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426f9f2f92b26fbb68e7cda9290ccbd586c6af4e
TrinityCore/src/server/game/AI/ScriptedAI
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ccrs 426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
..
ScriptedCreature.cpp
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
2021-08-23 23:28:48 +02:00
ScriptedCreature.h
Core/Spells: rework part 5: GameObject casting
2021-08-28 15:59:11 +02:00
ScriptedEscortAI.cpp
Core/Movement: MotionMaster reimplementation (#21888)
2021-09-28 00:15:13 +02:00
ScriptedEscortAI.h
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
2021-06-19 23:33:38 +02:00
ScriptedFollowerAI.cpp
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
ScriptedFollowerAI.h
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
ScriptedGossip.cpp
Add another helper to ScriptedGossip.h for resolving listId -> action.
2020-06-14 23:49:04 +02:00
ScriptedGossip.h
Add another helper to ScriptedGossip.h for resolving listId -> action.
2020-06-14 23:49:04 +02:00
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