
|
return nullptr;
|
|
// if we have no old victim, or old victim is still highest, then highest is our target and we're done
|
|
if (!oldVictimRef || highest == oldVictimRef)
|
|
return highest;
|
|
// if highest threat doesn't break 110% of old victim, nothing below it is going to do so either; new victim = old victim and done
|
|
if (!ThreatManager::CompareReferencesLT(oldVictimRef, highest, 1.1f))
|
|
return oldVictimRef;
|
|
// if highest threat breaks 130%, it's our new target regardless of range (and we're done)
|
|
if (ThreatManager::CompareReferencesLT(oldVictimRef, highest, 1.3f))
|
|
return highest;
|
|
// if it doesn't break 130%, we need to check if it's melee - if yes, it breaks 110% (we checked earlier) and is our new target
|
|
if (_owner->IsWithinMeleeRange(highest->_victim))
|
|
return highest;
|
|
// If we get here, highest threat is ranged, but below 130% of current - there might be a melee that breaks 110% below us somewhere, so now we need to actually look at the next highest element
|
|
// luckily, this is a heap, so getting the next highest element is O(log n), and we're just gonna do that repeatedly until we've seen enough targets (or find a target)
|
|
auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end();
|
|
while (it != end)
|
|
{
|
|
ThreatReference const* next = *it;
|
|
// if we've found current victim, we're done (nothing above is higher, and nothing below can be higher)
|
|
if (next == oldVictimRef)
|
|
return next;
|
|
// if next isn't above 110% threat, then nothing below it can be either - we're done, old victim stays
|
|
if (!ThreatManager::CompareReferencesLT(oldVictimRef, next, 1.1f))
|
|
return oldVictimRef;
|
|
// if next is melee, he's above 110% and our new victim
|
|
if (_owner->IsWithinMeleeRange(next->_victim))
|
|
return next;
|
|
// otherwise the next highest target may still be a melee above 110% and we need to look further
|
|
++it;
|
|
}
|
|
// we should have found the old victim at some point in the loop above, so execution should never get to this point
|
|
ASSERT(false && "Current victim not found in sorted threat list even though it has a reference - manager desync!");
|
|
return nullptr;
|
|
}
|
|
|
|
// returns true if a is LOWER on the threat list than b
|
|
/*static*/ bool ThreatManager::CompareReferencesLT(ThreatReference const* a, ThreatReference const* b, float aWeight)
|
|
{
|
|
if (a->_online != b->_online) // online state precedence (ONLINE > SUPPRESSED > OFFLINE)
|
|
return a->_online < b->_online;
|
|
if (a->_taunted != b->_taunted) // taunt state precedence (TAUNT > NONE > DETAUNT)
|
|
return a->_taunted < b->_taunted;
|
|
return (a->GetThreat()*aWeight < b->GetThreat());
|
|
}
|
|
|
|
/*static*/ float ThreatManager::CalculateModifiedThreat(float threat, Unit const* victim, SpellInfo const* spell)
|
|
{
|
|
// modifiers by spell
|
|
if (spell)
|
|
{
|
|
if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(spell->Id))
|
|
if (threatEntry->pctMod != 1.0f) // flat/AP modifiers handled in Spell::HandleThreatSpells
|
|
threat *= threatEntry->pctMod;
|
|
|
|
if (Player* modOwner = victim->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell, SpellModOp::Hate, threat);
|
|
}
|
|
|
|
// modifiers by effect school
|
|
ThreatManager const& victimMgr = victim->GetThreatManager();
|
|
SpellSchoolMask const mask = spell ? spell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL;
|
|
switch (mask)
|
|
{
|
|
case SPELL_SCHOOL_MASK_NORMAL:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_NORMAL];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_HOLY:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_HOLY];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_FIRE:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_FIRE];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_NATURE:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_NATURE];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_FROST:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_FROST];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_SHADOW:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_SHADOW];
|
|
break;
|
|
case SPELL_SCHOOL_MASK_ARCANE:
|
|
threat *= victimMgr._singleSchoolModifiers[SPELL_SCHOOL_ARCANE];
|
|
break;
|
|
default:
|
|
{
|
|
auto it = victimMgr._multiSchoolModifiers.find(mask);
|
|
if (it != victimMgr._multiSchoolModifiers.end())
|
|
{
|
|
threat *= it->second;
|
|
break;
|
|
}
|
|
float mod = victim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_THREAT, mask);
|
|
victimMgr._multiSchoolModifiers[mask] = mod;
|
|
threat *= mod;
|
|
break;
|
|
}
|
|
}
|
|
return threat;
|
|
}
|
|
|
|
void ThreatManager::SendClearAllThreatToClients() const
|
|
{
|
|
WorldPackets::Combat::ThreatClear threatClear;
|
|
threatClear.UnitGUID = _owner->GetGUID();
|
|
_owner->SendMessageToSet(threatClear.Write(), false);
|
|
}
|
|
|
|
void ThreatManager::SendThreatListToClients() const
|
|
{
|
|
WorldPackets::Combat::ThreatUpdate threatUpdate;
|
|
threatUpdate.UnitGUID = _owner->GetGUID();
|
|
threatUpdate.ThreatList.reserve(_sortedThreatList.size());
|
|
for (ThreatReference const* ref : _sortedThreatList)
|
|
{
|
|
if (!ref->IsAvailable()) // @todo check if suppressed threat should get sent for bubble/iceblock/hop etc
|
|
continue;
|
|
|
|
WorldPackets::Combat::ThreatInfo threatInfo;
|
|
threatInfo.UnitGUID = ref->GetVictim()->GetGUID();
|
|
threatInfo.Threat = int64(ref->GetThreat() * 100);
|
|
threatUpdate.ThreatList.push_back(threatInfo);
|
|
}
|
|
_owner->SendMessageToSet(threatUpdate.Write(), false);
|
|
}
|
|
|
|
void ThreatManager::ForwardThreatForAssistingMe(Unit* assistant, float baseAmount, SpellInfo const* spell, bool ignoreModifiers)
|
|
{
|
|
if (spell && spell->HasAttribute(SPELL_ATTR1_NO_THREAT)) // shortcut, none of the calls would do anything
|
|
return;
|
|
if (_threatenedByMe.empty())
|
|
return;
|
|
float const perTarget = baseAmount / _threatenedByMe.size(); // Threat is divided evenly among all targets (LibThreat sourced)
|
|
for (auto const& pair : _threatenedByMe)
|
|
pair.second->GetOwner()->GetThreatManager().AddThreat(assistant, perTarget, spell, ignoreModifiers);
|
|
}
|
|
|
|
void ThreatManager::RemoveMeFromThreatLists()
|
|
{
|
|
while (!_threatenedByMe.empty())
|
|
_threatenedByMe.begin()->second->ClearThreat();
|
|
}
|
|
|
|
void ThreatManager::UpdateMyTempModifiers()
|
|
{
|
|
int32 mod = 0;
|
|
for (AuraEffect const* eff : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_TOTAL_THREAT))
|
|
mod += eff->GetAmount();
|
|
|
|
for (auto const& pair : _threatenedByMe)
|
|
{
|
|
pair.second->_tempModifier = mod;
|
|
pair.second->HeapNotifyChanged();
|
|
}
|
|
}
|
|
|
|
void ThreatManager::UpdateMySpellSchoolModifiers()
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
_singleSchoolModifiers[i] = _owner->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_THREAT, 1 << i);
|
|
_multiSchoolModifiers.clear();
|
|
}
|
|
|
|
void ThreatManager::RegisterRedirectThreat(uint32 spellId, ObjectGuid const& victim, uint32 pct)
|
|
{
|
|
_redirectRegistry[spellId][victim] = pct;
|
|
UpdateRedirectInfo();
|
|
}
|
|
|
|
void ThreatManager::UnregisterRedirectThreat(uint32 spellId)
|
|
{
|
|
auto it = _redirectRegistry.find(spellId);
|
|
if (it == _redirectRegistry.end())
|
|
return;
|
|
_redirectRegistry.erase(it);
|
|
UpdateRedirectInfo();
|
|
}
|
|
|
|
void ThreatManager::UnregisterRedirectThreat(uint32 spellId, ObjectGuid const& victim)
|
|
{
|
|
auto it = _redirectRegistry.find(spellId);
|
|
if (it == _redirectRegistry.end())
|
|
return;
|
|
auto& victimMap = it->second;
|
|
auto it2 = victimMap.find(victim);
|
|
if (it2 == victimMap.end())
|
|
return;
|
|
victimMap.erase(it2);
|
|
UpdateRedirectInfo();
|
|
}
|
|
|
|
void ThreatManager::SendRemoveToClients(Unit const* victim) const
|
|
{
|
|
WorldPackets::Combat::ThreatRemove threatRemove;
|
|
threatRemove.UnitGUID = _owner->GetGUID();
|
|
threatRemove.AboutGUID = victim->GetGUID();
|
|
_owner->SendMessageToSet(threatRemove.Write(), false);
|
|
}
|
|
|
|
void ThreatManager::SendNewVictimToClients(ThreatReference const* victimRef) const
|
|
{
|
|
WorldPackets::Combat::HighestThreatUpdate highestThreatUpdate;
|
|
highestThreatUpdate.UnitGUID = _owner->GetGUID();
|
|
highestThreatUpdate.HighestThreatGUID = victimRef->_victim->GetGUID();
|
|
highestThreatUpdate.ThreatList.reserve(_sortedThreatList.size());
|
|
for (ThreatReference const* ref : _sortedThreatList)
|
|
{
|
|
if (!ref->IsAvailable())
|
|
continue;
|
|
|
|
WorldPackets::Combat::ThreatInfo threatInfo;
|
|
threatInfo.UnitGUID = ref->GetVictim()->GetGUID();
|
|
threatInfo.Threat = int64(ref->GetThreat() * 100);
|
|
highestThreatUpdate.ThreatList.push_back(threatInfo);
|
|
}
|
|
_owner->SendMessageToSet(highestThreatUpdate.Write(), false);
|
|
}
|
|
|
|
void ThreatManager::PutThreatListRef(ObjectGuid const& guid, ThreatReference* ref)
|
|
{
|
|
auto& inMap = _myThreatListEntries[guid];
|
|
ASSERT(!inMap, "Duplicate threat reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
|
|
inMap = ref;
|
|
ref->_handle = _sortedThreatList.push(ref);
|
|
}
|
|
|
|
void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
|
|
{
|
|
auto it = _myThreatListEntries.find(guid);
|
|
if (it == _myThreatListEntries.end())
|
|
return;
|
|
ThreatReference* ref = it->second;
|
|
_myThreatListEntries.erase(it);
|
|
|
|
if (_currentVictimRef == ref)
|
|
_currentVictimRef = nullptr;
|
|
if (_fixateRef == ref)
|
|
_fixateRef = nullptr;
|
|
|
|
_sortedThreatList.erase(ref->_handle);
|
|
if (sendRemove && ref->IsAvailable())
|
|
SendRemoveToClients(ref->_victim);
|
|
}
|
|
|
|
void ThreatManager::PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref)
|
|
{
|
|
auto& inMap = _threatenedByMe[guid];
|
|
ASSERT(!inMap, "Duplicate threatened-by-me reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
|
|
inMap = ref;
|
|
}
|
|
|
|
void ThreatManager::PurgeThreatenedByMeRef(ObjectGuid const& guid)
|
|
{
|
|
auto it = _threatenedByMe.find(guid);
|
|
if (it != _threatenedByMe.end())
|
|
_threatenedByMe.erase(it);
|
|
}
|
|
|
|
void ThreatManager::UpdateRedirectInfo()
|
|
{
|
|
_redirectInfo.clear();
|
|
uint32 totalPct = 0;
|
|
for (auto const& pair : _redirectRegistry) // (spellid, victim -> pct)
|
|
for (auto const& victimPair : pair.second) // (victim,pct)
|
|
{
|
|
uint32 thisPct = std::min<uint32>(100 - totalPct, victimPair.second);
|
|
if (thisPct > 0)
|
|
{
|
|
_redirectInfo.push_back({ victimPair.first, thisPct });
|
|
totalPct += thisPct;
|
|
ASSERT(totalPct <= 100);
|
|
if (totalPct == 100)
|
|
return;
|
|
}
|
|
}
|
|
}
|