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447453f4d43750218bef48739019bd35fb7b6949
TrinityCore/win/VC80
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megamage 9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
..
ACE_vc8.vcproj
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framework.vcproj
…
g3dlite.vcproj
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game.vcproj
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
2009-05-30 22:15:05 -05:00
genrevision.vcproj
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ScriptsInterfaces.vcproj
[7810] Moved ZThread related code on ACE framework. Author: Ambal
2009-05-13 18:22:21 -05:00
shared.vcproj
*Switch to support client version 3.1.3
2009-06-11 00:45:59 -05:00
sockets.vcproj
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TrinityCore.vcproj
[7810] Moved ZThread related code on ACE framework. Author: Ambal
2009-05-13 18:22:21 -05:00
TrinityRealm.vcproj
[7810] Moved ZThread related code on ACE framework. Author: Ambal
2009-05-13 18:22:21 -05:00
zlib.vcproj
…
zthread.vcproj
…
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