mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result - Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp) - Add data about perfect crafts to new DB table (2015_09_11_00_world.sql) - Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs) Random other change because I stumbled across it and it annoyed me: - npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.