mirror of
https://github.com/TrinityCore/TrinityCore.git
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507 lines
24 KiB
C++
507 lines
24 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_QUEST_H
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#define TRINITYCORE_QUEST_H
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#include "Define.h"
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#include "DatabaseEnv.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "DBCEnums.h"
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#include <string>
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#include <vector>
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class Player;
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class ObjectMgr;
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namespace WorldPackets
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{
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namespace Quest
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{
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struct QuestRewards;
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}
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}
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#define MAX_QUEST_LOG_SIZE 25
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#define QUEST_ITEM_DROP_COUNT 4
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#define QUEST_REWARD_CHOICES_COUNT 6
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#define QUEST_REWARD_ITEM_COUNT 4
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#define QUEST_DEPLINK_COUNT 10
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#define QUEST_REWARD_REPUTATIONS_COUNT 5
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#define QUEST_EMOTE_COUNT 4
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#define QUEST_REWARD_CURRENCY_COUNT 4
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enum QuestFailedReason
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{
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INVALIDREASON_DONT_HAVE_REQ = 0,
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INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest.
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INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race.
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INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest.
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INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time.
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INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest.
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INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account.
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INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest.
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INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage.
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INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest.
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INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today.
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INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time.
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INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today.
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};
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enum QuestShareMessages
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{
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QUEST_PARTY_MSG_SHARING_QUEST = 0,
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QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1,
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QUEST_PARTY_MSG_ACCEPT_QUEST = 2,
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QUEST_PARTY_MSG_DECLINE_QUEST = 3,
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QUEST_PARTY_MSG_BUSY = 4,
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QUEST_PARTY_MSG_LOG_FULL = 5,
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QUEST_PARTY_MSG_HAVE_QUEST = 6,
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QUEST_PARTY_MSG_FINISH_QUEST = 7,
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QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8,
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QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9,
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QUEST_PARTY_MSG_NOT_IN_PARTY = 10
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};
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enum QuestTradeSkill
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{
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QUEST_TRSKILL_NONE = 0,
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QUEST_TRSKILL_ALCHEMY = 1,
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QUEST_TRSKILL_BLACKSMITHING = 2,
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QUEST_TRSKILL_COOKING = 3,
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QUEST_TRSKILL_ENCHANTING = 4,
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QUEST_TRSKILL_ENGINEERING = 5,
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QUEST_TRSKILL_FIRSTAID = 6,
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QUEST_TRSKILL_HERBALISM = 7,
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QUEST_TRSKILL_LEATHERWORKING = 8,
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QUEST_TRSKILL_POISONS = 9,
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QUEST_TRSKILL_TAILORING = 10,
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QUEST_TRSKILL_MINING = 11,
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QUEST_TRSKILL_FISHING = 12,
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QUEST_TRSKILL_SKINNING = 13,
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QUEST_TRSKILL_JEWELCRAFTING = 14
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};
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enum QuestStatus
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{
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QUEST_STATUS_NONE = 0,
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QUEST_STATUS_COMPLETE = 1,
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//QUEST_STATUS_UNAVAILABLE = 2,
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QUEST_STATUS_INCOMPLETE = 3,
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//QUEST_STATUS_AVAILABLE = 4,
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QUEST_STATUS_FAILED = 5,
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QUEST_STATUS_REWARDED = 6, // Not used in DB
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MAX_QUEST_STATUS
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};
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enum QuestGiverStatus
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{
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DIALOG_STATUS_NONE = 0x000,
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DIALOG_STATUS_UNK = 0x001,
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DIALOG_STATUS_UNAVAILABLE = 0x002,
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DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 0x004,
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DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 0x008,
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DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 0x010,
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DIALOG_STATUS_INCOMPLETE = 0x020,
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DIALOG_STATUS_REWARD_REP = 0x040,
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DIALOG_STATUS_AVAILABLE_REP = 0x080,
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DIALOG_STATUS_AVAILABLE = 0x100,
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DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap
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DIALOG_STATUS_REWARD = 0x400, // yellow dot on minimap
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// Custom value meaning that script call did not return any valid quest status
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DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000
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};
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enum QuestFlags
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{
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QUEST_FLAGS_NONE = 0x00000000,
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QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
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QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
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QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
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QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
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QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently
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QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content
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QUEST_FLAGS_RAID = 0x00000040, // Not used currently
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QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only
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QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level
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QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
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QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
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QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently
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QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one
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QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag
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QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
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QUEST_FLAGS_WEEKLY = 0x00008000,
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QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // Quests with this flag player submit automatically by special button in player gui
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QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker
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QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
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QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
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QUEST_FLAGS_UNK1 = 0x00100000, //
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QUEST_FLAGS_AUTO_TAKE = 0x00200000, // Automatically suggestion of accepting quest. Not from npc.
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//QUEST_FLAGS_UNK2 = 0x00400000,
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//QUEST_FLAGS_UNK3 = 0x00800000, // Found in quest 14069
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//QUEST_FLAGS_UNK4 = 0x01000000,
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// ... 4.x added flags up to 0x80000000 - all unknown for now
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};
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// last checked in 19802
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enum QuestFlagsEx
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{
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QUEST_FLAGS_EX_NONE = 0X000000,
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QUEST_FLAGS_EX_KEEP_ADDITIONAL_ITEMS = 0X000001,
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QUEST_FLAGS_EX_SUPPRESS_GOSSIP_COMPLETE = 0X000002,
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QUEST_FLAGS_EX_SUPPRESS_GOSSIP_ACCEPT = 0X000004,
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QUEST_FLAGS_EX_DISALLOW_PLAYER_AS_QUESTGIVER = 0X000008,
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QUEST_FLAGS_EX_DISPLAY_CLASS_CHOICE_REWARDS = 0X000010,
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QUEST_FLAGS_EX_DISPLAY_SPEC_CHOICE_REWARDS = 0X000020,
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QUEST_FLAGS_EX_REMOVE_FROM_LOG_ON_PERIDOIC_RESET = 0X000040,
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QUEST_FLAGS_EX_ACCOUNT_LEVEL_QUEST = 0X000080,
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QUEST_FLAGS_EX_LEGENDARY_QUEST = 0X000100,
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QUEST_FLAGS_EX_NO_GUILD_XP = 0X000200,
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QUEST_FLAGS_EX_RESET_CACHE_ON_ACCEPT = 0X000400,
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QUEST_FLAGS_EX_NO_ABANDON_ONCE_ANY_OBJECTIVE_COMPLETE = 0X000800,
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QUEST_FLAGS_EX_RECAST_ACCEPT_SPELL_ON_LOGIN = 0X001000,
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QUEST_FLAGS_EX_UPDATE_ZONE_AURAS = 0X002000,
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QUEST_FLAGS_EX_NO_CREDIT_FOR_PROXY = 0X004000,
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QUEST_FLAGS_EX_DISPLAY_AS_DAILY_QUEST = 0X008000,
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QUEST_FLAGS_EX_PART_OF_QUEST_LINE = 0X010000,
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QUEST_FLAGS_EX_QUEST_FOR_INTERNAL_BUILDS_ONLY = 0X020000,
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QUEST_FLAGS_EX_SUPPRESS_SPELL_LEARN_TEXT_LINE = 0X040000,
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QUEST_FLAGS_EX_DISPLAY_HEADER_AS_OBJECTIVE_FOR_TASKS = 0X080000,
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QUEST_FLAGS_EX_GARRISON_NON_OWNERS_ALLOWED = 0X100000
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};
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enum QuestSpecialFlags
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{
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QUEST_SPECIAL_FLAGS_NONE = 0x000,
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// Trinity flags for set SpecialFlags in DB if required but used only at server
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QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB
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QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
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QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
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QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
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QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
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QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
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// room for more custom flags
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST,
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QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only
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};
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enum QuestObjectiveType
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{
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QUEST_OBJECTIVE_MONSTER = 0,
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QUEST_OBJECTIVE_ITEM = 1,
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QUEST_OBJECTIVE_GAMEOBJECT = 2,
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QUEST_OBJECTIVE_TALKTO = 3,
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QUEST_OBJECTIVE_CURRENCY = 4,
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QUEST_OBJECTIVE_LEARNSPELL = 5,
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QUEST_OBJECTIVE_MIN_REPUTATION = 6,
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QUEST_OBJECTIVE_MAX_REPUTATION = 7,
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QUEST_OBJECTIVE_MONEY = 8,
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QUEST_OBJECTIVE_PLAYERKILLS = 9,
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QUEST_OBJECTIVE_AREATRIGGER = 10,
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QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC = 11,
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QUEST_OBJECTIVE_DEFEATBATTLEPET = 12,
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QUEST_OBJECTIVE_WINPVPPETBATTLES = 13,
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QUEST_OBJECTIVE_CRITERIA_TREE = 14
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};
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struct QuestTemplateLocale
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{
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StringVector LogTitle;
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StringVector LogDescription;
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StringVector QuestDescription;
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StringVector AreaDescription;
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StringVector PortraitGiverText;
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StringVector PortraitGiverName;
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StringVector PortraitTurnInText;
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StringVector PortraitTurnInName;
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StringVector QuestCompletionLog;
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/// @todo: implemente this in new tables
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StringVector OfferRewardText;
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StringVector RequestItemsText;
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};
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struct QuestObjectivesLocale
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{
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StringVector Description;
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};
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struct QuestObjective
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{
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uint32 ID = 0;
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uint8 Type = 0;
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int8 StorageIndex = 0;
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int32 ObjectID = 0;
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int32 Amount = 0;
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uint32 Flags = 0;
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float UnkFloat = 0.0f;
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std::string Description;
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std::vector<int32> VisualEffects;
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};
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typedef std::vector<QuestObjective> QuestObjectives;
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// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
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// all base quest information, and any utility functions such as generating the amount of
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// xp to give
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class Quest
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{
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friend class ObjectMgr;
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friend class Player;
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friend class PlayerMenu;
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public:
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// Loading data. All queries are in ObjectMgr::LoadQuests()
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Quest(Field* questRecord);
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void LoadQuestDetails(Field* fields);
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void LoadQuestRequestItems(Field* fields);
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void LoadQuestOfferReward(Field* fields);
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void LoadQuestTemplateAddon(Field* fields);
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void LoadQuestObjective(Field* fields);
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void LoadQuestObjectiveVisualEffect(Field* fields);
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uint32 XPValue(uint32 playerLevel) const;
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bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
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void SetFlag(uint32 flag) { Flags |= flag; }
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bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; }
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void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; }
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// table data accessors:
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uint32 GetQuestId() const { return ID; }
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uint32 GetQuestType() const { return Type; }
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uint32 GetQuestPackageID() const { return PackageID; }
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int32 GetZoneOrSort() const { return QuestSortID; }
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int32 GetMinLevel() const { return MinLevel; }
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uint32 GetMaxLevel() const { return MaxLevel; }
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int32 GetQuestLevel() const { return Level; }
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uint32 GetQuestInfoID() const { return QuestInfoID; }
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uint32 GetAllowableClasses() const { return AllowableClasses; }
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int32 GetAllowableRaces() const { return AllowableRaces; }
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uint32 GetRequiredSkill() const { return RequiredSkillId; }
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uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
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uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
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int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
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uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
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int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
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uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
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uint32 GetLimitTime() const { return LimitTime; }
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int32 GetPrevQuestId() const { return PrevQuestID; }
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int32 GetNextQuestId() const { return NextQuestID; }
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int32 GetExclusiveGroup() const { return ExclusiveGroup; }
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uint32 GetNextQuestInChain() const { return NextQuestInChain; }
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uint32 GetBonusTalents() const { return RewardTalents; }
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int32 GetRewArenaPoints() const {return RewardArenaPoints; }
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uint32 GetXPDifficulty() const { return RewardXPDifficulty; }
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float GetXPMultiplier() const { return RewardXPMultiplier; }
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uint32 GetSrcItemId() const { return SourceItemId; }
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uint32 GetSrcItemCount() const { return SourceItemIdCount; }
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uint32 GetSrcSpell() const { return SourceSpellID; }
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std::string const& GetLogTitle() const { return LogTitle; }
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std::string const& GetLogDescription() const { return LogDescription; }
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std::string const& GetQuestDescription() const { return QuestDescription; }
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std::string const& GetAreaDescription() const { return AreaDescription; }
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std::string const& GetOfferRewardText() const { return OfferRewardText; }
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std::string const& GetRequestItemsText() const { return RequestItemsText; }
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std::string const& GetQuestCompletionLog() const { return QuestCompletionLog; }
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std::string const& GetPortraitGiverText() const { return PortraitGiverText; }
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std::string const& GetPortraitGiverName() const { return PortraitGiverName; }
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std::string const& GetPortraitTurnInText() const { return PortraitTurnInText; }
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std::string const& GetPortraitTurnInName() const { return PortraitTurnInName; }
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QuestObjectives const& GetObjectives() const { return Objectives; };
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uint32 GetRewMoney() const;
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uint32 GetRewMoneyDifficulty() const { return RewardMoneyDifficulty; }
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uint32 GetRewHonor() const { return RewardHonor; }
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uint32 GetRewKillHonor() const { return RewardKillHonor; }
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uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
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uint32 GetRewSpell() const { return RewardSpell; }
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int32 GetRewDisplaySpell() const { return RewardDisplaySpell; }
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uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
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uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
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uint32 GetRewTitle() const { return RewardTitleId; }
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uint32 GetPOIContinent() const { return POIContinent; }
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float GetPOIx() const { return POIx; }
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float GetPOIy() const { return POIy; }
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uint32 GetPOIPriority() const { return POIPriority; }
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uint32 GetSoundAccept() const { return SoundAccept; }
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uint32 GetSoundTurnIn() const { return SoundTurnIn; }
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uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
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uint32 GetCompleteEmote() const { return EmoteOnComplete; }
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bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
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bool IsAutoAccept() const;
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bool IsAutoComplete() const;
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uint32 GetFlags() const { return Flags; }
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uint32 GetFlagsEx() const { return FlagsEx; }
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uint32 GetSpecialFlags() const { return SpecialFlags; }
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uint32 GetAreaGroupID() const { return AreaGroupID; }
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uint32 GetRewardSkillId() const { return RewardSkillId; }
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uint32 GetRewardSkillPoints() const { return RewardSkillPoints; }
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uint32 GetRewardReputationMask() const { return RewardReputationMask; }
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uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; }
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uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; }
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bool IsDaily() const { return (Flags & QUEST_FLAGS_DAILY) != 0; }
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bool IsWeekly() const { return (Flags & QUEST_FLAGS_WEEKLY) != 0; }
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bool IsMonthly() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; }
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bool IsSeasonal() const { return (QuestSortID == -QUEST_SORT_SEASONAL || QuestSortID == -QUEST_SORT_SPECIAL || QuestSortID == -QUEST_SORT_LUNAR_FESTIVAL || QuestSortID == -QUEST_SORT_MIDSUMMER || QuestSortID == -QUEST_SORT_BREWFEST || QuestSortID == -QUEST_SORT_LOVE_IS_IN_THE_AIR || QuestSortID == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
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bool IsDailyOrWeekly() const { return (Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; }
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bool IsRaidQuest(Difficulty difficulty) const;
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bool IsAllowedInRaid(Difficulty difficulty) const;
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bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
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uint32 CalculateHonorGain(uint8 level) const;
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uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
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uint32 GetRewItemsCount() const { return _rewItemsCount; }
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uint32 GetRewCurrencyCount() const { return _rewCurrencyCount; }
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|
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void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const;
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typedef std::vector<int32> PrevQuests;
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PrevQuests prevQuests;
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typedef std::vector<uint32> PrevChainQuests;
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PrevChainQuests prevChainQuests;
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private:
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|
uint32 _rewChoiceItemsCount;
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|
uint32 _rewItemsCount;
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uint32 _rewCurrencyCount;
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|
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public:
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|
// wdb data (quest query response)
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uint32 ID;
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|
uint32 Type;
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|
int32 Level;
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|
uint32 PackageID;
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|
int32 MinLevel;
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|
int32 QuestSortID;
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|
uint32 QuestInfoID;
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|
uint32 SuggestedPlayers;
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|
uint32 NextQuestInChain;
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|
uint32 RewardXPDifficulty;
|
|
float RewardXPMultiplier;
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|
int32 RewardMoney;
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|
uint32 RewardMoneyDifficulty;
|
|
float Float13;
|
|
uint32 RewardBonusMoney;
|
|
uint32 RewardDisplaySpell;
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|
uint32 RewardSpell;
|
|
uint32 RewardHonor;
|
|
uint32 RewardKillHonor;
|
|
uint32 SourceItemId;
|
|
uint32 Flags;
|
|
uint32 FlagsEx;
|
|
uint32 RewardItemId[QUEST_REWARD_ITEM_COUNT];
|
|
uint32 RewardItemCount[QUEST_REWARD_ITEM_COUNT];
|
|
uint32 ItemDrop[QUEST_ITEM_DROP_COUNT];
|
|
uint32 ItemDropQuantity[QUEST_ITEM_DROP_COUNT];
|
|
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
|
|
uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
|
|
uint32 RewardChoiceItemDisplayId[QUEST_REWARD_CHOICES_COUNT];
|
|
uint32 POIContinent;
|
|
float POIx;
|
|
float POIy;
|
|
uint32 POIPriority;
|
|
uint32 RewardTitleId;
|
|
uint32 RewardTalents;
|
|
int32 RewardArenaPoints;
|
|
uint32 RewardSkillId;
|
|
uint32 RewardSkillPoints;
|
|
uint32 QuestGiverPortrait;
|
|
uint32 QuestTurnInPortrait;
|
|
uint32 RewardFactionId[QUEST_REWARD_REPUTATIONS_COUNT];
|
|
int32 RewardFactionValue[QUEST_REWARD_REPUTATIONS_COUNT];
|
|
int32 RewardFactionOverride[QUEST_REWARD_REPUTATIONS_COUNT];
|
|
uint32 RewardReputationMask;
|
|
uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT];
|
|
uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT];
|
|
uint32 SoundAccept;
|
|
uint32 SoundTurnIn;
|
|
uint32 AreaGroupID;
|
|
uint32 LimitTime;
|
|
int32 AllowableRaces;
|
|
QuestObjectives Objectives;
|
|
std::string LogTitle;
|
|
std::string LogDescription;
|
|
std::string QuestDescription;
|
|
std::string AreaDescription;
|
|
std::string PortraitGiverText;
|
|
std::string PortraitGiverName;
|
|
std::string PortraitTurnInText;
|
|
std::string PortraitTurnInName;
|
|
std::string QuestCompletionLog;
|
|
|
|
protected:
|
|
|
|
// quest_detais table
|
|
uint32 DetailsEmote[QUEST_EMOTE_COUNT] = {};
|
|
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT] = {};
|
|
|
|
// quest_request_items table
|
|
uint32 EmoteOnComplete = 0;
|
|
uint32 EmoteOnIncomplete = 0;
|
|
uint32 EmoteOnCompleteDelay = 0;
|
|
uint32 EmoteOnIncompleteDelay = 0;
|
|
std::string RequestItemsText;
|
|
|
|
// quest_offer_reward table
|
|
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT] = {};
|
|
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT] = {};
|
|
std::string OfferRewardText;
|
|
|
|
// quest_template_addon table (custom data)
|
|
uint32 MaxLevel = 0;
|
|
uint32 AllowableClasses = 0;
|
|
uint32 SourceSpellID = 0;
|
|
int32 PrevQuestID = 0;
|
|
int32 NextQuestID = 0;
|
|
int32 ExclusiveGroup = 0;
|
|
uint32 RewardMailTemplateId = 0;
|
|
uint32 RewardMailDelay = 0;
|
|
uint32 RequiredSkillId = 0;
|
|
uint32 RequiredSkillPoints = 0;
|
|
uint32 RequiredMinRepFaction = 0;
|
|
int32 RequiredMinRepValue = 0;
|
|
uint32 RequiredMaxRepFaction = 0;
|
|
int32 RequiredMaxRepValue = 0;
|
|
uint32 SourceItemIdCount = 0;
|
|
uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB
|
|
};
|
|
|
|
struct QuestStatusData
|
|
{
|
|
QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0)
|
|
{
|
|
}
|
|
|
|
QuestStatus Status;
|
|
uint32 Timer;
|
|
std::vector<int32> ObjectiveData;
|
|
};
|
|
|
|
#endif
|